/dcg/ Dropzone/Dropfleet Commander General

/dcg/ Dropzone/Dropfleet Commander General

We Were Less than 20 Posts From Autosage, Guys edition

Last Thread:
>Hawk Wargames website, with links to models, rules, and forums
hawkwargames.com/

>DZC rules, units, errata, etc
mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 Rules and Scenarios
mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builders
dzc-ffor.com/
solomonder.com/scoldzap/

>DFC Rules and Scenarios
mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf

>free DFC fleet builder
dflist.com/

>DFC Kickstarter, lots of useful information to drudge through
kickstarter.com/projects/hawkwargames/dropfleet-commande

Reminder to ignore bait, unless it is masterfully crafted.

Other urls found in this thread:

high-orbit-designs.mysupadupa.com/
loworbitmats.weebly.com/
twitter.com/SFWRedditGifs

in the last thread people were bitching that no one uses scatter terrain. Why would you want/not want that in your game?

I think the main issue is that either A) people forget, B) they can't seem to make it fair on both sides, or C) they've just been playing without it for so long that it'd almost be like relearning the game, in terms of new strategy and tactics.

How does it make it like relearning the game in regards to tactics? and couldn't you use the non road parts from the maps by Hawk as pseudo-scatter terrain?

I think it mostly because it isn't in the terrain box and there isn't that much mention of it. A lot of people just assume that is how you are supposed to play.

It really adds a lot to the game provided you don't go to nuts and just sprinkle some around as it gives a lot of the lighter faster vehicles somewhere to hide. Dropships become more important especially for the slower vehicles and keeps everything from becoming a long range duel. You still have some lanes open and protecting them with lasers and the link becomes more crucial. It also protects buildings somewhat as well.

What would you use as scatter terrain in that case, dumpsters that are 10 mm scale?

Cars, dumpsters, ruined walls. And thatxs all assuming you're just playing on urban tables.

...

Friendly reminder that all patriots of the UCM must do their duty; American, European, Australian, and otherwise.

I'm tempted to buy the sector pack, andI'll probably end up getting it anyway because hobbies don't need to make financial sense, but it seems like they might get in the way a bit during actual game play. Worth it regardless for ~aesthetics~?

Also, any recommendations besides the deep cut mats for playing surfaces?

In the urban zone, n-scale cars work well. Remember this is the site of an invasion so stone rubble, sandbag baracades also fit. You could also buy cheap 10 mm military vehicles or damaged DZ stuff to fill it out.

The forest or other landscape use bunkers sets and then drop the cars for little forest zones and such.

I think the clusters are big enough for plenty of troops to fit in even with the sectors taken up.

I am curious about this myself. For dropzone, it jsut deep cut and the old FAT mats.

For DF all I have seen is Deep Cut, but that shipping is murder.

So searching a bit, I came across two other stores.

high-orbit-designs.mysupadupa.com/ (UK only)
loworbitmats.weebly.com/ (US and UK)

All we need is the Atmospheric Maps store to complete the trifecta!

Yeah, it's best to just use colored dice to represent how much of something there is; even better if you have a little base to further differentiate stuff.

You could even buy some resistance technicals and such and just not put the weapons on.

PHR BC when?
When are the BC's even supposed to roll out?

Please don't let the thread die, anons.
There's little point in having a general if we can't be bothered to even reach bump limit.

On a semi related note; what is everyone's thoughts on potentially joining alternate wargames general, /awg/, if we can't keep up the necessary amount of posting? With that thread's consent, of course.

Besides them there's really no other "unified wargame general".

