/hhg/ - Horus Heresy General - Kitbashed Marines Edition

Out of Context Bolter Penetration Sub-Edition

Previous Bread: >Thread FAQ
pastebin.com/iUqNrrA8

>Official HH 7th Edition Errata (not updated since January 2016)
forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf

>30k TACTICA & TIPS
What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more
pastebin.com/Tm2P4QLp

>HH Books, Novels and Rulebooks galore
pastebin.com/k9uvqsub
sys.Veeky Forums.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2Ffz1OuHK%2Fcrusade-imperialis-army-lists.pdf.html
sys.Veeky Forums.org/derefer?url=https%3A%2F%2Fwww.docdroid.net%2FZTK72gs%2Flegiones-astartes-age-of-darkness-army-list.pdf.html
sys.Veeky Forums.org/derefer?url=https%3A%2F%2Fmega.nz%2F%23F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>/HHG/'s Legion demographics
strawpoll.me/10558764

>/HHG/'s allegiances
www.strawpoll.me/10663447

>Primarch Popularity Poll
strawpoll.me/11458318

>STUFF ANONS ASK FOR
www49.zippyshare.com/v/aYWlVV9f/file.html
www32.zippyshare.com/v/heDZWytT/file.html

On an unrelated note, does anyone have the source on these Marines? If I'm going to keep baking bread, it'd be nice to make a few more thread banners.

Other urls found in this thread:

warhammer-community.com/2017/05/21/new-warhammer-40000-transports-may21gw-homepage-post-4/
youtube.com/watch?v=gwmHUjB1gsg&t=4m11s
youtube.com/watch?v=YrCQclZleU4
twitter.com/NSFWRedditVideo

Damn, missed the new bread. Repostan.

#
Yeah, but you can put a little emphasis on what the Imperium was doing to maintain that slightly breakneck pace of expansion, since unlike 40k there are actually significant chunks taken out of the Marine forces just like everybody else. Have a plotline of Tech-priests negotiating with a Forge World for a peaceful Compliance treaty, or keeping the supply line the Marines require intact as they charge like idiots at anything that catches their eye and/or chainswords. Get some Imperial Army soldiers and show their side of the story when Marines are just rather fancier soldiers, not cloaked in mysticism like they are in 40k. Keep the Primarchs out of it, at least to start with, or they'll steal the entire bloody show as usual.

#

Yeah, that's why I prefer the Warlord. You can't pose them to be running properly, aside from maybe the Warhound, and the Warlord is the one that looks best stationary.

Also, is it just me or did they rather modify the Titan rules compared to the lore? In Titanicus, void shields take a hell of a pounding to down, then the actual Titan dies very quickly, like unshielded Reaver going down to two Plasma Blastgun shots quickly. On the tabletop, it's the other way around.

I'll try to do some banners tonight bread user

Should i buy a Malcador, a Baneblade-Chassis, or a Typhon for the centrepiece of a tank list? I'm not a fan of the Fellblade series, in appearance or rules, so they're out, and all my infantry is already loaded up, so no Mastodons/Stormlords.

Just giving these alternate ammo rules a bump into the new bread

home brew is worst brew

Really? I kinda like DIY moonshine, great for brain bleach.
Eh, if people dont like it then I will forget about it. Thought it was a cool idea is all.

Why not Malcador AND another, seeing that they're not competing for the same slots?

>Why not 3 Malcadors AND another
FIFY.

How strange would it be to do an entire army in Iron Armour? It's my favourite and I can't stand the tiny legs the other mark models have.

it wouldn't look bad but you'll probably get bored to paint the exact same armour every unit

Point limits, planning on a heavy and then fill up the rest of my spare points with javelins and preds. After i paint everything up to 3k, i'm gonna take a break from 30k and finish painting my nids, since i'm hoping against hope that they won't be utter shit in eighth.
>three malcs AND superheavy
I'm not so rich as to afford companies of superheavies
maybe after i get sick of nids being cruddanced again, i could do that to bring it up to 4k

A little. It was not designed to be a standard suit, but a specialist suit for specific purposes. Of course, if you make and army with a theme that's focused on that, then it wouldn't be strange at all.

Having single-mark armies is pretty common, especially post-plastic. Some legions mostly used it for close-combat or heavy weaponry duties, but others used it as general use. Which Legion?

