/5eg/ Fifth Edition General:

D&D 5th Edition General Discussion


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Previously:
What's your favorite class mechanically? What about flavour?

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I like mystics.
I don't take Nomadic Mind and I play support. I took the stun at level 9.

>Mechanically
Paladins. Gotta get that save buff for everyone at the table.

>Flavor
Fighter. Anything except arcane subclasses. Gotta love being a man-at-arms against the horrors of the world.

Fighters

I hit things until they die.

Is it worth taking hunters mark as a TWF beastmaster?

I don't know, not really.

Mechanically probably a Cleric. People can say what they want but between the different domains they can fill most party roles and have a most have good mix of at-will damage, short rest powers and long rest spellcasting. Light Cleric can be doing a solid 2d8+5, have a twice per short rest burst attack and still be a full caster. They're pretty good all around.

For flavor I like Barbarians and Rangers. Barbarians probably win for though. I hate tribal characters but the idea of being the ex-guard who never had real training but through shear willpower and anger can kill scores of men feels cool.

I have always like and played bards. The fact they're good this edition makes me one happy mother fucker.

How's it feel being better then a Wizard for the first time ever?

And anyone who tries to say Wizard is better can you please give me a reason why other then spells known when you don't even use half of them and between 4-5 people you have all the utility spells you need?

I wish they called barbarians something else like berserkers, because it's stupid when you say I'm gonna play a barbarian and everyone assumes you're making a dumb strong guy.

Would definitely open up options instead of everyone immediately making a tribal savage.

Are conjurers the most annoying players?
>clutter up the grid with 8 wolves
>spend ages on turns because they need to figure out where each one is moving and roll each attack while still having to do their own turn on top of it

Can I use a net for conjure volley?

I know what you mean, I love the flavor of shear anger but the fact they talk about all this tribal stuff and have a huge guy in a nomad village for their art doesn't help. Honestly if they ever make a Fighter subclass with a mini-rage power I'd probably play that over Barbarians.

If you remove the tribal thing and look at some of the subclasses you can get some cool ideas for characters though. My last one was a Zealot Barbarian of Kord who was a generic slave gladiator who honestly sucked... then he spent months training non-stop and still sucked. So Kord just said fuck it this guy deserves something and helped him out.

They just need to hold closer to the Conan archetype from Robert E. Howard stories. Conan wasn't a dumb savage -- he was wily as fuck and his experiences as a Cimmerian made him incredibly adaptable. He used whatever weapons and armor he came across, he lived and fought as a pirate, a lancer, a desert bandit, a thief, and a heavy cavalry commander.

He was never just a dumb guy from some wandering tribe in a loin cloth. Other systems do barbarian much better.

It feels good, I guess. I haven't gotten to play this edition all too much yet, so I haven't actually seen a Wizard properly in action, but so far I'm loving my Bard. I took Haste and Counterspell as my free spells and so far I've saved my teammates with from dying several times with Cutting Word it feels like.

Yes, they really fucking are. The only time it's acceptable is when they summon 1 or rarely 2 creatures.

Well reading it, you can just throw anything in the air as an improvised weapon. So throw a fucking net, greatsword or chair. Go nuts.

I'm more interested in Lightning Arrow with a net.

The character I really want to play is a standard frenzy Goliath barbarian, the twist is he's actually been living in a capital for several years now since he married either an ambassador or minor noble his tribe escorted for a while.

Went out adventuring because everyone seeing him as nothing but a savage is hurting his wife's position so he goes out to make a name for himself and become the hero his daughter always sees him as.

In all my time DMing I haven't seen a single person actually have a functional family, it's always been they hate each other or they have none.

I blame shit DMs for using them as cheap plot hooks and "rocks fall they die".

Mechanically? Cleric, especially War domain. Being able to play a holy archer from level 1 feels good man.

For flavor, probably Warlock. Despite the reputation the class has as "lol 2edgy5me" faustian bargain shit, I find that depending on the patron, it offers a good deal of flexibility fluffwise.

The problem is pretty much entirely in the fluff. Mechanically, Barbarians are perfectly sound as the guy who is strong, agile and can take a hit, and also has a 'martial trance' rage mode - the books just labour the point about the class as a whole coming from the wilderness, when they can just as easily be pic related (which I've used as art for a previous character).

>- (a) a greataxe or (b) any martial melee weapon
???

Definitely is kinda pushed heavily in the book, the lowest stat my barb has will be Cha and I intend to bump his Intelligence a bit.

Mostly because I'm tired of seeing "me dumb but me stronk and hit thing."

So true. My current character is a War Wizard of Cormyr that served in the recent war and ran away from the country after it was over for a "diplomatic mission". He's just fucking around and trying to be a good person.

