Not really. Helps you recover early from pinning and avoid falling wasier, but not much else.
Nathan Lee
Oh also it's useful for blind charges.
Christian Hill
only if your movement is higher than your initiative at present.
Ryder Bell
On who? For Dark Eldar it's the weakest combat drug and almost doesn't have any effect at all, for Orks it's a good advancement suitable for a mekboy.
Dominic Allen
Chaos marines. >strength combat and shooting skills >no agility for my EC For shame.
Joseph Rivera
I just got SWA yesterday, and i want to make a melee focused Chaos force.
So far i have an Aspiring Champion with Plasma Pistol and Power Sword with the Step Aside skill, a MoK marine with 2 Assault Blades and Crushing Blows skill, a marine with a Boltgun w/ telescopic sight, a cultist with an axe, a cultist with a shotgun and assault blade, and a cultist with an autogun and bludgeon.
Comments, concerns, and autistic shrieking welcome, and constructive comments are especially welcome
Wyatt Hall
No sonics either. No chainaxes for my khornates either,
Xavier Gomez
For a mark it's a comparatively weak choice (+1I vs +1T come on), but it can be crushing against lesser mortals >lasgun guards will be virtually useless, they can only pin you but you only stay pinned on a 6, you'd be fighting 10 vs 4
Owen Ross
Are you giving them skills to start? You can't do that.
William Moore
You can, "Call of the promethium sprawl" on page 100
Michael Butler
Last thread archived: Paint models before final assembly? Orcs go on 25mm or 32mm bases?
Logan Ramirez
depends, it mainly helps with not falling off of ledges and with taking overwatch when a guy runs across your lane of fire.
Also helps with ties in assault
Parker Thomas
I thought they got a skill to start? Where did it say otherwise, if you can point me to it?
Samuel Davis
I want to start a Necron force, but reading about their options (or lack thereof), I'm afraid it'll be boring as hell. Any Necron players here ?
Christian Ward
Paint it assemble accept for arms, do those separately. Use whichever base you prefer, or just the ones they came with
Jonathan Jackson
25mm or at least the ones in the SWA were.
Thomas Jones
So just prime components on the sprue?
Xavier Richardson
That's for porting over a character from a previous campaign, you can't just invent a character and buy them stats Because you get skills from advances. There's nothing that suggests a fighter can start with a skill
Juan Price
>taking overwatch when a guy runs across your lane of fire. I thought overwatch was just -1 Bs?
>declare you're going on overwatch >someone move in your 90 degree arc >shoot at them at -1 Bs
Chase Rodriguez
If they start and end movement out of line of sight you need to roll initiative test in order to take a shot
Parker Wood
why don't you read the rules m8
Chase Ross
not that guy but he's not making the rule up. Check the page he mentioned. I think it's meant to just bring heroes back from an old campaign but it does allow you to build characters with skills.
Isaac Brooks
I know that, i just acknowledged it in that post. >That's for porting over a character from a previous campaign So if this list is doing that, then that's fine, but if you can't just pay 25 points to buy a skill on a brand new fighter
James Thompson
Wow. So basically I can buy scavenger right off the bat for all my guys with gorilla.
Nolan Hall
No you can't ffs. Read the rule.
Jonathan Brooks
again, my memory is sketchy, but read the page, if I remember right they word it as a home rule for when you're starting a new campaign and want to bring back an old favorite fighter from a previous campaign.
Connor Martin
>B-but all my gorillas got scavenger in a previous campaign!
Dylan Wright
I prefer to paint after assembly, but if you're worried about missing detail paint with sub assemblies (torso+legs+head and arms separate). As for the bases use 25 for the boys and if you have a 32 use that for the nob, he should be da biggest n' da best.
Dylan Edwards
Not the same person, but nothing in that paragraph explicitly says you can only do this to old characters ported into your team. It just uses that as an example of when you might do this GW is really terrible at getting their intentions for rules onto paper
Evan Ortiz
So I just got my copy of the rules in today!
