Holy crap I got worried when I showed up and there was no SWA. I thought it had gone out of style.Or GW had already dropped it.
Cameron Morgan
Anyone using Necromunda gangs to fight Kill Teams? Its a lot of fun and the gangers are pretty competitive.
Jonathan Sanchez
So I know it's Veeky Forums but even I thought we were better than that level of retardation.
In any event, I agree with OP on the GSC units, but only in the event that GW actually releases the Abberant kits so I'm not spending 30$ friggin dollars on 4 dudes. I completely fucked up not grabbing those guys for 12$ last March.
Anyway, other units
>Tau -Kroot, obviously (or give them their own faction, whichever works) -Vespid, they got all the urban terrain rules already, good mobility - Battlesuit hardcapped at 1. - Firewarriors/Breachers because what the hell were they thinking
>Eldar -Rangers - Warp Spiders just because that would be really fun to play -Spiritseer since we already have Wraithguard/blades.
>CSM -Obliterators so my Iron Warriors can go maximum siege warfare. -Heretek. He could buff ammo rolls or supply alternative rounds, I dunno.
>Inquisition - Even more gear - Even more, even weirder gear.
>Necrons - Flayed Ones, maybe here they won't suck. - Wraiths because they were made to terrorize SWA - Trayzn as a 1-man KT like Marbo or an Eversor who excels in trolling the living fuck out of your opponent.
Eli Harris
GSC should have acolytes rolled into their default roster with metamorphs as the acolyte specialist.
Then have magus and aberrant as special operatives.
Also patriarch as a lone operative.
Mason James
It's being overshadowed by 8th edition ravings.
Eli Morales
Chaos Space Marines, Alpha Legion. All marines have undivided for +1 Ld.
Aspiring Champion: Plasma Pistol
Chaos Gunner: Autocannon, Photovisor
Chaos Gunner: Plasma gun, reload
Chaos Cultist: Autogun
Chaos Cultist: Autogun
Chaos Cultist: Autogun Goal is to get a couple of bolter marines early on then start pumping points into giving them all laser sights, camo, etc. Will play the cultists fast and loose. If they die, they die. If they live, awesome, they're around for next game. As campaign goes on I'll probably get more and more ballsy with them as I try to just let them die to make room instead of having to retire them (don't want the lower ranks getting all uppity and thinking he can start his own band elsewhere) break tests won't really effect me much as I have LD 10 on the leader and LD 9 on the regular guys, so I can afford to be really aggressive with the cultists and brave bottle tests if need be.
Really torn on the Aspiring champion though. I really don't think I should be throwing these guys into melee, but we get a big benefit to killing enemy leaders in combat and we do get some nice close combat gear. If I did spec him for close combat, what would I even give him? Plasma pistol/fist or plasma pistol/power sword? I honestly just want to give him a scoped bolter and call it a day, but it feels like a bit of a waste to keep a model that is potentially that powerful sitting in the back.
Jaxon Martinez
Lictors were made for this game.
Jose Sanchez
So, how are wyches now that the game has been out? I got caught up in the hype and forgot that people might have actually played them.