/ccg/ Custom Card General /cct/

Return to Lorwyn/Shadowmoor edition! (Either one or both, your pick.)

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>Mechanics doc (For the making of color pie appropriate cards)
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>Read this before you post cards for the first time, or as a refresher for returning cardmakers
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>Design articles by Wizards
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>Q: Can there be a sixth color?
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>Q: What's the difference between multicolor and hybrid?
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>Q: What is precedence?
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>Art sources
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>/ccg/ sets (completed and in development)
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OT:

Other urls found in this thread:

tvtropes.org/pmwiki/pmwiki.php/Main/NameOfCain
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Kinda Shadowmoor-ish.

The point is that all the "would die" triggers I've seen move the card into another zone, usually exile. I'm not sure if it works. I can totally see "would be destroyed" but this isn't that.

...

I think it's "put" not "place" for counters. Otherwise, it works.

Wither doesn't belong in white.

So here's the cycle. I think Bant is the weakest but I couldn't really come up with much for it. I think I at least got some flavor in there though. Jund was the hardest to come up with because I had also used the "power 5 or greater" thing on the Naya one but eh, it's Jund-y enough I think. It might need a bit more oomph though.

I quite like the idea going on here.

I'd like these a lot better if they were only two colors. Naya is the only one with two shard mechanics. The conditional on bant is pointless, since it's already a creature itself.

First draft of green rares for my set. I'll be gone for a bit after posting these; getting ready for a trip to Tennessee to visit family. I'll be sure to check out any thoughts you guys have once we're en route, though!

Thanks. It's not the best, but they were fun to make.

I wanted them to be shard colors and to use the mechanic of the shard they shared two colors with. The Naya one was first so it ended up with two mechanics, and the rest got one because Esper's "mechanic" isn't anything and Naya's doesn't have enough going for it to really expand upon. I tried to think of something "Naya-ish" to replace what's on Curator but I like the card too much and couldn't come up with anything. Also, you're right about the Worship ability: I copy-pasted and forgot to modify it.

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>RG01
Big fan of this.
>RG02
I'm actually not that thrilled with this. I don't normally advocate big-assed creatures, but at 6 mana, I'd prefer this to be something like a 2/5, no other changes.
>RG03
I suppose 2U is expensive enough for a repeatable Turn Aside. And it requires two colors, so... yeah, sure. Glad it's on a body that can swing and do that too. Kinda nice since it's a 3/3. Were it a 2/2 or less I wouldn't care if it had to tap.
>RG04
Hm. This needs playtesting. I feel like maybe it should have more green in the cost, but... unsure.
>RG05
Not bad.
>RG06
The Plant option feels weak. The Hippo one is the best of them. I suppose it kinda works out, but I don't think I'd ever spend more than 5GG on this.
>RG07
I feel like this should cost more and be less color intensive since it feels like it wants to fix. So maybe 3G?

...

...

goodnight bump

>I think it's "put" not "place" for counters. Otherwise, it works.
Wording taken from Corpsejack Menace. I don't know why it's like that, but it is. It may be due to how it's supposed to interact with creatures that ETB with counters on them. No counters are put on them, so they use place instead.

>cards
Huh? I really expected all the cards to be like Curator and have two shard mechanics. WUB isn't even an artifact creature.

Only change from the last iteration was to exile until you exile a nonland. Just so it's more likely to work in your favor than fail if it exiles a land.

>RG01
Seems OK, though to be honest, I think that mana cost just looks ugly. Hybrid mana with colored mana and generic mana? Ouch.

>RG02
Why that Black ability? It has Deathtouch and a fairly big body, it can just touch anything it wants to kill. I think I'd rather it have Menace.

>RG03
I guess it's OK, not entirely sure on the Blue ability.

>RG04
Meh.

>RG05
Meh.

>RG06
Why would you even make the Plants? Their bodies are so much worse than the other options. Make them 1/1's at least. Maybe make four of them?

>RG07
Meh.

Eh, nothing exciting. But since you brought up Planes, has Wizards ever said why they use this frankly bizarre wording for them? It's just so weird, it wouldn't be that much harder to word them like global enchantments.