Quick questions:
How well do Skitarii fare? (My faction good or bad but I'm curious how you think they rate against the others)
And which factions are generally considers strongest/weakest?
I'm sure I'll pick up on it by reading the rules but having a general idea before I go through them would be nice :)
Joshua Jones
The way the passage is written, it's pretty clear that the second sentence is contingent on the first. It'd be bafflingly retarded if you could just buy advances for 15 points for new fighters. You could just give everyone +1 WS for 15 points each. That's cheaper than red dots on most races and doesn't give the save. Or you could give +1 WS and +1 Attack for 30 points to a hand to hand specialist. That'd be completely gamebreaking in every way. They should have written it more explicitly, but the intent is pretty clear.
Jose Johnson
Ohhh, okay. So starters cant have a skill until they advance. Thanks anons, ill fix it up.
Evan Taylor
Do you leave arms on sprue, or, do you pin them to something?
I made mistake of preassembling one scout, now I wont be able to get his chest to a decent finish
Wyatt Morales
Thanks, for the basing advice. Are you running scout team? Wondering if same advice would carry over to scouts.
Lincoln Morris
Tyranids and Harlequins seem to be the top tier, I think Tau and Guard are supposed to be pretty weak, and everyone else seems to be pretty much in tune with each other. I'm not sure about Skitarii but they should be alright.
Justin Carter
Usually I'll blue tack them to a small wood rod or something, definitely don't paint on the sprue cause your going to want to clean the point where you clipped it off. I have some scouts but I keep them on the same size base which is 25 but putting the sarg on a 32 isn't a terrible idea to differentiate them, especially when their equipment isn't all that different from the troopers.
Lucas Powell
Just make sure to stop placing terrain after one or two pieces so you have plenty of open space to gun down your opponent.
Jayden Ross
And nothing in the shooting rules explicitly tells you to apply modifiers to your hit roll. Presumably GW is assuming players are not drooling retards that need everything spelled out for them. (I'm not sure why they haven't realised this is a poor assumption by now.)
And no, it is not merely using old characters as an example. It's literally in a section specifically about re-using old characters.
Gabriel Sanders
>place terrain until both players are happy
nice try but that won't work
Justin Price
I'm new to 40k and my shop is starting to get into swag, I picked up the book and a box of militarum tempestus guys. I'm still a bit fuzzy on how this all works but I'm getting used to it. Could you guys tell me if this list is okay?
Heavily implied and explicitly stated are not the same thing. Would like to add here we're on the same side, I agree with you, but they really need a team of people to go over their product releases before they put them out to pick up this kind of shit. Rules lawyers abound
Landon Powell
Maybe consider taking plasma instead of one of the snipers if you can find a way to afford it. If you go up against an elite squad you'll want the high impact and multiple wounds
Aiden Morales
I can just run a naked specialist with a plasma gun, and give one of the guardsmen a shotgun instead of a lasgun
Andrew Martinez
Plasma gun > Grenade launcher
Plasma guns are amazing.
Kevin Kelly
That'd probably be good. Shotguns can actually be kind of decent because of the cover mod. You might consider getting rid of a couple of the swords too, you pretty much don't ever want to be in hand to hand with guard from what I can tell. Seems like a solid list though.
Lincoln Nelson
Cool, thanks user
Lincoln King
Anyone play Inquisition? I was hoping to build a force and was looking for advice. Both in composition and just modeling. I was thinking Scions for acolytes but no idea for Initiates.
Joshua Scott
There's no official models. Use anything.
Carter Torres
I know there aren't any official models. I was looking for any suggestions.
Ian Flores
I'm personally going to get a Greyfax, and make some thugs with Genestealer Acoyte bodies and new heads.
Some non-GW models would be best too.
Jonathan Perry
Ran my first game as Inq. Used a box of Cadian troops for my Acolytes, armed pretty much solely with Lasguns. Picked up a Greyfax model for my inquisitor. And a box of Scions to use for bits/specialists.
