Warhammer Knights faction focus

I heard you like having 24 wound models with toughness 8

warhammer-community.com/2017/05/19/warhammer-40000-faction-focus-imperial-knights/

>The thermal cannon is utterly lethal now. Heavy D3, Strength 9, Ap -4 and D6 Damage, rolling 2D6 and taking the highest when in half range, will leave many targets as nothing more than smoking craters with a single volley. If that weren’t enough, the cannon gets D6 shots vs units with 5 or more models.

>superheavy's main weapon
>HEAVY D3

Is it d3 shots that do d6 damage each?

1 hit has a chance to do 6 wounds, im ok with that. some smart guy figure out the average wounds for d3 d6

and If your are firing upon a unit with 5+ dudes in it... 1d6 that do 1d6 each is the opposite of bad.

>We made it worse, that's better, right?

6 wounds to one model. It's like how St:D weapons work right now, excess wounds don't spill over from model to model. Blast weapons look like they're going to be really underwhelming for killing clusters of infantry in 8th, which seems a little counter-intuitive.

7. But you also need to hit and wound.

So all Titans can walk out of combat now?

That's pretty good. Never made sense for those to be bogged down by anything anyway.

It's strictly wose against clumps of infantry that were less than t4, or who only had one wound. aka 90% of the units with 5+ dudes in.