/HHG/ The Horus Heresy General

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>Official HH 7th Edition Errata (not updated since January 2016)
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>30k TACTICA & TIPS
What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more
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>HH Books, Novels and Rulebooks galore
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>/HHG/'s Legion demographics
strawpoll.me/10558764

>/HHG/'s allegiances
www.strawpoll.me/10663447

>Primarch Popularity Poll
strawpoll.me/11458318

>STUFF ANONS ASK FOR
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First for the only children the Emperor loved

Second for best legion

You get to design and add one unit to the next FW black book.

It can be legion specific or generic, what do you do?

Raven Guard Raptors.
Can't wait for FW to release the freaky sneaky beakies.

I dunno, what he does to Ra in MOM is pretty damn cold - a lot of the book is him setting Ra up for what needs to be done. My impression was the golden bananas were just tools to him, like almost every other group in the imperium - they may have thought they were special in His eyes but hey, so did the primarchs. Sometimes it seems the only person He had genuine affection for was Malcador.

Unimaginative/boring suggestion: jump pack veterans.

More fun suggestion: heavy support destroyers, with a range of funky weaponry (i.e. not just rad missile launchers).

How come since MoM everyone suddenly thinks they know what kind of person the Emperor is. Have they been reading a different book than me?

Emps will always be super vague and mysterious and open to interpretation. That's just part of the setting.

I think everyone were tools to the emperor, he just respected some more than others.

People like Dorn, Horus and Valdor were probably well regarded by the Emperor but I don't imagine that he would sacrifice a whole lot to save them if they were in mortal danger. Malcador was probably the only guy around who could not only keep up with the emperor but who also properly understood his vision for humanity.

True. I genuinely think Malcador was a much bigger loss to the post-heresy imperium than Sanguinius.

>jump pack veterans
I would suck Bligh's sweaty cheese covered cock to be able to equip vets with jump packs.

inb4 a flat 100 points to equip the squad

Heavy destroyers also sound pretty sweet, a bunch of bastards hiding in ruins spewing out phosphex missiles or marching up the field with chem-munition flamers (sorry DG).

+1
Emperor's favorite son

Scowl, mohawk Valdor > confused, slav Valdor

Give every legion 1-2 new units, and fix existing ones.

>DA get Deathwing, Ravenwing bikers, and some special guys a la Templars with terranic greatswords

>EC are good. Points may need calibration tho

>IW get some form of new unit, maybe something that obliterators/mutliators are based on?

>WS get a melee biker squad, melee Jetbike squad, and maybe some other special squad

>SW are in a good place too, their fan base is the only real problem

>IF get special Terminators, and phalanx get a secondary look-over

>NL could probably use something, but I have no idea what.

>BA get Sanguinary guard, lamentii Terminators, and probs some special Seeker/veteran squad

>IH get Gorgons going to 2W, Immortals get a price drop or effectiveness increase, and maybe some other special unit

>WE butchers can all take power fists, and rampagers all get power weapons (or caedere weapons become worth a damn)

>UM are good, the HS Terminators should maybe see price reductions across the board though

>DG deserve more stuff, but I honestly can't think what.

>TS get sekhmets nerfed to hell and other than that are good

>SoH are good, would be cool if they got reavers to feel more like a dedicated 'skirmisher' squad (hit n' run?) than boring ol' special vets.

>WB special units are prettt solid, it's just everything else that needs fixing. Then again, WB can suck it.

>SA pyroclasts need better guns (or can all take power weapons), fire drakes are good tho. Can't think of what an additional unit would be

>RG are good, but a unit that played like 40k Sternguard (i.e. suped up seekers) would be neato

>AL termies need a hella fix, headhunter could use special ammo, and they deserve some jetpack marines too if it's fluffy

I guess it'd be a scouring or just a big book of various campaigns, but something where the 40k iconography and 30k feel blend a little bit.

Burning Angels

veterans+heavy flamer+jump pack+optional chainsword/bp

actually i really like the idea of jump units with bolters under 7E rules

Daily reminder that Argel Tal and the Gal Vorbak are traitorous trash
pls pay respects to the Occuli Imperator, who was sent to babysit Lorgar's ass for fiddy years

>Eye of the Emperor
>Grand Rebellion plotted around you

One job.