>not having 9 malcadors and a stormbird
I want poorfags to leave.

>6 Malcs
>full talon of Leviathans
>Warhound Titan
>fifteen land speeders
>two spartans full of terminators
>a hundred and twenty assault marines, all with medics
>three praetors in raiders with their command squads
>allied detachment of Auxilia in their landers, all with lascannons

Do it user. Mk III a best.

Reminding you all once again that the loyalty of all legionaries will be judged and found wanting by your superiors

what this user said, amen!

Sod off, you giant golden condom. You can barely keep less than ten thousand troops armed with fancy bolters, power swords and power axes, that's pitiful.

*All but three legions

No gods, No Masters

Reminder that your vaunted supremacy is nothing compared to a demolisher shell, and theres a lot more vindicators in the legions than there are custodes in your homoerotic clique

Can't hear you over the sound of your inferiority.

>Reminder that your vaunted supremacy is nothing compared to a battlecannon, and theres a lot more leman russes in the regiments than there are marines in your homoerotic clique

Sorry, can't hear YOU yelling from my flagship armed with truly stupid quantities of DaoT weapons a tad above your fancy death rays.
>Magos Canaris, commence orbital bombardment.

And that. We'll help, miltiabro, there's more of us AND we have better guns.

Y'know, I haven't seen something like this for a while... Anons, why don't you tell us about Your Dudes? Any particular fluff you got for your legionnaires? Maybe you made that auxilia sergeant who landed a melta bomb on that Sicaran a lieutenant, or maybe you put some kill markers on your domitar's carapace? C'mon, give us that fluff!

what legions?

I presume you don't want my massive Genetor background copypasta AGAIN, but I updated them to the Indomitus Crusade in preparation for Fires of Cyraxus.

>Now, with the onset of the Cicatrix Maladictum, their fleet is rearming for war once again, sensing the onset of a new Ruinstorm. They serve no gods, no masters, but they sense opportunity. The new rifts hid their fleet from the Space Marine chapter guards of the Ghoul Stars, and now they move south towards the path through the Great Rift, bearing weapons not seen for a dozen millennia. The Pale Wasting has returned.

In terms of models, the Dominus who pulls double duty as 40k Admech leader and one of Xander's flunkies tanked two entire GravBike squads and then blasted about six Sternguard with his Eradication Ray. I guess I'll stick him on the list of people to make custom models for. Also promoted the Vanguard that killed a biker Librarian and Biker Sarge with one burst from his Radium Carbine to Peltast Alpha for Heresy games and gave his backpack a servo-arm because I had a spare Cognis Manipulator.

I had a Terror Squad annihilate a Lernean Squad by a full round of volkite followed by a charge that killed the survivor before they could swing back, then next turn my Headsman mutually killed Dynat? the one with power sword/hammer with his powerfist. They're now Terran Vets, Seventeenth Claw of First Company, and the Headsman is now Alwyn Thiemaus, the Bloody Mail.

My Forgelord is Dewar Gemmell, the Gory Mechanist. His modus operandi is to unleash his dreads for the brunt of the battle and teleport in with his terminators to secure objectives, generally splattering the last survivors personally.

My praetor is a bitch and jobs constantly, so at least he's a proper Night Lord. He gets a name when he manages to get a wound on an enemy independent character without dying in the process.

user, please.

My loyalist 1k sons are going to run santic daemonology for most of their psykers. The possibility of extra perils concerns me but I'm running the list today. I never really liked grey knights so this will be interesting.

Here's hoping I roll the vortex spell on my vet squad.

>he doesn't own an entire titan legion

Hello peasant.