Blake Young
Not mine, but someone posted this and a few others a bit ago. Vanguard helmets are pretty much a community favorite. Really any bodies ought to work for you though, just find the ones you like best
Michael Edwards
>play CSM >look into SWA >90% cultists >own no cultists
Oh...
Owen Green
Composition wise I think acolytes with sniper/plasma/storm bolter are the way to go to really abuse your access to special weapons. For intiates you should get creative, I'm using a mix of fantasy parts and GSC.
Luke Martin
>90% cultists You can't have more than half your team be cultists, at least for a pickup game. Nobody is forcing you to use Cultists at all, actually
Aaron Ortiz
Uhm. You really only need a few cultists if any, the Marines are pretty ard'. The bodies are just in case you're worried about bottling easily or want meat shields.
William Lewis
Can't you not recruit fallen Marines, though?
Nathan Hall
If you're no cheese-meister, and don't care 100% about their wargear, then it isn't hard or expensive to get a few.
You can't recruit a leader, you can recruit more marines and you can replace specialists if you drop under 2.
Joseph Perry
You can, you're just going to need some more curency from scavenger, PS roll, or burning a promethium.
Kayden Gonzalez
You have to pay to increase the recruit limit to 200 points.
It's perfectly fine to have a team of nothing but marines.
Gavin Robinson
Oh, well that's a relief then. It's a shame there are no legion stuff (but Orks get klans?), but cool. Thanks.
I know they're cheap enough, but they were never worth the price to me be side I needed a million for 40k. I have 3 HH sets, so having even more bodies wasn't exactly high on my priority.
Christian Long
I have almost the exact same guy second from the left sitting on my desk.
Tyler Young
I've already played half a dozen mini-campaigns and only ever lost one Marine, so really I can cherry-pick awesome guys I've rolled in previous campaigns and still follow their ass-backwards intent. 25pts for Ammo Hound instead of a 60 point autocannon reload is kinda BS but legal.
Ayden Adams
Yeah it seems like the kinda thing that should be agreed upon by everyone in the campaign. And maybe limited to a single fighter. I'm sure how different people will deal with it will vary.
Elijah Fisher
This is my Inquisition, I'm currently getting it painted up so I only have more pics of one dude. I used scions with Skitarii heads and sisters of silence pauldrons, shields from Custodes, and Mauls from Skitarii and Genestealer Cult. Acolytes and Initiates get regular guard torsos.
Robert Allen
Dude I'm loving that arbite look
Ryder Bailey
Thank you, that was my intention. Also channeled a bit of Judge Dredd in the paint job
Chase Green
You get chaos marks.
Easton Lewis
What's an effective procedure to run a campaign with three people? Seems like someone would always get fucked by going twice.
Easton King
My legion is unmarked, though.
Benjamin Ortiz
>Mark of chaos undivided
Robert Clark
You're not able to find anyone else who wants to play? When Shadow War came out we had eleven people jump on it and my meta is tiny.
Lincoln Nelson
Is the +1Ld really useful?
James Campbell
On the leader, at least. Stops you from failing your bottle checks.
Cooper Ortiz
So I posted this late last thread and had a question I didn't get to answer. The yellow parts are made from craft foam, and the white is plastic needlepoint grating.
Matthew Howard
Sadly no.
Camden Reed
So I was thinking about it, and the person playing more often isn't getting shafted, they'd be getting twice as many advances and more income and more points. If you really only can have three, rotate the person playing more games so it evens out.
Charles Martinez
Local GW starting a SWA campaign, looks to be ~24 people on friday nights. Taking my sisters but torn between two lists. How do these look? List One: Sisters Kill Team - 995 Sister Superior (175, 50, 55 – 280) Power Sword Condemnor Boltgun
I really like the idea of double 36" Multi-Meltas, but seems like I'll be bottling super easily with it.
Thomas Collins
I haven't gotten to play SWA, but you look like you don't have a whole lot of bodies on the table.
Anthony Brown
Very True - Which is why I've gone so defensive with a Simulacrum and the long range weaponry. Hoping to take out models before they can come kill me!
