/swg/ - Ewok propaganda edition

Previous thread: Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>pastebin.com/cJY5FK9T

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>dockingbay416.com/campaign


youtube.com/watch?v=euVpCyu245U

Other urls found in this thread:

youtube.com/watch?v=78TuOd0H0Jw
fantasyflightgames.com/en/news/2017/5/19/rapid-deployment/
youtu.be/ILqSL_BVbvQ
youtube.com/watch?v=0T2oQE-HSbI
twitter.com/SFWRedditImages

Thread's quiet, so here's some OC
youtube.com/watch?v=78TuOd0H0Jw

Quasar preview out
fantasyflightgames.com/en/news/2017/5/19/rapid-deployment/

tl;dr - it's pretty fucking good and it's titles are pretty fucking good, and combined with Sloane the "staple" TIEs are going to be fantastic now. It's got the upgrade slots for some egregiously unnecessary levels of squadron firepower. The upgrades also help some other Imperial ships move up a notch, like the VSD-II and the Interdictor.

>I-Class
>54 points
>one weapons team, two offensive slots
>3/2/1 blue dice
>1 blue flack

>II-Class
>61 points
>two weapons team, one offensive slot
>2R 1U / 1R 1U / 1U dice
>1 red flack

>Both:
>2/2/1 shield
>6 hull
>1 brace, 1 redirect
>2/4/2 command / squad / repair
>max speed 3

>Titles
>Pursuant: discard to automatically resolve a squadron dial (you still can use your normal dial), 2 points
>Squall: when you activate, 3 unengaged friendly squadrons can move up to distance 2, but can't end that movement engaged, 3 points
>(Yes, Rhymer can now nosepunch you from the next table over)
>Stronghold: friendly squadrons with swarm at distance 1-2 count as obstructed while defending

>Upgrades
>Disposable Capacitors: offensive slot, small or medium ships only, discard to make your blue dice work at long range this activation, 3 points
>•The Grand Inquisitor: imperial officer, when enemy ship within 5 changes speed, you can change your speed by 1, 4 points
>Quad Battery Turrets: text not revealed, also will come (two copies) in the Hammerhead box, 5 points
>Sloane + Boarding Troopers from the wave announcement

I'm glad these have good upgrade slots and titles, if they didn't they wouldn't be able to compete with 2 gozantis for less points on squad pushing duty.

I thought they'd be cheaper though, given how squishy they are.

Looks like the Empire is right back to ships without support teams or defensive retrofits.

>I'm glad these have good upgrade slots and titles, if they didn't they wouldn't be able to compete with 2 gozantis for less points on squad pushing duty.

Between the Quasar and the Hammerhead, I imagine we'll be seeing a lot fewer flotillas in Wave 6 games.

Oh, not to mention the new anti-flotilla hotness that is a VSD II with H9s, Gunnery Teams, and Disposable Capacitors.

I'm not entirely sold o that idea, but I'm willing to try it before bashing it. I'm just worried the the Vic lacks the speed and maneuverability to catch the flotilla in the first place.

Would it be worth putting Warlord on such a Vic for the damage boost?

Maybe.

DCs give the Victory six innate dice at long range for one activation (or EIGHT with Dominator). That's enough that to compensate for it's shit maneuverability. With gunnery teams, that's one turn of massive firepower at a reasonable price. If you get off a fewer other red dice shots - or even just one medium range shot - in the rest of the game, it's been worthwhile.

>DCs give the Victory six innate dice at long range for one activation (or EIGHT with Dominator).

Correction - Dominator specifies close-medium range.

In my defense, I play rebels.

>In my defense, I play rebels.

You and everyone else apparently.
Out of our local group of six, I'm the only Imperial player.
Now that Worlds is over I've got 2 people netlisting the 1st place list, and it's killing everyone's desire to play because of how unfun that list is to lay against. But how dare I suggest they play something else when Rhymer and Demolisher OP plz nerf.

Ewoks are cute.

Should I play D6 or EotE?

I'm liking d6 right now.

No Canderous memorial? Okay, fine.

Edge.

