/swg/ Ugor edition

Previous Thread: Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>pastebin.com/cJY5FK9T

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>dockingbay416.com/campaign

What's your obscure race?

Other urls found in this thread:

strawpoll.com/6221r2b
starwars.wikia.com/wiki/Yaka
twitter.com/AnonBabble

I used to like Gurlanin a lot, but... I dunno. It was a different time.
Unrelated: I'm still taking input for who the Twinky Twi'lek in my rebel squadron fic should have 'watching his six.'
strawpoll.com/6221r2b

Why are X-Wings slower than TIE Fighters (the original TIE Fighter) in X-Wing miniatures? I was under the impression from all the video games and books that the X-Wing was faster (granted, they usually had to take power from shields and/or guns to do it), but that the TIE could accelerate better with much better agility.

Maybe I'm misremembering, but I cannot think of any books or games in which the TIE Fighter was faster.

For the Inevitable wave of X-wing nerfs, do you guys think it will happen before or after Store Championship season?

Things that will potentially get nerfed, in order of likelyhood-

- Jumpmasters

- Mindlink

- Sabine

- Biggs

Ties were always as fast if not faster than X-Wings, X-Wings were just more heavily armed, armoured, shielded and had hyperdrives to offset it.

Just threw the Gredo urgent mission at them and won. Felt great getting double threat per turn and swarming the last terminal with stormtroopers.
Next mission is Under Seige

As fast as I can see, but I've never known them to be faster, unless you go Interceptor or Advanced or Defender, etc.

It's been the case since at least the '90s. XWA's in-game statistic readouts show the TIE/LN having higher acceleration, while the 1998 Behind the Magic CDs showed the TIE/LN having a higher atmospheric max speed.

A TIE/ln has a speed value of 5D whilst an X-Wing has 4D, 1st ed WEG D6 Star Wars Sourcebook

I can't see Sabine and Biggs getting hit too soon, and as FFG doesn't want to change point values Jumps are probably staying where they are until after the championships while they mull it over. Mindlink will get shot down soon I hope, everything's staring to revolve around it.

What's the /swg/ discord?

What's the plot of this? And just as importantly what do these Rebels fly? Am plotting my own Squadron fiction involving an A-wing group, so godspeed.

I voted Chiss because I thought of Shawnkyr. You misspelled Twi'lek in the poll I just noticed ^.^

>misspelled
Check again ;)
It's going to be an X-wing recon squadron doing stuff to find a new base between Yavin and Hoth.

Will there be hetero smut too or just /totallygay/ shenanigans?

I'm planning to have a little of everything. I'm also planning to alternate and have some smutty chapters in between non-smut story.

Oh shit i re-read. I'm an idiot. I guess I'd still go Chiss for the Blued factor and I always knew X-wings were gay :^)

TIEs were always faster even going back to the earliest WEG stuff, as says.
X-wings used to be more maneuverable, though. as originally introduced the TIE/LN was as maneuverable as the Y-wing

>What's your obscure race?

Going with the Yaka, a bunch of knuckle dragging, dumb dumbs that their Arkanian neighbours implanted with cybernetic brains, making them very intelligent. In sort of a self-perpetuating cycle they made their own implants and each newborn was implanted with a cyber brain soon after birth.
There's also a theory that the Gank where something of a 'Beta Test' as their implant tech was lower and possibly a source of their cybernetic implant culture so to speak.
starwars.wikia.com/wiki/Yaka

It was a good night though!

speaking of aliens, which alien species from other sci-fi stuff would make good star wars species?

I think a Salarian vs Hutt vs Bothan vs Romulan covert throw down across the Mid and Outer Rim could be cool.

the Krogan and Batarians could be fitted into star wars easy as pie, and all the other ME races besides the asari could be fitted in with only a little work.
The various covenant species would work just fine, too

Those hyper-regenerating self-adapting Vorcha could fit in pretty easily too, I could see them as Hutt servitors, pure disposable shocktroopers.

