Dark Souls - The Board Game

Who bought it? Who already played it? Experiences, thoughts?
My gf and i threw some money at the kickstarter last year, and the game arrived last week. Played our first round with a friend 2 days ago, the game itself is a lot of fun, but the rulebook is absolute shit from a design perspective.
Got fucked hard by a sentinel on our first run, started a new round, and then cleared everything up to our chosen miniboss (gargoyle) before it got too late to continue.

Also, if someone could do me the favor, that would be great: Could someone that owns the english version of the game take a pic of the knights heroic action and post it here? We got the german version, and with the entire translation and the wording pretty much being ass, we're not entirely clear on how it works.

No picture, but the knights action is to roll an extra blue die after your usual defense die

NZ user here, still waiting for mine... some day...

Ok thanks man, the clears it up. The way the german version is worded, it makes it sound like you roll a blue die for every spark you have left, which let to me rolling 4 blue and 1 black die for my defense when i used it, which seemed to strong.

Number one complaint I heard about this game is the grind. Is there a grind? And is it a fun enough grind for a board game?

Bought and played (2p), very slow start but once the ball got rolling we ended up as literally unkillable murder death machines.

I'm talking biggy smalls didn't land a single point of damage here. I'd imagine that wouldn't happen in a game with more than 2 people due to gear sharing.

If you die bare minimum you're fighting every room encounter between you and the boss, more if you want more gear to improve your odds. I can easily see people wanting to clear the first set of encounters twice, potentially being required to more depending on luck and strategy (as cheesing encounters by manipulating enemy movement is the name of the game here).

Killing off the same room especially one that didn't pose a challenge the first time can be an unwanted diversion. Again I played coop so we each had our choice of gear, with more people that likely means more draws to make everyone happy. I know that the number of people determines the amount of souls from an encounter but I don't know how well this mitigates things.

I got mine a few weeks ago (eastern US) skipped work to play a solo game. I beat garg and dancer over 3ish hours (including setup and rules learning). Later played winged knigt and OnS with a buddy, working on third game with two friends.
Overall we have little to complain about. I really enjoy playing it and feel its pretty damn balanced, really excited for expansions and add ons in october. I think the relatively few main bosses and few classes hurt the game a bit.
The rulebook isnt great and some things have to be figured out by houserules or ignoring it (like the taunt numbers which remain unexplained)
There is no grind unless you feel you need to. You can choose to sit at the bonfire to refresh enemies (based on 'spark number' which is also your remaining continues) if you eun out of sparks you lose. So its a balance of challenging the boss with more chances or stocking up on levels and equipment. If you die enemies reset as well, its pretty much exactly the video game with how it works, except on a limited basis.

The taunt numbers actually are explained, it's just not referenced really well. If an enemy moves towards the closest player, and there are several players at the same distance, he moves towards the one with the aggro token. If the player with the aggro token is not one of those within distance, he moves towards the player with the highest taunt level. Took us some time to figure this out.

Are the minis any good?

not really, but they get the job done. The mold feels very cheap, i'd say they're at or slightly worse than a reaper bones mini.