LEGENDS OF THE WULIN THREAD

What confused you the most about the system initially?
What's the most interesting shit you've seen go down?

Other urls found in this thread:

discord.gg/nCVKqA6
github.com/CrystalDave/PyRC-Diceroller
forum.rpg.net/showthread.php?601391-Legends-of-the-Wulin-dice-probatilities
twitter.com/SFWRedditGifs

Quite literally everything confused me when I started, and it took me quite a bit of digging through threads and examples of play before I really got a hang of the system.

I think a lot of strangeness of the game is that a lot of things just sort of happen unceremoniously; you're the one who decides when something happens and how exactly you make something happen. Of course the idea is that you still play to your characters capabilities, and the point isn't that you do the cool thing and are really cool doing it and there's nothing else to do- the point is building a scene together, and everyone gets to put their two cents in.

The game rewards your cooperation and creativeness with mechanical bonuses, its not a game for mindlessly rolling dice against each other and counting beans to see whose won- you literally have to out think your opponent and are rewarded for doing so.

It's also quite nice that the fluff is open enough to become almost anything you want, limited entirely by the Rule of Cool.

Is that some SaGa Frontier art? Cool. Just had to say that, I've never played Wulin. It always sounded cool though.

If you're interested in learning: discord.gg/nCVKqA6

I think SaGa Frontier could be emulated pretty well with LotW

Asellus my Bae
Alkaiser my dude

Elemental chi is OP and anyone who uses elemental styles (or, heavens forbid, corrupt styles) should be banned from the table for being powergaming fucktards.

You're wrong but you're right.

It's the one big balance issue in the system.
But, it's all good! You should re-do the styles and loresheets for your own campaign anyway, you can make elemental less powerful as well.
The system isn't really 'complete' by any metric.

It's fair to comment on elemental chi as an issue of the system, and it is kinda hard to handwave away. You can work around it, but unlike most of the problems with the system there's no real consensus on a perfect fix for it.

I've been thinking of running this game, or at least doing a couple of scenes or a short scenario to try it out, but I've been wondering.

How does Legends of the Wulin compare to Weapons of the Gods? I don't know much about either, but I've heard good things about both. I got the impression that Legends of the Wulin has the better system, but lost some setting and flavor from Weapons of the Gods in the process, and focuses more on mundane martial arts without blatantly magical powers. I'm not sure if that's right, though.

Is there reason to look into trying Weapons of the Gods too, or should I just stick with Legends of the Wulin?

As someone who has run both, LotW is basically an overall improvement on WotG. It's about the same level of supernatural, although that's something you can pretty easily tone up and down just by how you fluff things. The degree of abstraction in LotW means it's pretty easy to cover a range from Crouching Tiger Hidden Dragon to Asura's Wrath tier nonsense through fluff rescaling and nothing else.

Is that how people make Nanoha and Samurai Highschool games out of It?
I expected a healthy dose of system modding for that

As a player in the Nanoha game, there's roughly zero mechanical change involved.

Zones get conceptually bigger to account for flight and movement magic, we fluff attacks differently and drop most of the Chinese mysticism for magical girl metaphysics. That's really about it.

...

What was the name of that one pdf that helps in understanding the system a little?
I don't think It was official though

The Half Burnt Manual, hosted over at the Wulin Legends homebrew wiki amongst other places.

>do it my way or FUCK OFF REEEEEEE
People like you are why I don't advertise games on Veeky Forums. No, you're not fucking clever for pointing out the irony.

It has double efficiency (limited for normal, true double for corrupt/enlightened), accelerates your defenses very highly, and allows for special snowflake bullshit via chi deviations.

Elemental chi was a mistake.

Fuck you, Chi Deviations are awesome.

The rest is legit though, RAW it really is an outright advantage and needs a hard nerf.

Chi deviations are a shitty excuse to play an oh-so-kawaii nekochan nya bullshit mary sue and little else, in my experience, and similar levels of stupid bullshit depending on the element.

Except you're literally contradicted in the core book? Deviations can be all kinds of things, and are easily scaled to the tone of your setting.