40K wise probably just Kroot and Vespids, MAYBE the Tau themselves.

Wing Commander's Kilrathi: one of the few cases in which Luke Skywalker himself would advocate blowing up a planet.

Weird. I know I can find instances of X-Wings being faster than TIEs in the books, but I don't think I can find the reverse. And the movies aren't really a help here either, everything seemed to be the same speed.


But that's the Interceptor, which is definitely faster than an X-Wing, not arguing that at all.

them and the yveltha
even LEIA wanted to glass those fuckers

They nearly did, blew up almost everything capable of building a starsship IIRC.

And honestly a race based on "WW2 Japan and everything bad that Jews and Muslims have accused each other of" is pretty much the prime candidate for BDZ.

Well, them and those cute little anime looking fuckers who wouldn't help Lando after he got sick saving their species from a plague.

(If they destroy just the primary city the entire planet will die of plague.)

Do you guys use different types of currency in your games?

>What's your obscure race?
I've always preferred the DIY approach. If the writers get to make up races, why can't we?

Generally no, if your game is set in the empire I think even the Hutts were forced to accept the Credit, and yeah in the remnant era there's the Imperial and Republic credit plus whatever Warlords wanted to try their own hand at monetary policy, but generally it's overcomplicated.

So really, a full BDZ would be a mercy.

Oh yeah I got dozens of them, plus its always a good time to throw in a Watto's other cousins at the currency exchange, because he's got everything you need, eh?
>At the worst rates
>ever

>OH, MY STARS, IT'S WAR!

It's… treason… then.

I like using star wars concept art to make new species, ships, and characters. Places as well.

Rogue One is a treasure trove right now.

For the most part, FFG has been doing a better job getting the right balance on unique characters in Imperial Assault lately, but I'm afraid Maul will turn out not very good. And that all comes down to the fact that he is a speed 4 melee attacker with minimal movement abilities.

Compare him to Ahsoka, coming out in the same wave, whose Force Leap and Vigor abilities give her excellent mobility.

Oh, youngling you know not how Marvel was in the 80's
Its a special place

NO, OUR EYES CANNOT REPEL 80S OF THIS MAGNITUDE!

Baddest man in galactic biscuit production and buns of iron!

I've been marathoning Jim Jarmusch movies all night. Does anyone else think that his style of storytelling would work really well in a setting like Star Wars? (not that he'd actually work on something as commercial as Star Wars) But I could really see something in the narrative vein of Dead Man or Ghost Dog taking place in a galaxy far far away. I guess that's just the effect of timeless writing.

Ghost Dog could be transferred to Star Wars nearly completely intact, it's great

TIE/ln is a normal TIE, the Interceptors got it's own stats. 5D+2 speed for an Interceptor compared to the 5D of TIE/ln, an A-Wing has 6D for comparison.

Jumps need it bad, the question is just how as they're so damn good that FFG's going to need to really beat it into the dirt. they can do everything: best torp boat, best blocker, great named pilots with high PS, fantastic maneuverability and fantastic upgrade slots. its ridiculous just how versatile that ship is.

Mindlink is fine and not really the problem. It gives cheap action efficiency to ships that really want it (Fenn for boosts and asaji for evades/arc rotation) but honestly nerfing it would have very little impact on top lists, they would just have to run a more expensive action economy upgrade. My example would probably be Grassholes, without mindlink they just give Fenn PTL and leave the EPTs on the scouts blank. its a worse list to be sure but its not a huge power drop. I also believe that protectorates and shadowcasters are really good, but within a tolerable power level.

K-wings are this wierd combination of traits. basically bomning was useless so FFG printed a bunch of great bombs/upgrades/carriers to make them relevant. Now its too easy (a bit, it does take practice). my thought is that bombs need to be hard to drop or less instant damage, so either a nerf to sabine or advanced SLAM seems reasonable.

