Shadow War: Armageddon /swag/

Needs more dakka edition

>mega.nz/#!m9BTkKCC!7k0JPHqH0hQpcdV9ZjX5CqrHIRR-ujkDsrVKdmDKrcc

>mega.nz/
#!0tcUTSLI!CbZfDWqYYe0C2sIDLNlHCh1Wj9I6uihERaaGEb6wk3c

Kill Team rules:
>games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

Blank roster sheet:
>games-workshop.com/resources/PDF/ShadowWar/ENG_SWARoster.pdf

New mission for 3+ players
>17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/04/40k8_SW_Armageddon_Grab_the_Cache.pdf

FAQ
>17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/05/ShadowWarArmFAQMay2017.pdf

One man army shit
>warhammer-community.com/2017/05/03/shadow-war-armageddon-one-man-armies/

Other urls found in this thread:

warhammer-community.com/2017/05/05/shadow-war-armageddon-your-questions-answered/
17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/05/ShadowWarFAQv2May2017.pdf
battlescribe.net)
twitter.com/AnonBabble

First for grenades can't run out of ammo.

FAQs are third party material.

Playing games against your cat.

And being able to hide while crawling around wounded.

>Oh, and that other guy today who argued something was ok because the rules didn't say it wasn't
You are thinking of "I can hide even when I can crawl AND NOTHING ELSE."

I have actually come to enjoy SWAG threads for the sheer amount of retarded people in here. It is truly hilarious to watch some people grasp at straws, desperately trying to prove their faulty logic is right, like a ship crew attempting to fix a sinking ship with duct tape.

There is some strange satisfaction in watching the futile struggle. And it goes so well with a pack of popcorn.

Perfect.

It looks like we might actually be able to play bingo

>You are thinking of
That's the one.

I missed "tyranid arms" guy and "to hit modifier"guy.

What did they do?

>There is some strange satisfaction in watching the futile struggle.

I too share this feeling.

Tried to push their rules onto an actual group, got pissed, and quit.

"To hit modifiers are not used because the rules don't explain how you apply them ".

And the whole discussion about Tyranid number of arms and paired weapons.

>boneswords have an individual profile
>therefore, a Tyranid can only equip two bone swords because they don't have a rule that gives them extra arms

>nowhere in the rules does it tell you to apply hit modifiers to the attack roll
>hit modifiers don't do anything

After the FAQ arms guy then said that regardless of the FAQ saying yes, three bone swords means three parries, that you still don't get to use anything beyond the first two equipped because you don't need to be using the sword to parry with jt

When a model is pinned do you guys give it cover or improve its cover when it falls over and something obscures the shot?

It hides, obviously.

Unlike hit modifiers guy that one actually has basis in how the rules are written.

I really want an excuse to buy rubric marines. Could I use them as a decent chaos team? Maybe use them as grey knights?

Yeah. Pinning/downed calls for lying the model down, and the game uses Los to determine cover. If it's obscured or more obscured once it's down, it still gets the cover.

And you've outed yourself, armfag

Rubrics are non-psykers with infernal bolts. You can play them here.

For grey knights I'd make them up to be a sorcerer cabal.

You don't need to be fighting with something to get a parry from it. You can parry with a mirrorhelm, which is a helmet.

It's clearly the intent that tyranid warriors are meant to be able to fight with more than two weapons, but that just isn't what the rules say. RAW you don't even get 4 parries for having 4 boneswords because of bad wording.

Alpha Ranger
Phosphor Blast Pistol
190

Ranger
Galvanic Rifle
115

Ranger
Galvanic Rifle
115

Ranger
Galvanic Rifle
115

Fresh-Forged
65

Specialist
Transuranic Arquebus
270

Specialist
Arc Rifle
130

Total: 1000

It would have been nice if they could have been at all consistent about all hand to hand weapons having one profile and not giving boneswords and lash whips individual weapon profiles for some inexplicable reason even though there's no reason to do that. That's the sole reason this argument exists.

