If this man had stats, what would they be?
Stat?
I dunno but it's safe to say that your AUT is 20 at least
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
20 Charisma
13 Strength
>Alignment: Always neutral
You take that back.
>Special Attacks: Improved grab
>Special Qualities: Scent
Wow....you're making him look like a date rapist or something.
Human Ranger
STR 11
DEX 20
CON 10
INT 12
WIS 12
CHA 16
Favored terrain: Happy little forests with happy little trees
Favored enemy: The Devil
Legendary Action - Happy Accident
When this character fails a saving throw, it can choose to call it a happy accident and succeed instead
>Legendary Action - Happy Accident
>When this character fails a saving throw, it can choose to call it a happy accident and succeed instead
Stats would imply conflict.
>welcome to Veeky Forums
>CHA 16
>Legendary Action - Happy Accident
>When this character fails a saving throw, it can choose to call it a happy accident and succeed instead
Celestial ascended onceborn template peaceful vow monk of the bodhisattva landcaping order 8 lv.
Ex soldier lv 6.
STR 11
DEX 20
CON 10
INT 12
WIS 12
CHA 19 (as the user above plus level adjusted score)
Mandala effect paintings: Watching this man initiate a perform check and hearing him talk for more than 4 minutes allows to reroll a saving throw against negative emotions and in case of success, wards off any effects of depression or hopelessness in those who witness it for about 2 hours plus a number of minutes equal to the will saving throw modifier of the recipient. This doesn't need to be a live performance and any recordings of such can achieve a similar effect.
Masterful stroke: Can make his visual artwork seem vastly easier than it actually is, inspiring the viewer to try a similar perform check removing any lack of condifence penalty and adding a +1 bonus to the perform roll for each advice on technique understood by the recipient during the last half hour, or a total +2 bonus whichever is higher. This bonus is effective until a day ends without trying to paint, or the recipient fails a perform goal (basic), in which case it can't be used again until one month has elapsed.
Bob Ross is highly resistant to any slandering of his character, requiring three rolls and a social penalty of -5 to each roll in order to succeed.
> trying to stat a god of creation
You're beter off just playing him as "always just a little better than you", user.
>Legendary Action - Happy Accident
>When this character fails a saving throw, it can choose to call it a happy accident and succeed instead
Dios mio...
>Luck: 0
>Druid/Illusionist
Not stating because on mobile.
hp -10
Not sure about attributes, it's always hard to guess right values. Perhaps IQ is above average, maybe DX too or at least High Manual Dexterity.
Advantages: Appearance (Handsome), Charisma 2, Voice.
Disadvantages: Terminally ill.
Skills: Artist (Painting)-16 (perhaps with optional specialization for oil painting, and his wet-on-wet technique might be even higher, up to +6 with Technique Mastery), Teaching-12, Public Speaking-12.
Type: Layman
Qualities: Artist, Imagination
Power Source: Talent, Renown
Favoured Type:
Stress Explosion: N/A
Attributes:
Athletics 2
Affection 3
Cunning 0
Skill 3
Luck 0
Will 2
Best statistical loadout. He should still have the Happy Accident power though, useful 2 + WIS mod tomes a day.
A thread died for this