New Warhammer 40,000: Vehicles

It's up fuckers:

warhammer-community.com/2017/05/18/new-warhammer-40000-vehicles-may18gw-homepage-post-4/

...

They're running out of material , this is literally nothing we don't already know.

To be fair some of this we only knew due to the unofficial leaks.

And those leaks turned out to be wrong on a whole bunch of things, so getting confirmation on this was good.

holy fuck chaos rhinos with destroyers blade

yeah... wish they had shown us full datasheets instead of this bullshit simple statline. Also, they mention ork vehicle upgrades, but then didn't bother putting them on a list to show how that would work.

>melee for vehicles
>deffrollaz are strong again
>wrekkin ballz not going to be useless shit

IT'Z SMASHIN' TIME BOIZ

If vehicles have attacks and can charge, does this mean my orks can finally 9/11 some imperial knights in their dakka jets

>Fighting vehicles
>Marine constantly backing up his rhino so he can keep smashing it into the enemy

So... does that mean vehicles can get locked in combat and have to fall back to get out of it, or no?

Yes to both it would seem.

I hope that disembarking becomes 360 degrees if it isnt we are gona se alot of chimeras/rhinos driving backwards.

Where were you on the day that you could finally drive closer to hit them with your sword?

The thought is very appraling I must admit.
Nothing like smashing a flyer into a Titan.

"Sir, the enemy land raider is charging us!"

"WELL THEN FIX BAYONETS TROOPER!"

...

>9/11 some imperial knights
fucking kek

If they updated the custom vehicle design rules, I might actually get back in.

Or it could work like it currently does where they drive forward and then do the free 180/90 spin to put the squad wherever.

Would be fucking cool if orks actually had rules for their bommers that allows you to kamikaze if you run out of bombs.

>Zerkers running people over with Destroyer Blades and charging out of the Rhino to rape face with Chainaxes.

Khorne approves

I know it's a valid term, but I never liked "fix" as much as "affix." It feels like one of those "should of" and "diamond dozen" type of things.

>can finally 9/11 some imperial knights in their dakka jets
>implying that isn't the strategy of all Ork flyboyz
I mean, most Ork aircraft are armored like a Land Raider (compared to real aircraft), so having the same tactics as their counterparts in space isn't that surprising.

>Where were you on the day that you could finally drive closer to hit them with your sword?
Or the Ork version:
"GET ME CLOSAH SO I CAN HIT 'EM WID ME CHOPPA!'

I wonder if dozer blades will help in melee?

No, all planes get the ability to vector strike, but Ork planes have to roll to see if they explode due to shitty piloting skills.

I love the visual though I doubt transports can drop troops the same turn the charge. Next turn though...

in apocalypse they do.

> Your tanks can now fix their bayonets too

...

with how it works in Aos, the KO airships can drop off a unit during the Hero phase, then move and fight normally for the rest of the turn, same with the disembarking unit.

just sigmar my shit up senpai

>tanks now have a general toughness instead of armor values

This is the only thing I don't like about this. making proper use of positions and your frontal armor was a nice thing and a bit realistic.

>I wonder if dozer blades will help in melee?
Well, if the rams and Deff Rollas on Ork Trukks and battlewagons help in melee...

Dozer blades theoretically should do the same for IG.

Also, I'm pretty sure an Ork Speed Freek army just became a Tau's worst nightmare.

>no hint at what they will talk about tomorrow

brace for release date announcement

You an me, fellas. You and me.

>Play 40k
>Walk in store
>Play demo games Dark vengeance
>Marines vs Marines
>Look at every table in store
>Marines vs Marines
>Start playing guard
>every time I go to play is Marines vs Marines except my games
>See 30k
>Obviously its Marines vs Marines
>Decide to try AoS
>Lots of stormcast but at least 8/10 games are against different armies

Why even have other races in 40gay?

You know it to be true.

Heldrakes, on the other hand, get a re-roll to wound when vector striking, but if they fail to cause any wounds, they suffer a wound instead.

It wouldn't surprise me if a dozer blade is just a melee weapon of sorts now.

Send in Fabius Bile.

You might be able to before charging but definitely not after charging. Maybe some vehicles with special rules, but now that you just need to be in one inch to engage that would be very strong.

Though if you can disembark while the rhino is engaged it might be worth charging with zerkers or the like still on board, waiting a turn for that combat then bailing out and joining the fray.

We'll just need to see how that all shakes out.

>brace for release date announcement
They did mention after the DEldar announcement they'll be talking about those silly Imperial Knights tomorrow (why they need their own Faction Focus is beyond me).

I think it will depend on how move through cover works, or if it's in the game at all.