Alpha Ranger
Phosphor Blast Pistol
190

Specialist
Transuranic Arquebus
270

Specialist
Transuranic Arquebus
270

Specialist
Transuranic Arquebus
270

Total: 1000

That'd be fun. Shit, but fun. Get new recruits after first mission.

Honestly it would be really ineffective.

Your opponent could just run around behind cover until he's within 20" and just bum rush you.

Oh I know, I said it was shit, but it's the only way to get x3 Arquebus without expending caches. I really hate the lame "herp-de-derp you can't put scopes or dots on Cavalliers or Arc Rifles or literally good shit btw lol". A telescopic sight on an Arquebus makes it 90" range. Which is insane.

I could drop the Blast Pistol on the Alpha and go with Omnispex, make the Arquebus guys set-up within 6" of the Alpha and they ignore cover saves. So would fuck that tactic. However you're right in every other way. Orks or Genestealers will swamp me. If I was going against Nids, it'd be great!

Beginner making an IG team here.
Is it worth having a sidearm or reload when a dude has got a weapon with an ammo roll of 5+?

Not really, unless it's sustained fire.

not necessary for the first game but not a bad idea a couple games in. I've seen a lot of people overconfident with reload odds get screwed because of that. Especially if the reload is cheap, you may as well get one if it's a weapon that's expected to shoot more than a couple of times. If it's your leader that changes things, he should be making use of his voice of command rule whenever possible so guns aren't as important for him.

Okay thanks guys!
I've got a metal mini I like a lot with a pistol and a shotgun, but don't wanna waste points on useless guns. Guess I'm gonna leave her on the side for now.

Also my sergeant has only got a bolt pistol and frag 'nades (pic related). Is it okay or should I change him for another mini?

Inquisitorial Kill Team
- Inquisitor w/ power armor, plasma pistol & reload
-Crusader w/ Storm shield
-Acolyte's x3 w/ boltguns
-Initiates x3 w/ boltgun's
1000 points
Too basic?

God dammit, why can't we have Scion teams?

Only way I can do it is Inquisitorial Acolytes + Lasgun + HSPP

>not guardsmen with hotshot powerpacks and carapace armour

...or literally just ordinary guard. You are supposed to get most of your cool shit from advances.

Marines lost literally every single chapter tactic. Yiffs for a consolation price, everybody else could go suck a dick. Can't even make a regular space marine kill team. It is either scouts or Grey Knights.

But sure, complain about the one thing you actually can replicate, without any issues whatsoever.

Jesus Christ guardfags are catfag levels of retarded sometimes.

Yeah but they don't have unique universal rules, special abilities or special weapons. Yes you can make things kinda match them, but you're missing the additional benefit for them having their own faction kill team.

I'd argue the sole reason this argument exists is because of autists needing to tickle their dickholes.

>Lasgun + HSPP
boltguns, man

Ordo xenos acolytes with boltguns are literally 2e stormtroopers.

Was talking about this today with some mates and it's a real shame Deathwatch aren't playable outside special ops.

I'd much rather have a Deathwatch Kill team, which is an actual thing, as opposed to a Grey Knight one.

Especially when Daemons aren't playable but every alien race of note is.

Wait... Can you have 2 sets of Paired Boneswords, so 4 in total? You can have Bonesword and Whip + Pair of Bonesword for three parries...

I'm a retard, but I'm reading the FAQ for the game and there is questions in this fucking file that are EASILY FUCKING ANSWERABLE/EXPLAINED IN BOOK

>HERP DE DERP WHO GETS MARK OF CHAOS?
>it literally says everything bar Cultists get it

Yeah, but I think whip and 3 swords is a better deal.
You can only force a reroll once per die, so a situation where you forced 4 rerolls would mean that not only has the other player rolled 4 dice, but all 4 are higher than your highest die.

