Has your party ever left someone behind?

Has your party ever left someone behind?

Our Barbarian had to stay behind, because he became a daddy

Our de-facto leader decided to throw a spear at the face of somebody I was trying to talk down from a fight.

I ran from the fight, cuz fuck the rest of them, they can deal with the consequences of that asshole.

That campaign died a few weeks later cuz the DM was shit.

In my current campaign, my character has elected to leave another player behind while they were downed, but somebody else always saves them anyways.

During a cave in. Everyone got out, but the bard.

>Whelp, there goes Tim.

does losing a player due to time constraints of work schedules count? Because we just lost our classy assassin because his job has him working and we're probably losing another player or two over work schedules changing.

Last 5e session I played, the group was fairly worn down by running into combat with quite a few things... We were waltzing through a forest in order to find some guards which had disappeared. We were supposed to find them again and bring them back to the Town and then we finally found them.

They were prisoners of Thorn and vineblights and there were a lot of them. They were killing the guards so we got four out of the 7 guards that were alive free from their bonds, killing 4 spirits and... then we had to run.

Our Monk had not accounted for how accurate the thornblights were and was downed: the rest of the party ran... otherwise it would have been a complete party wipe.

Arch Militant chose to remain behind to hold the line, against direct orders during a planetary evacuation. Tossed his micro bead, propped his heavy stubber, and ultimately threw his life away trying to stop Necrons, but they kept the shuttle engines running as long as they could before giving up on him.

Once, but it was really only because the player wanted a different character, so the DM handed him a heroic last stand.

He turned and stalled a horde of ghosts as we escaped from Hell's Library. Game was so long ago that I can't even remember the character's name.

Rogue betrayed us to get money. We kicked him off our ship once we reached port.

Not killing him and throwing his strung carcass at sea insured that we got a reputation of being soft-bellied idiots and mutinies happened aplenty. Then we lost control one night and left in the middle of the sea in a boat.

I really don't miss my old group.

Yes, and it was hilarious. One of our party members decided to sell us out for a magic sword, and he was so genuinely stupid, he didn't seem to understand why we were upset.

When we were running away from a horde of undead (I'm talking thousands) it was clear that we weren't going to outrun them unless there was a distraction. So I went "Hey, remember the magic sword?"

The other guy was like "No way, there's too many to fight!"

And I said "No, that's not what I meant," and stabbed him in the leg. As he went down, the rest of the party ran like hell. The player was incredibly upset - the others said it was a dickish thing to do, but very, very funny.

She's Kitsune, shouldn't her reflection be that of a fox?

We had an antipaladin go check out some new undead with the party fighter and one of the antipaladin's level one cohorts.

Unfortunately the undead were revenants, and when they aggro'd one it screamed and feared Fighter and Cohort. Antipaladin got grappled and spent 3 rounds getting ripped to shreds while Fighter continuously failed will saves (Technically I think he wasn't even supposed to get saves to break the effect, but getting paralyzed like that for multiple rounds is shit so I ignored that). Cohort recovered and aid-another'd Fighter, but iirc he never even rolled above a ten after modifiers.

Finally the fear wears off on its own, but at this point the revenant's got Antipaladin down to like five health and he's obviously dead in the next round. Fighter and Cohort can't outrun it, so Antipaladin orders Cohort (Who was a solar oracle, which means she gets astral caravan which is basically a really inaccurate teleport) to grab Fighter and astral caravan out. Fighter tries to resist and actually burns a hero point to reroll his will save, but fails and is teleported away by Cohort.

Antipaladin is killed by the revenant in the next round, but not before falling from Antipaladin-hood for committing a completely selfless act.

Fighter watches all of this happen as he's dragged away by Cohort.

Several months later, Fighter now has iron will and is going down the bodyguard tree.

First time I ever killed a PC and honestly probably the best way to have that cherry popped.

A couple of my players browse Veeky Forums so hi guys.

fuck, I lost my shit

Kek.

Yeah, the party left my paladin behind in a basement filled with cultists because he got pissed off and killed the Cult Leader and her pet demon while we were talking.

