I made a "competitive" ruleset for AOS based on a lot of the recent rule changes coming to 40k.
I'm looking for feedback before I start playtesting, so please let me know what you think!
Nolan Young
They are in the SC box, so no. They haven't updated zombies, why would they do saurus which still look ok?
David Barnes
Season 2 when? It has been too long.
Mason Turner
Because of their frankly retarded underbite jaws which bear little resemblance to their artwork.
Wyatt Foster
why cant I target a leader outside of 12? just because rules?
You should introduce a screening mechanic instead of that stupid shit.
Joshua Price
I still use the ones from the old bret v lizardmang box
Blake Roberts
forgot pic
Daniel Wood
...
Xavier Bailey
I started with the new 40k rule
>You cannot shoot at a Leader unless they are the closest target
The goal of this rule is to prevent long range sniping from killing characters without fundamentally changing the Line of Sight rules.
It represents the difficulty of trying to single out a target in the chaos of battle. It makes sense in 40k to have a clear cut rule about it because their weapons go up to 72" range and there are special weapons that can get around this rule and hit characters even if they're behind a screen.
I changed it to a 12" restriction for AOS because 1. Being unable to shoot a guy 5" away because there is a grot within 4" seems wrong - if you get close enough you should be able to fire on them 2. Sniper weapons don't exist in AOS
But in doing this I forgot to mention that there needs to be other units near the target.
I think I'll change it to this:
>Units with Leader cannot be targeted for shooting unless they are the closest target or are within 12”
What do you think?
Grayson Rivera
The metals are fine, the plastics are meh, which is what I meant.
Asher Collins
Probably never. But as pic related shows, it could be so much better.
Luis Peterson
Bringing these boys and a frigate in a 2500 point game. They are only partially base coated but I plan to follow the Barak-Zon colors.
Xavier Evans
...
Ryder Fisher
all endriniggers must hang
Jayden Mitchell
First for Death
Austin Baker
Do I give my lord of change the Sword of stabby or the Rod of pew pew? I think the Rod looks like it has more damage potential
Bentley Jackson
I would never play with those rules, even in friendly games.
The game is already competitive with the GHB and simply houseruling base2base measuring. The game's balance is currently designed around the current rules. Also GHB2 is rumored to make all units with shooting greater than 9" more expensive, rendering your shooting nerfs redundant.
All your proposed changes are the same knee-jerk reactions we have seen before when people first get introduced to the game. I find them unnecessary.
Aiden Hernandez
Speaking of weapons today, the Klad Barag has a few of its own that I got done.
Joseph Baker
It will be holding this in its left hand. This thing is made with 32mm round bases and 40mm square bases, to give you an idea of its size. It is massive.
Grayson Richardson
A lot of competitive players disagree. These aren't kneejerk reactions from shitposting autists, these are valid criticisms and ideas about improving the strategic depth and overall enjoyment of the game. I find it hard to believe that anyone enjoys the current metagame of "Hide From The Thundertusk/Longstrike/Skyfire" and I don't think that increasing points is the right way to go.
Many tournaments put restrictions on the GHB rules, some of the most common ones are: >prayer rule of one >no ability stacking >hit roll of 6 always hits >balewind vortex is banned / can't be used by named characters
Eli Roberts
...
Angel Ortiz
>A lot of competitive players disagree I don't know where you are getting this because I see a lot of competitive players fine with the game the way it is.
But yeah I agree prayer rule of one, no ability stacking, and balewind vortex ban are commonly accepted houserules. Those are very minor changes and don't affect the overall gameplay. The ones in your document are major game changes that alter the core rules too much. Particularly your shooting nerfs, charging units strike first. I don't think you realize how much this changes the core gameplay. Especially since you are looking to alter points costs to things. If you want points costs changed, write GW. They already said they are updating the GHB yearly with adjusting points on things based on player and TO feedback.
The wizard spell lore nerf seems completely unnecessary, especially for summoning armies.