Isn't this because Death Watch are specifically in Kill Team rules? While this is Shadow War and is supposed to be for sneaky shit?

The only thing you're missing with making a "fake Scions" Guard list are the photo-visors, if you compare them with the spec-op Scion. And that bigger hotshot lasgun you get in normal 40k.
I guess having a "paratrooper" special rule like they had in the previous codex could be cool, but it wouldn't fit with the hive city theme. Can't drop troopers through a ceiling. And I don't see why the special rule for IG would'nt fit with Scions, they're supposed to be diciplined and good at coordination. Plus I don't see what they could have for spec-ops.
I really don't see why you're complaining. Scions are literally vets with carapace and hotshots.

Obviously, but I thought it'd still be cool. Thanks my man.

>sneaky shit
Yeah, GK and Sororitas are known for being real sneaky.

Because Scions are raised and trained differently. They're trained to be good from the get go, rather than being the survivors who survived by learning quicker than everybody else on the battlefield.

Yes, I understand you can make them to use their models, but I would still have liked some special rule and so on. That's all mate.

Well Grey Knights are sneaky in terms of being small in number, disciplined and using psyker abilities to hide themselves from view (at least in fluff they do). As for Soroitas, there are literally books based around them being sneaky until needing to fight shit.

But either way, my wording of 'sneaky' is shit like ambush and blowing up supply depots. Not necessary Catachan tier stuff.

I also agree with you it's a bit odd and the reason I guess is because Kill Team is it's own rule system and a lot more basic, so you can do it with that. I wouldn't be surprised if GW is doing it specifically to sell us another book.

>this is Shadow War and is supposed to be for sneaky shit?
deathwatch are all about sneaky shit, though

>Can't drop trooprs through a ceiling

Someone hasn't heard of german counter terrorism teams

Special forces you say?

>Well Grey Knights are sneaky in terms of being small in number, disciplined and using psyker abilities to hide themselves from view (at least in fluff they do). As for Soroitas, there are literally books based around them being sneaky until needing to fight shit.
You're right, I was being a smartass.

> I wouldn't be surprised if GW is doing it specifically to sell us another book.
Like, another book for SW? What else could they put in here? Demons? Aspect warriors? Mercenaries?
I'd like to see an advancement system for Spec Ops. Obviously they would go away after the mission you paid them for, but you could choose them for advancement if they took part in a mission and survived, or something like that.

>mfw FAQ makes it impossible for CSM to attach red-dot sights to flamers/melta guns
>mfw SoB can still do it
>including Heavy Flamer

W E W laddie boy, the Pipes, the Pipes are calling!

Daemons, other Aspect Warriors, Corsairs, Exodites, Sisters of Silence, Adeptus Custodes? Simply adding more warrior options to the current armies? More skills? More equipment? More mission types? More progression (like traits or something?)?

They did it for Necromunda (I hope E3 gives us some footage of the vidya game) and Mordheim and shit.

It's ok, it's only third party material so my group will ignore it.

The weird 'some can-some can't' red-dot meltas is one thing, but if some autist wants a sight on his flamer he's free to blow those points.

>want a sniper sister because I think it would be cool
>the closest thing in a Battle Sister team is a multi-melta or heavy bolter with telescopic sight
Such is life in the Adepta.

Oh I know mate, I'm just laughing at the absurdity of it desu.

>official GW Erratas/FAQs is 3rd party material

Wuh?

Hm. Just realized SWA probably won't be updated for 8th edition. Pity.

>Wuh?
I take it you weren't in the previous thread?

Some dude argued that because the FAQ/Errata wasn't on the "main GW site" it could be fake.

>>want a sniper sister because I think it would be cool
>>the closest thing in a Battle Sister team is a multi-melta or heavy bolter with telescopic sight
>Such is life in the Adepta.
user, I've got some bad news...

