How do you make your players fear the night when 3/4s of the party has darkvision

How do you make your players fear the night when 3/4s of the party has darkvision

>inb4 don't play d&d

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Somehow make them reliant or dependent on solar energy/light.

Or make their enemies more powerful and/or numerous at night.

Make any local population hugely suspicious of any who are about after dark.

describe it as scary

Have threats which approach the party from more than 60' away. Why is this even a question?

>don't play d&d
this

The way the world is made. The truth is all around you, plain to behold. The night is dark and full of terrors, the day bright and beautiful and full of hope. Your players do not fear the night much like a madman does not feel fire. It will burn him nonetheless.

Monsters that have adaptive camoflague to dark vision. Predators evolve to combat prey's evolutionary advantages and if Dark vision is prolific then they'd definitely be countering it.

Have it be a clear thing as well where the Dark Vision races literally can't see the thing due to it's skin while the non-dark vision players can.

Make it so it also has some weird skittering as well.

You make dark vision work as intended.

Most people think it gives you perfect vision in the dark, in reality it just makes you able to see out to your dark vision rating as if the light is dim.

It is like the character is a cat, they can see better than others in the dark but absolutely not perfectly and not to great distances. Dark vision is not omni sight

Mess with their perception. Sure they can see something, but who's to say what that something is? You only saw it for a second, or it seemed to change shape, or it vanished into thin air.

>Alright, everyone with Darkvision go ahead and give me a Will save.