Battle Century G

If at first you don't succeed, try, try again.
Let's talk about Battle Century G.

BCG is a mecha RPG with a heavy focus on "genre emulation," where the giant robot battles play out like they would on the screen in a show or vidya. Whenever the subject of mecha RPGs comes up, multiple anons WILL eventually recommend it.
And the shilling is pretty well deserved. The combat system plays fantastically fast, and mecha construction is based more around spending points and selecting special effects, fluffing them how you want with all the technobabble you desire, instead of working as an engineering simulator trying to calculate and balance hardpoint spaces, weight, power, ect.

BCG works best for campaigns where the PCs each have personal signature mecha that they upgrade over time. The biggest flaws of the system, in MY opinion, are it doesn't handle campaign styles where mecha are just vehicles that all perform the same barring customization and PCs can acquire any number of completely different machines they can hop into whenever very well, and that a pilot's skill doesn't matter one lick in mecha combat, only a PC's genre powers have any affect on how mecha battles play out, which creates something of a disjointed experience if you think about it too much.

Discussion kickoff:
Are there any good fan resources for this game? More weapons, upgrades, powers, campaign resources ect? Google fails to bring up much of anything but people hyping it up but not actually creating anything NEW for it.

Other urls found in this thread:

gimmicklabs.blogspot.com/p/downloads.html
twitter.com/SFWRedditImages

I want it. Got any PDFs?

gimmicklabs.blogspot.com/p/downloads.html

The author gives away the SRD for the game for free. Otherwise if you want a PDF of the full book it's not TOO difficult to find via google, I'd rather avoid posting the link I found directly since lately I've noticed a lot of links on Veeky Forums have been getting DMCA'd.

Plus it's made by just one guy who put a lot of love and effort into a game, and in the end he made a legitimately good, quality product.

It's worth supporting.

What kinds of campaigns have you seen run with it?

Can it handle Organic Mecha? I have a bit of a joke I want to pull on my players.

>What kinds of campaigns have you seen run with it?
I've seen people run everything from Evangelion, to UC Gundam, to Super Robot Wars. It's pretty versatile despite some shortcomings. I'm personally probably going to use it fairly soon for a campaign set in the IBO universe post-season 2's ending.

>Can it handle Organic Mecha?
Absolutely. It even has some special powers/upgrades for organic mecha.

Cool, let's see how well I can make it handle high school hijinks with a Giant around.

So, it's more for Gundam Wing than for 'normal timeline' Gundam? It does 'military' only when each character has their own special mecha?
(I know, I'm oversimplifying Gundam to the extreme, and probably getting it wrong, I just hope I'm conveying the difference in 'military' games.)

Name one 'normal timeline' Gundam where the MC doesn't have a special snowflake prototype or something similar.
>and probably getting it wrong
Completely wrong.


Basically it does Gundam perfectly fine, what it doesn't do very well is VOTOMS where Chirico will go through a dozen different machines before the series ends and blows up half of them, or Mechwarrior where PCs will probably buy and sell dozens of mechs before the campaign's end.

Said much better, thank you.