>The Crimson Brotherhood
>A hybrid force, comprised primarily of ex-Sons of Horus and Iron Warriors, with small groups of surviving World Eaters
>Recently merged with a larger group of a few hundred Iron Hands who survived the Drop Site Massacre and a decimated company of terran Death Guard
>Ritual amongst inductees to cast off their former heraldry, barring one item of their choosing. You should never forget your origins, nor your brothers, should you?
>Loyal to the last man to the cause of the Great Crusade
>Preferred tactics include footslogging assaults, small support units of dreadnoughts and lots setting things on fire
>Led by a veteran Sons of Horus sergeant, known for taking up the weapon of his fallen commander and slaying the dreadnought that killed him
>They. Just. Won't. Fucking. Die.
>Seriously what the fuck is wrong with these guys how are they still alive are they just fuelled by bitterness
>More than willing to work with other loyalist forces, but mistrusted due to their mostly traitor heritage, scorched earth tactics and reputation for charging into unnecessary battles
>A lot of friction between the forces, though they're all ultimately kept together by a desire to keep humanity safe and strong and also smash the everloving shit out of traitor and coward face

Was thinking of running them as either Death Seekers or option 1 Chimeriae blackshields, but I'm not quite sure if the number of legions mashed together will work properly. What do you think?

Can I have it, mechanon?

Well, if you insist. (1/2)

They're the evolution of a Xanatite Explorator fleet, who were out of the Imperium's territory when the Heresy broke out. After the first planet they came to shot at them for being Reductor ships (who were mostly Loyalist) and the second for them being Xanatite (traitors) they decided fuck it and returned to a cushy system they'd found in their trip. Fast warp lane through a couple fiddly sectors, but an easy trip for Mechanicum precision. They set up on a planet with a whole bunch of greenery, started mining the asteroid belts and steadily assimilated the planet, using their already large number of Magos Biologis to turn the local flora and fauna into war machines. The Archmagos in charge, Xander Treides, is largely a massive cogitator bank spread throughout his fleet, and sends out copies of himself in custom bodies to lead expeditions whenever required. If he "dies", he's obviously still fine, but he loses the data that body was carrying, and his mind gets steadily more corrupted by interference and such every time, so he slowly goes a bit mad. Eventually, late into the Scouring, he realizes what's happening to him and locks the useful parts of his mind into the ship, losing his memories in the process. He takes over subordinate's minds and uses their memories and perspectives, which has led to strange command strategy as he commands with the biases of anything between a great Archimandrite and a Skitarii Alpha Primus, each taking prominence as required.

But the Scars had traitor elements. Not all redeemed themselves either.

Much appreciated. I've saved any that I've seen so far, but only a handful of banners circulate in the threads so the variety is rather limited.

(2/2)

His last, specially constructed body, abandoned with the torn memories of the ancient Archmagos, some remnants of tactical and strategic engrams and little else, was rendered Damnatio ad Gladium by the last commands of the intact Xander, and led the majority of the fleets Cybernetica and their newer Genetus monstrosities against the Dark Mechanicum in an enraged vengeance crusade for the destroyed knowledge of Mars, finally being killed (some of his fellow Archmagi preferred to say "put down", there was hardly anything separating him from his creatures by the end) storming Cyclotrathe by Knights of House Atrax.

The fleet is still there, dug into a system that would be a fortress by cosmological standards, even before it became a collection of Forge Worlds, gun platforms and energy farms. The Genetors continued their experimentation, slowly developing research paths that were sealed in the Vaults of Moravec for good reason before, combined with some of the Vodian research from their last homeworld, and before too many centuries had passed could be considered the equal of any in the Dark Mechanicum. Strange corrosive bio-weapons, living ships, creatures of the Warp bound screaming to flesh as the Soul Forge did to metal. Occasionally, a rumour would spread of the "Old Mechanicus" beyond the Ghoul Stars, but aside from a few missing ships little was found besides worlds picked clean and poisoned more subtly than the Plaguefather tended to. Inquisitorial attention had been planned, but was dramatically disrupted by the launching of the Thirteenth Black Crusade.

warhammer-community.com/2017/05/21/new-warhammer-40000-transports-may21gw-homepage-post-4/

Disembarking is now at the start of the Movement Phase only, but you can charge out of anything and put multiple units in each transport.

Welp, my Mech are happy, I can stick multiple Myrmidon units in a Triaros and delet three units at once. Or give Scoria a job as Macrocarid Steersman.

Although dear god the Sons of Horus. Disembark Rhinos, unload BS5 combi-plasmas, charge with 3+1A vets.

Also assault out of drop pods is nice

At least we'll see less Spartans and armies that didn't get Land Raiders can do assault as well.

>40 levies straight outta Gorgon

Unless Deep Strike prevents assaulting.

