Pcs went to a casino in my game

>pcs went to a casino in my game
>I know nothing about gambling, but roulette ends up being played
>they employ some meme called the "martingale method" and end up with more money they could ever have anything to do with
>I realize I'm being memed too late

what do?

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news.bbc.co.uk/1/hi/magazine/5013038.stm
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Have the house grant them a night at their hotel along with a ton of first-rate high class services that are brought to their room(s), along with a night out on the town with the casino's VIP escorts etc.

The next morning it turns out none of it was free and they ended up with very little money at all.

>pcs fighting a dragon
>I know nothing about fighting dragons
>they employ some meme called the "dragon killer method" and kill the dragon before I even get to ask them to roll any dice
>how did this happen

What the fuck is that thing?

From an Australian PSA, supposed to be a human adapted to survive car crashes.

Are the 12 nipples necessary for surviving a car crash?

Almost every casino has limits on how much you can bet on a roll. That way you'll reach a point when you won't be able to recover your losses through martingale.
And they can just invite you to leave if you are winning too much. PCs being PCs that will probably end with several cities leveled to the ground.

>they employ some meme called the "martingale method" and end up with more money they could ever have anything to do with

Lad, for the Martingale method to work surefire, you need to have "more money they could ever have anything to do with" to begin with

A couple of things you can do.

>Casino accuses them of gambling and send people to get the money back from the PC's

>An adventuring guild hearing about this think the group is extremely lucky and sends them off to do a death trap of a quest

>The economy crashes

Yes, they're organic air-bags that swell to protect the ribcage

>Casino accuses them of gambling
How dare they gamble in a casino! Get them!

Eh, is it really a huge issue they are rich? They could just retire. Or they could keep on adventuring but now with swanky gear. I mean does them being really rich invalidate anything in your campaign?

You know what happens when you win too much in Vegas. Lifetime ban.

Also usually in these setting mafias owns and run casinos, so you win money, expect to get your skull cracked and robbed. Depending on the influence and reach of the mafia they could go so far as to put bounties on the heads of those who got away with any money whatsoever.

Also watch Casino, cool movie.

This is easy. They won a lot of money from that casino, meaning they're gonna be in trouble with whatever organized crime group is running that gambling house. Real life casinos (especially in less modern times) would kick your ass out if they noticed you winning too much. They've now made enemies with the casino and its owners. This gives them a chance to either attempt to topple the criminal organization running it, or if they're diplomatically minded they can try to ally with them and buy stock in owning the casino or something. Just ideas.

Why the heck to people even go to casinos to gamble in the first place, then, if they're not allowed to win? What's the point? Are they just retarded/ignorant?

>Are they just retarded/ignorant?

Yes.

This is how Casino's have always worked, in Vegas right now the aircon mixes oxygen into the air so gamblers stay awake much longer and continue to gamble for much longer.
They also give out free drinks while you are on the gambling floor.

Louis Theroux did a very good piece covering American Casinos.

Saying that a friend of mine went on holiday there and his description made it so sound so depressing.

You're allowed to win, but if you win too much, you are taking money from the casino. The casino doesn't like that.

The casinos want you to win juuuust enough that it won't dent their bottom line and at the same time leave you happy enough to go back

Well, it's tax time.

Winnings over 100 gold are taxed at a 90% rate. Plus, the PC's are now targets of thieves.

This, except they wake up naked, without any of their gear, chained up in a in a slavers wagon on their way to market in the next town over.
Que dramatic escape and reteting of the campaign wealth levels.

Even knowing nothing about gambling surely you understand the system you are playing right?
Why did you not get them to roll the relevant skill check?

Make it an illegal underground casino, and the guards arrest them after recieving an anonymous tip (chances are their in the casino heads' pocket)

His name is Graham. He is our future.

source of the aircon thing?

>out on the town in the year of our Pepe 57,932
>see hot girl
>work up courage to approach
>she looks at my puny 12 a cup breasts and laughs
>baby you wouldn't even survive impact with me
>DD cup Chad comes along, puts his arm around her and whispers in her ear
>she giggles a bit, then they walk to a private room

life is suffering.