His mother and father were both soldiers and they're proud of them serving in the military but he hated it. Doesn't want to face them because he knows they'll be disappointed if he's not eager to go back into army.

I'm hoping the DM can somehow tie it in somewhere.

Pretty sure its the same with Bard. You get a Lute, or any instrument

I'd DM for that in a heartbeat and tie it in even if I had to kill someone at the table to do it.

It's written out that way to make "quickstart" writeups consistent in format across all classes.

Rogues mechanically, they're the only class that isn't tied down by a bunch of dumb meta resources.
Every class flavor is poo poo.

Gunsmith Arti for mechanics.
EK for flavor.

>Here's the choice we think everyone goes with
>But you can do any of these

If you remove the fluff, straight barbarian is just a worse fighter, though.

>Mechanically
Cleric.

>Flavor
Warlock.

>Honestly if they ever make a Fighter subclass with a mini-rage power I'd probably play that over Barbarians.
I know it's UA, but wasn't there the Samurai subclass that was exactly that?

Deus Vult?

Did someone say Deus Vult?

Barbarians and fighters are kinda weird. Barbarians are more tanky, for a bit less damage and they are REALLY good against people using saving throw damage spells. They're honestly about the same.

Barbarian's issue is after level 5 they get nothing interesting until like 11. Unless you're going 20 Barbarian there's no mechanical reason to stick around.

Aside from the social ability yeah. I played a Dwarven one but we changed the Social ability to be +CON to social interaction with other Dwarves and called it a Dwarven Defender.

How would you feel about an Ooze that when engulfing you saps your INT and uses you as a conduit for spellcasting?

And of course they had to call the Barbarian background "Outlander."

Portent.

Necromancy is potent. Bards probably won't take Animate Dead and Create Undead.

Loremaster is insanely OP.

Like using people as a magical battery? That's pretty metal.

Has to target whoever has the highest INT at any risk though, and be an ambush ooze.

Hello guys, I've been fixing up some of my homebrew 5e monsters. Could use some feedback on them. Particularly on how to balance this guy, and what CR he should be. Also on how to phrase his Magic Missile ability (basically he can use magic missile on a recharge 5-6).

imgur.com/a/10RRk

I also recreated the Mind Flayers of Thoon from 3.5 monster manual V. I really liked them so i wanted to bring them back for 5e. Same with the ushemoi and tirbana, which I plan to work on at some point.

>Just want to play a full session
>only normie in the group is always either a) late by 2 hours b) has to leave 2 hours early or c) completely misses the session and we skip a week of playing

I also (kinda) fixed the Nested Mother creature I created, which was one of my favorites for horror games.

I'll give you Portent but there's still a fair chance the rolls will be useless and Bardic Inspiration is a for sure boost and you get it more times. Portent is the most OP thing in the PHB if you roll 1's and 20's with it though.

Necromancy is potent if the campaign allows for it, issue is when it doesn't it's worthless. Also if it's an evil campaign or one with a lot of dead bodies then a Bard can just pick up the spell even if most don't. The fact they can do it just as well a 90% of Wizards doesn't really rule in the Wizards favor.

Loremaster shouldn't even be compared to anything, like seriously it's retardedly designed but yeah it would beat most characters in a fight. Theurge I guess I'd say could be better then a Bard with the right Domain picks but most of them are probably about equal.

Wizard if for sure in the top 3 classes in the game but Bard is likely the best option in the PHB if played by someone looking to be the most powerful.

Last but not least, the Hecatoncheries, another of my favorite 3.5 monsters I rebuilt for 5e. Probably did a shitty job though so I'd like to know how to restructure its abilities. Only thing that's really important to me is keeping the high powerlevel and the potential for it to be able to make 100 attacks (but not normally). I don't care about the ass load of dice rolling, it's a once-per-campaign epic encounter and I've dealt with worse at lower levels when the party took on an orc camp.

>only normie in the group

Why is this an important thing?

Would it be unfair as a DM to have an enemy able to scan the party for the greatest intelligence capacity?

>Necromancy is potent

Please tell me you're not the 144 skeleton meme

I found a stat block site

I lost it

you sign up, have your own collection, can't remember

used to be pinned in the discord

If it's a monster specifically scanning for knowledge to eat it could very well be sensing who has the highest brain function or something. It's a magical ooze that eats INT so it needs someway to find out what has lots of INT for it.

As long as it's an actual feature of the creature I'd say it's fair, same way a rust monster will always attack the guy wearing Plate.

How do I build an immortal Mystic? First time playing one and it looks fun as fuck. I'm used to playing full martial classes. Definitely going to level 20.