While I like it, I also think it's playing with fire a bit similar to how doran is so overstated for his cost. But I think as is, it should be fine.

2 Seems odd having such a high cost for such an okay body with death touch. The ability feels somewhat weird as well. It's all flavorful of course, big poisonous scorpion. But, to me, it doesn't really come together to form a cohesive card mechanically. I mean there's nothing really wrong with that, timmy needs his big stuff too. Maybe I'm undervaluing that ability... I almost certainly am actually.

3, I'm very scared of having something be able to counter removal so routinely, perhaps make it a tap ability?

4, that's a big fuckin guy. I agree that at an overrun on a stick, the cost and body are probably okay but it definitely needs an extra green in its costs.

5, I'd lower the cost by 1. I could be wrong, but comparing this card to incremental growth (which is a bad uncommon, but distributes 6 counters at sorcery speed), I think if this wants to be playable it should cost 4. Because any later than that and a plus counter here and there starts to become a lot less impactful as the board gets gummed up. I could be talking out my ass, because even at 5 mana it's strong, just I doubt it would see standard play and I'd like to live in a world where all rares are standard playable if a shell exists for them.

6 has also itself out of playability. 7 mana for 8/8 worth of stats is the kind of thing I'd expect on a common Wurm creature. Sure it comes on multiple bodies which can be a help or a hinderence and it's a flexible card, but that flexibility costs a bit too much I'd say. My immediate though is to reduce one of the costs and include double green.

7 If you're casting cards that cost 5 or more, how likely are you to still have lands in your hand? Even in your set I only see that last ability triggering once.
That said, as a guy whose favorite commander deck is temur landfall, this card is basically porn.

Bette Kane, the original Batgirl. Yeah, comics are weird sometimes. She later became Flamebird, then in the New 52, she became Hawkfire and got a flamethrower. But I like the name Flamebird more, and she's used it longer, so I'm using that.

How many fucking comic books characters have some variant on the name "Kane"?

Pretty nifty. I kind of feel that making her last ability firebreathing would be more elegant since it would play into her first strike but this works too.

tvtropes.org/pmwiki/pmwiki.php/Main/NameOfCain

Pump sounds good, then I could just use Meglonoth's ability.

...

Very boring. Basically just a roundabout Sanguine Bond. I think, your wording for the ult isn't entirely clear.

Last minute change fucked it up, going back to regular voodoo doll style ult. Now it's -7 that says "Whenever you would lose life, each opponent loses that much life first." Increased the ult cost because that's basically unbeatable. If liliana the last hope has taught us anything, it's that grindy 3 cost walkers with removal and value can absolutely get to their ult and this one is even more unbeatable than hers.

Is there a way to break this card?

Phyrexian mana
Ad nauseum

"...to the AMOUNT of life you lost this turn."
And yeah.
>play a little life gain
>Have a mana free "Pay life" cost on something
>dome yourself for enough to kill your opponent with this
Ad nauseum could probably use it, though the simian spirit guides don't cast it so that's a maybe.

yeah, the dude that has phyrexian mana fire breathing is a perfect example of what kind of things break this.

Should I throw a (For example,...) on there? Possibly naming my Befoul mechanic?

Why? Embalmer's Tools doesn't have reminder text, and it's at a lower rarity.

But speaking of reminder text, how's this? Since it's not like these cards are going to come with official rulings, I want to make it clear enough from the reminder text what's going on.

I think you could have "Put all cards in exile into their owners' graveyards" or maybe on top of their libraries, then you don't need the last reminder text.

I'm not sure about the "Including this spell". But, doesn't the exiling all abilities part also exile the rest of this card's effects? I think it stops once it hits that clause because the other clauses (exiling, shuffling, and restarting) aren't part of the same clause due to being seperated by periods. Perhaps say "Exile all spells (including this one) and counter all other abilities". Or at spell effects not abilities?

