An attempt at setting up an Arbites team as an option and having them have a role rather than just being generic.
Andrew Walker
Interesting. Any particular reason you went away from the Necromunda rules for arbiters? I'm seeing riot shields and power mauls only available for specialists and leader.
Parker Flores
Mostly a massive change in role from the necromunda rules.
In Necromunda they were the elite faction. They ignored a lot of rules that other factions needed to deal with (They couldn't starve, they got cybernetic replacements easily) and got a heap of gear that other factions needed to scrimp and save to have a chance to find (Carapace armour for example).
However in a game with Space Marines and Nid Warriors, they couldn't really fill that role and I felt that needed a refocus to give them a role they could have.
Andrew Cook
If you recall, in Necromunda you had a team of ten, but you could only bring five of them for each mission. I'm not convinced they couldn't fill an elite team role in swag as well.
Luis Gray
I'm not really sure what they'd reasonably bring in an elite role in Shadow War that other factions don't bring better versions of. Power armour and Flip Belts are kinda hard to out-do.
James Lewis
what in the blue hell would of team of Arbites be doing deep down inside the bowels of a hive city on besieged Armageddon??
Lucas Campbell
The same thing they do in any hive city. They're the police ffs.
Oliver Adams
Because they live in said hive city? The Arbites are the last line of defence for any hive city.
Heck, the Enforcer books go into a lot of detail about how the Fortress of Justice is designed to be able to hold out even if the PDF itself rises up in rebellion.
Why wouldn't they be there?
Henry Garcia
They'd be a different flavour for sure. Everyone in an arbites team have access to power mauls and riot shields. That along with shotguns with executioner rounds, the cyber mastif handler and one potential special/heavy weapon makes them pretty unique. Personally I am not craving rules for arbites, but if the rules are well brewed I'd certainly allow them in our private campaigns if anyone wants to run them.
Leo Perez
My concern with that is that it doesn't give you much in the way of actual choice if you go with arbites getting everything from the start. Forces like Grey Knights and Tau have a bit of that issue and it makes them a tad dull on the progression front.
Or did you just mean the entire list having access to all the toys?
That and they are on the more elite front as it is, being very good at both shooting and melee. 2A specialists and Riot Formation means that they'll often beat space marines in melee combat (Even if they'd prefer to shoot Harlies).
Hudson Bennett
Read up on how arbites worked in Necromunda and judge for yourself. They never progressed. You'd have a team of ten units from which you picked out five for each mission (six if you chose the cyber mastif handler and dog).
Jace Bailey
I know how Arbites worked in Necromunda. Not progressing is not really a fun mechanic and the '10 pick 5' doesn't really work well with a game with some rather unimpressive injury tables and a generally higher power level.
The 'They have plenty of resources so they don't worry about buying gear' also feels rather out of place when Imperial Guard and even Grey Knights need to purchase gear.
I like the Necromunda Arbites but I don't think a 1:1 translation would work well for Shadow War.
Dylan Ortiz
Of course not a 1:1 translation but staying as close as possible at the very least.
Henry Powell
Mek with Kustom Mega Slugga, after a stellar performance last game, he has the model he deserves
Cooper Watson
That's outstanding!
Ayden Jenkins
Anyone planning on getting some games in against their cats this weekend? Are any of you actually cats?
Cameron Ramirez
My cat and I have been arguing about the faq. It's third party stuff as we all know but my cat claims it's official. Stupid cat.
Austin Gomez
I won lads, and came second with my model and scenery painting.
Anyone else been playing at their local GW store?
Joseph Jones
I have, but the stupid inner circle event occupied the entire store and prevented me from winning last week.
Jeremiah Young
Nigga, I'm gonna need pics of dat shit
Christian Collins
Is there a tactica anywhere for this? I have really no idea where to start building my team
Hudson Wilson
What army are you playing? We can probably give you some direction.
Jackson Sullivan
If your opponent is normal guys: Pin them If your opponent is not normal guys: Kill them with plasma If your opponent is bugs: Kill them with plasma and also krak grenades
Jason Brown
And if your team lacks plasma?