Here it is, on the official site:

warhammer-community.com/2017/05/05/shadow-war-armageddon-your-questions-answered/

Oh god damn. No I wasn't. I've tried to avoid Veeky Forums for ages.

Why does it need to be? It's a different game, uses different rules.

How is a heavy bolter a sniper really, anyway?

Ah crap I'm dumb. Missed that bit on the telescopic sight paragraph.
No snipers for the sisters then.

Longest range in the Sisters arsenal, that's why I chose it.

Here's the Sgt I've painted for my team, and here's the list :

++ Astra Militarum Veterans (Astra Militarum Veteran Kill Team) [1000pts] ++

+ Uncategorised +

Regiment: Cadian

+ Leader [180pts] +

Veteran Sergeant [180pts]: Camo gear [5pts], Flak armour
. Boltgun [55pts]: Telescopic sight [20pts]

+ Troopers [270pts] +

Veteran Guardsman [90pts]: Camo gear [5pts], Flak armour, Lasgun [25pts]

Veteran Guardsman [90pts]: Camo gear [5pts], Flak armour, Lasgun [25pts]

Veteran Guardsman [90pts]: Camo gear [5pts], Flak armour, Lasgun [25pts]

+ Specialists [550pts] +

Special Weapons Operative [200pts]: Camo gear [5pts], Flak armour
. Grenade launcher [125pts]: Krak and Frag grenades [125pts]

Special Weapons Operative [175pts]: Camo gear [5pts], Flak armour
. Plasma gun [100pts]: Telescopic sight [20pts]

Special Weapons Operative [175pts]: Camo gear [5pts], Flak armour
. Plasma gun [100pts]: Telescopic sight [20pts]

++ Total: [1000pts] ++

Is it a decent starting point for guard? Hoping to get it together soon and join my local's campaign.

For those who don't venture outside of Veeky Forums the version 2 FAQ that GW put out last Thursday.

17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/05/ShadowWarFAQv2May2017.pdf

>taking a grenadier novice and a bolter specialist
You can't do that though, a Grenadier can't take a boltgun. Read the Wargear properly.

Looks solid.
The spread of special weapons should give you a leg up when it comes to dealing with different types of armies.

Drill out your bolter barrel, though.

Thanks, I was thinking after my first re-arm I'd go about getting a 4th lasgun vet, and get as much grenades on bodies as possible. Would krak grenades be a better choice first so I'm not suffering at the hands of nids or are my special weapons sufficient for that?

I'm working on getting a small drill for barrels.

Do you guys think it'd be alright if I used a Scourge head as the mirrorhelm for my Syren? Box of Wyches only has 2 and I need 3.

>Can't drop troopers through a ceiling
How about tunnels and vents?

Dot forget the dipshit that was payijg for skills at team creation, arguing it completely legit. Thst fucking faggot.

Test

Lookin damn good

Here's the list I plan to use. Any input is welcome.


++ Kill Team (Dark Eldar Kill Team) [985pts] ++

+ Leader +

Syren [240pts]: Blade Venom, Blast Pistol, Chainhook, Mirrorhelm

+ Troopers +

Wych [120pts]: Blade Venom, Chainhook, Splinter Pistol

Wych [120pts]: Blade Venom, Chainhook, Splinter Pistol

+ Specialists +

Bloodbride [155pts]: Mirrorhelm, Shardnet and Impaler

Bloodbride [130pts]: Hydra Gauntlets

+ New Recruits +

Debutante [110pts]: Blade Venom, Chainhook, Splinter Pistol

Debutante [110pts]: Blade Venom, Chainhook, Splinter Pistol

++ Total: [985pts] ++

Created with BattleScribe (battlescribe.net)

Whoops. That's an old one.

I added a Mirrorhelm to the Hydra Gauntlet Bloodbride and took off the Chainhook from one of the Debutantes. Becomes 1000/1000.