>But, doesn't the exiling all abilities part also exile the rest of this card's effects?
It exiles itself as it resolves. It's not the same as, say, exiling it with Mindbreak Trap. It'll exile itself at the same time all the other effects happen. Besides, any spell with "End the turn" behaves the same way. Which is also how I know abilities can be exiled, which someone did ask me before. And I'm pretty sure that just by being on the same line makes them all in the same clause, regardless of the periods.

One last bump before I go to work. Most of you have probably seen this guy before. Sorry, I just want a bit more feedback, and then I'll move it to the finished folder so I can stop bugging you guys about it.

Hm, it's so damn hard to get rid of. But hey, it's a 7 cost dude, doesn't immediately shit all over everything but thanks to the phytohydra ability it becomes a mother fucker as things go on. And it's able to kill supes so that's a plus.

I think it's good right where it is. Timmy finally gets all his dreams to come true where there's practically no way to stop his gigantofuck beat stick.

Thanks for the feedback!

Will make some cards in a little bit; bump till then.

Man I disappoint you with cards like it's my job, don't I? Since you weren't the only one to question the cycle not all having two shard abilities, I reworked them all. How's this?

This card is very aggro. I also remember it from way back when. Are you going through stuff and looking for cards that need to be "finished" that you haven't touched in a while or something? Anyway, since it shuffles, it's probably fair.

Yeah I'd go one way or the other on this; first strike OR "firster strike" defenseping. It'd make it a bit more clear what the card's supposed to be. If you go first strike, then change the ping to firebreathing like was suggested. If you go ping, then remove first strike since it's redundant and give her vigilance maybe?

I don't like that ult because the opponent can't win the game at that point unless they win by some esoteric way like mill or Lab Maniac. I realize that PW ults are basically "I win" buttons but the thing is, it's BASICALLY that, not guaranteed. They can still be played around. This... you can't unless you're running massive amounts of lifelink/lifegain and I don't think many decks do that, so I feel like it needs to be reined in a little. That's just me though. If Vul were more expensive, then I'd be less concerned about it.

Much cooler, nice job. Only real suggestions are to change Grixis to reference the number of creatures devoured, and Bant to maybe reference artifacts instead of creatures. Give Exalted to other artifacts you control? Whenever a creature you control attacks alone, something happens that scales with the number of artifacts you control?

>Rac Shade's Madness
You know that feeling that nags at the back of your head that makes you think maybe you ledt the front door open or the oven on? That happens to me a lot with cards. Also, sample size. More feedback is always better. Though cards I consider finished I post a lot less often than others. When's the last time you saw Batman here?

>Firebird
Decided on firebreathing with Meglonoth's ability. Will probably post later. Still at work.

>reference the number of creatures devoured
Yeah dunno why I went the route I did with it.
>bant referencing artifacts
Eh, not sold on this. Esper's thing was literally just "colored artifacts" so I wanted to be sure Esper's card was the only one that actually scaled off of it or interacted with them in any real way. Since Esper's mechanic was so lackluster (as in, not even really a mechanic) it comes off as a bit lame duck for Bant. I may think of something though; some kind of trinket text. Maybe make the ability reference both creatures and artifacts? That'd be the simplest route probably.

...

>Auras and Artifacts gain Embalm

problem?

Meh. I'd rather have a Harness the Storm that worked for all spells.

Why not just creature spells? Why bother including silliness for no discernible reason?

So since Living Death exists for creatures in Black, and Scrap Mastery exists for artifacts in Red, here's something else along the same vein for enchantments in White.

Name kinda comes from Lorwynn/Shadowmoor flavortexts.

>702.127. Embalm
>702.127a Embalm is an activated ability that functions while the card with embalm is in a graveyard. “Embalm [cost]” means “[Cost], Exile this card from your graveyard: Create a token that’s a copy of this card, except it’s white, it has no mana cost, and it’s a Zombie in addition to its other types. Activate this ability only any time you could cast a sorcery.”

You can totally embalm noncreature permanents.

can != should
Also, noncreature permanents can't have creature types without also being Tribal, and Tribal is a completely retired mechanic never to return.

Why non-Aura? Especially if you force players to sack them anyway.