EotE

>You and everyone else apparently
Everyone wants to play the good guy.

Also, my understanding is that rebel fighters are good - as opposed to X-Wing, where Rebel fighters are average.

(Not that if I could afford to also play Armada, I wouldn't also learn to run imperial fighters and shout "Fly my pretties" a lot)

It's less that rebel fighters are good (they are), and more that the tool kit for supporting them has gotten obscene.
Torryn Farr & Yavaris boost their offense
Biggs, Jan, and Gallant Haven boost their survivability
Flight Coordination Teams and All Fighters Follow Me eliminates the traditional achilles heel of being slow
Then you've got Rieekan comboing with all of the above by making you alpha strike proof, and that's the really important bit - most Imperial fighters are glass cannons and NEED to get a successful alpha off in order to survive.

Luckily for the Empire the Quasar is going to give us a few tools of our own now.

I mean, if FFG ever wants to put the fear of god into Rebel fighters (or really, any fighters) all they need to do is get the Lancer Frigate approved again. Just give it an anti-fighter rating of "YES".

Are Lancer's canon anymore?

I thought the Raider was supposed to take the place of the Lancer in current canon.

There's something called a Lancer Frigate in the First Order navy in the novel "Before the Awakaning"

EOTE

Echuta.

What are your favourite droids, anons? What are some rare varieties? I'm a bit over R2 and HK clones

Canon doesn't matter - though it probably makes licensing approvals easier, but the recent X-Wing Wave will be mostly non-canon ships, and one thing LFL really doesn't do is spoilers. The Lancer Frigate has been printed in AoR, and originally FFG wanted it for what the Raider does (shittily) in XWM but the scale was way off (which is apparently something LFL cares about since the minis FFG makes are all supposed to be in scale based on their numbers).

So if they really wanted a dedicated anti-fighter boat for Armada they could probably do it, though if they have more interesting and relevant ships they'll probably do that first.

I was having trouble thinking of a scene to introduce the 2nd arc of my game. I think I've got it now.

Scene: Lines of prisoners, some in Rebel uniforms, some in rags, some in various scum costumes. A few humans but many aliens, and one or two droids. The prisoners are handcuffed behind their backs. Most are injured.

An Imperial Officer of the classic Hux stock strides forward.

"By decree of his most merciful excellency, Emperor Palpatine, your lives are to be spared. You have been spared the terrible penalty of execution on one condition, that you identify among you the one called Skywalker."

Silence, and then Luke (who has been off camera up until this point), steps forward. The shot pans from about chest height upwards. He's about to speak when another prisoner (closer to the camera) steps forward.

"I am Skywalker," he says.

"I am Skywalker!" a twi'lek shouts from the back row.

"No, I am Skywalker," another prisoner shouts, and then another, and the stormtroopers, clearly uncomfortable, raise their weapons and fidget. The officer cries for silence, but the prisoners continue to shout. Some are laughing, some are crying.

The officer scowls, raises his hand, and the stormtroopers raise their weapons. The officer is the centre of the frame. The camera faces him, but behind him, from out of the setting red sun, a ship approaches, flying low and fast. Laser fire sprays outwards as the officer and stormtroopers dive for cover.


Thoughts?

The PCs are going to be mixed in with the prisoners or on the ship.

This is the "accidentally kidnapped Luke/ Leia, Han and Chewie were captured by Vader after Hoth, Leia is becoming a dark Jedi and the twi'lek pilot is drunk again" group.

>recent X-Wing Wave will be mostly non-canon ships
It's actually half and half. Auzituck an C-Roc are canon (both appear in Rebels), Aggressor and Scurrg are not, afaik.

Epic and Aces packs aren't waves per say. The devs don't count them as the same, for instance. C-ROC and new Syck will be in hands way before Wave XI will be (since I don't think Wave XI is even on the "upcoming" products tracker right now).

Also Syck still non-canon as far as I know (though there were some Kihraxz in the Darth Maul marvel comics) so that would be 3/5 still.

It's all fucking Canon and Galaxies, no goddamn Star Wings or Missile boat.

How did they make it off the Executor? I missed that part.