Isaiah Long
DISPENSING THE EMPEROR'S JUSITCE
Ayden Reyes
This is why it's important to say what kill team you're playing.
Juan Mitchell
Kroot homebrew.
Angel Morgan
Change team, or use an other weapon, priorities are in order >high impact >multiwound and/or sustained fire >high str & penetration If you need more special weapons, like orks do, consider trying to suicide your leader and promote a specialist in his place, if it goes badly your leader might get a bunch of 'what doesn't kill you' instead.
Josiah Collins
>guy made a thread earlier >made it first >people completely ignored it
Why?
Eli Garcia
>suicide your leader and promote a specialist in his place I don't think it allows you to take one more specialist. Your new "specialist-leader" doesn't change his type, he's still a specialist, and he still counts as such when counting your total number of specialists.
Juan Martinez
What do you have? 7 ws4 s4 guys with bolters and 2 knives each, 3 with sniper rifles?
Elijah Martinez
>They become the new team leader, losing their previous role It definitely does work, but, you know, then you're playing without a Leader, that usually has better stats and special gear (the promoted leader could buy the gear, obviously)
Zachary Torres
Oh okay, didn't remember the exact wording. Thanks.
Gavin Adams
>call the game Armageddon >No rules for the most important Chapter in that conflict BLACK TEMPLARS WHEN?
Grayson Fisher
>Chaos team, Mark of Chaos Undivided only >Novitiates/Cultists get scout armor, shotties, and nades This also confirms that Templars ARE Chaos.
Brayden Flores
Disgustingly heretical.
Adrian Jones
Simply don't use cultists.
Christian Smith
Only related thing I could find was in the FAQ.
>Q. If a leader dies in battle, in the post-game sequence another member of the kill team takes the role of leader. But the rulebook says that if you have a leader you can't have another one. If my Scout Sergeant dies, and another Scout takes his place, does this mean I can't recruit another Scout Sergeant for the rest of the campaign? >A: Yes.
Nothing there about specialists, although I would assume that you actually can't recruit another one; you're new "leader" is still a specialist and still takes up one of those slots. But I dunno. The rules for this aren't well written, to be honest.
Anthony Evans
I think was quoting the basic rulebook but I can't check because atm I have a really crappy connection.
Carter White
Do you mean the one that is three days old? Link?
Cameron Murphy
If you're playing a KT like guard or Tau you pretty much outright benefit from losing your leader.
Gavin Roberts
If you tell us what faction you play, or how you prefer to play, we might be able to help.
Asher Powell
If my special weapons operative becomes my new leader, does it gain the special abilities of the leader as well?
Carter Bailey
Yes. Unless you're talking about stuff like aspiring champion special rules.
Juan Martinez
I was thinking of the voice of command ability of my veteran sergeant.
Jayden Perez
They don't. They just take the place of your leader. No stat upgrades, no special rules.
Angel Smith
So it's really not such a good idea to suicide your leader.
Brandon Gomez
Cultists dont get shit. Thats not totally true, i had a great time with three axe wielding maniacs against Guard but hey
Daniel Edwards
Possibly because the picture is not recognisably swag.
Anthony Kelly
Depends on the team. Orks, Skitarii, and Sororitas don't lose any special rule, only a model with some stat upgrades. The new leader will be worse in melee, less resilient (that's a big deal), and for the humies even less of a leader, but think of the dakka. 3 rokkits, or 4 arquebuses, or 3 heavy bolters. That changes the playstyle of the faction.
Dylan Collins
Also Nids and Marines... 3 venom cannons? 3 plasmaguns?
Joseph Diaz
>4 marines vs 12 orks >The raid, saving a kidnapped marine >marines kill two orks and get detected >proceed to butcher all 10 Orks I lost all my games against him before, but then my leader got the disarm skill and Ws+1.
A bit weird my leader got better by being beaten up, but in the end he managed to stop a charging nob with a power klaw dead in his tracks.
Jack Russell
It was never a good idea to let leader die in the first place. Most Leaders have higher Ld than everyone else, and Ld can't be increase through advance. You want to control when to bottled out, not getting bottled out more often.