Nope, you can also assault of of deep strike you just have to make a 9" charge which shouldn't be too bad with all the ways to get re-rolls in the new edition

Day of Revelations soon brother

The disembark at the start of the movement phase is a pretty shitty change. It's the same problem as fury of the legion had, your opponent is not going to stand there next to your transport vehicle full of melee dudes to wait for them to come and fuck his shit up, he'll just move his units away.

I hope FW gives us larger FOCs, because splitting all my tactical blobs into 10 man Rhino squads is gonna require some more slots.

Aww, yes, the cloning vat Gorgons made from stripped-down and slightly narrowed Baneblade chassis are real. Just have to decide whether to use one large tank, many circular ones locked in a frame or XCOM style horizontal caskets with "windows". THE LEVIES WILL NO LONGER TAKE WEEKS TO MOVE! (Until someone fires a bolter at the rear armour.)

>the twenty terminators charging out of a stormlord dream is back online

If only regular pods and teleport transponders were available without a specific RoW/legion rule...

>8e
>rear armour

More like strips 36 wounds from a T8 3+ save model.

But that's a thing now.

True, and unless current "assault vehicles" get a buff to smooth that out it's a nerf to Spartanstars and other units like that unless they're flyers who can position the drops right by positioning multiple access points over the enemy, so basically just the Stormbird.

I prefer the 66 Ursarax charging out of a Manta in an exceedingly silly Apocalypse game, but that works too.

Oh shit, you're right, they removed all tactical maneuvering from vehicles. Does that mean everyone will permanently be driving their Rhinos, Tiraros and Macrocarids backwards?

Maybe you should have picked a better legion

>Does that mean everyone will permanently be driving their Rhinos, Tiraros and Macrocarids backwards?
You forgot that in the grim darkness of the far future, drivers can spin on a dime, so that isn't necessary.

>you can charge out of anything and put multiple units in each transport.

[BODYGUARDS INTERNALLY]

Start of movement phase, though. So it's beneficial to be going backwards at all times in case an opportunity presents itself, or just spin 180 at the start and end of each movement. So you either occasionally stop to do a doughnut or just reverse everywhere.

I'm happy with my choices, I don't need your flying kraut space magic.

Infantry that disembark can now do full movement, shooting, and assault after disembarking. Considering units can assault out of transports now, it ends up being a net gain.

Let us know how that goes, I want to put sanctic on my TS Lib but haven't played yet, would be interested.

>giant golden condom
You say it like it's a bad thing.

>Magos Canaris
Magos Doggo kek.

>tanked two entire GravBike squads and then blasted about six Sternguard with his Eradication Ray.
I can't even process this. How.
>My praetor is a bitch and jobs constantly, so at least he's a proper Night Lord.
Topkek

That praetor had two months of collecting old metal chaos raptor lord bits, putting together a paragon chainglaive with inbuilt digital weapons that'd make a bananaman have spear-envy, and he's played five games and never done anything more than killing sergeants, either being instagibbed or slap-fighting enemy characters until game end and once being ignominiously killed my a machine-killer vet squad's meltagun. I was expecting epic duels, instead i got a jobber

No, he was an actual guy who was a Navy admiral in Imperial Germany, then chief of Nazi military police, attempted to conspire against Hitler with a bunch of other high-ups after seeing how they treated occupied Czechoslovakia and got caught during the crackdown after the July 20 plot while they still had no idea about his actual and very competent plotting. Executed a few weeks before the war ended.
Also got out of a PoW camp in Chile by smooth-talking his way out and onto a merchant ship, stopped off at Plymouth for a bit then went back to Germany in the middle of WW1. I thought he was sufficently cool and unremembered to use his name, given he was basically German James Bond for a while.

History essays sometimes throw up some interesting people.

He was Null Zoned for the grav, too. He made a silly amount of 6++ and then rerollable 5+ FnP from WTrait, took one wound, welded himself back up and then landed a perfect scatter on the Red Scorpions 10-Sternguard Libby dropstar and burned the bastards, then led 10 Vanguard up the table and tanked pretty much the entire remaining army for the rest of the game.

He did NOT deserve the shitty paintjob I gave him as one of my first ever models.

Can I get his complete wargear? I'm still looking what an Erradicator cannon is. I keep thinking of the plasma Executioner tank gun. What is a Null Zone?
You're talking about 40k Admech, right?

