Hey Veeky Forums

hey Veeky Forums
i just found this setting. it sounds really good as ideas go. how hard is to make the transition from high fantasy DnD to this ? its the only thing that scares me. New monsters and a new way of dealing with the environment. Are the premade adventures any good ? what is your opinion on it ?

>i just found this setting.
I can tell, because
>it sounds really good as ideas go.

>how hard is to make the transition from high fantasy DnD to this ?
You'd be amazed at how little difference there is between fantasy and sci-fi.
Numenera is a smaller departure from not!Forgotten Realms than Wilderlands of High Fantasy is.

>Are the premade adventures any good ?
No.
>what is your opinion on it ?
Mechanically, it's garbage.
Thematically, it's underdeveloped garbage.
The idea had some potential, but it was not exploited or even properly developed.

Going from D&Dfinder to numanuma is pretty easy seeing it is a "rules light" system written by a hack who decided that what a rules light system needed was more d20.
Everything it does is done better by something else and the fluff is too scatterbrained and space magic did it to actually be any good.

I read through character creation and decided to delete the PDF.

It's basically D&D with the serial numbers filed off, don't be fooled by the high concepts being thrown around. The best place for Numenera is the trash.

>how hard is to make the transition from high fantasy DnD to this ?

Not hard at all, Numenera is a fantasy setting and system disguised with a thin veneer of sci-fi. Use 'nano' where you'd normally use 'magic' and that's all the transition ypu need.

Read some french comics, some some of Kirby's comics, read Jack Vance stories and you will see what Numenera is all about.

Most of the criticism of the game is one of these:
- "You can solve fights quickly with a few rolls! That's shallow!"
- "It has monsters! And something like magic! It SHOULD be a D&D clone"
- "Monte Cook no longer makes D&D modules?! HERESY!"

Ironically, Numenera is much closer to the roots of D&D, as for example D&Ds magic system is taken from the Jack Vance's Dying Earth, a place where the people and magic are actually technology from ancient times.

If you like a narrative game about exploration try Numenera. People here in Veeky Forums seem to love hating the game, but look for reviews on the net, and take a look at some of the books, you will find out it is a fun game, and tabletop RPGs are just about having fun.

>tabletop RPGs are just about having fun.
"With a good GM, even a bad set of rules can be a lot of fun. With a good set, the sky’s the limit."

Why are you settling for less, Veeky Forums?

>even a bad set of rules

Because I don't believe that a game is all about the rules. If you play a RPG, you play the world. If you don't want the rules in the book you take another system and use it.

For playing the rules I already have Descent, dungeon crawlers and the much better for this computer RPGs.

So why not play freeform then?