I'm sorry, but I just do not see any appeal to these rules at all, and I play competitively.
Evan Murphy
>elves Disgusting.
Joseph Ward
Garithos did nothing wrong
James Hill
Shooting lists are far and away the best lists in the competitive scene. Aetherstrike, skyfires, thundertusks, stormfiends, Kunnin Rukk, etc.
There are only a handful of top tier competitive lists that don't heavily rely on shooting, and one of the best ones isn't in production any more (Tomb Kings).
I don't think increasing point costs is the way to go because it's just a bandaid solution. The power level of a lot of these shooting units needs to come down (especially the Thundertusk - it's just not fun to play against) and the most efficient way of doing that is to change some of the rules about shooting. Shooting should be a tool that feels rewarding to use properly, not something you endlessly spam.
This isn't 40k, you shouldn't see so many gunlines.
Caleb Ortiz
>This isn't 40k, you shouldn't see so many gunlines. You could have fooled me with your changes trying to emulate it.
Kevin Murphy
How does making charge more powerful and weakening the power of shooting incentivize gunlines?
>leaders cant be sniped by long range artillery any more >cant shoot out of melee, engaged units must choose to shoot their immediate enemy or retreat >targeted nerfs to thundertusk and stormfiend "lolmortalwounds" shooting attacks
All of these things make shooting weaker.
David Brooks
>dwarves
lmfao okay, tell us more about how you love the all male bearded sweaty midgets who spend their days exploring each others tunnels.
Austin Robinson
If multiple units charge one unit do all the chargers get to strike before the defenders?
Seems pretty stupid to me.
If an entire army, or even just a sizeable chunk, get to charge in one turn they are basically going to table their opponent.
Alternating combat resolution is one of my favourite things about the system, I'd hate to see it go.
Jack Lee
Your changes aren't going to take off, man. You are welcome to try, but I don't see it happening.
Luke Moore
>Manlets When will they learn?
Benjamin Collins
He's proposing 40k 8e's system where chargers strike first, then it goes to alternating combat. It makes sense for 40k, but not for AoS
Landon Russell
>faggot aelf players assume anyone with a beard must be a dwarf
Joshua Sullivan
>If multiple units charge one unit do all the chargers get to strike before the defenders? Yes
>If an entire army, or even just a sizeable chunk, get to charge in one turn they are basically going to table their opponent. Or they'll kill the enemy screen and then get countercharged and/or shot down? Tactics
It's still alternating combat resolution, just that charge units get to attack first. Right now charging multiple units results in too many casualties before you can activate all your units and that makes it too easy to play defensive shooting armies.
I'm not expecting them to take off. It's more like a thought experiment. I'll be playtesting them in my local store (very competitive scene) because people here are very interested in making AOS a little bit more complex
I'm curious why you think it doesn't make sense for AOS
Luis Hernandez
He is human, not a dwarf. Garithos hates dwarves and all non-humans
Adam Hernandez
>people here are very interested in making AOS a little bit more complex And here we come to the crux of the issue. People feel the game is not complex enough because they are not seeing the complexity. So they believe adding unecessary rules and bloat is what makes a game more complex. Good luck to you, I am glad im not in your local scene.
>I'm curious why you think it doesn't make sense for AOS Because overwatch.
40k has overwatch. AoS has shooting in combat. Shooting is much more prevalent and effective in 40k than it is in AoS. In order to counter all the shooting in 40k, they adopted chargers strike first. In AoS it's alternating combat, combined with alternating turns, means shooting in combat doesn't happen as often as people think it does.
I am beginning to wonder if you really do play this game competitively,
Connor Allen
We see the complexity, we just want a bit more.
Not sure why you are being such a hostile dickbag. You remind me of the people that complained nonstop when the GHB was released and put limits on infinite attacks, unlimited summoning, and 1+ saves.
Christopher Anderson
This is pretty much why I'm excited for 8th ed 40k, GW have finally realised, thanks in large part to AoS, that sometimes you need to strip things down to make them work.
