Age of Sigmar General /aosg/

I'm rich edition

>resources
pastebin.com/Cb3X4ZKW

>General's Handbook pdf
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>army builder
scrollbuilder.com

Previous thread: >Rumors of GHB2: Same ability no longer stack; point increase for all 9"+ shooting unit; prayer is limited to rule of one...

Other urls found in this thread:

forgeworld.co.uk/en-US/Warpgnaw-Verminlord-2017
games-workshop.com/en-NZ/Fortress-of-Grim-Corruption
docs.google.com/document/d/1DleJ7guokNXxnsKZX7hu-vjRa0Hw4edANjkYRwm0PDY
twitter.com/AnonBabble

First for wood elves!

[Autistic rattling noises]

Reminder

I just started playing AOS with the KO as my first army... and I'm super sad to see all the hate they're getting. I picked them because I like the idea of steampunk sky pirates. I've already got 1000 points, mostly painted, but should I shelve them and go with something else since apparently they're super toxic?

So Vanguard Raptors?

I'm kind of interested to how they compare to Judicators and other shooting options. Prosecutors of course have the mobility. Judis can become battleline under a full Stormcast army. But what of these new guys?

Their flat-out shooting ability with both sets of weapons just seems superior to pretty much anything we have right now when comparing elite nuking (Longstrike) and chaff clearing (Hurricane). Although I see their big weakness as only being 3 models with 6 wounds that could get poofed off the table easier than 5 Judis with 10 wounds to split. BUT being able to hold and aim for an insane 30 inch range, or 9 extra shots (on top of 18!!!) is nuts, assuming your opponent lets you get it off.

Anyone had playtime with them or ideas? I'm thinking about at least buying some and putting them together as Hurricanes.

I would argue they're only as toxic as you make them? You can always tweak your list if it's too good/bad to make things more fun. Or make up a scenario where you're outnumbered and have to hold off waves of enemies, stuff like that.

They're only toxic if you min max buffs and weapon load outs.

ok, for my list I have
1x Admiral
2x 10 arkanaut company (one unit has skyhooks, the other has volley guns)
1x 5 thunderers with mortars
1x frigate with sky cannon
1x gunhauler with skycannon

I also have an additional 5 thunderers and am picking up an aether khemist that I can swap in for the gunhauler.

Barak-Thryng for the skyport since their color scheme is similar to my squat army from back in the day and I miss the dwarves holding grudges thing from whf.

You should honestly be fine.

I don't see any real cheese since the cheese is when you pump their synergies to hard that nothing can last, which you don't have.