Xavier Torres
List 1 is good for all comers, if there are tyranids in the meta though MM list could rain on their parade.
Gabriel Kelly
What would that kind of schedule look like? Im having trouble visualizing it.
Dominic Reed
Is a Catachan Jungle fighter box enough to start a Kill Team? What's a good begginer build? Can my leader be Danny Trejo?
Caleb Allen
Yes I don't know Why not?
David Murphy
>Is a Catachan Jungle fighter box enough to start a Kill Team? Yes >What's a good begginer build? Nades and plasma are your friends >Can my leader be Danny Trejo? He better be
Ryder Sanders
>limit one per campaign >must be bought in the initial 1000pts buy in >Must mark all stats upgraded, these may not be upgraded again
I could dig that, let everyone get one guaranteed super dude. If you really want to keep it from getting out of hand, the vet you bring back could be forbidden from being allowed to roll on the advance table unless he's the only eligible model for an advance on your team.
The issue is more for elite kill teams like nids I think, in that they have so few guys you're essentially setting up a 1/5th of your team to be badass, but then again they're usually so strapped for points that by the time they bought the vet they'd be struggling to get much aside from the most basic of weapons. It would handicap them pretty hard in the beginning and keep it fair more than likely.
Landon Jackson
very. Not just for the leader, but on your regular guys as well. It means that if you lose your leader your regular guys roll as a normal sarge, and it also helps with break tests (which you don't get to ignore) and also in general helps with things like fear and confusion or fear checks.
I run my alpha legion with +1 ld on every model as undivided and that extra leadership has saved my ass like 5 times already.
Ian Johnson
Think they'll ever include daemons? I want a kill team of a bunch of horrors scrambling and giggling about some shitty section of the city.
Cameron Thompson
If they did i imagine they'd either do Bloodletters or Daemonettes. Personally I think if you want to play some horrors you should write up a homebrew for them, and get it OK'd by your playgroup. Sounds like it could be fun
Nicholas Moore
I don't even know where to begin with that, but it sounds fun
Andrew Taylor
Can't put the telescopic sight on heavy weapons, sorry.
Condemnor isn't great, due to there being very few psykers in game.
Trim your sister superior down, She isn't that great at combat. A combi weapon is solid, or a plasma pistol lets her knock down anyone.
If there's enough scenery on the boards, a heavy flamer is monstrous.
I'd personally say the Heavy bolter is the superior Hw for the sisters, as you get 2-6 shots that deal d3 damage each, though you're likely to be rolling for ammo every shot.
Eli Watson
It seems to be worded in a way that you'd note it as a purchased upgrade; I posted my 'veteran' CSM team in the previous thread and included their stat buffs on their equipment. My Champion could roll Hardy again and gain +1W but not +1T because he already has that specific advancement, even if I'm paying points for it.
Another way to do it is perhaps limit it to only one upgrade per model. Stat increases for 15pts is a bargain but you're not going to create unkillable badasses even if you cheesed it by stacking Hardy with MoN for Toughness 6. Just keep pinning the bastard with gunfire.
John Rodriguez
>Can't put the telescopic sight on heavy weapons, sorry. Where was this mentioned? The FAQ mentions being unable to put scopes or laser sights on things like meltaguns and flamers, but I thought heavy weapons were fine?
Gavin Martin
Trying to make a Skitarii kill team with a box of rangers, and having only one of each special weapon is kind of limiting. Especially with the arquebus being so expensive. I have: >Alpha with galvanic rifle (185) >Specialist with plasma caliver (165) >Ranger with GR and data-tether (150) >Ranger with GR and Omnispex (155) >Ranger with GR (115) >Ranger with GR (115) >Ranger with GR (115)
Not sure what I can do without buying more boxes just for delicious plasma. Have I fallen for GW's tricks again?
Juan Cox
Telescopic sight entry in the rulebook (p68): >A telescopic sight can be fitted to a basic weapon or a special weapon.