>Wilhelm Canaris
Didn't know that guy. But I knew this
>The name Islas Canarias is likely derived from the Latin name Canariae Insulae, meaning "Islands of the Dogs"...Another speculation is that the so-called dogs were actually a species of monk seal (canis marinus or "sea dog" was a Latin term for "seal"), critically endangered and no longer present in the Canary Islands...
>What is certain is that the name of the islands does NOT derive from the canary bird; rather, the birds are named AFTER the islands.
Can we get pics of him?

Yeah, standard Techpriest Dominus for 40k Mech. T4 2+/4++ FnP 5+ (rerollable because Warlord Trait) W3 and can trade out shooting his sidearm (5-shot S4 pistol) for a 2+ repair on an Admech unit or friendly vehicle, so basically 2+ IWND most of the time.
Also has Relentless and BS5.
He's amazing for the 125-ish points you pay for him, since he comes with Power Axe and the ability to make all his attacks Haywire, plus an extra I10 S:U AP- attack with Haywire all the time, so 5 Haywire attacks on the charge.

Eradication Ray is a reverse conversion beamer but smaller, so 0-12" it's S8 AP1 Heavy 1, and 12-24" it's a S6 AP3 Small Blast.

Null Zone is a -2 to Invulnerable saves to min 6++ psychic power.

As for the name, I guess he's a spymaster seal now. Explains why he joined the Navy.

I'm currently at my parents house, and the only pictures i have are pre-assembly. I'm also a shit painter, at least compared to Veeky Forums, so im planning on commissioning someone once he gets a name and i think of some nice personal heraldry, so currently he's just been sprayed black

>Triaros will get a boost, and alongside the Macrocarid they might even be decent at melee, ramming and fisting and shocking anything they do contact with.
>THEY NOW HAVE ASSAULT TRANSPORTS
Unf
True, but something had to balance ASSAULT TRANSPORTS EVERYWHERE, and units inside can do their full move. But yes, that is indeed the hidden balance.

>they removed all tactical maneuvering from vehicles. Does that mean everyone will permanently be driving their Rhinos, Tiraros and Macrocarids backwards?
I liked the armour facing system. Of whatever was wrong with 7E, that bit did make sense.

Well, time to prepare the glorious assault Magos with an Irrad helper joining Scoria or Myrmidax Xander and a squad of Myrmidons in a Macrocarid. Drive up, jump out, apply RadPhage Irrads and/or grav to face, charge T-2 enemies with Preferred Enemy Scoria and some power fists.

Mechanicum can now do some suprisingly brutal melee/close in brawling lists, with Myrmidons, Ursarax, assault transports fitted with serious 18" firepower and such.

>mechanicum even more broken in 8th
Whoopdeefuckingdoo.

fellow siegefuckers, how do you resolve quad mortar blasts? I really like the idea and being able to throw around relatively cheap pieplates is cool but heavy 4 barrage and blast just seems like such a bitch to resolve

Well, they've lost a bit of their all-consuming shooting with Torrent Flamers being nerfed as fuck and AP being slashed too. I miss templates already, they were/are fun.

This is the Age of the Powerfist, user. I mean, yeah we have those as well, essentially making Myrmidon Secutors good and Myrmidon Destroyers downright terrifying, but you have termies :^)
And Reductor Magi with powerdiddle Landraiders to death.

Just get in on 8th early and have each mortar fire 4D3 shots.

On a half-forgotten Forge World on the eastern fringe, between the Five Hundred Worlds of Ultramar and the Prohibited Zone that would eventually become the Tau Empire, the Traitors gather. Iron Warriors, Alpha Legion, and a traitor knight house, six strong, advance. Their objective, to make the assembled Shattered Legions go away.

But the defenders are ready. The Raven Guard and Iron Hands prepare to outflank, leaving home defense in the hands of the Mechanicum, the Magos in charge bringing out his heaviest weapons - swarms of vultarax, maniples of castellax and arlatax, and their secret weapon, the Bass Cannon.

While the majority of the first turn was spent by the traitors firing at a Supply Box with a 4+ save, the Bass Cannon got shock pulsed from the falchion, and could not fire. The defenders get hammered because there's not much on the table right now, and the Iron Warriors guy deployed Kroot-style to defend against outflankers. By the top of turn 2, things aren't too hot. There's four knights in the back, one advancing into No Man's Land, and worse. Flyers are in, and everything looks rather dire.