Party is likely going to act like dumbasses and fight this guy. 6 lvl 7s, he's going to be surrounded by many, MANY soldiers, a warlord, a paladin I need to stat block, and 1 archmage

I don't intend on killing the party, but it's likely they will die.


how tough is this guy? he has a one handed sword which I made into a 1h sword damage and an artificer gun that magically changes, sounds corny but he is an artificer leader so I gave him something special

Don't make it cast Magic Missile every 5-6 turns, make it use an ability that "create(s) three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several."

Well, /5eg/? How much do you know?

strawpoll.com/zysf4zz

>gunblade

SHUT UP, IM ALLOWED TO MAKE SOMETHING FUN ITS MAGIC

Totally stealing this Gaius sheet. Love FFXIV

Those are fine. You can choose the standard class fare, or anything.

Nothing will be worse than the Mystic, however.

> a) leather armor or b) studded leather armor

Life is best because the fact that its better at healing means it can use more slots to kill shit. It's just common sense

>4 votes
>War, Forge, Tempest, Life
We can just end it there senpai

I can't believe they didn't catch that. It's like asking a player "Would you like one scoop of ice cream, or two?"

alright. should this be an action or an ability? I assume action but I'm not sure.

I'm enforcing players roll their stats for my next campaign 4d6 , take away the lowest, choose where they go. And you can't stop me

Best at what?

Being overpowered? Best design? Best flavour?

It galls me that Forge doesn't get Martial Weapon proficiencies.

I hate it.

Aside from Grave, Protection, Trickery and Knowledge all Clerics are amazing. Even those ones are on the better side of good, just more situational.

Tempest is best though.

Why do you hate your players, user?

Sure, just accept there is the possibility of large gaps in player ability. One person could theoretically start the game with a +7 to skill checks of their top stat, and another could just as easily get a +4 or +5 to their top stat.

>Playing anything other than a Dwarf Forge Cleric
Warhammer proficiency is all you need, user.

The last time my DM did this I ended up with 3 18s. Went Mountain Dwarf so I had 20 con and 20 str at lvl 1. Was hilariously lucky and broken.

This guy knows what's up. Wood Elves also do it well for Archers and they basically have the Dwarves ignore heavy armour penalty thing.

Anyone with Shillelagh also works.

I do accept that, it's part of fun. I've always used point buy in all my ten years honestly , but I'm running a game with an ' old school' design theme and I'm bored of characters all looking identical from point buy.

It's gonna be a riot!

I really like the idea of playing an old man character. I was thinking about making an old man Paladin with the Oath of the Crown. I was thinking his backstory might be something along the lines of he took his oath to his kingdom decades ago, but it eventually fell to crumbles and he was left with no one to fight for. He still believes and follows his oath though. Here's the catch though, I'm considering making him somewhat senile or possibly with early onset alzheimer's, as a symptom of his age.

How does this sound for a character? How exactly would you go about roleplaying an old, senile paladin, that all he has left is his Oath?

>a) leather armor or b) studded leather armor
It's a e s t h e t i c

Then have fun man, that's fine so long as you know what the risks are. It could be genuinely great.

Ask "WHAT?" a lot so people have to repeat it, spend your money on stupid shit and dump/raise wisdom and either believe everyone or distrust everyone.

Have a dead wife.

Sounds fine as long as you only use alzheimers as an excuse for why you forgot some exposition or lore. Otherwise you'll just have the symptoms, and be kind of annoying.

I want to give my party's devotion paladin a blessing from her deity Torm. Mainly this blessing will give her the power to use any of the paladin class actions (Lay On Hands, Channel Divinity, Divine Sense, later on Cleansing Touch) as bonus actions. Might add something else, like +Charisma mod to initiative once per short rest. I don't know all that much about Torm. Any other ideas?

Most importantly, blessings don't come willy-nilly, you have to earn them. But we're playing a very time-sensitive campaign (Rise of Tiamat) and it'd be hard to make a full adventure arc about this. So can I get suggestions on side-quests I could make worth enough for this kind of power?

So far my only idea is some kind of dungeon/sanctuary beneath one of Torm's temples with a series of trials to test the paladin and the party.

Reinhardt from Overwatch. Everytime he goes into battle he ptsds into seeing all his enemies as kobolds/orcs/etc. Shout about glorious combat every chance you get and be an overall tanky fucker.

Stats like a barbarian, but dump Cha instead of Int.
I like to start out with Psionic Restoration and Brute Force as my bonus disciplines, and either Nomadic Step or Bestial Form as my 1 discipline from any order. At 3rd level, pick up Mastery of Light and Darkness specifically for the Shadow Beasts feature. Having a pair of Shadows with their own turns at your command is quite good.

Alternatively, Stat them like an Arcane Trickster, grab a longbow and Nomadic Arrow, and go to town.

That's what I was thinking. I don't want to be a burden to the party, where they have to babysit an old man the whole time and repeat everything 100x over.

