Warhammer 40k General /40kg/

Homoerotic Traitor Dark Angels Edition

>previous sub
>daily duncan coencides with dark angels theme:
youtube.com/watch?v=CZEXEZnM8kU

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
sites.google.com/site/wh40000rules/

>Latest GW teases:
warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
games-workshop.com/en-JP/Rules-Errata

>8th edition FAQ:
warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pd

first for kunnin

GIMME SOME GOOD AUDIODRAMAS

As in not just a guy reading a book, I want actors, music, sound effects all that good shit.

8th got me like picture related

FOURTH FOR LOOTIN

Toby Longworth can do a really good one man full cast of various characters, often more easy to follow than when you get 2 or 3 people in an audiodrama

BBC's Hitchhiker's Guide to the Galaxy.

Does Necoho exist in the 40k universe and can I make a CSM warband of fedora wearing hypocrites that "worship" him?

Remember gitz, Orkz iz da biggest an' da best!

>wyches only have a 4++ in the fight phase again
>literally have the same weakness to overwatch except flamers are even more deadly
>only buff is that they can MAYBE prevent a unit from leaving combat

I like how the Tau and Eldar faction focus make them seem fucking even more amazing then they are now but the others have only seemed to preserve the status quo, especially the DEldar one today and any promises of buffs are really vague like "it'll be really scary!".

>eldar are really good and will keep being good
>look at how tau still ignore all these rules without fail!
>dark eldar... Um... They're totally great! Look, they even get the only random chance ability we've revealed so far! It's so unreliable your wyches MIGHT not die! Well, that's IF they get that far because they still die to overwatch since they only get a 4++ in the fight phase, but man, they're certainly better than before!

When are charges resolved anyway?
Movement, shooting or fight phase?

Nuh-uh, they get AP -1 on their 1-in-10 special weapons as well.

You'd think that if they actually play-tested this stuff and looked at statistics they would have realized which units are never used and why.

You can't overwatch if a unit is too close now right?

There is that

>Chenkov leads from the front
Is why he's dead now.

Im surprised that no one is losing their shit now that ASSAULT FROM DEEP STRIKE IS IN! T'AU GUNLINES ARE BACK IN THE MENU!

Turn order is
Move -> Psychic -> Shoot -> Charge -> Fight (With chargers fighting first)

This, its like theyve completely ignored the issues everyone went on about, even after all that community feedback spiel

Fight phase but I could be wrong.

My mine grip with the Melee is that they kept all 3. Random range, overwatch and easy to leave combat.
You can have one, two tops but not all 3 the 2d6" + 1" helps very little when the other two options exist

Fight. Same as current system

In the charge phase, which is before fight phase.

charge fase

Rate my homemade titan

Because you have something like a 40% chance to make that charge successfully. Need to roll a 9 on 2d6.

If I were a Chaos Marinelet I think I would just kill myself rather than face a Chad Marine in combat.

Younique, kinda looks like a mini version of the one in my local store though.

>9" minimum distance from enemy
>no movement after DS
>2d6 charge
>even with 1"+ range you need a natural 9 result for it to work

Radical/10

I feel like they needed to just remove Over watch, or at least shift it so its against anything that comes in from reserves only.

Then it provides a defense against deep striking in general, but for charges the defense of shooting units is being able to fall back and planning your defensive lines around that fact.

Perfect for MWG tournies.

Well, it's no fun to play against a melee army if you can call the game by the time their first unit charges in.

>10ppm units that can assault out of categorically more durable transports should have greater durability against ranged fire
>Wyches aren't 17% more deadly against all unit types due to how rend works

8th edition on Veeky Forums be like :

Has anyone been able to get a chapterhouse storm Raven kit in the past year? I really want one but I'm not even sure if they're still in business at this point

The bit where they presented the Incubi klaive as something amazing when it has basically the same stats as before was especially nice.

Literally the only thing about the new edition that seems good so far is that the three points costs we've seen seem to be reasonably balanced against each other. But given that they are all from the same unit, that isn't saying much.