I'm celebrating rally getting my hands on a battleship by making a stupid 1500 point list. Here's what I have so far:

--------------------------------------
PHR - Damn the Torpedoes - 1314pts
PHR - 4 launch assets

SR15 Flag battlegroup (285pts)
1 x Minos - 285pts - S

SR20 Vanguard battlegroup (330pts)
1 x Achilles - 165pts - H
1 x Achilles - 165pts - H

SR5 Line battlegroup (135pts)
1 x Ganymede - 135pts - M

SR0 ??? battlegroup (0pts)

SR6 Pathfinder battlegroup (278pts)
4 x Pandora - 200pts - L
2 x Medea - 78pts - L

SR9 Pathfinder battlegroup (286pts)
1 x Orpheus - 130pts - M
2 x Medea - 78pts - L
2 x Medea - 78pts - L
------------- dflist.com -------------

Any thoughts on filling it out?

-Admiral and an escorting Calypso for the BB
-All remaining points on Echo corvettes

It's pretty stupid, I'll be honest. Minos is still a solid ship with the CAW and guns it has, but Achilles relies on its torpedo to be good and so therefore isn't good at all.

You're gonna want to make that Minos your admiral, and also get a couple of Calypsos in there to guard it while it rushes in. Possibly some Andromedas too for general fighter duty if you can.

Not sure Pandoras are the best choice for a torp-focused list, a lot of their value comes from target marking for broadsides and other lasers. They're still okay though, not a terrible addition.

Get some corvettes. You don't need them as much as other factions do because PHR troopships, but still try to fit at least 3 into every list.

I put together a similar kind of stupid list earlier that fits with some of the above advice:

1500 - PHR - 1500pts
PHR - 9 launch assets

SR17 Flag battlegroup (359pts)
1 x Minos - 285pts - S
+ Vice Director (40pts, 3AV)
2 x Calypso - 74pts - L

SR10 Vanguard battlegroup (165pts)
1 x Achilles - 165pts - H

SR7 Line battlegroup (213pts)
1 x Ganymede - 135pts - M
2 x Medea - 78pts - L

SR7 Line battlegroup (213pts)
1 x Ganymede - 135pts - M
2 x Medea - 78pts - L

SR9 Pathfinder battlegroup (342pts)
3 x Echo - 90pts - L
3 x Andromeda - 126pts - L
3 x Andromeda - 126pts - L

SR5 Pathfinder battlegroup (168pts)
3 x Echo - 90pts - L
2 x Medea - 78pts - L

Just take a bell to finish things off.

Personally, I'd split up the Calypsos into two groups among the Minos and Achilles, simply for added flexibility.

Cheap-as-hell pack of N-scale cars off ebay, 50mm clear acrylic bases off ebay, greenstuff'd sandbags.

Looks pretty good, user!

My dropzone setup is super basic. Flat grey tablecloth for a base. Printed out the downloadable roads and modge-podged them onto MDF boards cut to shape. Pile of the cardboard buildings plus a few other pieces I've picked up here and there. It's not a show board, but it works great for typical games.

Yeah, that's a good way to go too. You can find a lot of cheap n-scale railroad terrain if you pay attention. In some cases the z-scale stuff can also work (technically it's around 7mm scale, but for some things that's fine).

>Australian
>Patriots

Drinking your daily six-pack by 11am is a civic duty, soldier

Which of the big twelve is the most Australian?

>AURSIE AURSIE AURSIE
>OI OI OI

All bogans were "resettled" on Shangri-La by the EAA and subsequently Scourge'd in the invasion
The Scourge hosts on the world now spend their off-days in the planet's swamps cultivating brewing fungi, in a desperate attempt to assuage their inherited addiction to cheap beer

>implying they don't still survive
What do you think Krell is? Hell, his mech is pretty much a Jaeger already.
Might as well call it Strike Eureka.

How big do the fauna on Shangri-La get, anyway?

The thing making me unsure about splitting them up is if Calypso still stack or not after their new rules. If the new rule overwrites all the text of old rule, which did mention stacking and no longer would, then I guess they don't?

Add some more rust and weathering to those cars. Maybe hack off a few tires or drill a few bullet holes.

The main reason this thread is getting buried is cause of all the new shit for 8th.

Surely even 40k can't produce such a massive volume of threads that it can take us from 1st page to dead in two hours, right?

you'd be surprised...