Are you just getting mad about people doing things you don't like, even when it has nothing to do with you?

It's not about what they can be. It's about what they're USED FOR. I have never seen a chi deviation used for anything but special snowflake bullshit or fetishes.

While those might be possible, how is that the fault of the game, and why are those problems?

If you're in a group who enjoys doing those things, perhaps you should talk to them about it or try finding other people to play with? Or if you're the GM, well, you set the standard for that kind of thing, so you should be able to stop it happening in the first place.

A game should do it's best to prevent the possibility of playing mary sues or magical realm material. I also crusade against the Daoist Sexuality loresheet and the Blood Wind Cult, among a few other things, for these reasons.

Oh shove off, the sexuality loresheet is a prime example of actual maturity in handling sex in an RPG book. It even has lines for saying to check before including that kind of content so you don't make people uncomfortable.

It should not even exist. It adds nothing to the game; there is at no point where it would ever be important unless you're some sort of degenerate sexualist. Just like the blood wind cult is there purely for the 'muh femdom' types who want to crush men under their feet. At least the resplendant phoenix society is slightly more subtle about it.

Reminder not to reply to obvious bait.

Ah, but you see user, how are we to prove our intellectual superiority over others except by wasting our time blindly responding to every obvious attempt to get a rise out of us with absolutely no degree of self-awareness?

...

...

Has anyone run LotW over IRC? I'm searching for a dice bot that can do lakes, rivers, etc.

Gotcha covered, fellow LotW dice needer.

github.com/CrystalDave/PyRC-Diceroller

You'll need Python, and not the newest version; I have 2.7.9 installed.

To make things easy you'll need to add the python directory to your %PATH% variable, if you're in Windows; you can find that on Google pretty easily, it takes like 2 seconds to make the fix.

Then you go to the command line and type
>python pyrcdicebot.py [IRC server] [bot name] [channel name]

You can type all that shit into notepad and save it as dicebot.bat and double-click that to run the command for you instead of typing it every time, too. If you want.

I should add, it doesn't have any functionality for the River, but scratch paper/Notepad/etc. etc. etc. will handle that easily enough.

...

...

Bump. I need to hear more about this system as I want to run it in the future.

What would you like to know?

Just curious about people's feelings on it. I've had an itch to run an Eastern (non-Japanese themed) setting and it really looked like it captures the themes well. The dice system also intrigues me.

No

That's a fucking terrible idea

Is not.

>Kung-fu game being thematically appropriate about a game with killer robots, a dog monster, dick ass wizards, magic lesbian monster, and bard.

Just cuz there's fantasy Kamen Rider doesn't mean it's justifies using it.


>Also implying Wulin's combat system is good anything but emulating the long slog of JRPG boss fights where you whittle the HP to 0

I'm not huge on Wuxia myself but the book seems to have dedicated about 60% of itself to the Genre.
You could easily recreate traditional Wuxia, or more grounded 60s~80s Wuxia(Think non-magical Bruce Lee movies), or even the zany and crazy 80s~early 2000's Wuxia where Martial Artists kept ending up traveling through time and space in post apocalyptic settings.
Even the Author of the system ran a non-traditional High School setting and didn't seem to have to change much of anything to do so.

After all it isn't hard to change the fluff for each thing. Everyone's had to change the crunch a little bit for themselves though, so if you find something you don't particularly like then just change it.

Need anything clarified with dice? That's another mouthful

>Also implying Wulin's combat system is good anything but emulating the long slog of JRPG boss fights where you whittle the HP to 0
Yeah ... nah.

The whole point of LotW's combat system is to provide opportunity for shenanigans mid-combat, a la Shaw Brothers' Dirty Ho. If you're treating it like a JRPG slog and not enjoying the opportunities available, then you're doing it wrong.

>Kung-fu game being thematically appropriate about a game with killer robots, a dog monster, dick ass wizards, magic lesbian monster, and bard.