Shouldn't they know who Skywalker is if Leia and Vader were present?

Leia and Vader are on board the Executor, doing high level command things and/or brooding. They aren't present in the scene. And there aren't a ton of pictures of Luke available, especially if he grows a sexy beard.

They haven't gone on board yet. Their cunning plan is to draw the Imperial Fleet further and further away from the Core Worlds by using Skywalker as bait, then pick off supply ships and individual Star Destroyers as best they can until the fleet is weakened, demoralized, and isolated. Then, pirate armada time.

D6

It's boring to play, too. I'd much rather bring my "bad" liberty and have a fun game.

In Armada, Rebel squadrons are mostly pricey, slow, generalists. The Empire's squadrons are mostly cheap, fast, specialists. Rebel aces are usually super units that do their job way better. Imperial aces are usually force multipliers.

What kicks Rebel aces over the top is Rieekan, mostly - friendly units that die remain in play until the end of the turn.

Normally, squadron play is about sniping that one essential model protecting all the others, or buffing them, or keeping them from being locked down. With Rieekan, when you snipe that model, it stays in play, shooting back at you and still doing its job. Meanwhile, all the other squadrons bomb the shit out of you from their still-existing zombie protector's bubble.

Wave VI is shaking the squadron game up a lot, though.

>since the minis FFG makes are all supposed to be in scale based on their numbers).
I only play Armada, but it is definitely not to scale.

>So if they really wanted a dedicated anti-fighter boat for Armada they could probably do it
Like they did? ... with the Raider?

I stumbled upon that fan made tailer of EP3.
It actually looks like a good movie with such a trailer.
youtu.be/ILqSL_BVbvQ

Apples and oranges. What are you looking for exactly?

Let's hope none of your players has seen Spartacus.

Any news about new factions for Armada ? Would love geting Chis or Vuvzan Young !

No.
Armada remains a two faction game for the foreseeable future. Who knows,maybe there'll be a new starter box for ep.8 introducing the Resistance and First Order as subfactions.

Does the Vader comic in the archive gets better?

So far Vader was ordered around by balding anmd obviously gay officer, recruited droid arecheologist with a fetish for being beheaded by lightsaber and fought some transhumanists, WTF?

I thought Vader's characterisation in that comic was really good, as well as his relationship with the Empereor, but yeah wasn't crazy about Aphra and the biopunk stuff is markedly not-Star Wars

Why did the writter felt the urge to add his shitty waifu into it?

does anyone have corellian conflict pdf for star wars armada?

I like Aphra. It's nice to see new characters and what Better than an archeologist to help expand the lore of the galaxy.

One of the few things George was good at was good visual design. Not just among all the CGI, but costumes and lighting decisions as well.

Lends itself perfectly to a trailer.

Plus, the over-seriousness of his cheesy writing is less silly out of context.

Any news about new factions for Armada ?
Nevah evah.

>Who knows,maybe there'll be a new starter box for ep.8 introducing the Resistance and First Order as subfactions.
I strongly suspect we'll get either one or two new core sets in the next wave or two.

The existing one shows its age, and monofaction boxes would give you way more value - when the core set came out, that was less of an issue, and there wasn't enough ships to justify two sets.

I've never seen one.

I own it if you have a specific question? But I am far, faaaaaar too lazy to scan it.

>I like Aphra.

She’s awful not in the idea, but in execution.

The archeologist should be somebody much older, less hot, more respectable, better written and most importantly somebody who doesn’t sound like the idea of being beheaded by lightsaber makes her wet.

She has more plot armor than the rest of the cast put together.
>today, instead of choking someone to death like I always do, I will take the time to lead her to the nearest airlock, for no particular reason.

>One of the few things George was good at was good visual design.
This isn't the director's job, it's the Director of Photography, David Tattersall's.

was looking for some ideas for titles for holodramas and holonovels to have here and there in my eote games, so far I only have:

"Failing Upwards: the JarJar Binks Story"
"The Lusty Trandoshan Maid"
"Wealth of Galaxies"
"The Naboo Connection"
"Lasers and Feelings"
"We Were Clones"
"Too Big to Fail: The Death Star Project and it's Destruction" (banned in most systems)

Anyone Got any more?