Keeps pushing down Infinity threads too.

>tfw can't decide if /tgg/ would be a horrible idea or a good idea

Considering the 40kids never fucking look to see if there's already a thread for what they want to talk about? Yeah, yeah it can.

At 10mm? More trouble than it's worth.

/wip/ has spiked from 75% GW posting to 95%, so I'd say 8th is having a pronounced effect even before accounting for the accompanying surge in shitposting.

So I say that, then immediately embark on this...

Any body got any guesses on when renders of the PHR/shaltari battlecruisers will be posted?

I suspect we won't get renders, given they're already doing masters for them. The PHR BC has been posted already () and other pics from the same event (Salute?) have the Shaltari one in the background

user.

That's the UCM and Scourge BC.

What's reading?

I've been thinking for months that the Akuma is PHR, but now you mention it it's obviously not...

What's looking? The post you linked to clearly does not have PHR or Shaltari BC's, only the UCM and Scourge.

Could you provide pictures of the PHR and Shaltari masters?

Do your duty, patriots across both ponds.

>run yet another demo game
>forget to even make an attempt at taking notes for a battle report
Just court martial my shit up fammodore

So do Nickars still technically not have the outlier rule? Seems rather strange for corvettes.

Bump, god damn /tg slow down!

Do we do fleet pics here?

Yeah, post away.

I expected that to come up in the experimental rules, but I suppose it's intended then. I just house rule them to be outliers regardless. Maybe they're intended to stick close by frigates, since Scourge ones get to dip into atmosphere with them?

Yeah, it is weird.

Among that, I do houserule a few things.
>Nickars have outlier
>Nickar CAW has Scald
>Glass CAW is CAW(beam)
>Torpedoes have the Devestating special rule: If, when rolling to-hit, this weapon does not achieve a critical hit, its to-hit roll may be rerolled. It can still miss on the reroll.
>all torps are bumped up to 12"
>UCM Torps are bumped up to 8 damage
>New York is only 6 FnB, not 7

The one change I do want to try out in a game or two is linking all UCM 4200 turrets together, whether they are single or double batteries, and seeing how that all works out.

>Nickar CAW has Scald
This is the only one I'm finding iffy. It's more consistent, but Nickars are already the most damaging corvettes in the game. Right now a full group averages 3.5 damage compared to the 3 of Santiagos. Scald would bump that up all the way to 4, and probably have even bigger effects on PHR frigates.

Possibly, but I'll need more testing. It just feels -wrong- for a Scourge CAW to not have scald.
And, to be fair, the Nickar is the only ship in the game with 6+ armor. If anything, it could be bumped up to 23 or 24 with the Outlier + Scald

Something I'd also recommend is giving troopships cruiser CAW. The Chimera suddenly becomes more appealing and Sanfran no longer needs constant protection from even the most basic of threats (CAW frigate kill teams still fuck them both up though). The Emerald doesn't care much because it's always at the back and harpoons sorta suck.

It's pretty weird really. I assume they were downgraded to frigate CAW for balance reasons, but it just doesn't seem necessary now I've seen them in action. Especially when the PHR troopships get cruiser CAW alongside their full cruiser guns and extra hull.

Survive thread! Fuck off 8th!

Have we had our dumb dropcommander vs warhammer argument yet?

I don't think I've seen that ever so not yet, think you could give me an overview?

I think it's the stock muh powerlevels argument. Crossovers are a blight upon this world.

A UCM legion is given lasrifles and lascannons.
An equivalently sized IG unit (company? regiment?) is given Sabres.

Who wins?

If they aren't done horribly then they're not bad, but most aren't done well
Depends on the training of each, we talking dkk or cadians for 40k, not to mention, would they even know how to use the sabre? And are lasguns better than the normal rifle for the UCM?

Sorry, not legion, whatever their 1000 man unit is called, a cohort.

This has happened already, but it was before DZC.