So, as a person who is only just now getting into 40k, does this mean I can hide troops behind a cheap transport, let the vehicle charge and take any overwatch shots, then charge my own troops in after their overwatch is spent? Or is overwatch unlimited against all charges made that turn?

>facebook's comment section full of questions about transports
>just wait for their own article :^)

WHY THE FUCK WEREN'T TRANSPORT INFOS INCLUDED IN THIS ONE TO BEGIN WITH?!

>poor little guard-boy.jpg

new overwatch is unlimited until somebody makes it in

For all those fuckers that bought 3-5 of them to get their peens hard.

>still no Ork faction spotlight

Are you even trying GW, what's this Dark Eldar shit. Who cares

To be fair, they still have at least about 2 weeks to fill in before the earliest rumored release date.

I doubt it will be. There's a bunch of people hailing the decision to treat vehicles like everything else because the old vehicle rules confused them so I'd imagine GW will remove any special impact of moving through cover because the rules were "too confusing".

Well, that's just fucking ridiculous.

i don't understand the attack stat, how does it work ?

I'm not really sure how many more rules they can cover in two weeks unless they start doing more lore spotlights or talk about mission types.

>No Tau or Eldar
Sounds like a nice meta.

But seriously I don't know how common that kind of meta is. My relatively small meta is something like this:
Marines - Salamanders
Marines - Chaos
Renegades w/ CSM alies
Imperial guard / Imperial Knights
Tau
Eldar
Demons Nurgle

Expanded meta
Orks, Orks, Necrons, Tau

Some people even want to play tyranids but can't get over the currant rules

>does this mean I can hide troops behind a cheap transport, let the vehicle charge and take any overwatch shots, then charge my own troops in after their overwatch is spent?
seems so, but the vehicle would need to actually complete the charge

Yeah, vehicles being able to attack at close range is cool and all but i don't see the point of no weakspots in the side or rear in a tanks.

Drop pods can now fight in close combat. With... their doors?

*WHAPWHAPWHAPWHAP*

Goodbye Daemon Prince

Well, no. It just stops you from using a cheap little unit from soaking all the shots and then running in with the big boys. Now, if that cheap little unit does make it, then the enemy is locked in CC and can't overwatch anymore.

Same way it has worked always.

It's possible they have an Attack stat of 0

>Drop pods can now fight in close combat. With... their doors?

It has a storm bolter/missile launcher on it, doesn't it?

Drop pods might have 0 attacks but can still fire their storm bolter while engaged or some shit.

I like the idea of a rhino drifting into battle.

>Same way it has worked always.

sorry i didn't precise, i'm very new to the 40k game so i don't know how it worked on 7e

What controls a drop pod's gun and doors? is it a servo skull inside? or the machine spirit itself

I hope Sentinels will be able to stomp on people.

The mental image of a drop pod smashing someone repeatedly very fast with its door is hilarious I must say.

It's the base number of attacks you get in assault.

>Yeah, vehicles being able to attack at close range is cool and all but i don't see the point of no weakspots in the side or rear in a tanks.
I suspect part of it had to do with vehicles like Land Raiders having all around armor of 14 while other factions had a front armor of 13 AT BEST.

Mildly unfair and lopsided toward one faction in the vehicle department, to be honest. This balances things out so a Space Marine vehicle is just as vulnerable to destruction as, say, an Ork vehicle (depending on how the wounds are dealt out anyway).

N-NANI?!

*Eurobeat blaring in the distance*

Because real tanks don't have them?

Well, they've been capturing objectives for an entire edition. This is just an extension.
>the little drop pod that could

It's like that Junji Ito manga with the tree that smashes people into paste if they drink its honey. Or the whomping willow from harry potter.

Walking past the thing as Dark Apostle Grimballs gets driven into the ground like whack-a-mole

AV14 was in no way some massively unfair advantage. Sure you had to actually have a few lascannons or melta guns to deal with it, but it's not like the game was dominated by marine lists spamming land raiders.

>Drop pods can now fight in close combat. With... their doors?
Yes, It offers the opponents free candy and Dakka if only they come inside and take it. Then as they enter it slams the doors shut, crushing the fools.
>Drop pods are all giant venus fly traps now.

That's actually smart. The storm bolter is on the ceiling on the inside.

Can total imagine a Chaos drop pod doing this...
TO ITS OWN TROOPS NO LESS.

Tainted machine spirits man. Can't trust the fuckers.

>no mention about flyers
goddammit i just wanna know if i can spend 205 pontoloons on a marauder and not have to suffer it getting chopped up by orks in melee
this is a valid concern, aside from losing the hull mounted heavy bolter there really isn't a mayor drawback
>flamer squad drifting in
>NIGHT OF FIRE

The Dreadclaw was known for doing shit like this during the heresy, actually. That's why the loyalists stopped using them. They behave like regular drop pods when traitor legions used them though.