He was talking about a novice sister with grenades and a specialist with a bolter, then giving bolter to novice after the rearm phase at end of game to save points

Yes, you can't do that. Sororitas Specialists cannot take Basic Weapons, it's not in their wargear. They can't just take a boltgun.

Ah damn you're right. Same goes for CSM.

They can really gimp themselves and take a bolt pistol but yeah, otherwise they have to take the specialist weapons.

Here's the updated list.


++ Kill Team (Dark Eldar Kill Team) [1000pts] ++

+ Leader +

Syren [240pts]: Blade Venom, Blast Pistol, Chainhook, Mirrorhelm

+ Troopers +

Wych [120pts]: Blade Venom, Chainhook, Splinter Pistol

Wych [120pts]: Blade Venom, Chainhook, Splinter Pistol

+ Specialists +

Bloodbride [155pts]: Mirrorhelm, Shardnet and Impaler

Bloodbride [150pts]: Hydra Gauntlets, Mirrorhelm

+ New Recruits +

Debutante [110pts]: Blade Venom, Chainhook, Splinter Pistol

Debutante [105pts]: Blade Venom, Splinter Pistol, Wych Knife

++ Total: [1000pts] ++

Also any input about the Scourge helm being re-purposed as a Mirrorhelm would be nice.

so, this is probably a stupid question, but how many arms do tyranid warriors have? i cant seem to find it in their entry.

Look at a model and think long and hard about your intentions with life.

4. They get 2 weapons choices.

as many as you can glue to the model hombre

See, thats what i thought too at first, then i saw;
If a fighter has more than two pairs
of arms and carries a hand-to-hand
weapon in each hand, then the fighter
rolls one extra Attack dice in hand-tohand
combat. Any hits are inflicted
by cycling through the weapons they are using in an order chosen by the
controlling player.
which implies that 6 arms is also possible, as with the raveners, so i figured id ask.

It's only possible with the ravener. The rule is there exclusively for the ravener, same as the rule for 3 sets of scything talons.

There's been a lot of speculation and confusion about that rule overall but as written, it literally only applies to raveners.

This. I mean, GorkaMorka was the same way with boyz on trukks.

Maybe it's a british catfag on british Veeky Forums whose jealous of british chaos marines?

Thats what i figured, but wasnt sure, thanks for the timely replies.

There shouldn't be any, the rules for arming them are absolutely clear:

Each nid comes with scything talons and chitin. They must be armed with another weapon from the lists they have access to.

In the rules for nids resupplying it clearly states you can only replace what they have.

My leader has a plasma pistol in my current list, but I have a spare 5pts floating after I've got everything else sorted. I could upgrade to a storm bolter, but then I would have no high-impact weapon, which might come back to bite me in the ass cause I might be versing Harlequins, Nids and Grey Knights.

Do I take the risk /swag/?

When you are resupplying your kill team, a fighter from a Tyranid Warrior kill team can replace any of its Handto-Hand Bio-weapons, Basic Bio-weapons and/or Bio- cannons for another weapon as appropriate (provided that you also have enough points to do so).

It actually doesnt say in there "can only replace things it has" at any point, just that it is possible to replace previous purchases.

It's ok.

So running rubric marines as chaos, from the contents of the box it looks like I'm Gonna have to run an aitocannon, a flames, and the rest boltguns. Will this be okay, or should I try to find the bits for other weapons?

That's catfag

It's possible to replace the scything talons at creation too (it's in the faq).

Anyone?

If people give you shit about the helmet they're probably not people you'd want to play with anyway

Cool. I really only play in my friend group and I doubt they'll care about WYSIWYG too much.

How about the list?

Idk anything about how dark eldar play in this game
seems pretty good to me though

I like it. Camo gear does more work than you think it would, and having two telescopic plasma guns will be disgusting right off the bat.

Get reloads for your plasma ASAP. You will need it. I fully expect at least one of your guns will run out of ammo in the first game you play.