>Dark Eldar players are still bitching

Surprise surprise.

>Placed more than 9" away.
>only 10/36 combinations of a 2d6 roll gives you 9"+
>As 9.0001"-1" = 8.0001" remaining, which needs a 9" charge
>Unlimited Overwatch
>Unlimited Supporting Fire Overwatch.
>b-but a 27% chance from Deep Strike totally wrecks Tau

I mean maybe other units can get closer, but it's not gamebreaking, when compared to the Overwatch buffs. (That Tau capitalize on due to Supporting Fire)

based slaanesh working the marks

hopefully they remove poison from DE. playing against DE as Tyranids is just stupid.

You should know by now that there would be bitching even if GW released the plastic sisters.

They should have made it require CPs to use

Unlike shooting?

>Look, they even get the only random chance ability we've revealed so far
Seriously why the fuck is it not a flat out "You cannot escape combat with these assholes"

Why does it need to be a diceroll? Hell make it a diceroll to leave combat normally.

Give it a simple initiative modifier for the roll, higher initiative than what your fighting? Easier to get away.

Except there is no Initiative stat to use for that anymore.

That being said, I agree with you in general.

It seems the more medicore the faction is now the more bland and ambiguous their Faction focus is. Like is the Nid one going to be something along the line of, "Nids will be able to do things!" And the Ork one will just be, "Orks are in fact a playable race!"

>Remember this unit who was frail as shit and died to overwatch?
>We buffed it slightly

>gw be like "orks are super strong now!"
>move extra d6" on waaagh

N-nani?!
He's fast!

It's 52% if you use the reroll on a failed assault.

I think if they changed it to over watch only occurring against units coming from the opposite direction in which the unit being charged moved or shot in their previous turn.

So if a unit shot in the same direction that they're being charged from last turn. Or if they moved towards the direction that they're getting charged from but didn't shoot, then they can over watch, if they are charged from the sides or from behind, then it represents the unit being ambushed and they don't get to over watch or at the very most only get to over watch with pistol weapons.

That would make breaking into someone's back field and assaulting units from behind rewarding, but still dangerous since units can willingly disengage.

Wanted to get into 40k this year after looking at the bobby over 2016. 8th edition just around the corner but I live the aesthetic of Blood Angels and I also like the idea of Emperor's Children.

How fucked am I?

You only need an 8 because you get +1, but yea.
>hormagaunt moves 8in forward
>charges enemy unit
>rolls a 3 and trips over own feet
>still dies to overwatch

>gets out of transport
>eats overwatch with no save
>still fails to wound anything
>cant even reliably keep units engaged

Seriously. They said nothing new about Incubi. The only good thing from the article was the raider weapons and the fact that they don't get -1 for moving.

>t T'"'a'u

DE confirmed for having poison

>one unit makes charge
>possibly kills some stuff
GUYS ITS OVER, I FORFEIT, NO CHANCE!

Does anyone have Z email address?
Need me some cheap ass resin.

As long they make them within SoS thin and Celestine THICC I'm ok.

Just make New Celestine like models and I'm happy regardless of what I think about the model itself it works good enough

>Hell make it a diceroll to leave combat normally.

But user, that nerfs Tau, didn't you see their faction focus they need to be able to not only automatically escape CC, but with no penalty due to how bad Tau are.

>we know you all love the flavour that instinctive behaviour adds to the army, so don't worry, it's still in!
>one rule players have been telling us is missing from 40k is animosity, so now orks have a new special rule to represent this properly!

Hey GW, if I give you it will you buff Tyranids?

Right I keep blanking on that.

You could make it WS+Leadership check I guess.

Lots of people do. I'm thinking about placing another order myself

I hope this isn't the case but I still laughed.
Fair enough, I have traumas from running Sisters against a boyz horde.

>he really thinks these are the only buffs
>dark eldar are the FAVORITE ARMY of the guy playtesting them and he says wyches are one of the top 3 units in the entire game in terms of how much they've improved between last edition and now
There's a whole ton of shit he clearly didn't share with us. These preview articles are very, very light puff pieces

hyped for

>8th got me like

I'm in it! :3

>More than 9" isn't the same as 9"
>9.001" - 8" = 1.001" oooppps you failed your charge.

