/epg/ - Eclipse Phase General

Open Playtest Edition

>>OFFICIAL BOOKS
robboyle.wordpress.com/eclipse-phase-pdfs
>>Transhumanity's FATE (FATE Conversion)
mediafire.com/download/ae113ujgd3hggpl/Transhumanitys_FATE.pdf
>>X-Risks and After The Fall
mega.nz/#F!KwcS0bJK!9KLjZegzebaq-mlPUin45Q
>>Chuck's Eclipse Phase Wiki
eclipse-phase.wikispaces.com/

PLAY AIDS:
>>the10 things you should know about Eclipse Phase
docs.google.com/document/d/1Qnrh0w7H0Jl2_CSsySRxcs4ugw27xsBIk5MYwXq2nDQ/edit
>>Advice for new players and GMs
pastebin.com/e0EErN6X
>>Eclipse Phase hacking cheet sheet
eclipsephase.com/downloads/voidstate_eclipse_phase_hacking_cheatsheet_v1-1.pdf
>>Online character creator
eclipsephase.next-loop.com/Creator/version4/index.php
/view/?axe1vs35muk4juh
>>Eclipse Phase xls Character sheet
sites.google.com/site/eclipsephases/home/cabinet
>>Downloadable Character Creator
mediafire.com/file/5wr4yo6bdymuijr/Agency.exe
>>Singularity: The Official Character Creator
mediafire.com/file/fsmkm846acu6kcy/singularity.zip

COMMUNITY CONTENT:
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how are the new game mechanics looking?

Better than FATE

I mean, if its your first time ever looking at the game, they're probably simpler and easier to grasp. MoS/MoF is way simpler, the game has much more concrete examples of how to use superior/critical results in any situation, movement and actions is way more clear in how they work and much less GM arbitration. The new pools mean that you don't just dump everything into MOX, depending on what your character does you might split them between the four (which makes it a bit closer to GUMSHOE honestly).

For us followers of 1E, I think there's still some questions and even concerns because the playtest is being gradually released so people will actually read each section and give feedback (some of which is already terrible) and parts of it are still in editing and formatting. We'll have to see the whole.

If conversion is so easy though, no reason you can't keep playing 1E and just reverse engineer the 2E materials - I suspect there will be several fan projects to that effect once 2E is fully fleshed out.

Oh, and if you didn't like the size of EP's skill list, this edition is for you. Already confirmed Athletics and Guns skills, and fewer Pilot fields. CC is the next part they'll release in a few days, so we'll get our full skill list then.

Does athletics include freefall?

No, Free Fall is mentioned as a separate skill under jumping (presumably for zero-g and stuff) and will probably say REF based.

Athletics looks like it bundles together all the SOM movement skills (Like Climb, Freerun, Swim, Flight) into a single package to roll when doing move-y athletic type things. Any time you move with some part of your body to generate force like hopping, swimming or even snaking, you roll Athletics. But you don't roll flight if you have a thrust vector system, you roll Pilot: Aerospace.

So dolphins will be good at freerunning now?

No idea. They're reworking morphs and morph bonuses, so it's entirely possible they don't do straight skill bonuses, but might involve using pools in specific ways, or just conditional bonuses (+20 to athletics... when you swim) but the morph would be limited by the fact that you have just Swimming mobility.

We also don't have CC yet, so we don't know how that system will work out either - it's possible maybe a Neo-Dolphin gets a bonus to Athletics, but it might be fairly normalized and not extreme and reasonable - "You're slightly better at athletic things because you're practiced with using your whole body to move", real basic shit.

Not great. The "rest" mechanics in particular are highly suspect. Transhumanity has mastered its own biology, but still needs a nap to function properly? And the new dice system just adds needless complexity with the rules for margin of success or failure.