What went wrong

What went wrong

Nothing? Your thread sucks.

No shasvastii updates is a problem.

Big deal. You could be playing war machine.

NO. Forget I complained. I'm fine with my sisters of battle tier army.

Shasvastii, Mrrf. More precisely, the lack thereof.

>You could be playing war machine
Now that's a "what went wrong" thread fodder.

They decided to keep every single, barely distinguishable ammo and weapon type in instead of culling the shit. Bloat is real.

Distinguishable ammo and weapons are one of the things that make this game so great. If you don't like it, maybe 40k will suit you better.

When you have thirty different types, most of which work only slightly differently than the basic types, and don't change anything tactically, just require you to remember different rules for them, it's not diversity, it's pointless. Rules that don't add to game, just weight it down.

Give me one example of "bloating" in weapons and ammo rules.

There's at least three different ammo types that penetrate armor, ap, t2 and something else. There's two or more ammo types based solely on viral mechanic that again, differ. Then there's the "marksman rifle", because sniper rifle was too good I guess? As a person that lapsed after HS N2 was released, i took one look at N3 armory section and gtfo'd. The game will be unbearable mess of 300 pages of special rules when the next supplement hits.

>There's at least three different ammo types that penetrate armor, ap, t2 and something else.
T2 and AP are totally different. T2 is for maxizing damage after penetration, while AP is meant pierce enemy armor. They work different and are meant to achieve different results.
>There's two or more ammo types based solely on viral mechanic that again, differ.
They duplicate AP weapons mechanic but hit on BTS instead of ARM. It also matters because some some units have bigger BTS then ARM while some of them don't.
>Then there's the "marksman rifle", because sniper rifle was too good I guess?
Did you even read the marksman rifle rules? It was supposed to be an assault rifle with increased range, not an analog to sniper rifle.

Sorry, but not every game needs to be AOS.

Too bad I don't play AOS? Anyway, when freaking Malifaux is more conservative with it's special rules than your game, you're doing something wrong.

I am not that other guy, but all those rules are actually different.

T2 just deals 2 wounds so not that one

AP halves armor
K1 Ignores armor, but has a fix lower damage value
Monofiliment ignores armor, but auto kills

They each have their advantages and uses. It gives more flavor to the users faction going along with their strengths and weaknesses. It also means somewhere out there, your power model that normally can't be stopped has a very strong hard counter.

The result is an over all more flavorful balanced game, unlike say 40k where seem to just make up fluff rules and not pay attention to them. This is really necessary because every faction has ton of different profiles and it is necessary to make them all stand out as different. The disadvantage is a lot of them are still left behind. It is more complicated, but this isn't really bloat. Bloat is rules that have minor effects that don't differ from others and don't add anything to the faction identity. I am sure in the 300 page rule book there is plenty of bloat.

Maybe it has something to do with malifaux being steampunk-whatever, not post-cyberpunk wargame about spec-ops that has to have tonns of gunporn?

Hit send to early.

I am sure there is plenty of bloat that could be trimmed. However, if rules add identity to the game that shouldn't be a big deal. At most you have to remember the profiles for 10-15 guys in your game. That isn't very hard. And I am willing to be that most of those guys follow the same rules and only 3 or so profiles you use having extra bells and whistles.

Eh, Malifaux is an entirely different beast. Every single unit in that game is a collection of at least four or five special rules.

Abilities, actions, and triggers in Malifaux all have consistent design and everything is written down on the stat cards, though, so it's sort of like playing MtG. Even if you don't know a unit, you can just read its card and you're good to go. Even the abilities that show up more than once are fully written out every time they appear.

Infinity on the other hand is like playing a version of MtG where literally everything is keyworded, even rules that only show up on a single unit. On top of that some rules are passive abilities, some are triggers, and some let the model take new kinds of actions but they're all just lined up on the unit statblock and given in one huge list in the rulebook.

So Malifaux has way, way more special rules than Infinity but they're communicated in a much clearer way and demand way less memorization.