Biggs is fine. Biggs is omnipresent right now because the meta is so damage focused but there are plenty of ways to get around him and the T-65 is an on par chassis at best. He can be frustrating but he rewards solid flying, both when using him and when flying against him.

TLTs I think could use a fix, like only being able to spend focuses not TLs. just something to bring their consistency down a bit.

>post shipfus

Need opinions on an Armada list.

Sato, Home One, Nav Team, ECM, Leading Shots
Salvation, Nav Team, Spinal Armament
Pelta, Engine Techs, ACMs
Flotilla with Boosted Comms
Tycho, Shara, Green Squadron, 3 AW

It doesn't suck but my local meta is one of the toughest in the country; I'm batting 5 for 11 with this list. Opinions welcome.

I hope they double check the mocap in EAFront2, they made this lady's eyes bug out a lot in the trailer. (Nothing ME:A levels ovlf bad, but pretty off model.)

>Ghost Dog
Do grey jedi always turn their sterio volume to exacly 21.

Voted other, specifically some sort of near-human with a fancy space dong to make things more interesting

>Ghost Akk: The Way of the Jedi

Yeah I'd watch it

>I hope they double check the mocap
>EA
Hahaha

EA are not doing the mocap, they're just funding and publishing the game.
Do you know how video games development is working ?

>EA giving the developers time for quality control when you can churn out another dlc money maker

Yeah, no.

The game is confirmed as season pass-free tho.
I still expect some kind of jewery, but it's still a step further in the right direction.

These guys. A nerd may know of them but 90% of Star Wars fans wouldn't. Too bad they are shit in FFG. Fucking two stats at 1 and only 85 starting exp.

But having two stats at 1 and two at 3 is more efficient.

Ahsoka is faster, but Maul does more damage. I think his ability to not die should help him get in position to do work.

Don't TIEs outrun X-Wings at some point in the original trilogy? I seem to remember that.

I know nothing about how this game works but it seems like Maul gains more choppiness in exchange for less mobility, which seems fine? It's good to have some cards that are below the overall power curve but potentially fantastic in some niche role or list.

My local meta is shitters, myself included, so take with a grain of thirty of salt:

I've not found Home One to be that useful. I usually take Defiance or nothing on my MC80s. I've also found they really benefit from engine techs, their base is so large that the extra maneuver can allow them to swing so much of their ass out of
the enemy arc .

Why take a Pelta without a fleet command? An MC30 would be like one A-Wing more expensive but so much more powerful.

Have you found you've been getting enough value out of Sato to justify his price over Dodonna or Rieekan? He's not a commander I've gotten much practice with yet.

yo what? when's ahsoka coming out? I thought hera was next

Hera/Chopper, Jawa, and the evil droids come out this week I believe. FFG had them for sale at Worlds.

Ahsoka is coming with the next wave in Q3.

you bring this up in every thread. get both them and a human to two 3s and four 2s, and the xexto is only paying 5 points for an extra maneuver. that's crazy good.

No that is shit. How the fuck do you think having two 3s and the rest 2s is good? Four 3s and two 2s is a shit build.

The T-65 will forever be my first and deepest love.

>5 points for an extra maneuver
You can do some pretty crazy shit with that extra manoeuvre as well- two aims, move two complete range bands, an aim + a move etc, anyone else has to pay a point of strain.

Complain to FFG, not like we have any say on the matter.
They're consistent as the Besalisk is 85xp with the same stat #'s and lets face it, numbers are only part of what your character can do. 75-125xp will get you a Dedication stat increase on most careers and that's about 5-8 game sessions depending on the awards

Yeah but at that point you still have 45 left over, what's the problem champ?

Maybe I'm overreacting, and maybe Stalk Prey will make a big difference, but I've seen a lot of choppy speed 4 figures struggle. (And Maul just feels like someone who should be more mobile, considering all his flippy shit.)

On the flip side, Palpatine looks like a blast to play. Although it will be weird seeing regular officers ordering him around to get him to the fight faster.

Just pretend they're saying "Look out sir!"