He was a bit of a dumbass though.
>shall I report that time where lorgar had the entire legion aim their guns at us, so he could tell them something secret?
>nah, that incident probably wasn't important

>why do we never get messages back from Terra? it's like they don't get out reports at all
>nothing to worry about though

>apparently other 15 custodes assigned to the word bearers have all died in mysterious circumstances
>ah well, shit happens

>hmm, argel tal and all the gal vorbak have suffered some ailment at the exact same time, down to the second
>what a shame, I wanted to spar with him, I do hope he gets better soon

Handsome devil.

Also

>you mean some literal sharpened stick tribes people killed 4 astartes captains and a custodes in the presence of a primarch and 2 more captains?
yes
>ah well, who am I to argue, btw what happened to the bodies?

Alright brehs, I don't want to make a thread just for this so forgive me for a 30k/40k lore question that came to mind for me earlier today: Is it possible for people to become psykers if they're not born with the natural potential? I'm aware that psykerdom isn't a binary thing, and that everyone sits somewhere on the spectrum from a complete blank to alpha+, so I guess the question is better phrased "Can an individual's psyker rating go up or down within their lifetime?" Can Tzeentchian blessings, exposure to weird warp shit or unknown alien tech affect people's ties to the warp and psyker potential?

Yes.
Psychic power are not an uncommon gift of Chaos.

Yeah, Ahriman was only really good at divination pre-heresy, after getting teleported to the planet of sorcerers after the Burning of Prospero his psychic powers are boosted allowing him easy use of biomancy and pyromancy powers. After casting the rubric he is further boosted to be good at using telekinesis and adept at telepathy.

>>DA get a knightly unit with greatswords and power battle axes.
>>EC are good as is, but indeed need a calibration
>>IW get an emphasis on vehicle combat, maybe that special bunker-rhino that McNeill wrote about.
>>WS get a hunter squad, both on foot and on jetbikes.
>>SW.. Fuck the spess yiffs.
>>IF get special boarding troops, moving in a.. phalanx.
>>NL could get a terminator guard for Curze
>>BA get Sanguinary guard in relic armour with Azkaellon as character and like the other user said: lamentii Terminators. Also, Amit.
>>IH get a special durable vehicle that can buff nearby units.
>>WE Perhaps a retooling and rebalancing?
>>UM could use an Evocati squad and need e dedicated boarding shield squad that would invoke their role as Spess Romans
>>DG deserve an early plague marine unit, akin to the Gal Vorbak of the WB
>>TS get sekhmets rebalanced and Spire Guard added
>>SoH could use some dedicated Agents of the Warmaster characters and perhaps a Cadre of the Warmaster, a single squad of veterans to join a brother Traitor army.
>>WB make the Mara Ghal better by reducing points and increasing effectiveness. Plus add a nice ranged unit
>>SA need a vehicle unit that emphasizes their affinity with weaponry and tech. An early land rader prometheus perhaps?
>>RG are good but could use a special stealth dreadnought.
>>AL... no idea..

>when sparring is life
true enough he failed a shitload of wisdom checks
he had a big sword tho

Daily reminder that the Custodes and Sisters were besties. No Astartes allowed in the Emp's secret hideaway :^)

This. He liked it when his tools worked as intended. Malcador, Dorn, Custodes, etc, Horus before the betrayal, all did their job in a nearly ideal manner for the Emperor. He favored them the way favor my car over my wife's car because my car doesn't have an air conditioner that seems to always have issues, mine just works.

That's how I use my reavers with combi weapons. It makes them expensive, but they can fill any role, high base attacks for assault, plasma and melta combi for terminators and tanks, and banestrike for meqs.

I just want my WS5 power weapon squad to jump around with my praetor blasting people with stasis grenades and chopping them up before they can even respond. It would be a nice thought but probably too expensive and would make other units redundant. Imagine if you could give vets jump packs or boarding shields, no one would run regular troops anymore.

Right, so as well as gaining/improving general psyker potential, gifts can take the form of specific abilities? Good info, thanks guys!

The command squad can do that right? They're ws5 and come with artificer armor and can take jump packs.

I also want a squad that can survive a round of shooting. Five guys isn't enough for a close combat unit in HH.

RG could do with receiving rules for the whispercutter already.

