List the things you NEVER do, because it's a sign of a shit DM/gm.
I'll start it off.
>I've NEVER gotten mad at my players for ignoring hooks, or going off course
>I've NEVER tried to intentionally kill a PC, because I was in a bad mood, or irked at the player
>I've NEVER told players "You can't attempt that".
>I've NEVER told players "you wake up to find your gear/money/anything is stolen by an invisible thief that you had no chance of seeing"
>I've NEVER had a DMPC super hero that surpassed the PC's
>I've NEVER told my players "You can't go there, because I've got nothing ready for that"
Henry Long
I've never had my NPC's be rude, mean or hostile towards the PC's for no reason.
Ayden Smith
I got 1/6
Ryan Bennett
damn dude.......
Christian Sanchez
I've never stripped characters of their gear in a cut scene.
I've never refused to move the game along because the story was not going the way I wanted.
I've never lied to players about what the game is about, making their character worthless.
I've never left a player high and dry with a useless character.
I will never use save and get fucked anyway plot powers to make my players feel powerless.
I have never brow beaten my players with God like npcs under every rock.
Angel Perez
>I've never had a magic shop where PC's can buy any fucking item they want, like it's a Target store
Anthony Cooper
>I've never pandered to sore losers >I've never fudged the dice >I've never accepted this old bromide: "a GM should never say 'no', it should be 'yes, and...' or 'yes, but...' " >I've never said 'no' without offering some sort of comprimise or alternative >I've never started a game without talking to the players clearly what kind of game we want to play >I've never punished a player >I've never tried to force myself to run a game I don't want to run
Carter Rodriguez
>I've NEVER gotten mad at my players for ignoring hooks, or going off course Mad? No. Disappointed? Yes.
>I've NEVER tried to intentionally kill a PC, because I was in a bad mood, or irked at the player Not because I was in a bad mood, but because the PC intentionally antagonized someone he knew was stronger than him. Consequences occurred.
>I've NEVER told players "You can't attempt that". Nah I've told people "that's fucking stupid" like when a guy said he wanted to try and deal sonic damage by clapping really hard. More than just saying "you can't attempt that" I was saying "don't waste everyone's time with stupid shit."
>I've NEVER told players "you wake up to find your gear/money/anything is stolen by an invisible thief that you had no chance of seeing" Nah that's garbage, you always give players a reasonable chance as long as what they're doing ins't asinine.
>I've NEVER had a DMPC super hero that surpassed the PC's DMPCs are a stupid term to begin with.
>I've NEVER told my players "You can't go there, because I've got nothing ready for that" Never put something near the PCs that you don't at least have something for, that's just sensible. I have ended session early once or twice so I can prepare. But more like ending it at the 4.5 hour mark rather than 5 so that their entrance into the new place can be snazzy.
Juan Allen
>DMPCs are a stupid term to begin with
Would you rather I type out "DM's PC that's inserted into the game to be a super power and make the players feel weak" ?
Julian Hughes
No I mean the idea of the DM having a PC or what separates a NPC from a DMPC. Basically the line between the two is next to non-existent and where it is will change a hundred times for a hundred people. No one can agree on where the line is drawn.
Having a powerful NPC that's stronger than the PCs can be part of the plot, as long as they don't stand around and solve all the PC's problems. In fact the PCs SHOULDN'T be the strongest people around, in most settings it doesn't make sense for them to be the world shakers, at least not at the beginning.