I was 100% OK with it OOC, but it turned out the Cultists were wimps so I just cut my way out of the basement and rejoined them.

>joined a party who betrayed you

>rejoined them

>Rejoining them
>Not smiting the shit out of them for abandoning you

Our Rogue performed and assassination and because of their sloppy wet work they got caught.
There was a unanimous decision to leave the rogue in prison and let the law sort it out. The player was quite upset.

In my current group were am GMing the group was being overwhelmed by cultists of a death god, they were in the middle of escorting captured townsfolk when they went the wrong way to get out. There was not enough room on he elevator and one of them became shackled by magic. He died blaming them

After a quick rest (they were tapped out of resources and needed to heal) they went back in to end the cultists but there stood zombies of the ones they already killed and among them was their friend

Shouldn't you be at least 100ft away from the school at all times?

IRL, player wanted to change characters.

In game, lord Duran, the stuck-up, arrogant and intolerantbprck of a Paladin ran away with Armando, his Fabioesque latin gay lover.

>implying weeaboo pedos would actually know anything about actual Japanese mythology

Previous campaign, the players had decided they'd go off the rail and face a hag with a bounty on her head. They did so in an incredibly reckless way, just knocking at her hut's door and starting to cast spell just before her nose. Two of them got killed.
The third and last surviving one, who had been hiding most of the fight, could only recover one body. The other got eaten by the hag.
Needless to say, they got more careful with their tactics and... oh heck, who am I kidding.

They did that sort of thing twice again in my new campaign.
First time, they had to face a giant bear, a giant bear who they knew was able to slaughter villages. They went into its lair without waiting for the rest of the hunting party. They started getting slaughtered, one character got down, the second one bolted out while carrying him... and pushed/tripped the third one on the way out. So the third one got mauled to death.

They later went into a cave where they knew were both extremely angry spirits, and fresh bodies from previous unfortunate warriors. They wanted to calm the spirits down, but offered nothing and did not back down when the whispering voices shouted at them to go. So they got in a fight with spirit-possessed warrior corpses, the two barbarians started raging and refused to back down, and by the time they realized they were dying, only one of them could bolt out. So he did, leaving the other two to die.
In some sort of poetic justice, the survivor of the latter incident was player by the victim of the previous one.

My players aren't stupid at all. But somehow, they sometimes completely forget enemies can be dangerous if you simply face them head on without a plan.

One of my players talked to me and said he fucked up the rping of his character, we all are long time friends so he just fell into that instead of the more distant character he was going for, and wanted to make a new one.

Worked out because they had been teleported to a land they didn't know in some dwarven ruins and had met a sole survivor of a company trying to clear out the ruins of monsters. The dwarf had no plan of leaving so I set up a last battle to escape with a swarm of enemies that he and the dwarf held off while the rest collapsed the bridge and sealed the entrance.

I've seen characters drop of because of pleasant marriage, player losing interest, and becoming a background support character.

And one character, in trying to fool a bureaucratic demon badly in a Faustian bargain with half assed wordplay, sold his short term memory, and started using that as an excuse to loudly yell "WHAT'S THAT" about literally everything. The whole group told him to stop being a douche canoe and the party left his character at a wizard tower to sweep floors. The next time they visited they found him down most of his possessions and shoes.

I was playing a Dwarf Figther-Champion in 5e and every combat was the same; a flat, nondescript arena with nothing interesting. The only thing I could do was "hit guy with axe" because nothing else was worth it. The one time we had an interesting monster (some kind of ghoul with a "giant eyeball") I managed to wrestle one to the ground and jam a torch into its eye and did 5 damage, no lasting effect. I realized my DM didn't know how to make a fun game for martials and decided that my Dwarf left for his homeland to settle a grudge.

...

Man, I had started a fight when they didn't want to start a fight and got us stuck into what we thought was a suicidal combat. My Paladin isn't going to begrudge people for not behaving completely suicidally on his behalf with Basically Nothing at stake.

Rather than that we forced one of the team to let the rest of us behind so he could tell the tale. We all died but him but it was a dream or something.