>SoH/LW
Either give them a traitor daemon unit, Lupercii(?) or continue with the theme of having units that can be used with either loyalist or traitor, fixing Reavers would also be helpful

Being honest though I have no idea what kind of unit you could add to the SoH/LW due to having a veteran/seeker type unit and an elite terminator unit already. Honestly I could almost see them getting another vehicle unit, or something with deepstrikeor they could fucking get teleportation transponders[/spoilers]

Yeah, it really depends on what you want and how the corresponding god is feeling at the time.

You could pray to tzeentch for the ability to detect lies and you might be granted with a strong instinctual feeling when someone lies, or you might be granted with hearing every lie ever as it is spoken slowly driving you insane like that one space marine captain, or you might get turned into a tentacle monster because fuck you.

Just remember that Khorne won't grant you psychic powers.

Something like a transport land speeder with deepstrike, infiltrate and stealth? A ten man transport capacity with jump pack units disregarding bulky but no terminators. Shroud bombs of missiles for extra sneakiness.

Not early, no, they don't have enough bodies, but after attrition sets in, mid-late game they clean up the board pretty well.

>In matched play, your points will be capped across the whole game. So if you’re planning to summon units to the battlefield, you will need to set points aside to do this. You won’t need to specify what the points will be for though, so this does leave you with your options open and if during the game, you decide that what you really need is a fast combat unit instead of a durable objective holder, you’ll be able to summon the right tool for the job, points permitting. You will no longer be able to indefinitely replicate Daemon units, and instead, summoning will be used more as an alternative mechanism of deployment, much like deep striking or outflanking is today (both of which exist in their own forms in the new Warhammer 40,000 too).
Sorry WBros.

So summoning is basically an allies det now?

Yeah, that's good though. The old system was broken as hell and was truly no fun to play.

Dunno how good this'll be (doesn't look bad honestly) but anythings better than what we have now

>Dark Angels
Dreadwing (destroyers with access to stasis) and Stormwing protocols (breachers with access to jump packs)

Death wing terminators: A blend of shooty and choppy. Plasma repeaters and caliban swords. Great for heavy infantry and light vehicles but can suffer against heavy vehicles and light infantry.

Black Knights: close assault unit with artificer armor and caliban swords. Maybe furious charge or monster hunter, make them deadly against mechanicum a high T robots.

>Emperors Children:
Actually they're decent as it is. Just some points adjustments

>IW:
Quite good as is, they don't need much. Maybe Stor-Bezashk would be cool.

>White Scars:
Keshig Terminators with power glaives.

Unique scimitar or outrider bike unit that's better at assault than shooting

>Space Wolves:
Fine as is. Much cooler than their 40k incarnation and more or less reasonable-ish world eaters.

>Imperial Fists:
Not much to change, really good legion. Templar brethren are excellent, and one of the loyalists best assault units. Maybe make phalanx warders less expensive and give them all access to combi weapons.

>Night Lords:
Points adjustment. Other than that they're decent in the right hands. Although they suck against custodes.

>Blood Angels:
Sanguinary Guard, jump pack artificer command squad with inferno pistols and power weapons.

Lamentii Terminators. Assault oriented terminators.

>Iron Hands:
Give Gorgon Terminators access to combi weapons and immortals come with volkite chargers standard.

>World Eaters
Brutal in the right hands, I think they are weak in certain regards. Maybe a little balancing, that's it.

>Ultramarines
Powerful when played right even if their legion specific units are really expensive. They're fine.

>Death Guard
Give Death Guard destroyers access to hand flamers for chem flamer, rad missile, rad grenade, phosphex goodness. Other than that they're good.

>Thousand Sons
BULLSHIT. They're fine.

>Lamentii Terminators
What IS the source of this idea? I swear it's something that some user made up while wishlisting, but now it's getting repeated enough that people think it's actually a thing. Happy to be wrong, but just don't want people to get their hopes up then get disappointed when the thing "everybody knew" was coming, doesn't.

>Sons of Horus/Luna wolves:
Make reavers a little cheaper and fix Abaddon by giving him a rule or paragon blade.

>Word Bearers
Very powerful when played right.
Give Ashen circle access to volkite serpentas and 1 heavy flamer for the squad.

Include Argel Tal as an Hq that can actually fight.

>Salamanders:
Not many people play them but their combi flamer vets with marksmen are bullshit. Quite good in the right hands. I'd like to see perhaps an assault unit that heavily implies the future of the black dragons chapter in much the same way the raven guard tried to bolster their numbers.

>Raven Guard:
Good as is, id like to see their mutant marines as disposable shock troopers.