After literally decades of each new edition of 40k, and whfb when it was still around, getting more and more bloated they are finally making something more streamlined.
Isaac Scott
Rules bloat =! complexity.
Apparently pointing out flaws in your logic and reasoning makes me a 'hostile dickbag'. So I will stop. Good luck with your 'trying to fix the game'
Camden Reed
Why do you insist on making me angry today by posting images like that? I was having a good morning.
Evan Green
Why is it rules bloat?
Tournaments adding more rules of 1 about prayers and buff stacking isnt rule bloat?
I think youre just tossing buzzwords around and it's not forming strong arguments.
I never said it was "trying to fix the game"
William Allen
>I never said it was "trying to fix the game" Not him man but this looks exactly like what you are trying to do.
Juan Fisher
>please let me know what you think!*
*Unless you disagree with me then you are being a hostile dickbag
Asher Garcia
>implying you aren't the same KO shitposter who has mini autistic freak outs ever time elves get mentioned due to your WHFB related elf ptsd.
Anthony Reyes
AOS is fun. It's not a broken game by any means.
It has some problems, one of the biggest ones is that shooting utterly dominates the game. It's not fun to face a Thundertusk deleting a hero every turn, and when people bring 2-3 to every game it starts to be a problem. Yes, you can play around these units, but they are so much more effective than melee units that they are have become the core of every list and it's not fun to play against the same thing every time.
The GHB encourages making house rules to make the game more fun. I'm experimenting to see if I can make the game more fun for competitive players by adding more tactical options through restricting shooting and boosting charging units.
Lots of big AOS tournaments have made lots of house rules, like base to base measurement, the rule of 1 about prayers & ability stacking, and the ban on the balewind vortex. Many people find these tournaments more enjoyable to play in than the basic as-written version of Matched Play - are they playing the game wrong?
If you disagree that's fine. I'm asking for feedback and having a discussion, nothing more
Andrew Myers
I'm pretty new and am really interested in the Balewind Vortex but it keeps being referred to as broken and I'd rather not be That Guy What is it that got it banned?
Andrew Ward
Its VERY that guy
Henry Wood
First for trees!
Benjamin Morris
Balewind Vortex is a piece of scenery that any wizard can summon into the game (for 100 reinforcement points)
While you're riding on it you get 3 benefits 1. +1 to casting 2. DOUBLE the range of all your spells 3. No other models can be within 3" of the vortex. This means nobody can ever get into melee combat with your wizard.
When combined with casters that can cast multiple spells per turn you become a magic artillery piece, lobbing spells across the table from relative safety.
People don't like playing against it because spells are balanced around their low ranges. It doesn't feel good to get hit by spells from 36"+ away. Some armies also have limited ranged potential and having a multi-spell wizard raining death while they cant do ANYTHING about it is pretty stupid.
Lucas Morris
Balewind Vortex = That Guy. Immune to melee/charge. Add one for casting/unbinding. Double spell range.
Adam Harris
Riptide wing tier
Jayden Kelly
Combine Balewind Vortex with Sylvaneth's Gnarlroot or Harvestboon Wargrove and you're going to be wiping your opponent before they charge you.
Isaac Sanders
Kek
I like this new scenery piece mechanics but this sounds so ridiculous
Liam Hernandez
After playing TWW i agree with Garithos, fuck Dwarfs. All of them should be gassed
Anthony Harris
New to the game so forgive me if it is clearly stated somewhere obvious.
Do you have to roll for a the "warlord trait" or can you just pick it? I've heard conflicting things about this.
Second, can heroes that are not the general take artifacts, and if they can, can you take multiple of the same artifact in the army? Such as a Tomb blade on a Wight king aswell as on the general for instance? I can't spot any limitation in the GHB other then a model cannot have more then one from the list unless otherwise stated.