There's even a knight that outflanked to the side, in the weak side of the board. While the Iron Hands player did have three Knights of his own, he kept them back, concerned over the Iron Warriors Gunline. A Siege Breaker squad deep strikes in, but a fury of the Legion from tacticals are enough to thin them down to two guys. Machine killers and Alpha legionaries also deep strike in, aiming for the Bass Cannon's rear armor.

Holy metal predator batman!

But all is not yet lost. The Iron Hands have outflanked their tanks, including a superheavy. Darkwing Gunships deep strike into the Iron Warriors line, and begin disgorging troops. Arlatax in the back make effortless work of the Alphas and Iron Warriors who deep struck in, while Castellax gun down the Siege breaker.

This was to be Vultarax-chan's inaugural battle with her sisters, but they got shot down by skyfire havocs. It's only Vultarax-chan left now, having been saved from an unlucky grounding test by an enemy knight's lucky failed 6" charge. She takes to the skies, and aims at the enemy Knight. Do your best, Vultarax-chan!

The Archmagos Dominus casts Cybertheurgy Double-shot, and the Knight aligns shields against the Contemptors.The knight is defenseless.

Six shots. Six haywire glances. One dead knight. Hooray! Good job, Vultarax-chan! Even better, the Falchion jobbed thanks to dispersion fields.

>"THIS IS YOUR ARCHMAGOS DOMINUS SPEAKING."
"What is thy divine order, Archmagos?"

>POWER UP THE BASS CANNON.

youtube.com/watch?v=gwmHUjB1gsg&t=4m11s

FIRE!

I could not be happier at the result. The sonic blast wave flies out, and wrecks everything in its way. The tally:

-One Falchion, one-shot.
-Four Alpha Legionaries, dead
-One Knight, one-shot.
-Five allied Raven Guard terminators, dead
-One Alpha Legion Lightning, severely damaged
-One Predator, lightly damaged.

Worth. Everyone was speechless, especially when the music started playing. How could one vehicle pack so much destructive power?

>deployed Kroot-style
lame af

The defenders clear the field somewhat, but all is not yet settled. There are still more to deal with, and the Bass Cannon remains number one priority.

But far too many tanks and enemy knights are advancing, and the allied knights still stay back. It's concerning, especially since the RG are getting shot up by a full gunline.

Holy shit, that's cool. Do you have any pictures of the Arlatax? Never actually seen one converted up.

>that black smock tho

youtube.com/watch?v=YrCQclZleU4

FIRE!

By now, things are grim. Alpharius has taken the field, and Perturabo in back. has wiped out most of the Raven Guard himself. The Bass Cannon takes severely wounds Alpharius, damages the Fellblade, and kills more artillery pieces and troops. Alpharius has nicked some Firedrakes for his retinue, however, and surrounded allied tanks with rhinos of his own. There's nothing I have that can take on such a deathstar, and the Iron Hands can only try to thunderblitz out while allied knights passively fire from the side.

(I forgot to add, one quad mortar artillery piece squad, dead)

By now, Corax is the only thing left in the enemy's zone, and the RG player is having a bit of a bad day. We call it by the end of Turn 3.

While at the time the technical victory belonged to the Traitors, we forgot to tally up points from all the superheavies the Bass Cannon and Vultarax-chan killed, which would have drawn the game. I'm fine with a draw.

It was the first time I ever fired the Bass Cannon. It was a shot to remember.

As for the Arlatax, sorry but I had just proxied in some Domitars in the meantime, since I do use Domitars in my list as well. I'm waiting for actual Arlatax models. Rather lame, I know, but I'd rather not ruin my Domitars while I still need them.

Well, I guess that settles the "Are the Ordinatii any good or not" question, as well as the "what goes on the conversion table after the Genetors have their 4k list" question. Did it ever take a scratch at all?

That should have some form of table-wide morale buff or enemy morale penalty for sheer cool, honestly.

>Did it ever take a scratch at all?

It got fucking hammered as the game went on. At one point, it was reduced to one hull point. The only reason it hung around so long was because I had two magi battlesmithing it back together every turn, and I made a 6+ invuln to prevent the last hit.