For team like Necron or Nid, everyone have Ld 10, but only Nid Leader can roll Guerilla Skill which have the skill that give +50 supply point, very good for them.
Also if your leader is slain you can't recruit or rearm until after next mission.
Jacob Price
Sure, but the example above of factions that would benefit was guard and Tau.
Dominic Sanders
Yeah I'm sceptic towards deliberately getting rid of your leader. Sounds like a dumb thing to do.
Owen Hernandez
Forgot to mention that all Guerilla Skill are great, reroll Hunt (to avoid the "lose 1 guy" result), reroll failed ammo, reroll serious injury...
Nathan Morales
Looks like the Tau Pathfinder box has everything someone needs to make a whole Kill Team. 10 Pathfinders and 3 Drones. That might make them the best budget Kill Team for SWA.
Austin Davis
Badass
Daniel Rodriguez
Is the mini balanced enough to stand on it's own or do you have to have the grot there to keep the mini from tipping over?
Kayden Collins
Apart from spec ops.
Cooper Peterson
Their spec ops are bad anyway.
Isaac Rivera
Looking for input. Putting this GK list together. This version would be campaign entry. I figured I could upgrade gunner's weapon
Charles James
played my first few games
gauss blasters are scary inquisitors are tough cookies don't be in the same hemisphere as an eversor when the red mist hits
Carson White
Debating if i should take incinerator over power sword? Also nades. Havent played yet.
Liam Williams
shoot > stab
Brandon Young
Do not listen to this false prophet.
Eli Morris
I tried to stab instead of shoot once and tyranids ripped my flesh.
Thomas Edwards
Well just stab better.
Ryan Foster
So, I asked this in the last thread (and upon research it seems like there is a way to play SWA via Tabletop Simulator), but, is anyone interested in creating a Veeky Forums SWA campaign?
SteamID: Kor_clamantis
Camden Moore
So, if I start with 5 chaos marines. Champ with power sword and plasma pistol Plasma gun Bolter marines x3
Do I add three auto gun cultists (I could fill out the points better with a guy who has a weapon and pistol but why would I if auto guns are better?) Or a marine with bolt pistol, sword and krak grenades?
Austin Turner
autopistols get +2 to hit at short range, which is good for a BS3 moron tier fighter who wants to be close to the enemy anyway.
Nolan Price
That's fantastic
I've retired my Chaos Warband already, double autocannon was winning me every game by like the 3rd turn at most.
Brandon Morris
>Wins 2nd prize painting >Wins shadow war comp >Doesn't post any pictures
what the fuck?
Joseph Jones
>double autocannon was winning me every game by like the 3rd turn at most. Sounds like a very bad case of not enough cover, certainly not enough LoS blocking cover.
Zachary Baker
Why not make one of the 3 bolter marines a gunner so you can minimize the time between having a second one and getting them a real weapon?
Connor Johnson
Got most of my wyches together (hopefully putting in magnets today), but outside my syren I'm not really sure of the best way to differentiate which minion is which. Outside memory, any suggestions?
Also, where do you look to get lore appropriate names for your dudes?
Alexander Harris
Inquisitor with plasma pistol, power sword, power armor.
2 x crusaders with storm shields and power swords.
Proceed to molest bugs.
Julian Ross
Add more cover and scenery. This should not be played like 40K
Eli Howard
I'm new to pretty much all of this but want to play Space Marines. I've got a unit of 5 scouts and prefer to play things a little slow and safe so I'd lean towards more of the shooting than the melee. How would you recommend building my team?
Jacob Jenkins
honestly you can get away with using chainswords instead to start
power swords are pricey, and until you start getting strength buffs only really offer a slightly better AP value
Bentley Murphy
What does Veeky Forums think of my starting Nurgle warband?
Josiah Murphy
Kind of shitty, but I almost tried
Elijah Scott
I just wanted to run my list by you guys before I start building.
++ Kill Team (Inquisition) [995pts] ++
+ Leader [415pts] +
Ordo Xenos Inquisitor [415pts]: Camo gear [5pts], Frag grenades [25pts], Power armour [10pts], Power sword [50pts], Storm Shield [50pts] . Needle Pistol [50pts]: Toxic rounds [20pts]
I play guard and I just painted a colored stripe on the side of their bases to tell who's who, with tally marks on the two grenadiers.