Josiah Martin
>Do you have to roll for a the "warlord trait" or can you just pick it? I've heard conflicting things about this. Read the paragraph about Command Traits again
>Second, can heroes that are not the general take artifacts Read the paragraph about Artifacts again >and if they can, can you take multiple of the same artifact in the army? Read the paragraph about Artifacts again
Nicholas Sullivan
its not banned, officially anyways. The vortex is a 100 point piece of scenery that you can attempt to summon during your hero phase. It can not be used by behemoths. It makes whoever is on top un-targetable in the combat phase except by those who have the flying keyword. The person on the vortex can be shot as normal.
the rage against it is mostly from the fact that armies like bloodbound tend not to have the tools in their list to deal with it.
outside of edge cases its not broken at all. Most wizards in the game are such utter garbage anyways that even with a vortex its debatable if they are even worth including.
pic related is fun on a vortex
Caleb Baker
Guess my dream of a magic star frog riding a tornado is dead then Thanks for the serious responses everyone
Asher Williams
If you can borrow one just to use it once, you'll see why.
Adrian King
dude do what you want. not playing what you want to play because other people would prefer you lose is not a good way to do things. You can always tone your list down based on the power level of who you're going up against.
Parker Kelly
One guy at my store only ever brings that. It's amazingly unfun watching my army disintegrate every turn while I can't do anything but twiddle my thumbs and wait for the game to end once all my ranged units die.
Julian Robinson
I'm honestly curious why you didn't just tell him, That reply must have taken atleast as long as writing the actual answer.
Isaiah Jones
Teach a man to fish and he'll eat for the rest of his life
Lucas Long
I run TAC lists since I only have a Citadel battle-sized case but play both 40k and AOS now. Can fit 750 points of 40k and 1000 of AOS into the case to play whoever shows up to game night since my friends from outside the store dont play
Tyler Peterson
once all your ranged units die just concede. He'll see how fun it is to play for half a game
Matthew Gutierrez
amen brother
Justin Wilson
How much should aetherstrike, thundertusk and skyfires be tuned down?
Aiden Howard
>elves >dwarves >not elfs >not dwarfs
Get out newfriends
Gabriel Myers
Posting fluff about my bloodbound dudes. I haven't named my warband or any of my guys yet, but here's what I have so far. Also I started writing this just as some notes but it got more intense as I went along.
Khorne lord carries an ancient and mysterious axe with a blade of black glass. It's incredibly powerful and if it draws blood, the victim dies. They know that the axe is a relic from an long lost civilization. They are searching a desert in the realm of beasts for more weapons and artifacts like it. So far, they haven't found any. But they have found ruins made of the same obsidian-like stone. Masses of slaves and mutants are left excavating the site of the ancient city, for materials and relics. The smiths and armorers of the group are working on building a massive forge fueled by burning skulls. They hope that they can stoke the flames to burn with the heat of Khorne's fury. Only then will the fires be hot enough to forge new weapons with the obsidian. War parties range out from the ruined city, searching for slaves to labor in the quarries, skulls to fuel the furnace, and carnage to appease their god. What they don't know, is that the ancient civilization (and their relics) were not servants of chaos, but instead served the lord of death. Indeed they serve him still, and the constant excavation of their home is sure to wake them from their centuries of slumber...
What do you guys think? Also tell me about your dudes.
Zachary Reyes
Skyfires just need a small point cost increase. 240 for 3 sounds about right.
Longstrikes should be limited to max 6 instead of max 12.
Thundertusks needs a warscroll change. They need to either reduce the range from 18" to 8 or 12", or they need to make it a 3+ to activate instead of 2+
Ayden Moore
meh, i've always like them, though whoever thought it was a good idea to split their legs that way on the sprue needs to be hanged
Justin Evans
Would an army made of a mix of ogres and night goblins make sense, as a night goblin boss exploiting guillible ogres?
