/wbg/ - Worldbuilding General

wbg/ discord:
discord.gg/ArcSegv

On designing cultures:
frathwiki.com/Dr._Zahir's_Ethnographical_Questionnaire

Mapmaking tutorials:
cartographersguild.com/forumdisplay.php?f=48
www.inkarnate.com

Random Magic Resources/Possible Inspiration:
darkshire.net/jhkim/rpg/magic/antiscience.html
buddhas-online.com/mudras.html
sacred-texts.com/index.htm
mega.nz/#F!AE5yjIqB!y7Vdxdb5pbNsi2O3zyq9KQ

Conlanging:
zompist.com/resources/

Sci-fi related links:
futurewarstories.blogspot.ca/
projectrho.com/public_html/rocket/
military-sf.com/

Fantasy world tools:
fantasynamegenerators.com/
donjon.bin.sh/

Historical diaries:
eyewitnesstohistory.com/index.html

A collection of worldbuilding resources:
kennethjorgensen.com/worldbuilding/resources

List of books for historians:
reddit.com/r/AskHistorians/wiki/books/

Compilation of medieval bestiaries:
bestiary.ca/

Middle ages worldbuilding tools:
www222.pair.com/sjohn/blueroom/demog.htm
qzil.com/kingdom/
lucidphoenix.com/dnd/demo/kingdom.asp
mathemagician.net/Town.html

Describe the most basic facts of an economy in your setting. What (if applicable) currency does it use, and why? How would one get rich? What resources are most valuable in terms of profit vs. effort?

Other urls found in this thread:

rpg.uplink.fi/heraldry/
inkwellideas.com/coat_of_arms/
streamable.com/lb8cs
twitter.com/AnonBabble

Ignoring the text (completely irrelevant to this particular question) where would a seedy, trade-rich harbor town spring up, assuming that trade could flow in any given direction?
,

>NZ Flag Proposal in OP

Worldbuilding?

>tfw learning plate tectonics just to make a realistic world

Where does the most sea trade pass through? Where does land trade go to port? The best way to figure shit out is ask questions like that.

What's the scale like?

And where the blue dot is, is that an island or an isthmus?

Either way, there's two good locations in the big bays, and one further in (with a couple more that would depend on scale), but it really depends on a lot of things like where the rest of goods are going to be coming from

Looks like the Gulf of Finland. Just put a not-Tallinn and not-Vyborg there.

In the western part of the continent there is a system where traders will frequently travel between villages and offer their services and move goods for people.


This has matured over time to where there are guilds and services that will work with traders to help people move packages. Combined with the fact that people will often hitch a ride with the traders as well they can become travelling handy men as well offering their talents while they are in town. The only people who tend to maintain physical locations in town would be the local merchants who request goods from the traders.

How come I've never seen this general before

Why is it on its way to 404ing

I'm working on a lightweight retrofuturistic cyberpunk setting centred in independent and corp-owned Hong Kong. Wireless information technology is all but non-existant, the city consists of mile-high super-skyscraper 'habs' with entire smaller cities inside. Upper levels are the wealthy, mid levels are the white-collar, low levels are the unskilled and the floor teems with drug addicts and criminals.

Setting priorities are Fun>Novel>Consistant>Realistic

Anyone got any Neat Shit I could add?

does any kind user here have campaign cartographer 3 (and other profantasy software)?
if so,hook a niqqa up with a dl link