>not justified

! ? !? ?! ?!?!

sounds like a perfect party to play with

>Need anything clarified with dice?
The dice system more or less makes sense to me. I'm sure I'll find bumps as I play but from a GM perspective the only thing about the dice system that vexes me is a good way to present it to players.

I would draw it out on a piece of paper or something.
If people will do those stupid facebook burger + french fry + french fry + half a coke math problems then figuring out that three 8's = 38 shouldn't be a huge stretch

LotW would work great for this, yeah. The Chinese mysticism is pretty easy to peel away and the mechanics themselves work for basically anything focused around highly competent martial badasses who solve problems with their fists.

Has anybody ever made a forumula for anydice or calculated the odds on rolls otherwise?

forum.rpg.net/showthread.php?601391-Legends-of-the-Wulin-dice-probatilities

...

[Massive Saber]

[Paired Ranged]

Unarmed

Dragon Chi

...

That's a good thought. I might make some kind of visual representation of the lake, river, etc to give players something to reference.

...

...

The thing that took me longest to understand when I was trying to refluff the system was the damage-armor-wound interactions.

...

...

What factions could you take out of the game entirely and overall improve the play experience of the base setting?

I say the beggar fraternity, the blood wind cult, and the blade dogs. Not trolling.

I don't really think any? They're all generic versions of Wuxia staples, providing a framework for a lot of the most common kinds of group you'd see. The base setting wouldn't be better without any of them because you'd lose out on things some people might enjoy.

But nothing stops you picking and choosing which groups to focus on for your particular game.

I just really don't see what those three add; the beggar fraternity are the bumbling idiots who never do anything right of the wulin world judging from the movies I've seen, the blood wind cult is just feminazis, and the blade dogs are 'hurr anarchy hurr'. Could you explain what teh positive impact of these three organizations are in the setting? What people would enjoy about them?

'I don't like it' does not equate to 'it doesn't belong in the setting'.

...

Is this a Wuxia?

>Are you just getting mad about people doing things you don't like, even when it has nothing to do with you?

Where the he'll do you think you are, GAIA online?

You're projecting your fetishes upon the game. Perhaps we should tell your mistress to keep you from messing up our board.

>A game should do it's best to prevent the possibility of playing mary sues

And how would you ever do that?

The book should supply all the possible characters that could possibly appear. Otherwise you're just playing your own retarded echochamber fanfiction bullshit.
Gary Gygax included premade characters and premade gods and demons to fight in every single expansion to DnD so that deviantart shitlords like yourself couldn't make your own off-genre kitsune furry personas or your "nothin personell' kid reskins of traditional Wuxia Characters.

Just because you stopped posting on Gaia and think you've graduated into the big leagues because you're on Veeky Forums doesn't mean you won't be called retarded when you're objectively wrong

So you think everyone should play apocalypse world all the time?

>53369692
Gary Gygax also let players play red dragons and vampires.

No (you) for you.

You are correct that I don't like it; but I also don't see what would cause other people to like these factions. Could you explain to me why you do?

...

...

>53369692
>53369516
>53369500
This is some tryhard bait

This guy gets it

...

...

...

...

...

I cannot for the life of me make sense of these numbers. Did the author of LotW write that post, because it feels like you couldn't write it any more confusing than this. What the hell are the numbers in the first two blocks? Because they can't be probabilities with that distribution.

...

...

...

...

...

I'm 90% sure this is porn

Enigmatic Gale, you magnificent asshole....

Eh. I was browsing for an image to bump the thread, and someone getting kicked in the face felt appropriate.

...

...

Since this now seems to be an imagethread...

...

...

...

Every thread is an image thread if you play your cards right ...

...

More of this plz

>2007
Jesus Christ this game is old.

It seems like the numbers on the left are how many pairs you get, but its odd to also odd to have broken them up into the columns they have

"This is, in the "$rates" table, the "20-99" column. The column listings are the ranges, and the row listings are the number of sets within that range. For the "$prob" tables, the columns are the ranked order of the sets, and the row listings are the value of that set--the individual numbers are the probabilities are of getting that value or higher."

dunno if this helps