>now an enemy of the mafia who runs the casino
>target of hits and such
>dick ass thief steals their shit
>make them go through tax hurdles
There's lots of cool ways you could go about, OP. Use it as an opportunity for plot hooks and such

group has too much money, causing a rapid crash of the local economy and an angry city full of people

>thread has turned into how to fuck the players over
Why do people do this?

What's wrong with just letting them win?

Breaking the planned tone of campaign with power of money

If the Martingale method worked, either you fucked up the odds of winning in the player's favor, or the casino wasn't taking a big enough cut of the bet. The martingale method is only guaranteed profitable if the gambler in question already has infinite money, and there is no maximum bet. It's a gambling fallacy that can and will leave a person bankrupt if they keep doing it.

Why did you have a casino available if you hadn't done any research?

Just increase the Difficulty Rating of your campaign.

So your PCs have swank gear and are Tony Stark levels of rich? So what, %400 of all Skyrim characters are completely loaded %0.0000000000000001 into the game and it still manages to evoke a sense of adventure, every non-hobbit member of the fellowship of the ring was on-the-king's-court rich but it doesn't change much about their quest, that half-dragon half-ogre half-crocodile half-halfling bandit doesn't give a fuck about how much money you have unless it makes you look like more of a mark because he's four halfs of a stabby murderer and most stores don't sell +5 Holy Smiting Vicious Dragon-Bane Defending Flaming Burst Vorpal Keen Longswords off their shelves and even if they did, just treat your pc's as if they were a level or two higher and keep your campaign going.

Swank gear only provides so much benefit. Shift the tone of your campaign away from Goblins and more towards Penny Dreadful. Your adventurers are now planning missions to foreign and exotic destinations to plunder ancient tombs from their home base in a mansion on the Upper East End of Aberdashendale Court.

The House always wins. It doesn't matter what you think you know about probability, or what you read on the internet, or if you can "count cards." The House ALWAYS wins. The whole purpose of the casino is to make money. They have invested literal millions of dollars into research to ensure that at the end of the day, they get more money than they put out. Every single game and attraction is designed from the bottom up to pay out less that it takes in, and are beta tested constantly by the greatest beta testers in the world: people who want easy money. Can you imagine what would happen if there was a way for you to game the system if you're smart enough? Intelligent people would just go to the casino each month instead of the bank to make a withdrawal.

Do what real casinos do when they pay out too much.
Send armed thugs after them, have them banned for "cheating," and then have them arrested for "stealing."

Veeky Forums doesn't like it when players are having non-GM allowed fun.

Before asking yourself that, ask yourself what you would have done if you won that powerball lottery the US had for like 2 billion dollars a few months ago. If you said "exactly the same thing I do now, job and all," you're a fucking liar. Now imagine if what you did for a living was risk your life in front of dragons, evil sorcerers, and various doomsday cults. Giving shitloads of money to the players completely changes the face of the game in the best case scenario, and derails it into "I have no reason to do anything now except maybe pay someone else" in the worst case scenario. It's a lose-lose situation for the GM, because either your players completely lose interest because the game isn't what they signed up for, or they bitch and moan because they can't throw their vast wealth at their problems to make them go away like in real life.

Because some GMs are too shit to roll with the punches, and act out of spite when someone leaves the invisible rails.

>DD cup Chad comes along, puts his arm around her and whispers in her ear
>"wanna crash at my place?"

>source
news.bbc.co.uk/1/hi/magazine/5013038.stm

It's listed in this BBC article, when you go looking online there are usually interviews with Casino managers saying it's a myth or gamblers say it's a myth. But I honestly doubt that, plus the fact you can actually buy air purifying equipment that can pump hormones as well as oxygen does make shit dodgy.

But I go off of the fact that gamblers have been known to routinely stay on the floor for over 16 hours going into the next day.

Louie Theroux Documentary on Vegas is quite revealing also.

An evolved Australian, the future of genetic shitposting

That's assuming the spiders and drop bears don't wipe them out

>But I go off of the fact that gamblers have been known to routinely stay on the floor for over 16 hours going into the next day.
The developers of Everquest must have pumped in hormones via Ethernet jack.

do what happens in real life. They get mugged, lose it in a rigged game, or the government collects a large sum for "taxes"

satan is telling the truth

>The developers of Everquest must have pumped in hormones via Ethernet jack.
Stress, anxiety, and pressure.

I heard a guy once took a shit in a toilet!