Alpha legion:
Headhunter fix. Compared to vets they kinda suck except for in assault where they're marginally better with rending power daggers. Lernean fix.

>after some point into the game, your malefic psykers will be useless
Good, filthy WITCHES shouldn't anything.

>Give Ashen circle access to volkite serpentas
Why?

Their hammer of wrath is st5, their attacks with axe takes are st5, I want some st5 shooting before I charge, especially against stuff like thallax or myrmidons. That and volkite being a heat ray, kinda goes with their burny ethos.

THE RHINO ADVANCER
Make 20-man blobs great again. May or may not be limousines/open topped Rhinos.

>General Traitor
Units for the Agent of the Warmaster rule. Named characters (although I don't know who would fit that off the top of my head) or generic customs, either would be fine.

When did the big open-topped Rhino become that?

Needs to be longer.
>t. Fulgrim

Mechanicum Build-A-Vehicle. Generic chassis (flyer/transport/tank/skimmer) that can have Transport cap, armour, HP, weapon mounting points and guns all bought up to a point, and a HUEG list of wargear options. Probably two, because one Superheavy LoW, one not.
Overcost all the options by a little bit, and put a 0-1 restriction, but it lets you go nuts.
It that's too much, just a version for the Ordinatii, where you can duct tape a single Titan gun or a whole bunch of other shit to that glorious chassis.

I wish their build-a-LR Macrocarid had an option for 12 transport capacity or an assault ramp. Or both.
Why?
Dude, it's Mechanicum.

Today I was helping set up for one of those secondary school fete things, the kids games room had one of those "pick a random square, chance at chocolate loot" things with a fort on it I helped put together. I had a spare 15 mins and there were some kids arts and crafts things on the next table, so I made the world's lowest budget diorama.

True, and also that LoW list let us convert transports to carry automata and shit. Half the abilities on them can't be used, since I can't load a Rhino or Dreads into my Stormbird because I don't have any.

>The Warsmith looked at the attempt of a fortification in front of him.
>"It's as if it was made by mere children", he thought
>"Place the Quad guns on top of the towers. I want a Havoc squad on each rampart. Laser destroyers and Quad Heavy Shrapnel Bolters on top, Quad launchers on the back."
>"Master of Signal, I want you up there coordinating fire and acquiring firing solutions ASAP. Fix primary targets by order of importance, secondary targets by proximity"
>"Siege Breaker!"
>Everyone turns to look at the Warsmith
>"LOL, just kidding. We're all Siege Breakers, we don't have need for those guys :^) "

Didn't Lorgar claim (correctly) that they were daemon worshippers and have them Exterminatus'd? That sounds like an effective cover-up.

I think they have to have SOME potential, which everyone does unless they're a blank or a null.

Summoning will presumably be riskier than bringing reserves on, but you don't have to predetermine which daemons you summon. If you set aside 400 points for them, you could have two or more sets of 400 points' worth of daemons and then choose which one is best under the circumstances.

Aww. Maybe they'll make the new psychic powers decent, but that was pretty much the only thing keeping us in the "Decent" league and our only unique trick worth a damn. Thanks for caring, though.

I admit I did consider using some of the sticks and cotton wool to make an exploded vehicle, but sadly I had limited time to Fortify My Position.

It sufficed for some Sons of Dorn being cover for some Sons of Dorn, however.

Dead marines provide a healthy 3+ cover save because their corpses are still wearing power armour. It's like a T4 3+ version of the Wall of Martyrs.
Iron cage-tested, it has both Perturabo's AND Dorn's seal of approval!

what the hell are lamentii terminators?

A meme, like balanced destroyers.

>Lamentii Terminators
I think "lamentii guard" are mentioned in passing in Book 6.

S5 T5 destroyers look pretty tantalizing to me.

Infantry heavy in general sounds good when you are rocking a heavier stat line.

Halo Blades are going to be exceptional in 8th edition, S+3 and SV- 3 or -2 at initiative.

Damn, that's a well-painted Iron Warrior

THICC

Page 20, book 6. Although they aren't stated as being terminators.

>tip of missile being fired is red
>tips of missiles in magazine are not
REEEEEEEEE

...