This. They're cheap and fast specialist melee units. If you're directly charging gunlines with them, you deserve what's coming to you

Game over man! Game over!

Does that look acceptable for a rough rider Sgt? Got a bunch of 3rd Mongols for the rest of the unit.

They said they're still in business but they may be pretty backlogged.

>Wow you know how Orks get a bonus in the first round of combat?
>Well now the things they can charge can fuck off after being hit once and you get to charge them again!!!!

Well considering that the latest Chaos marine kit that got updated (Rubrics) are already the same size as the new marines, I think it's safe to assume that when regular chaos dudes get updated they'll also be upscaled.

>My headcanon for the new marines is that Cawl hasn't actually improved them in any way
>They just seem superior and bigger compared to 'regular' marines because they were created using the exact same methods the Emperor used for the first batch of marines created on Terra, rather than the bastardised and supersitcious methods used in modern 40k (I mean some chapters just put geneseed and a black carapace in a dude and then call him a marine ...)
>So the 'new' marines aren't actually improved or anything, but just what was standard during the Great Crusade's Legions, and put in stasis for 10k years
>Cawl is hiding this fact from Rawbooty and terrified he will find out
>Meanwhile RG isn't entirely himself with his ressurection and all that, and thought that modern marines looking smaller was just the result of him not being able to remember everything properly.

Should I apply for lore writer at GW ?

Honestly if Wyches stay the same PPM and they can assault out of a Venom or Raider I feel like these buffs actually make them worth using, if not the most powerful.
The main point with them was always as the ultimate tarpit anyway. If you wanted to wipe something on the charge you'd run incubi.

We don't know if wyches can get upgrades that modify the escape dice rolls

Too bad there's no facing in 40k so you're always charging them head on!

If one more faggot fails to properly read the deep strike rules I'm gonna flip out.

You need to roll a 9 for the charge. Not an 8. The extra inch doesn't matter because you start MORE THAN 9 inches away.

MORE THAN
O
R
E

T
H
A
N

you stupid illiterate fucks.

more-than-9" --> roll an 8 for charge --> more-than-1" away, as in, not 1" away, not engaged in combat

You fucking morons.

Almost as whiny as Chaos "Muh squat" Slaaneshis

Fuck off lazy cunt find it yourself. Google yoyhammer.

hopefully poison is reworked then. it's ridiculous how unfair DE are at the moment against Tyranids

Artfully done.

28%

WHAT'S A GOOD HQ FOR A SMALL TAU FORCE?

It would make sense for the shardnet to do that. We'll see, I guess.

>tfw the majority of people don't understand this
>tfw humanity fails at basic math

Indeed, the whole
thing looks very promising, too bad we just had a Xeno article, means it'll be a while until we see if there'll be if there'll be a , affiliation too.

If the numarines do anything but fuck off and form the first big renegade chapter I will count the lore as a giant disaster

LITERALLY ANYTHING

Poison now wounds everything on a 4+
ESPECIALLY vehicles

Cmon guys, I'm not gonna pay for FW scam prices and CCON doesn't have enough DKOK stuffs

The KYS77 Suit

There will be. Every Faction is getting one.

no cause you wrote a memeshit plot
try aos, they'll be happy to have you there

>Blood Angels
If worse comes to worse and their special rules suck you can just use the vanilla marine stats. You'll be fine.

FUKKEN YES YES YES YEEEESSSSS

would be interesting if there is a mechanic where if the enemy force largely outnumbers you, it's impossible to withdraw. Would make hordes that much more scary

These men are lying to you. The Farseer is a cheap and point-efficient choice as hq.

This made me laugh way harder than it should have.

Only hits on 6's, only from the unit you declare charge against. Oh and tau can't raise their BS any more in overwatch just reroll ones.

Can't find anything there, just threads where people beg for it just like me.