>Skill check
>Roulette
>SKILL CHECK
>ROULETTE
>A SKILL CHECK
>ON ROULETTE
It's five minutes past midnight and you've already made the stupidest post I'm going to see all day.

I could see asking for a skill check to see if your character KNOWS the strategy mentioned in the OP. But other than that, yeah, that's a dumb statement.

FUCKING THIS!
>Did you use information that anyone could know before rolling a knowledge check? FUCKING METAGAMING PIECE OF SHIT GTFO MUH HOBBY!
>Did you suggest point buy/array so you don't end up with an imbalanced party? MUNCHKIN PIECE OF SHIT YOU PLAY YOUR 3INT WIZARD AND LIKE IT!
>Did you sign up for a game and reference the mechanics in any way? FUCKING TRYHARD ROLLPLAYERS MAKE ME RETCH IN DISGUST REEEEEEEEEEEEEEEEEEEE!
etc. etc.

It's like modern DM's took all the worst aspects of modern gaming (greater focus on narrative vs. gameplay, handholding you from point to point, vitriol against their players whenever things don't go as planned, etc.) while at the same time pretending that your choices as players actually matters more than their predetermined narrative.

Games back then used to be about surviving a gauntlet being thrown in spite of the deck being stacked against you, now everything's so fangless that you actually have to TRY to die.

The Martingale method would only work if they were lucky, or if they already had fuck-you money.
if they consistently won with it, you fucked up the odds on your casino games.

What you should do is accept that your players now have a ton of money and adjust the nature and difficulty of the next challenges accordingly.

>I messed up when making my casino games.

Was there something else?

>what do?

Let them have the money

You can actually open up a slot machine and adjust the ratio of money out to money in. Here in Rooland the law requires machines be set at a minimum percentage, but that varies from state to state as set by the state gambling commission. So machines in particular are bad because while gamblers here and there will occasionally walk away with more money than they approached the machine with, it is literally impossible for the machine to lose the casino money over time.

...

>Let them have the money

Actually, let me expand on that, let them have the money (After banning them from the casino becouse that's just what happens in real life too) and see what they do with it, its obvious they want to stay playing, they're not going to just throw their character sheets the moment they get a lot of money and if they get too big for their current campain, then make the campain bigger to acomodate to their success, the ambitious type person that are PCs don't just stop when they get an easy life and if their characters are worth a damn then having a lot of money won't solve all of their problems instantly

Also let me remind you that having a lot of money opens a lot of doors, but not all of them, and also remind yourself money creates as much trouble as it solves them, im not just talking about thiefs out to get their money (Which i guess you could use), there's many interest at play when it comes to power and wealth and the players are now on their radar

What im trying to say is that they got the money now, work with that

Those are the two best strategies I've seen.

But yeah you fucked up if they used a strategy that can literally be described as "keep throwing more and more money away until you maybe win" and managed to break your game.

Best answer in the thread.

You can have tool proficiency in "Dice" in DnD. It's not unheard of in other systems either.

A skill check in gambling is not unheard of, as it will encompass more than just spinning a wheel. This should be far from the stupidest post you will see all day.

...

That's why it looks that way in the first place.

>>walk to a private room
not
>hurtle toward a private room at break neck speed

...

>some meme called the "martingale method"
>meme

has that word lost all meaning

>Are the 12 nipples necessary for surviving a car crash?
10 of those are auxiliary anuses

Casino's are nightmares.

No windows so you don't notice the passing of time. Cheap or free drinks. Flashing lights and sounds. And a thousand other tricks to sucker you into wasting your money and keep you coming back.

For years now.

Except the "strategy" mentioned in the OP doesn't actually increase your expected wins at all. There is literally no strategy to roulette that can make your expected wins increase.

Would it still be break neck speed?

If I stop doing my job, the world doesn't literally come to an end. If my ability to enjoy my wealth depended on me doing my job, then I'd damn well do my job until I didn't need to.

You're lying, OP. Those players could only get a small profit at best using the Martingale method.

This is a (slight) misconception. At least under Vegas and EU laws, video poker for example must be genuinely random and simulate a genuine deck of cards (unless it directly states it's not doing that). So if you play a video poker machine at your local Vegas casino, the deck is effectively real, and the hand you've dealt is an actually random hand.