>Failing Upwards: the JarJar Binks Story
>He's very eliquent written down
>He's just got a speech impediment
>JarJar's an old man hiding the case for democracy and reform in his memoirs >Trying to ride his wide popularity and one of the few truly well-meaning senators
>The Imperial Senate is dissolved the day after publishing
>Being JarJar is suffering

>Saving Private CC-1138
>The Thin White Line
>Black Lambda Down
>Willing Participants or Brainwashing Gone Wrong: A Critical Look at the Jedi Cult

The S19 Astromech is ridiculous and I love it

wtf, I hate borderlands now

Quality reading for bored as shit PC's in their spess truck

It does have a certain too ugly to hate charm.

>Let's hope none of your players has seen Spartacus.

Even if they have, what does it matter? Does seeing The Dam Busters make episode 7 worse?

*episode 4 Jesus christ get it together, self.

When it was revealed Lucas was the one to choose the helmet of the Tank commander in RO, everyone here agreed that he was a pretty solid producer/udeas guy. It's his execution that has always been pretty bad, cue Ford's famous phrase about his dialogues as early as the 1st movie.

As an archaeologist, I'd have to say most of us are either very young or wonderfully preserved, and we're all masochists.

I choose to believe that after the Imperial Senate was dissolved, Jar Jar was appointed the Imperial Viceroy of Naboo in recognition of his loyal service to the Republic and Empire. These days, he wakes up, dresses in his best robes, walks into his luxurious office, fends off angry calls from important people of Naboo who hate him, rubber-stamps paperwork, and stares out the window remembering the days when he was happy.

Isn't the nucanon that he became a street-performing clown on Naboo, as it was the only way to support himself that parents steer their kids away from.

I loved the amphib supers.

Yep. And while that's cruel to him, I prefer the idea that he's stuck in a powerful post with no actual power and back home with no friends there. Possibly even appointed by Sheevy P directly as a way to fuck with him.

>As an archaeologist, I'd have to say most of us are either very young or wonderfully preserved, and we're all masochists.

And you all have ponytails and dry skin, as far as I can tell.

>Oh! Nal Hutta!
>How to Take Over the Galaxy Without Really Trying
>The Moff and I
>A Fistful of Credits
>For a Few Credits More
>The Hidden Star Fortress
>X-Wing Commander (starring Kanan Jarrus as Luke Skywalker)
>Cromartie Jedi Academy
>Gunsmith Nexu
>Duel of the Fates and Furious
>Diners, Drive-ins, and Dive Bombers
>Fist of the Death Star
>Jar Jar's Bizarre Adventure
>Top Gear

Used to watch Time Team
Basically you're all grubby, though they did seem to have a knack of finding the 1st year students with big boobs to go crawling around in the dirt. Which was sort of a bonus really

Thread's slow for a Saturday, so here's a sneak peak at my next podcast.

A lot of people suggested that I should have added visual aids to the last episode (giving advice on changing things is different than criticism, constructive or otherwise, and is generally shitty when not asked for, but I digress). I just generally disagree with using visual aids to reinforce or over-explain the very abstract concepts I was talking about in that podcast.

Might get to film a decent batrep today since I found my camera's tripod.

Is everyone outside today or something?

Not bad.

Fucking Time Team. That show was great

I like that design a lot more than bb-88

How do you sound more autistic every time you post?
Its not shitty to suggest things people think will improve your content. If you are posting it here just to shill you can fuck right off. If you're posting it here for ideas on content and how to improve then expect that.
Also giving advice on how to improve is the fucking same as constructive criticism. They just leave out the "Its boring to listen to you talk about vague concepts which would be easier to understand if you physically showed them."

advice =/=criticism
Telling people how to fix their mistakes is generally more detrimental than just telling them that they have problems and letting them figure out a fix in their own way.
youtube.com/watch?v=0T2oQE-HSbI

Made the new thread in a hurry and didn't think of it. Sorry.

doubles as a printer or a cooler, depending on the variant.

