Maybe you overestimated your players' capabilities or underestimated their bad luck, maybe they had a really stupid idea or maybe you just overshoot with monsters' stats. The question is, how do you cope with defeat? Retcons, tactical retreat to tackle the encounter later, incorporating it into the plot? Maybe just lots of salty tears?
Ressurection by the BBEG/other high powered forces with geas-type scenarios at higher levels
For those PCs for whom being captured/bound does nothing, better to have them overly secured like having all 4 limbs chained up, gagged and mind-drugged to prevent purely mental action
Based paizo putting those filthy martials in their place
Jonathan Ward
I give my players a 1-a-game saving grace if the circumstances would theoretically permit them to live a situation where they would normally die, such as the situation in a game not too long ago where a player was about to die to a bunch of Rogues but their healer was there to technically heal him mid-stabbing so he didn't totally die from his injuries.
If the healer wasn't there he would have been super dead.
Cooper Cooper
Kinda annoying to get cut off mid conversation. Thanks to the user from the deleted thread for the tvtropes philosophy tropes links, anyone else have any useful material to help a brainlet app for app.roll20.net/lfg/listing/77814/ensoulment-of-the-flower-court
Aaron Turner
No prob dude. I'm using that link right now actually, and am in your same position.
Camden Morgan
We are a level 8 group formation:
Alchemist, Artificer, Cryptic ,Soul Knife and a Inquisitor
Isaiah Ross
I sort of want to see if I could put Micolash Cage in Flower Court, if only to see him play off of the others who are more standard adventurers.