Figured it would be more he just doesn't really remember much about his life from before, or from the last few years that he's wandered alone. He still steadfastly follows his Oath, and the power from that keeps him focused on his goals and sharp in combat. But he can just sort of be forgetful sometimes, but is ultimately good natured with a desire to help others.

Gimmicky ideas for a dungeon?
>Half in the material plane, half in the astral plane. Have to jump between the two to progress
>It's partially submerged and the layout changes between high and low tide
>It's contained inside of a giant ooze. Explosives like fireball will cause the ooze to undulate and the floor to shake, meaning you need to make a check to avoid going prone

Holy shit that actually sounds fun as hell. I play Overwatch, but didn't know that was really the case with Reinhardt. Is this referenced in a comic or something they released? Or is it just in his base bio?

>Paladin a blessing from her deity Torm
>Paladin's deity

Why do people still do this? Paladin's are no more religious then a Fighter, Barbarian or Rogue. It seems to be a thing where player's instantly think Divine = Gods.

I mean if he wants to be religious he can be but he's not her champion or anything, he's just a strong guy who prays to her. So I guess you could do something with it but there better be a good reason she's picking him.

Sorry, should've put "She" instead of "He". I'm used to all male parties.

Alright, I want to make a character who is a holy man that can tank and heal, if needed. Focused on protecting people, and spreading the word of his God (whatever God is closest to Apollo in this campaign).

Should I be making a Cleric, or a Paladin? Is one class just straight up better than another? I'm assuming either a Life Cleric or a Devotion Paladin.

In his character comic when the game was first released he was beaten to shit by a mexican gang called the dragons when he tried protecting some kid. He fixed his armor up, met them at their 'lair', and he saw them all as kobold like creatures as he relished the fight.

It was pretty fucking awesome, you should read it

>after level 5 they get nothing interesting until like 11
As compared to all the interesting things Fighters get?
>no mechanical reason to stick around.
Other than all the mechanics

Barbarians are more self-sufficient. Fighters are more of team players. The barbarian goes in front, while the fighter scores goals. I'm saying their class features result in pretty similar output alone, but the fighter has more room to grow. The barbarian already has advantages all over the place, resistance to damage, can't hold concentration on spells, and even gets his own enormous strength. You can give a fighter a belt of giant strength, armor of invulnerability, a ring of spell storing, and Foresight.

I mean, you can be both. Just because they don't have to have a god they could be, something like a cleric who swore an oath to their God, like a pilgrimage or quest. A devotee sworn to carry out a duty

>when you're new to D&D
>make a guy
>he has no background of what his appearance is like
This shit is hard. Been playing for a month, but like, I'd have to come up with this shit in advance.

Your wording is atrocious but it's a pretty cool statblock

>its magic
>not its gnome science

Holy shit. Just read it. Well that seals the deal. I'm making a Paladin based on Reinhardt.

>What's your favorite class mechanically?
Rogues, fun as fuck to play, ducking in and out of combat, kidney-stabbing fuckers

>What about flavour?
Warlocks because deep down inside, i am still an edgy teen and love the "sell your soul for power" shtick.

For me the first part is coming up with names.

My first dude's name came from other players at the table. Appearance-wise I tend to make unassuming, somewhat plain looking characters for some reason (common hair and eye colors, and such), so that's not such a big issue.

Background's the most time-consuming one, but yeah. Go nuts, it becomes slightly easier over time.

I do love Barbarians and they're my favorite class, but they're super front loaded. Really going 4-6 levels without getting any useful abilities isn't a good thing though, it depends on your archetype. I'm just saying that mechanically you're probably better off dipping into something else during that period with Fighter, Rogue and Paladin being the best options without spellcasting. Barbarians awesome for 5 levels but then has a long rough patch where they get worse and worse while a multiclass could get them fighting styles, damage and out of combat utility. Even a War Cleric dip gives you some healing, out of combat use and the Bonus Action attacks to burst.

And yeah, Fighter 20 sucks no matter how people try to hide it behind their Battlemaster burst that burns every single resource they have in one go.

Go and push the payload you glorious bastard

>Dwarf Forge Cleric
muh nigguh, playing one in OotA, just constructed a huge pseudo-golem with stone shape/fabricate/etc, keeping it in a portable hole. When we need some extra oomph, gonna unfurl that bitch and cast animate objects.

and before you ask, if you craft it in a fetal position it will fit in the hole.

>standard array
>average score of 12

>15 15 15 8 8 8 array
>average of 11.5

>4d6d1
>average of 12.24
>can ad-hoc if one player's stats are hueg and another's are total shit

Hmm

Any reason to pick Warlock or Sorcerer instead of Wizard?

Warlock's better if you want to play as, essentially, a ranged martial. Which is a totally valid way to play.

Sorcerer, not really.