Sato has a pretty steep learning curve. I picked him because most of my meta is running Rieekan's Ace holes or Demo cookie cutter builds. And That Guy with the CR90 ram list.

The A-wings aren't there to engage fighters; they're there to act as spotters for the ships. Tycho is nearly impossible to lock down and Shara is enough of a threat to tie up three or four other squadrons by herself. Getting them into position is never a problem.

Home One lets me keep an accuracy when I'm throwing black dice at long range. Lots of flotilla out here; this can usually drop one in a turn if I kill the scatter.

The Assault Pelta is mainly there as a bodyguard for Home One. Done correctly I can throw seven black dice in one turn, or six and an accuracy. It's the least essential ship in there and I could replace it with a TRC90 or a bare-bones MC30.

>regular officers
Don't they work only on "troops"?

I feel like you'd get more traction out of an MC30.

Take the Scout, find the points for APTs, and you can throw two black dice at long range and you've got around a 40% chance of getting off APTs at long range out your sides even without any rerolls.

It could also better chase down any flotillas that make it to the later turns.

The Pelta is pretty overpriced for what it does, it has a built-in subsidy for the fleet commands in its points cost. The only real advantage it's bringing you is it's speed 1 yaw, but it's acting as an escort for an MC80 that can't turn anyways.

I get you. I think he's meant to be Rebels-era old Maul so not so much on flippy shit. He's slow, but hopefully between his ability and some force cards he can get some use.

Palp looks properly evil space wizard level of fun.

It doesn't say anything of the sort. And it used to be even more powerful, giving the affected figure a full move, instead of 2 spaces. Back in the dark times, the times of the 4x4.

(4x4 was 4 groups of regular Royal Guards and 4 regular Imperial Officers. It was the dominant competitive list for more than a year, as new releases did nothing to unseat it. It was finally toppled when FFG nerfed both of the groups involved, and hard.)

Here is the errataed card for Royal Guards. Before the nerf, Sentinel and Vengeance could apply to other Royal Guards, and their surge for Pierce 1 was instead a surge for +2 damage.

given equal post-chargen stats, the xexto is only 5 xp behind the human, and gets an extra manuever. that's a really solid deal.

Sure, the human can get a 3/3/3/3/2/2 or a 4/3/3/2/2/2, to your 3/3/3/2/2/2 or 4/3/2/2/2/1 ( all considering +10 xp from obligation/duty), but there are several builds where I would gladly trade a characteristic point for an extra free maneuver every turn

And now we have 15/16 Scum Hunters at Worlds Top 16.

It's a good thing IA is fun and quick, because the balance is dreadful.

Yeah. I'm not sure whether it is the hunters themselves or the phenomenal command cards (Assassinate, Tools for the Job, Heightened Reflexes, etc.) they have that are the problem. I play with a couple of the guys who made top 16, both of them running hunters. Hunters used to be about strain, tricks, and grabbing extra VPs. Now they straight up murder shit.

Any build without a 4 is pretty damn shit. Why be mediocre at everything instead of good in one thing and serviceable at others.

>when someone can't into action economy

Aight, you have fun your way, I'll have fun mine.

You can't refute mathematics but hey if you want to play suboptimal be my guess.

>suboptimal
>get's an extra maneuver, which can be used to aim
>double aim every round

I think it's the cards. If Johnny Reb and the Evil Empire had models like Wequays there'd be a more even spread.

That said, I almost made day 2 with my Jets and Dewbacks, so it's not totally out of control.

>Why be mediocre at everything instead of good in one thing and serviceable at others.
If your party is smaller you'll be pulling double duty quite a lot.

Yeah, I really like the stuff the Empire got in the Jabba's Realm wave, and I'm surprised it hasn't made a bigger impact.

I think they do better against elite lists. I beat up on Jedi Luke and Rancors, but I lost the war of attrition with hunters.

