Describe the most basic facts of an economy in your setting. What (if applicable) currency does it use, and why? How would one get rich? What resources are most valuable in terms of profit vs. effort?
Ignoring the text (completely irrelevant to this particular question) where would a seedy, trade-rich harbor town spring up, assuming that trade could flow in any given direction? ,
Julian Phillips
>NZ Flag Proposal in OP
Worldbuilding?
Benjamin Hill
>tfw learning plate tectonics just to make a realistic world
Hunter Parker
Where does the most sea trade pass through? Where does land trade go to port? The best way to figure shit out is ask questions like that.
Jason Ramirez
What's the scale like?
And where the blue dot is, is that an island or an isthmus?
Either way, there's two good locations in the big bays, and one further in (with a couple more that would depend on scale), but it really depends on a lot of things like where the rest of goods are going to be coming from
Grayson Cruz
Looks like the Gulf of Finland. Just put a not-Tallinn and not-Vyborg there.
Justin Nguyen
In the western part of the continent there is a system where traders will frequently travel between villages and offer their services and move goods for people.
This has matured over time to where there are guilds and services that will work with traders to help people move packages. Combined with the fact that people will often hitch a ride with the traders as well they can become travelling handy men as well offering their talents while they are in town. The only people who tend to maintain physical locations in town would be the local merchants who request goods from the traders.
Wyatt Morales
How come I've never seen this general before
Why is it on its way to 404ing
I'm working on a lightweight retrofuturistic cyberpunk setting centred in independent and corp-owned Hong Kong. Wireless information technology is all but non-existant, the city consists of mile-high super-skyscraper 'habs' with entire smaller cities inside. Upper levels are the wealthy, mid levels are the white-collar, low levels are the unskilled and the floor teems with drug addicts and criminals.
Setting priorities are Fun>Novel>Consistant>Realistic
Anyone got any Neat Shit I could add?
Nathaniel Gomez
does any kind user here have campaign cartographer 3 (and other profantasy software)? if so,hook a niqqa up with a dl link