Also, since you brought it up, how evil would a Green version of this be that hit lands? Maybe non-basic lands so it's not completely abusive?

Noncreatures can't have power and toughness, yet look at vehicles.

>Him: There's something wrong with these apples.
>You: There can't be anything wrong with those apples when there's nothing wrong with these oranges!

I had it avoid Auras because I didn't want a situation where you're permanently exiling them from all graveyards if they have nothing on the field the aura could legally attach to. Plus, most other effects like this I could find also say non-Aura, so I'm ok with it.

I thought about maybe a Green one that did lands or a Blue one that did instants and sorceries in hands, but I decided that those would both be way op, even if the Green one said non-basics or something.

Vehicles don't have power or toughness unless they're vehicles. It's literally not a quality of the card unless it is both on the battlefield and a creature.

>Vehicles don't have power or toughness unless they're vehicles.
Vehicles don't have power or toughness unless they're creatures. *
a bit late at night here

"301.7a Each Vehicle has a printed power and toughness, but it has these characteristics only if it’s also a creature. See rule 208.3."

In addition to what said, I also want to point out that you can have +1/+1 or -1/-1 counters on noncreatures and nothing breaks, they still don't have power or toughness.

>Tribal never to return
Yeah, it probably never will. Butt we can still have some fun with it ourselves.

Color hosers? Yuck! Honestly, one of the things about early Magic I dislike the most.

>Vehicles don't have power or toughness unless they're vehicles.
Likewise, an embalmed noncreature is not a Zombie unless it's also a creature.

Well yeah, I mean if I'm gonna make a Tribal card why not go all the way with it into "JUST" territory?

>No using this on yourself in a W/B token generator deck
>Not cackling as your swarm of weak zombies ascend into glorious face stomping action

...

This dude saw it. It's color heavy as all hell but you can do some cool shit with it at least.

It should have a creature type when it manlands, but other than that, and the fact that I know first hand that these threads hate Amplify, seems fine to me. WotC would probably have it ETB tap though.

Ugh, 0/0, really? You're forcing me to use Amplify?

>It should have a creature type when it manlands
It does. It's a soldier. It doesn't stop being tribal.

Oops, missed that. Derp on me.

I've gone off the reservation.

Well, the thing is, designing the card to prevent any feel-bad moments with Auras is snuffing potential utility. I don't think it'd be out of bounds to just let it hit all enchantments.

Judge my wording.

If [This Creature] would be exiled from the battlefield, you may pay . If you do, return it to the top of its owner's deck instead.

"If ~ would be exiled from the battlefield, you may pay . If you do, put it on top of its owner's library instead."

But mechanically it makes sense? No danger of funky interactions?

Nope, is just a replacement effect. Most cards will function regardless of which zone it enters

...

Rustle
1BRG
Enchantment

Permanents and players with hexproof or shroud can be targeted by spells and abilities.
Creatures and players with indestructible can be destroyed by damage.

"Permanents and players lose hexproof and shroud and can't have or gain hexproof or shroud.
Permanents lose indestructible and can't have or gain indestructible."

also, that'd probably be 5 cmc at the lowest

>players with indestructible
???

Pretty sure there's a card for that.

Only if Maro's idea of making Door to Nothingness say
>Destroy target player.
had been accepted.

>exile urself my man

104.3a A player can concede the game at any time. A player who concedes leaves the game immediately. He or she loses the game.

Important question: Can I concede at instant speed? Does conceding cause targeted spells and abilities to fizzle?

800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave the game and any effects which give that player control of any objects or players end. Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time he or she left, priority passes to the next player in turn order who’s still in the game.

800.4h If a player leaves the game during his or her turn, that turn continues to its completion without an active player. If the active player would receive priority, instead the next player in turn order receives priority, or the top object on the stack resolves, or the phase or step ends, whichever is appropriate.

...

...

Quick question, how would you go about formatting an Echo cost that hits life instead of mana?

You use a double dash between the Echo and your non-mana cost.
>Echo -- Pay 5 life

Formatting on this looks horrible, as despite my best efforts I couldn't figure out a way to get everything I needed onto the card in a neater fashion.