>Tanks have the same armor thickness all around

...

my main gripe was the bullshit shooting side armor at a +45° angle and getting a lower thickness than shooting the front in a 90° angle which was counter intuitive if you know anything at all about armor pen irl
the landraider was good for this reason but i don't see it as an unfair advantage

well, angling isnt going to help very much, since in warhammer the XBOX hueg shells are going to overmatch your thin side armor

A reminder that with the absence of Tank Shock, Grots can now moveblock Land Raiders. Did you really want that Land Raider to waste its Godhammer Lascannons trying to be able to move again?

>mfw

that seems like an incredibly huge oversight

That's what I thought. Thank you for confirming that.

>The Dreadclaw was known for doing shit like this during the heresy, actually.
That's what I was thinking of. I'd say that the Dreadclaws had some ancient Abominable Intelligence fragments in place of machine spirits if the Dreadclaws weren't friendly to the Traitor legions.

On a side note: if Abaddon's little stunt causes any Men of Iron/AI-controlled ships that might be drifting around the galatic core to reactivate... the Imperium's in for a bad time.

>A reminder that with the absence of Tank Shock
>checks article
>"which effectively replaces the Tank Shock rules"
Oh zog me you're right!
CONGRATULATIONS GROTS! YA JUST GOT PROMOTED FROM MINEFIELD-CLEARING TA TANK-BLOCKING! 'AVE FUN YA SCRAWNY GITZ!

I find it sad how the annihilation barge is less tanky than a dreadnought in every regard. It may move fast but if its current weapons don't become relativly better in the new edition I can see the small necron tanks not recieving use for a while yet.

1-2 AV diffrence is hardly thin

So, with a general, low A stat and most shit like Stomp being gone, are big walkers still fucked in melee?
I mean, three swings with a reaper will fuck up whatever it hits, but the other marines in the unit won't care much.

In b4 boyz still suck, so the best ork army is just minimum sized mobs of boyz in melee equipped trucks driving around while the boyz yell from the back, not even disembarking to assault.

>It just stops you from using a cheap little unit from soaking all the shots and then running in with the big boys. Now, if that cheap little unit does make it, then the enemy is locked in CC and can't overwatch anymore.
Why should cannon fodder be useful in 40k? That'd make marine's lack of cannon fodder a weakness. Can't have that.

It can just move out of combat on it's turn if you don't have that No Retreat rule like Wytches. Can't shoot after unless it has the Fly tav, but it's not locked in.

>So, with a general, low A stat and most shit like Stomp being gone, are big walkers still fucked in melee?
>I mean, three swings with a reaper will fuck up whatever it hits, but the other marines in the unit won't care much.
Well, we haven't seen the rules for Walkers yet (unless I missed one), it's too early to tell.

>Why should cannon fodder be useful in 40k? That'd make marine's lack of cannon fodder a weakness. Can't have that.
>implying marines need cannon fodder for their faction
Silly user, that's what Guardsmen are for!

if it works like AOS, it'll be hard to disembark after getting into combat: disembarking units have to be placed more than 3" from an enemy model.

C'mon user, they're obviously saving the best for last.

I mean I'm assuming gargantuan creatures were already blocked by units right? One grot standing in the way of a Wraithknight makes even less sense than a grot in the way of a land raider

So from the DE article yesterday, was the writer being a fucking idiot and implying that it'd be smart to charge a raider dull of Wytches into combat without disembarking them so that you could shoot with their pistols on your next turn?

Or, and hear me out here, can units in open-topped transports fight and be targeted in combat (but not overwatch) like chariots currently do? Giving you a reason to jam a raider in and stick around to fire pistols next turn?
Cause Orks and Dark Eldar would become one million times cooler

Disembark Terminators, unload their (rumored to be Assault 3) stormbolters, the Land Raider's own stormbolter and its Heavy 6 heavy bolter and some other guns you can spare.
Meanwhile, use your four lascannon shots to fry multiple tanks.
Charge the blob with Terminators and Land Raider if need be.

Well, we know the Stormsurge and its ten weapons it can fire even when retreating from melee.
Also, we've already seen the Morkanaut's profile.

They literally say you can shoot pistols from an open transport that's in melee.

>Same way it has worked always.
You mean since 3e.

You could occasionally use them for something similar anyhow, since tank shock means they have to travel in a straight line. This meant they couldn't turn around a corner or more importantly turn between moving and disembarking. It's come in handy in a couple cityfight games at least for me. Four grots and a slaver block a street so that the land raider can't get to the end of the street, and turn to disgorge the assault terminators onto the objective, held by another grot mob.