Oh thank god someone serious. Uhm, are you expecting to answer to those, or is it criticism on what you feel is lacking?
>My first set of questions are all whys.
But that's all things to be explained in game. What I want to do create questions. That means I got you interested in an answer.
Although she's nice because she's actually nice. It's personality.
>Why are they in civilized lands?
Why not? It's not like uncivilized lands were a place to be
>Why wouldn't the party, the local government, or anyone with half a brain kill them on sight?
Setting.
>You've listed a collection of random traits and "lolwacky" mannerisms, but those do not a character make. Who is this character?
They're a subterfuge. Details like that implicate some comportments such as the fondness for partying but they are also supposed to distract you from the first prejudice you get by seeing a gnoll, slowly getting you lost in the unimportant specifics. Henceforth how I describe her liveliness at parties does make you forget she's proficient in martial arts and telekinetics.
>How have the psychic powers affected their life?
I've already answered this. Grosso-modo, you don't fit in polite society. Of course there's more details, but, kept for IG roleplay.
>My fourth questions are the whats. What led them to become an adventurer?
She just got nothing better to do.
>What do they think about having psychic powers?
I know what she thinks about this, but I'll wait for the correct IG opportunity to discuss it.
>What do they want or are trying to accomplish?
Nothing. She has no burning passion. Nobody to avenge. She's waiting for fate and seeing the description of the game, fate just rang her up.
If you want me to explain her: she's just a person. Unique being herself, but ultimately, just like you and me, just a person, and we'll see how that holds up when she starts running around a thousand planes. And maybe, she'd rather people see her as a simple party-lover.