Bentley Cox
I did just that with chainswords. The nice thing about the power sword is it has a -3 armour save modifier. Perfect for Space Marine Scouts, Necrons, Tyrranid Warriors, etc... Your storm shield makes you stupid survivable.
Oliver Ramirez
Replace storm bolters with regular bolters. Replace initiates with crusaders. Arm them with chainsword and storm shield.
Give the inquisitor a bolt pistol. Half your squad shoots, the other half charges. Might have enough points leftover for telescopic sights or something. Upgrade later to better pistols, power swords and storm bolters.
James Thompson
Killing Orks trying to get into the city? Killing cowards trying to escape the city? Killing looters trying to weaken the city?
Hunter Collins
>the most important Chapter in that conflict
But Blood Angels are on the cover, user.
Dominic Perry
Why replace the Storm Bolters? They're great. I would get rid of the frag grenades on the shooting guys though. This is my list.
++ Kill Team (Inquisition) [1000pts] ++
+ Leader +
Ordo Xenos Inquisitor [335pts]: Plasma pistol, Power armour, Storm Shield
Industrial bases with numbers painted on the ground looks great and makes identifying a snap. This is actually REALLY fucking important because Recruits can't help pinned fighters get up.
Austin Sanchez
How about this
++ Kill Team (Inquisition) [1000pts] ++
+ Leader [365pts] +
Ordo Xenos Inquisitor [365pts]: Bolt pistol [25pts], Camo gear [5pts], Power armour [10pts], Power sword [50pts], Storm Shield [50pts]
Crusader [185pts]: Power sword [50pts], Storm Shield [50pts]
++ Total: [1000pts] ++
Tyler Long
tried a genecult list today. god, they feel like trashgarbage
Jaxon Foster
Swap the flamer for a plasmagun, blight grenades arent the best Frag Grenades, Needle pistol and toxic rounds are all inferior to a plasma pistol on your inquisitor. Your acolytes should be shooting at a long distance, not tossing frags up close. Give the grenades to your initiates instead of pistols, and bring a third initiate.
Juan Morgan
I have a updated version
Connor Torres
Same stuff still stands. Plasma Pistol is an order of magnitude better than bolt pistol, acolytes should be blasting from a long distance instead of throwing frags. Never underestimate the efficacy of a cheap recruit tossing 'nades up close though, and you can shift gear around every time you promote a recruit and buy a new recruit. If the recruit doesnt survive long enough to get kitted out, well, he served his Emperor as best he could.
Nicholas Kelly
New updated version
++ Kill Team (Inquisition) [1000pts] ++
+ Leader [400pts] +
Ordo Xenos Inquisitor [400pts]: Camo gear [5pts], Digital Weapons [10pts], Plasma pistol [50pts], Power armour [10pts], Power sword [50pts], Storm Shield [50pts]
Needlepistols aren't inferior to Plasma. They're better in melee, as autowound and -1 armor is better than S4 and -1 armor.
In ranged shooting, autowound is usually slightly better than an S7 hit, though the armor mod for Plasma is better.
They're really rather similar, but the Needler is a more universal weapon, especially given how most teams have armor that -1 mod is enough to mostly negate.
Now later on, you may as well get two pistols AND a sword for when you must melee through armor.
Ryder Myers
s7 lets you pin big gribbly buggers while usually ignoring their armour though, and keeping armoured GK/Nid behemoths and flippy Harly blender units away is something i value incredibly highly. You're right though, needle pistol isn't awful, but the plasma remains superior in my opinion, possibly since i face alot of late-campaign melee teams As far as initial teams go, thats a tough proposition to face, and Inquisition are about the only team worth spending buckets on your leader. You should expect to lose an initiate or two, but thats what they're there for.
Ethan Barnes
>you can shift gear around every time you promote a recruit and buy a new recruit Not when you buy a new recruit. New recruits have to participate in one fight with the equipment you buy for them when recruiting them.