>Wave VI release in Q2
>Q2 ends in six weeks
>Wave VI upgrades still not revealed

Damnit FFG

Fellow fa/tg/uys, what's your favorite F&D build and why? Aside from your favorite, what's the most effective (whatever that means to you) F&D build?

So lately I've been considering trying RPGs, with the FFG Star Wars line. (I'm not the biggest Star Wars fan, but I like it well enough and it seems more familiar / easier to wade into versus DnD or something, plus I have good experiences with FFG games in the pasy).

How would I go about finding a group? All but one of my usual Veeky Forums gaming group has already expressed disinterest, and I can't imagine I'd enjoy doing it online.

Why is EotE (seemingly?) the most popular? Is it actually more popular, or just because it came first, or do people just lump the other two in under it's umbrella for convenience? I understand that the three are basically one large unified system, right?

What would I, personally, need? Looking over the website, there's special dice, among various other "accessory decks" and rules supplements. Aside from (I assume?) needing my own copy of the rulebook, would I need the dice too, or would any group I join have enough to go around? Are the decks and rules supplements just for expanded character builds beyond whatever comes in the book?

I apparently can't reply to you unless I don't quote you...


Have you tried your LGS?

I suspect it's not more popular, but probably just what's typically bandied about because it came first. I have no experience with a situation where only one line was allowed in a game and not all three. All three lines are fully compatible.

Having a set a dice is always helpful but may not be needed. You could always get the roller for your phone.

Having a core book is helpful sure, but probably not required. I'm the only book owner in my group.

The decks are not required. Some people find them useful, some don't. They're just reprints of what's in the talent trees. Rules supplements such as Fly Casual add options, like new specializations, to a specific career

Would you *recommend* buying the book / dice / etc?

The hobby budget isn't scratching the bottom of the barrel or anything, if you think they're worth owning if/when I find a group.

I've been poking around the FLGS but so far results are inconclusive, I'll probably have to head out in person later this week to get a definitive answer on whether anyone plays/would want to play.

Any particular reason you wouldnt enjoy playing online?
Becuase if you could get on board with that, finding a group is relatively easy.

Edge isnt so much the most popular - as you say, the three books are usually bundled up under one title for convenience's sake because yeah, theyre the exact same system. Only difference is some different class makeup and different gear/enemies statted up.

Age of Rebellion and Edge of the Empire are effectively interchangeable, since the classes are different but there's overlap in their archetypes. Force and Destiny is pretty different just because its all jedi all the day bro, so trying to play one of the other two's setting focus with FaD would be a weird time.

As such, yeah, all you really need is one of the rule books (AoR or EotE would probably be the best bet) and some dice.
Even then, a real life group is likely to have both you could borrow, and the OP post has a link to pdfs of everything.

>Any particular reason you wouldnt enjoy playing online?

Just based on experience from my video gaming friends, online and LANs just aren't the same. I'd expect that to double with something explicitly social.

Personally I've never found that to be the case for me, but ymmv I suppose.

I know. They've already been on the boat for a month. I'm glad that FFG isn't announcing things 9 months before they come out anymore, but we're literally going to have the ships in a month. They should get previews started the week something gets put on the boat.

Especially with World's / Rieekan Acehole Arguing / etc all hitting last week.

If we don't see the first preview this week, I am going to become (ever so slightly) salty about it.

Is it possible to find people to play WEG'S D6 System? Or is it unpopular like OD&D and 2E

Yes, I'd recommend buying a set of dice and either the Edge or Age core book. I say one of those two because they're the most interchangeable. F&D is a fine book but the careers, obviously, are Force focused so it's the one you'll *probably* get the least use out of. YMMV though.

So apparently the T21 was only a "Light Repeater" as of 1995 (And went backwards in the battlefront games to a grenade warhead/emp launcher.)

I wonder what Light repeaters looked like back in the initial WEG era.

It shouldn't be hard to persuade people to try it.

Should I just say fuck it and stick to saga?

Never do Saga. It's either WEG, FFG or bust

>saga
No.