Dungeons & Dragons has given birth to dozens of children--many of which are alive and thriving

>Dungeons & Dragons has given birth to dozens of children--many of which are alive and thriving.

>Magic the Gathering has given birth to dozens of children--almost all of which died during child-birth or shortly after.

Makes you think

Hearthstone

One is a roleplaying system that needs its participants to be willing to help a narrator generate a good overall experience for everyone in order to succeed. It plays on compromise, friendship and knowledge etc.
YMMV of course, but campaigns last for years.

MtG requires a constant expenditure of money to keep up with current format, is a competitive activity reliant on good design decisions that have to be made each block or expansion, and doesn't require any real social skills beyond basic politeness.

Any RPG system needs to develop a loyal fanbase and take care of their needs to be successful while cardgames can afford to burn out some people, and requires only the best strategists and fast spenders to remain top.

Or something like that.

MtG is simpler and doesn't try to model an existence, most of the games that followed it all tried to model a world (VtES, StarTrek TCG, Highlander, etc.) Pokemon expanded another game and it did well because it was competing with the black and white Game Boy version. But its ties to the Pokemon world killed it as people aged out of that world.

In trying to simulate an existence, D&D has a much harder job and is necessarily unfinished, driving people to recreate and bugfix it interminably, apart from the normal creative burden on the GM just to play the game. To put it another way, the children are the original in different clothes, and that original is not really thriving, just sort of derping along. And derping along seems to drive competition from other publishers. The reason we still relate all of these things back to D&D is because they all rely on the same human mechanic (1 ref vs many players) and/or an inherited randomization mechanic (oversided dice or dice pools).

Actual topic aside, that's a man in need of a shotgun and a porch.

Blizzshills are in full force today. This is the fourth board today where I've seen you fags try and peddle your shit.

The look of subtle despair on his face.

D&D only had one autismal deckbuilding, noob-trap-avoiding edition. MtG is all about autismal deckbuilding and avoiding noob traps.

That dude's dick must have nearly fallen off from overuse

Competitive games live and die on the size of their player base. They have very strong positive feedback loops; the more players they have the easier it is to find a game, the easier it is to organise tournaments, the easier it is to find players at roughly your level of ability, and so on. This is why people have been playing the same sports and boardgames for hundreds of years. It's also why competitive games can crash and burn if they don't build a community at launch.

MtG size gives it such a huge advantage over its "children" that they don't stand a chance at surviving.

All MtG inadvertently created was its own rival in YGO.

D&D has given birth to HUNDREDS of children, OP, almost all of which died in infancy.

It costs a lot more to make a TCG, which is why there haven't been as many TCGs as there have been RPGs. That and the fact that D&D is about 20 years older than Magic.

The proportion of successes to failures is about the same, it's just that one population is much much larger than the other.

>implying Pokemon is dead

Pokemon is still one of the big three TCGs to beat, son.

>Dungeons & Dragons has shattered into thousands of bickering children all arguing over which version is better

>MtG has proven the test of time and shown that it is the true long lasting version.

What the fuck are you even trying to prove OP?

Pokemon is still around
Yu-Gi-Oh is still around
L5R lived for 20 years

That's the curse, man. Those of us who a ginger-carriers know that there's a real chance of this happening to us.

for P&P RPGs, you basically just need the starter kit to play, and maybe a few expansions
either way, you are free to make up rules/shit anyway (see, rule zero)

TCGs requires to buy a huge amount of boosterpacks, were you have no idea what you get after all

>MtG is simpler and doesn't try to model an existence, most of the games that followed it all tried to model a world (VtES, StarTrek TCG, Highlander, etc.) Pokemon expanded another game and it did well because it was competing with the black and white Game Boy version. But its ties to the Pokemon world killed it as people aged out of that world.
isn't MTG also placed in his own universe (since the beginning)
and like this user already said, Pokemon is still strong
and Black and White Gameboy versions?

>and Black and White Gameboy versions?

I think he's referring the monochrome graphics of the original Red and Blue.

Magic is a much better designed game than Dungeons & Dragons. Things that are based off Dungeons & Dragons are quite likely to improve Dungeons & Dragons. Things that are based off Magic are very unlikely to improve Magic.

As a ginger carrier I dread that fact that one day I may have a hot red head kid, although to increase that risk I need a hot red head mother for her so it is a risk I am probably willing to take in that case.
Worst case scenario is somehow hooking up with an ugly carrier instead and still somehow getting a hot red head daughter, this keeps me awake at nights in fear and horror.

Would have died if it wasn't also WOW's kid.

>only 4 kids
>overuse
In Utah, that's considered not even trying.