The standard X VS 40k line goes as usual
>Ground game is dominated by X, either through technology, tactics, etc
>Space dominated by 40k because its retarded numbers, or X has constraints on space for whatever reason.
>For example; Battletech vs 40K. Ground game shits on 40K hilariously once mathed out(small laser = las cannon, roughly). The setting however bends over backwards to make sure Mechs are the focus, so space combat is not a focus of Battletech, also one of the devs hated warships. So 40K wins that one handily.

who knows, from a ground perspective it appears that the sabre's railgun is about on par with say the railgun on a Tau Hammerhead tank. (i have based this on the wording of the projectile speed from the main DZC rulebook and the Tau empire codex (4th edition) although the wording hasnt changed much) given that comparison DZC shits all over 40k from a vehicle perspective although 40k probably has better small arms on average and the laser weapons provide at least some way to get a more even footing given the potency of active countermeasures.

The space game is a different beast, as we dont really know how effective the scanning values of imperial ships are so its hard to say how well they would be able to engage DFC ships. The ranges in BFG are much longer, but again BFG ships are also much larger and not being very sneaky, they also dont seem to have as many ships as the DFC factions have comparatively given that in the gothic sector they have only a few battleships and maybe hundreds of cruisers. Also DFC shits all over BFG in terms of space travel with instantaneous jump drives which put you at max 10 hours away from a planet, two of the factions can do this without a warning of where they will appear.

So id feel like the BFG ships have heavier armaments and armor but whether they can bring this to bear is indeterminate, and they are definitely slower and despite being much larger relatively fewer in number.

Given the fact that BFG ships fight at significant fractions of the speed of light, I'd say their sensors are pretty good.

Their ships are huge, but not -that- much bigger than DFC ships, and at the ranges of moons and cross-system fights, the difference in size likely makes up an ultimately marginal difference.

40k soundly trounces D*C in space, as even if 40k couldn't hit them, D*C litterally does not have the firepower to dent 40k ships. Anything less than primary weapon systems is equivalent to point defense on 40k ships.

Groundwise, I'd say it's fairly evenly matched. 40k has the benefit of better small arms and laser tech, but D*C has far more efficient tanks and such.

The bigger question is how well the Shaltari and PHR would get along with the Eldar.

Bump

Sensors are going to be a wash I think as we dont know how fast DFC ships can go when not being parked over a planet. The actual ranges of DFC guns are essentially infinite, which is why the whole sensor range mechanic was invented. DFC Battleships rang from ~1km to ~1.6km, this puts them in the Frigate class of ships in 40K. You say that the 40K ships are too big to be hurt, but a casual glance at the Vengeance Grand Cruiser says aggressive use of Attack Craft(bombers/boarding pods) will cause damage. So no, DFC weapons are fully capable of inflicting damage. But this is a pretty moot point as the engagement roles are very different. DFC if for planetary invasion, so they dont need to be able to shoot at the ranges that are SOP for 40K. I would still give the advantage to 40K just thru sheer force of stupidly big that if they park themselves in high orbit to just win a DPS race relying on a super fat health bar.

Ground combat isn't nearly as even as you make it seem. Lasguns are equivalent to autoguns, which are good ol fashioned space m16s/ak47s. Sure they would bypass active countermeasures but small arms arent really a threat to vehicles so thats fairly whatever. Various missiles, rockets, heavy machine guns, and railguns can be found and compared, and since 40K doesnt have active countermeasures, DZC has free reign with their clear range advantages. Various lascannons and plasma guns can be equated across factions. The real confusing weapons are Meltas and exotic xenos bullshittery as there arent any analogues to them. Meltas are stupidly close range as it is, so their relation to plasma rifles probably still holds true.

Then there is combat doctrine. DZC is insanely mobile, they dont need to sit around and fight fair(stupid). Plus when you field more tanks than there are space marines, I think you're gonna be okay.

oops, replied to the wrong comment, meant for Also
>The bigger question is how well the Shaltari and PHR would get along with the Eldar.