MkIII iron hands torso and legs with iron warriors helmet... looks great!

trenches for IW with heavy weapon teams
Imperial fists also get these but they can move 12" per turn

why did I want to fug camp fulgrim but not this girly fulgrim

Just placed my order for my fists

because fulgrim is perfect

>current millenium
>fistfag
You can even choose to be a traitor

I just want to kill the loyalist and reach the perfect orgasim! hold me down and fuck me with your chainaxe

now that's too far

you just aren't perfect enough

>DA
Black knight style dedicated melee unit with greatswords, possibly proto-Deathwing?

>EC
Make Saul Tarvitz worth a damn

>IW
special breacher squad, kinda like medusan immortals. possibly make tyrants two wounds with a bit of a points hike.

>WS
an actual legion special unit, something like vets that can get equipped with jetbikes and power weapons

>Yiffs
pretty good as-is

>IF
more termies, rethink bolter drill

>NL
fucking aratemnar when?

>BA
lamentii, sanguinary guard, points hike for the burning doublewound rapesword

>IH
make immortals worthwhile with something like stubborn, cheaper iron-fathers with tech-focused wargear options, two wounds on gorgons and clan morragul special rules because I'm a fanboy

>WE
let rampagers take power weapons, buff caedere weapons, possibly loyalist red butchers?

>UM
suzerians could do with a nerf, but otherwise ok

>DG
more chem/bioweapons, possibly some kinda proto-plague muhreens with chem-huffers, T5 and fnp

>TS
nerf those fucking sehkmets. spireguard allies.

>SoH
lupercii, cost reduction for reavers and some legion-specific wargear that isn't a relic

>WB
argel tal as a HQ, cheaper ashen circle... not much else here desu

>Salamanders
pyroclast projectors become S8 when focused, maybe a melee focused RoW with pissed off marines covered in fire

>RG
pale fucking nomads

>AL
give headhunters special ammo already

>Blackshields
more emphasis on unsanctioned wargear, their own warlord traits and a system similar to militia provenances for Wrought by War

>Talons
Rules for Papa E's companions and possibly Papa E himself, as well as expanded Knights-Errant and Agents of the Warmaster

>in general
I just want destroyers and moritats to be worthwhile and militia to have more unit variety, though some more fancy ancient tech and rules for ayys can't hurt.

>FW still refusing to say anything and adding an ambiguous as shit disclaimer to their red books
Anyone else starting to worry?

>saul Tarvitz
fuck that loyalist scumbag

Nah, but only because I'm in the "doesn't give a fuck" stage. And from seeing this threads and proposals, players don't know what they want (or are too scattered on their wishes), and they want the Lamentii only because they read the name.
Those guys are honour guards for places where BA bled a lot, and that's it. They aren't even a combat unit.

>Rules for Papa E's companions
>what are hetaerons

shut it and go back to trying to fix your busted nose, Lucius, you fruity lookin cunt

my bad, meant models

what nose?

Oh, I see... You must have lost it in Eidolon's arse. :^)

Worried about what? Even if they didn't change editions, red books only last 1.5-2 years before getting invalidated.

triggered me
TARVITZ WAS A HERO YOU SCUM
Yeah you tell him Loken!

O.G. Lok drop that nigga

>tfw it's been since BaC release and I still can't make the jump between SoH, DA and AL

Shattered Legions my man

SoH using AL rules and allied with DA.

Blackshields man.

Don’t bother with DA. Their color scheme is the worst and their moment of glory is shooting each other to pieces during the Scouring.

If you want to get into daemonic stuff slowly as the FW books advance, go SoH. For a cleaner look and being able to fluffily play against anybody, AL.

Look at these dope transfers

Not my cup of tea, sorry.
I'll probably go with DA if there's a flexible enough rite in Angelus, but the pain is with me every day my guys remain unpainted.

I like blackshields but not as a centrepiece.

Since I've had enough time to muse on what to do with the boring black scheme, I'd do quartered and halved schemes with black/dark red, green, brown etc. along with a lot of freehanded icons.
And differently coloured pauldrons with heraldry have been a thing since the old days.

The sea horse is quite cool, I'll admit, but the rest isn't much.

Blackshields make the most sense from a hobby perspective, you aren't tied into any particular MKs of armor, you have huge amounts of leeway in origin as well as army tactics and get to choose your own paint scheme.

>I'd do quartered and halved schemes with black/dark red, green, brown etc. along with a lot of freehanded icons.
Alright, that does sound good. Throw in some SoH blackshields then (mostly black with some of their original green showing), they'll fit right in. Not sure the rules allow it, but you can just run them as DA.