Each dude in mfx, even basic ones, can have as many as 3-4 passives and 3-5 active abilities, and aside from four basic status effects, they all can be unique to the model, and it's still less bloated than the abortion that N3 turned out to be. N3 is what 2.0 is to Dystopian Wars- a company completely shitting it's pants instead of refining what they already had good.

Absolutely nothing now fuck off back to the age of sigmar or 40k general.

Not limited to HSN3, but:
>Ghazi
>Posthumans (broken both ways but never decent)
>dispersion fucked in a new way every edition
>crits not costed so burst is still king
>two sectorials' not updated, one even announced not to be updated in the next book (so another 2 years' delay MINIMUM), but "no profiles left behind!"
>ALIVE and "we'll give them to whoever withs the ITS season because fuck balance"
>copy-pasta on new models because CAD and "our designers are overworked cranking out a shitty cashgrab boardgame

Noob here, what is the Dragon Lady for? She does not appear in Army.

Civilian model, use as HVT in ITS scenarios.
BTW, the genera's here:

Game is superb.
But wait, 40k 8th and AoS General Book2 are round the corner. Now all the GW fanboys have to shit on good games, because their are get streamlined and dumb

The simple fact that they neglected to tell everyone that the original release of N3 was only going to be updating half the rules needed to play the fucking game. I still feel cheated after trying to get into the hobby and I bought the rule book only to find that out later.

>buying the N3 books
All the rules are free on the site, my duder. You only buy for fluff.

Rules are free. Stop being dumb, please.

Coming from Warhammer I really like having physical copies of my books. Its more fun for me to be able to read it and learn if I dont have to be staring at a computer screen.

Obviously. But as someone who was trying to get into a new game I just wanted to be able to learn the game with an actual rule book that I can flip back and foreth through.

I didnt know enough to even think that the big new edition release would only update half the fucking game, and it was something that was just never really mentioned by anyone.

I came from WH40k and I hated paper rules. Infinity has around 3 electronic companions for easy access to all rules and PDFs with everything you need. If you prefer carrying tonns of paper waste in form of campaign books, codexes, rulebooks and dataslates instead of cellphone/tablet it's your problem, not CBs.
I just hope that you dumped the idea of getting into Infinity, the community certainly doesn't need people like you.

>all this hate
wat

I like books; big deal. But thats not the point. Updating a game piecemeal is always a bad idea. Its what causes power creep in warhammer, and it always causes some rule missmatch/fuckery somewhere. Then to top it off I was a new player and got burned for something no one should have been able to expect. Felt kinda lame dude.

I guess they thought the N3 book(s) would've been too big if they updated everything at once and so only updated the things that were in N2 core?

I don't actually know what was in N2 core, so that could be wrong.

Always nice to know infinity players still shit on every other game but get butthurt the moment anyone criticizes their special snowflake game. Stay classy infinity players.

N2 core covered most of the same stuff N3 does (with their N2/counterparts, ofc), but several new things were added in core rules, advanced rules and units.

Shitting on other systems is a kind of rite of passage in every fandom, not Infinity specially. Most people grow out of it, but there is always that one irritating manchild.

Don't know why there's so many anti-AoS posts in this thread, game has hardly large enough fanbase to accuse of shilling. Perhaps people like to project?

AoS is seen as simplistic by a lot of people while infinity fans consider their game "5d chess bestest tactical game ever!!1111!!!!" and as such in their mind its simplicity makes it the worst thing ever and that anyone who doesn't like infinity is a moron who can't appreciate their super special game and must go play a "simplistic game for children."

Basically "I am smart for liking infinity, you don't like it so you're dumb, go play dumb game for dumb people." is their attitude.

in their defence when i was lookign for people to play infinity with everyone answered "no infinity is too hard"

Weird I've never heard anyone say that. The rules are strange but it is a pretty straight forward game.

my biggest problem is that it uses D20's. D20's are too big of a variable, maybe a D12 or a D10.

On a minor side crits, but D20s annoy me waaay too much.