If there's a way to change the payoff %, it's not adjusting the randomness or the cards dealt; it's adjusting the prices given by the machine (whether a full house gives you $50 or $30).

But the payoffs are so bad compared to the bet itself the casino always wins in the long-term.

>Intelligent people would just go to the casino each month instead of the bank to make a withdrawal.

This is exactly what the MIT blackjack team did for years, with math professor masterminds sending in a fresh crop of MIT math students every year. They'd train up the fresh faces at MIT casino nights for charity. They'd get bankrolled by an odd mix of rival mobsters, venture capitalists, tech industry millionaires, etc.

you could run a crooked roulette wheel.

Actually, a gambling ring of card sharks taking the casino for a ride sounds like a good party. Illusionist Wizard, Trickery Cleric, Arcane Trickster, Charlatan Chain Warlock, and Lore Bard.

The freelance casino security party would be their rivals. Divination Wizard, Knowledge Cleric, Assassin, Hunter Ranger, and Lore Bard.

Knock over the casino run by the temple of Tymora. Get away with it and maybe Tymora might even bless you. The Zhentarim Casino. Dwarf Casino, etc. Would be an interesting change of pace campaign to say the least.

Lore Bard (criminal) vs Lore Bard (spy).

Give them something to spend that money on.

No, it has the same meaning it's always had. You've just realized that definition is worthless because it applies to every bit of common knowledge ever.

Locke Lamora on steroids

And the result was that they got banned and they researched the hell out of how they did it before plugging the gaps and making the system even more unfair. And this was years ago

>players deliberately take advantage of GM's lack of knowledge of a particular past time to break the game and ruin any chance of a campaign anywhere close to what everyone signed up for
>GM asks for advice on how to bring the players back into where they all need to be
>Players: "UGH WHY CAN'T YOU JUST LET ME HAVE FUN?! RAILROAD GM, RAILROAD GM"

I'd hate to play with any of you

But the MIT team made out like bank robbers.

Thus, the players.

The House wins in the long run, but in the short term people can make a big profit.

Do this.

youtu.be/KYa1IsxGVuc

>>they employ some meme called the "martingale method" and end up with more money they could ever have anything to do with

Sounds like they got ridiculously lucky.

See, the thing with Martingale is that if you hit a run of bad luck, sooner or later you won't afford to double any more (and with exponential growth, that point can come a lot faster than expected), and then you're fucked. It's only a sure thing for someone who has outright infinite money to gamble with.

Meanwhile, no matter how many times you've doubled, when you eventually do win you only net the initial bet in profit.

If they still managed to win big, they must have gotten really lucky. Or they bullshitted your ears off. The probability of the former is very low.

If I won the lottery I'd probably keep living quite similarly as I do now. I'd just buy a decent house for myself, and invest the rest of that cash.

Games are best when magic items are found, not bought (unless the system is balanced around it). In a setting like that, the only way to spend big money is through infrastructure. Have your group order the construction of a base, like a warehouse or tavern or some other kind of business to go home to

How exactly did they use that method against you anyway?

Tanstaafl, cobber.

This was a thing in Fallout 2 and it allowed you to win obscene amounts of money. Still useless skill though as money was never problem in the game.

>They gamble and won
>GM asks for advice on how to bring the players back into where they all need to be
>where they all need to be
>need to be

>Translation: How do i fuck them out of their money becouse i can't think of a way to write a plot hook that doesn't involve "I'll pay you 100 gold pieces"?

What's the fucking problem with players winning?

>need to be

"All campaigns should be completely plot free and involve the players running wild."

Because the games are fun. If you happen to make some money, it's a nice bonus. And if you consistently do it, you can become a high roller with casino perks.

>"All campaigns should be completely plot free and involve the players running wild."
>Becouse they have money now and we can't have that, that's TOO wild!

Its not the Ultimate Orb Of Omnipotence we are talking about here, its fucking money, if your whole campaign hinges on them being forever hobos then maybe its not the fucking masterpiece you thought it was

>"My players are a bunch of shitty poor mercenaries who suck dicks for money or kill goblins but are now richer than a rothschild and I can't keep DMing this way. I don't want to change the campaign. How can I get them back on track?"
>YOU ARE THE WORST GM EVER.