With 7th ed drawing to a close, I'd like to take a look at what needs buffing desperately.
To that end: What are the absolute worst units in the game currently? I'm not talking 'they're sub-optimal, but you CAN throw them in', I'm talking 'the absolute worst crap, completely outclassed by everything else in the ____ codex, and you're wasting points and giving your opponent free VPs for running them'?
So far, I have: Tyranid Pyrovores Dark Eldar Hellions Dark Eldar Wyches Space Marine Assault Centurions CSM Mutilators Necron C'tan shards Craftworld Eldar Storm Guardians Astra Militarum Rough Riders
Obviously, a squad of DE hellions are going to slap the shit out of most things orky, but they're still a horrendous waste of points.
pyrovores might do some nasty shit to dark eldar, but they're still horrendous, over-priced units with horrid drawbacks.
etc.
Caleb Russell
cult mechanicus corpuscarii and fulgarite electro-priests
Isaiah Bell
He gave you examples. It's just that for eldar their worst unit is still really good and for orks there is no good
Luis Butler
Sisters of battle: Celestians
Similarly equipped and more expensive than a space marine, but worse in every possible way. You can also take a command squad in the same slot, which is identical to them, except every model can take upgrades. There's literally no reason to take them.
Zachary Gutierrez
>chosen
only melee chosen are mutilator tier bad. shooty chosen are just suboptimal. they would at least be close to sternguard tier if CSM had pods. no special ammo, but chosen have more CC attacks and marks etc. there are way worse things in the CSM codex like warp talons, possessed, ksons, etc.
Dominic Gray
Orks need a minimum of 20% point drop across the board with the exception of Mek Gunz which are priced quite well.
The fact that units can charge from reserves might actually make kommandos incredible now. Melee units with infiltrate/outflank are going to be butchers.
Aiden Morris
Only if you can roll 8+ on 2d6 and if you don't get it, they will just fall back and blow you to shit next turn.
Grayson Morgan
I'm guessing orks will maintain their mechanic to reroll a charge dice. Also strategems allow you to do the same thing.
Does the 9 inch from enemy rule also apply to units coming in from the board edge? Or just to units entering via deep strike?