The 153rd Assault Battalion


The 153rd was formed shortly after the devastating Dropsite Massacre at Istvaan V. Delays by the martyred loyalist forces at Istvaan III and the heroism of Nathaniel Garro had cost the Warmaster the element of surprise and he was forced to turn a swift stroke of a coup into a grinding, bloody civil war. In order to keep the loyalist forces off balance and to retain the strategic initiative for as long as he could the Warmaster directed his brothers to split off a small measure of their strength to be sent on far ranging and highly destructive raids. In this way the true movement and intent of the traitors would be masked by a deluge of panicked and conflicting reports. The 153rd was one of these raiding forces.

At its core the 153rd Battalion was comprised of five centuries drawn from three Great Companies: the 92nd Heavy Assault Century under Konstandin Sologon, the 98th Siege Century under Leutrim Skender, the 144th Pathfinders lead by the infamous Caradin Tolon, the 207th Infantry of Saban Quendrim and Lothor Valon’s 33rd Armoured. Command of the battalion was awarded to Enver Bardh, a first generation Barbarussian astartes formerly of the 92nd.

>lardass fatplanets play this game

Big surprise

Enver Bardh, Lieutenant Commander, 153rd Bn., XIV Legiones Astartes

Enver Bardh was among the first XIV inductees drawn from Barbarus, having fought as a child in Mortarion’s armies against the horrifying xenos masters of that world. He would go on to serve through the major campaigns of the Great Crusade with a solid but fairly unremarkable record. He was known to be a dependable soldier but not a talented leader of men, and spent the latter half of the Crusade holding the rank of Lieutenant.

As was common with the Barbarussian members of the XIV he displayed a fanatical dedication to his Primarch, who was revered as the savior of their benighted world. It was this loyalty that spared him from the cull of the Istvaan III Atrocity and it was in this bloody war of fratricide that he found renewed purpose. After helping to spearhead the final breaking of loyalist resistance he was granted command of the reconstituted 92nd Century, formerly under the leadership of the Terran-born loyalist Arthuria Griffith. The Albian longsword of its previous commander was recovered from the shattered ruins below and presented to him on his promotion by his surviving traitorous comrades.

Leading his new command in the crucible of Istvaan V he took part in resisting and then crushing the Salamanders assault on the Urgall Depression. Although victorious, losses to the 92nd were substantial and were it not for the protection offered them by their heavy Mk III and Cataphractii plate it is debatable if they would have even held against the incendiary rage of the XVIII in the first place. Indeed, both sides were pushed to their breaking point and were it not for the betrayal of the second wave both Legions would have likely utterly destroyed one another. The combi plasma Bardh bears was the ninth weapon he used that day, recovered from the corpse of an Iron Hands veteran as the loyalist landing zones were finally overrun.

Eurg DG, you need some IW in your life

In the interregnum it appears Bardh’s name came up as a candidate to lead one of the raiding elements that were part of the next stage of the war. While there were certainly other officers that had more storied careers or were better leaders of men most of them were either deemed more vital to the planned offensive against the Cyclops Cluster or were broken bodies on one of Istvaan’s scorched battlefields. Bardh was not the best choice for the job but it appears that to Mortarion there was little alternative.

I suppose I should say one more thing. See that Thanatar up top on the building? The Bass Cannon was vibrating the table and I didn't notice, and it shook the Thanatar off his perch. The RG player caught it as it almost fell. Whoops.

What the hell were they hitting it with? I'm impressed they got that much damage through average AV16/15/13.
I guess mine will need an Enginseer repair crew, they do it a bit better than their bosses.

Multiple givings of the D, entire squads of Iron Havoc Lascannons, orbital bombardments, you name it. The Ordinatus was taking entire armies' worth of shots.

And it's -3 turn 1, -2 turn 2, and -1 turn 3. Much of the damage was done on Turn 3, with glancing lascannons and D shots.

Fair enough. Guess it lives up to the hype it was given in the Book Six lore. Goodbye, pretty much anything not a Primarch or Golden Banana.

Dammit, now I need to decide whether to have one of those or a second Stormbird in the second Matrix of Ruin LoW slot. One one hand, badass mega-artillery. On the other hand, nice symmetrical warfleet that can fight battles like Age of Sail warships and pummel things with broadsides.