That aside, this is a creature concept I've been kicking around for a bit, possibly as part of a cycle. I've considered making the life payment XX instead of just X, but I want to see what folks here think first.

Losing the same amount of life each turn probably makes it unplayable. I say at least have sone way to avoid that or recover life.

You can look at Minion of the Wastes for reference, but I'd format it as such:

>As an additional cost to cast ~, pay X life
Flying
>~ enters the battlefield with X +1/+1 counter on it, where X is the amount of life paid.
>At the beginning up your upkeep, you lose life equal to ~'s power.
>0/0

Actually, I could be wrong. Gatherer puts Minion of the Wastes at a fairly high score and I thought it was overcosted at 3BBB, and it's basically this without the downside, and Trample instead of Flying.

Thanks for the tip, I was considering something similar for a bit, so I'll try it out with something along those lines in a bit.

It's a rough downside to be sure, and I had considered just making it have an Echo cost where you had to pay the life cost again (you can see me asking about formatting such a thing a few posts above).

Ultimately though, I feel like it could potentially see use in a Death's Shadow shell or something similar, and it really drives home the whole "suicide aggro" aspect of Black.

bump

Overlord of Grixis will have to define wether you round up or down.

Put this one together pretty quickly. Grid, basically your textbook robot killer. Control over cybernetic devices and weapons, etc. Originally a program inside the body of Cyborg, he later gained sentience and separated the human half of Cyborg from the mechanical half, which Grid then took as his own body. Cyborg's body was later rebuilt, and he was able to trap Grid within his own mechanical shell.

On the subject of comics and Grid, anyone else hyped for Injustice 2? Shame I don't have a console to play it on...

Jesus that's a lot of text. Wild as all hell but I can dig it.

And I'm sure it's going to be okay, only thing that's great are the ideas of the super moves and how flash will punch someone in the match up screen and wait as they super slowmo react to it.

Oh yeah, THAT'S why I referenced the counters and not the number of creatures devoured. It meant I didn't need to say that since half of an even number is always a whole number. I was smarter than I thought. Fix incoming.

I don't get it. If you just referenced the number of devoured creatures, you'd always have a whole number.
By getting the counters involved (while also doubling/halving it), you allow for shenanigans.

I dunno dude I think I'm retarded today.
>implying I'm not retarded every day
I already changed it to "devoured creatures" so it's fine. Also the Bant one gives artifacts you control exalted now. I thought about it and liked that idea better in the long run.

Jesus, thread's been on life support all day. Might as well post this. Don't have enough time to make cards myself though, going to work.

Yeah I dunno what's up. We had a couple of pretty decent threads then this one was like anathema. Though it's true that it's exam season, and a lot of college folks that started in mid September would be in the thick of finals right now. Myself when I was in school they came in April, but my school started earlier than others. God that was a long time ago.

Anyway I can't make cards either right now due to also work but tonight, probably. Assuming it's not dead as fuck. I hate posting cards with no feedback attached so if it's slow I am loathe to throw anything up.

Reposting an older card I did that got a decent response.

If I were to do a larger set including this card, it might take some notes from the Invasion block, but with more modern sensibilities.

Only change it needs is the instead of the generic mana symbol. But yeah, it's a good land.
>designing a set
Hoo boy, you'd be in for a treat.

Maybe I'm missing a plugin or something, but the version of MSE I'm using doesn't seem able to do colorless mana symbols.

>Hoo boy, you'd be in for a treat.
Why is that?

Download the updates.

Yeah, if you go to the "Additional Downloads" section of the site and get the M15 styles it'll come with the colorless mana symbol.

It's a lot of work for debatable reward. If you enjoy it, more power to you, but people here are fickle and the effort is largely thankless. Better be doing it for yourself above all else; if you're like me and care about other people being hype you'll be disappointed. And if you're like me, you'll finish your set and no one will care, so you'll delete it and quit making sets forever.

People here seem pretty hype about the set stuff I saw posted. Even when it had no art or anything.