[KEIKAKUS WITHIN KEIKAKUS WITHIN KEIKAKUS INTENSIFIES]

>fucked up again

'scuse me while I jump off a bridge out of shame.

Except supcom. Supcom is some fucked up shit. They're like bigger and more efficient mechanical Tyranids.

Never played SupCom but from what Ive gathered, their manufacturing capability is obscene.

Supcom/TA is pretty much the top-tier non-hyperscience setting in sci-fi. Given 30 minutes of prep time, a single ACU can fuck over any planet. Before that aproxmiate 30 minute mark, it's just a rather powerful Titan with a few dozen baneblades and knights being shat out every few seconds.

The only universes which can stand up to an entrenched SupCom commander is stuff like The Culture, The Xeelee, The Downstreamers, and other such hyperscience races.

What universes are those from?

Which one? They are all different things.

All of them, I've never heard of The Culture or The Xeelee.

Xeelee are from the Xeelee Sequence
The Culture is from Iain Bank's culture series
I don't remember where the downstreamers are from.

All three are essentially mega civs. They have reached the point of tech and cultural prowess that they have mastered the galaxy and beyond.

They are kind of like Q from Star Trek, Omnipotent or near so that nothing can legitimately stop them.

Interesting, I need to look up the Downstreamers in that case. Any other universes/societies that'd be a part of that group?

Live thread, survive through the night!

Google says the Manifold series by Stephen Baxter. Really early 2000s.

Speaking of sci fi series, which ones would fit well as another facet to the dropcommander universe?

I can't help but feel like the old man's war universe would connect really well with dropcommander, all you'd need to have happen is humanity retaking earth and securing things a bit and you'd basically be where that series starts minus a few tiny technological differences. I could easily imagine the Shaltari as being a less impressive version of the Consu as well. PHR maybe leading into the end result of the average CDF soldier?

Nids would scream in terror at the stuff SupCom can bring all the while being reclaimed by a bunch of engineers.

>when you have a construction vehicle the size of a house that disassembles downtown New York in an hour, before rebuilding it all into an artillery cannon that can hit London from Paris with antimatter warheads
SupCom is crazy shit.

I currently have six New Orleans and six magnetised-rest-of-the-frigates. One frigate sprue left.

Is it worth making another two New Orleans out of this sprue, or just all magnetised frigates?

I'd magnetise them. 6 is a fine number for Norleans, but only 8 other frigates is a bit limiting. I regularly use 10 frigates in 1250pt or 1500pt lists.

Conventional wisdom puts you at 6 Nawlins and a San Fran for your ground game needs. Magnetize the rest.

Looking great friend!

What if the Scourge dreadnought is a wizard too?

So as a new player, should I just follow the build that comes in the starter box? Or are they talking out their arse

For the UCM at least, it's not bad. I can't speak as to the others.

>UCM
It's good.

>Scourge
This one is a little odd. It's mostly good, and you're not fucking yourself over by making it as instructed. The one thing to consider is the Shenlong, while a great ship in a vacuum, is basically just an inferior Akuma. There's currently no reason not to take an Akuma instead even with the significantly higher point price.
Akuma may well get a nerf in the future though, it's a pretty big and obvious target for that.

>PHR
Eh. Ajax is an alright ship but upgrading it to an Orpheus is almost always a better idea, at least until that thing gets hit with the nerf bat. Hector will be mediocre probably forever, it has a lot of damage potential but will almost never be able to live up to it. Bellerophon is a generally better choice over Hector.

>Shaltari
Everything but the Jades is fine. The Jades are shit. Not overshadowed like Ajax or Shenlong, not unfocused like Hector, just shit. Don't build them.

What cities would you like to see used as future UCM ship classes, /dcg/?

Personally I think Buenos Aires would be a nice name for a carrier.

PHR starter fleet cruisers are Hector/Ikarus/Theseus, no Ajax.

L O N D O N
O
N
D
O
N