There's a difference between referencing a scene and redoing it word for word.
The second one would put a nick into my suspension of disbelief, and therefore my implication in the campaign.
Just make all the rebels take a step forward at the same time, invent something new, I dunno.

Right I get that. But over text its difficult to say "Its boring" without coming across as just a shitpost, and genuinely want to see something improve.
The line is fuzzy where "Its boring because its a static image" is basically the same as "show something"

"You should add x,y,z,..." to your video is not as good feedback as "I didn't understand what you meant when you said this" or even "I was bored".
has it right when he says that it's better to give the creator a change to solve the problem in his own way rather than the critic trying to fix the problem with their idea.

Now, I've gotten a lot of "add pictures" but no "I didn't understand X" so on one hand, I think that my podcast stands without visual aids, on the other, I don't know WHY people are asking for pictures. If they're bored it's one thing, if they need clarification on ideas it's a totally different thing in terms of how I would/should approach it.

I went 2-1 in a very small Imperial Assault tournament today with pic related list. I was the only one not playing Mercenaries.

Are there any Jedi-affiliated non-force using factions besides, say, the clones or the galactic rebellion?

Does the early Fel Empire count?

Probably not, but thanks. I was looking for something during the height of the galactic republic, but expecting nothing.

Antarian Rangers, if you count old-canon. Sort of a paramilitary force tied to the Jedi.

ありがとう

Which of the pre-published adventure modules work well with starfighter-based parties? My group is playing FFG, but anything from D6 or D20 would be great as well.

>>cue Ford's famous phrase about his dialogues as early as the 1st movie

And Alec Guinness. He wouldn't do it unless there were rewrites.

D6 is good. Get SWREUP, it has all the cromulent rules.

What is SWREUP?

A collection of all of the D6 rules you'll need in one book. The old core plus the expanded starfighter combat rules, combat options, etc.

My wife wants to play the Ewok Wicket for my Edge of the Empire game group.. but I don't have his stats. Anybody got them?

You don't need it. Just get the Edge of the Empire core rule book and you are done.

Well done, m8. What did you beat and lose to?

The loss came to a guy who made top 16 at worlds. He was running Jabba, elite Weequays, Onar Koma, Shyla Varad, Greedo, an elite Jawa Scavenger, C-3PO, Chopper, and Black Market. Score was 30-38 at time limit.

I can't remember exactly what the other two guys were playing, but both were Mercenaries, with a bunch of Hunters and Jabba.

Mercs are fuckin everywhere. I really like BT and 000, though.

Don't get REUP. It's atrocious.

It turns rules that can be explained in 35 pages into a 300 page tome. People treat it like it's the end-all, be-all of D6, but it runs counter to what the D6 system is all about - simplicity, elegance.

Fuck REUP.

Alright /swg/, we're coming up on a pretty big moment in the campaign involving a nemesis the party has a history with, and I'm setting up the battle. Rather than it just being a massive slog of rolling to hit and shit like that, I've got a battlefield drawn up of squares/hexes and am going to be putting traps around the place.

Here's what I've got so far. Tell me if you think this is too brutal for a party of 5 around 1k exp:

Traps and risks around the Warehouse:

Holographic Ghillie + Heat unit set up with remote rifle
- 1R3P to spot while looking with Perception
- 1R1P to spot after one fires using Vigilance
If examined with scopes/sensors, will be an indistinct humanoid shape laying down, ghillie confusing visual scans, rifle sticking out (will appear real)

Tripwire weapons trap
- If anyone actively searches before tripping first trap, 2R2P with X setback based on lights, description, etc to find
- 1R1P to find if using action on turn to look after first trap is sprung
Roll on table below to determine what kind of trap set off

TRAP TABLE

1 - Blaster pistol trap: Short ranged light attack with 3G against 1P plus defence
Base damage of 6 plus successes, crit 3

2 - Blade trap: Melee attack of 3G against 2P plus defence
Target may roll Athletics check to avoid if successful plus 2 or more threat, difficulty 1R2P
If successful, they avoid trap and damage, but are knocked prone unless Triumph rolled
If failed, they take 5? damage plus failures, and if Despair or 3 threat rolled, take automatic Hamstrung Critical Hit

3 - Mine: No check needed if stepped on
Victim (or engaged ally) may roll a Mechanics check against 1R3P(+2S if ally) to disarm trap
Victim may roll Athletics check against 3P to leap away, halving damage taken
If they move off the location of the trap, the mine explodes (consult Explosives type on sub table below), automatically damaging them (halved if Athletics passed)

cont.

