GM advice thread

Reminder that 5e thinks it's acceptable a level 20 character with proficiency in a task has only a 20'ish % chance more of accomplishing a task than a character who's completely non-proficient and somehow this is seen as good game design.

>Hey OP don't forget this
>IRRELEVANT TO MY CURRENT CONVERSATION
Did you forget what this thread was about

>What's wrong with RNG?
I for one love it.
I love having the outcome be not entirely decided by either the players or the GM.
It makes the world feel more real, like agents of the setting are exerting their will upon the game, disregarding the will of those playing.

But there is something to be said for a game, like chess, where success is wholly dependent upon the willful actions of the players.
And doing everything right but losing hard because you have bad luck can be disheartening as hell.
Then, there's my friend Evil Keen, who literally rolls ones 60% of the time whenever he's playing Risk or similar games.
I've seen it happen and it's absurd.

This, and use the easiest system your group can agree on.

You can't force the big shit tho, it happens when it does.
I play 40k rpgs, you get used to it, and you find ways to beat the odds, but the dice will fuck you.
I've had days where I didn't roll less than a 80 on the dice, and days where I passed all but a handful of tests, like the day I took on 12 dudes and 3 turrets in a stone hallways by going full RULES OF NATURE on them. GM was confounded, but my dice were hot.
>solid mechanics that restrict runaway numbers is bad because I say so
user, 5e has been out long enough for us to know what is bullshit and what isn't. That's right up there with the 4e trolls saying that everyone uses magic.

System is a bad one if it produces results that go against group expectations or are just plain nonsensical. If you try to play shit eating peasants with a system meant for big damn heroes you're going have a bad time, and vice versa.

...What? How is 'Playing with good people is fun, playing with shitty people is not fun' in any way GMing advice? It's a statement of the blatantly obvious which leads nowhere and says nothing.

>You can't force the big shit tho, it happens when it does.
Certain systems encourage it more than others.
Telling GMs to be a people person is not blatantly obvious, although congratulations if you think it is, and it is the "one" advice I'd give.

Dnd

Bitch please. 5e is vanilla 3.5. It's fucking boring compared to early editions. The only good thing it has going for it is it's easy for new players to learn because it's so fucking basic.