Thomas Allen
Fuck yes that makes perfect sense. But ogres and goblins don't have much synergy, but to make it fluffy have a tyrant be the general, the goblins manipulate it to think he's in charge
Anthony Gomez
You could just use Night goblin models and use the rules for Gnoblars/trappers, right?
i assume Gnoblars have SOME synergy with say a Tyrant or any of the gutbuster heroes
Grayson Morgan
I am working on some cool dudes in age of Sigmar. I plan to mix Sylvaneth and Freeguild in that the freeguild are from a woodcutters town in either the realm of life or beasts, (I haven't decided yet) and that the woodcutter village/town was under threat from the Sylvaneth due to the woodcutters chopping down many trees containing aelf souls. But after the entire region is threatened by a greater foe they need to band together and look past their differences in order to ensure the survival of them both.
What do you guys think? Can It work? I am kind a new to age of Sigmar, so if there are any holes in my work in progress fluff then please do tell me
Also I don't plan on going full competitive, I just want to have fun
Connor Scott
Decided to buy the Skeleton Hordes Start Collecting box today to start my first army but have some questions.
1. How do I want to build the guys in this set? From what I've read warriors should be spear and shield but I don't know about the Knights or Arkhan. Should I magnetize them?
2. What direction do I go after this box? More skeletons I assume, then what? In the same vain, is there a good resource for learning how to put a good list together or what units are good/bad?
Other beginner tips are appreciated as well.
Chase Cox
Skyfires aren't worth 240 man. You need 9 of them to do 6 mortals and 4 rend-1 damage. That's 72 points per damage. A lot of melee units like bloodletters for example are 5x more efficient with buffs they can be 20x more efficient than that.
Brody Thompson
Neferata is really really good as well so you want to be able to swap. Skeletons should be spears if they are in units larger than 10. I don't think they are that good to build around without Settra and Tomb King though.
Almost any death player will want a Zombie Dragon kit and some Crypt Horror kits and a necromancer. Turning some Dragon Blades into Blood Knights is also pretty much universally useful in list as are 40 zombies.
Thomas Hall
>should I magnetize them?
the answer is always yes, if you have the ability to magnetize, that is
>what direction should I go after this box?
1000 pt lists for every army are in the OP
Dominic Cruz
Nice
Jaxon Smith
I just finished reading the Iliad, and that Homer dude knows his Shit.
What would be the best way to represent an army of horse taming Achaeans in AoS?
Zachary Gomez
Free guild. all cav army
Isaac Hill
Skyfires are absolutely worth 240
Git gud
Ethan Murphy
You can field 12 skyfires and a shaman for 1080 points against me any day brah.
Nicholas Lewis
I agree with this
David Johnson
Anyone have an experience with/playing against Tamurkhan's Horde. The models look cool, I'm just wondering if they'll be outclassed by just a regular Nurgle army
Evan Stewart
>I'm just wondering if they'll be outclassed by just a regular Nurgle army
100% going to be outclassed by the 'upcoming' Nurgle tome so you should wait if that's all you want.
Supposedly them nor Chaos dwarves are that powerful, i beat them with fucking Pestilens. Bile trolls seemed alright, the toad-riders didn't do much.Tamurkhan himself is like any big monster hero but mortal wounds from prayers + Monk swarms dropped him.
Elijah Rivera
>Q: Quick question on the Damage characteristic. Does a damage characteristic of 3 kill 3 one wound models? Or does it inflict 3 wounds to a single model that don't carry over to other models in the unit? >A: It does 3 wounds to one model. No carrying over onto other members of the unit.
new 40k rules. think we are looking at a preview of AOS 2.0 here?
Jose Brooks
>think we are looking at a preview of AOS 2.0 here?
No. That system is in place because unlike AoS 40k is full of guns monsters psykers and tanks, heavy hitters are everywhere
As much i hate fighting Ironguts if the mighty 3 damage wound gets through and could only kill 1 Clanrat that would be dumb
Levi Ross
>Durthu swings for 18 damage >kills 2 zombies, 1 of them saves
Alexander Thomas
>Durthu hits a clanrat, 17 more die
Nicholas Baker
>durthu obliterates a clanrat with his huge sword, bits of clanrat fly everywhere and hurt everyone else.