4 - Net trap: Ranged light attack of 3G2B against 1P plus defence
Target may roll Coordination check of Success=Difficulty, Advantage=Setback, or if 3 threat rolled on initial check, may use action to cut net as it falls with appropriate weapon to avoid being ensnared (cannot perform maneuvers)
Stun Damage 6 plus successes, Ensnare 5, Knockdown
Target (or engaged ally) may roll Athletics check against 3P to free themselves from net, using their action for turn

5 - Flamethrower trap: Ranged heavy of 2Y1G against 1P plus defence
Victim and allies in short range take 6 damage plus success
Can trigger burn quality per target hit (2 advantage)
Automatic Disorient 1 if burned

6 - Laser cutter trap: Melee attack of 3G against 2P plus defence
Target may roll Coordination check to use weapon to block cutter, difficulty 1R2P
If successful, they take no damage from the laser, but weapon takes one stage of damage
If failed, they take 5 damage flat, and if Despair or 3 threat rolled, armor takes one stage of damage

7 - Bola trap: Ranged light of 3G against 1P plus defence
No damage if hit, but target knocked prone and Ensnare 3

8 - Grenade trap: Consult table below for explosive type
Victim may roll Athletics check against 3P to leap away, halving damage
OR victim may roll Coordination check against 1R2P to kick or slap grenade away, halving damage and potentially damaging something else
If despair is rolled target takes automatic Crippled Critical Hit, affecting limb used

9 - Pit trap: Athletics or Coordination check of 1R2P to avoid
If failed, victim falls into trap, taking strain damage = to any failures (or that and crit +20 if despair rolled - SPIKE TRAP VARIANT), and requiring 2P Athletics check to climb out
If success, target leaps to safety, but on result of despair or 3 threat is knocked prone

cont.

10 - Log (junk( trap: Athetics or Coordination check of 2R2S to avoid
If failed, victim takes damage = to any failures (ignore soak) and on despair critical hit +30 to result
If successful, victim throws self to safety, and is knocked prone automatically
On success with despair or 3 threat, log trap swings back again next round, requiring check of 1R1P to avoid

Explosives type: (roll for results)

1 -Poison gas (1 - bearsloth 4P Resilience, fail = Crit, 2 - neurotoxin 2P Resilience, fail = 5 wounds plus 1 per threat and extra rounds per despair, 3 - Muon Gold add Boost to all Cunning and Presence checks until end of encounter, 4 - Longsight +1 Willpower/2 strain at start of each turn, 5 - Raqour venom 4P Resilience, fail = Stagger 2, threat = 2 strain, despair = immobilized 2, 6 - water vapour no effect)
2 - Frag (damage 8, blast 6, crit 4)
3 - Stun (damage 8, blast 8, disorient 3, stun damage)
4 - Inferno (damage 8, blast 6, burn 2, crit 3)
5 - Glop (damage 2, ensnare 3)
6 - Noise (damage 4, blast 4, concussive 1, stun damage, crit 6)

Any other ideas? Basically the opponents are a melee focussed brawler who will be hopping in and out of combat around cover, while a long range marksman will be popping shots off while displacing if they party shoots their way.

Also in the advent one of the group reads this, I will fucking know if you metagame it, and I will punish you accordingly.

Dont think there's an official one
The Unofficial species menagerie has one, its not too bad

I'd port the Dresselian "Primitive" rules over to the Ewoks but then this is fine.

Oh yeah that trait would suit them pretty well.
My ed of the menagerie is fairly old (v3.0) before a lot of the splat books started coming out and dunno if they ever did another one.