Warhammer 40,000 General /40kg/

The rise of neckbeard fascism, edition.

>Warhammer 40k 8th Edition: "Leak" Compilation
bloodofkittens.com/blog/2017/04/26/warhammer-40k-8th-edition-leak-compilation/

>Lastest news :
warhammer-community.com/2017/05/20/new-warhammer-40000-stronghold-assault-may20gw-homepage-post-4/

>Your daily duncan
youtube.com/watch?v=jLfIC9njdfU

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format:
sites.google.com/site/wh40000rules/

>Latest GW teases:
warhammer-community.com/warhammer-40000/

>Latest GW FAQs:
games-workshop.com/en-JP/Rules-Errata

>8th edition FAQ:
warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf

First for /pol/

FIRST FOR SISTERS!!!

1st for Slaaneshi porn is best porn

This commissar looks way too into that stuff.

Btfo Hahaha praise migthy kek

...

UPDATED FUCKING ASPECT WARRIOR AND PHOENIX LORD SCULPTS FUCKING WHEN?!!
WARP SPIDERS ARE LIKE 25 YEARS OLD!

I'm thinking about splitting the Triumvirate of the Imperium box with a friend. What would be a fair way to split the price?

Retail is $80, and there's five figures. That'd be $16 for each model, but Belisarius Cawl is fucking huge, and Celestine is also larger than her bodyguards or the Inqusitor, so that doesn't seem very evenly split.

look at the time, sisters won cause sisters are at least tg related

On a scale of 1 to the deep sea, how blue are your balls for 8th?

Fucking Mariana Trench M8

>SoB cucks btfo again

I think the most even split is Celestine + posse to one, and Cawl and Greyfax to the other.

Is it a bad idea to play with an allied detachment as a new player? I want to add an Allied detachment of Eldar to my Tau. They are allies of convenience so does this make them weak when played together? Not tier whoring I promise, I just really like both of them.

>that facial expression
she looks slightly confused, like she's in a daze or something and not like someone who's pulling the trigger of a gun, let alone in melee with orks.

Faggot

Her left arm looks dislocated

Proper Admech heavy assault troops WHEN? These guys could give Mech some really nasty melee lists with a couple buffs.

Why does the 40k community get so assblasted over people playing good armies?

Could a blank become a space marine?

>Not tier whoring I promise
I hope you get nerfed into the ground harder than tyranids

Do you guys work hard on making your lords/psykers as unique as possible but also fitting for rest of the army?
Do you prefer canon chapters or making your own stuff?
For me it's "yes" and "latter".

I hope everyone faction gets something for 8th

If by every faction you mean Space Marines and Imperial variants, then yes.

I play nids but I do like to have a general theme for my tyrants and the hive fleet strategy overall. mostly that they prefer to use elite and big monsters for supreme tactical strikes rather than zerg swarming everything, only to then zerg swarm with tervigons on demand also they really like genestealer cults, a weakened planet is the best to nom after all.

I prefer making my own stuff.

>xeno races getting anything in 8th
the best we can hope for are decent rules

I'm not, I don't really care if both armies were mid tier, I just like Eldar and Tau but don't want to buy+paint 2 whole armies. I don't even have the room for keeping two armies. It's just that I've heard they work quite well together, just not absurdly well like in 6th.
I've looked up the allies of convenience rules and there seems to be some confusion online. Can allied units score?

If you mean models, I hope tyranids don't as we already have tonnes of variety, what we need is decently pointed units and the survivability to make our beasties as fearsome as they are made out to be in the fluff. At the moment the great devourer is reduced to target practice for gunline lists (unless you spam flyrants which is no fun for either side)

Because you always get assholes that play them in casual environments against people who want to play for fun, not to compete. These end up being cookie cutter as well and get boring as fuck to play against.

I have a competitive legacy deck for MTG but I don't play it against people with kitchen table tier decks, I have separate ones. There is a time and place for everything.

Unknown faction focus and article about transports today, right? What are you guys expecting?

I mean I hope that everyone gets satisfying rules, models updated where needed and gets to have a fun edition

Too long have we been fractured

well thank you kind user. I wish you were right, but I think you're way too optimistic unfortunately - at least on the model side of things.

You're gay, dumb, and an overall doodoo head.

>You're gay
come on user, he didn't say anything about Dark Angels

Oh for sure man, it's no fun playing a game when a faction is at a distinct advantage/disadvantage by virtue of who wrote the book and what mood they were in when they wrote it. A balanced 40k whilst retaining unique army flavour (whilst difficult to attain) would be amazing and would draw many players back into the hobby.

Had some second edition orks, collected other armies since then. For years now I've wanted to get some more modern orks and go wild with some conversions and stuff, but the way they got so little support and had such poor crunch for a lot of the army turned me off.

The new rules on combi-weapons, twin-linked, pistols, flamers, the fact boyz will get a save v bolters (even if its a shit one) and the fact a truk or buggy looks like it might be less prone to explode from a single fart all make me wonder if orks might be a bit beefier this edition. Am I right? Is now my time? Should I return to the Waaagh?

Don't push that button, we'll never get the thread back

I think the DA autist finally realized he needs to shut the fuck up after he got BTFO like four consecutive times by the whole thread laughing at him

I think it is safe to say if not now then never will be the right time.

Hello, DA chink! Kill myself, dude.

You think playing Dark Angels is a subtle enough sign or should I wear one of those tacky rainbow bracelets too?

Cock up the arse normally gives it away

>tfw looking for inspirations for the background of a genestealer cult

Some of the rules definitely look better for greenskinz, but it's not 100% sure yet. Until I see an Ork faction focus showing GW acknowledges the current situation and wants to change things I wouldn't jump in.

BLESSED BE THIS SANCTIFIED SYMBOL OF THE PHALLUS OF THE LION, ACCEPT HIM INTO THE ANAL CAVITY OF YOUR SOUL MY BROTHERS.

>filename
one explodes with the ship, the second is killed in the shower

That's what I want but I am not there yet

No.

>one explodes with the ship
But I clearly saw it scuttle away towards the right before the explosion

But what if they BLANK the BLANK of the BLANK, surely that would make the geneseed compatible with BLANK.

That's pretty much the way I'm feeling right now, but I figured someone else might have noticed/heard something I'd missed.

Unfortunately this may also be true.

Unlikely.

For a start, blanks are extremely rare, significantly less than one in a million and there are only about a million marines (not counting primaris).

Space Marine recruitment also tends to select for people who work well in teams, which blanks really don't. Plus there's going to be some degree of passing over blanks simply because the marine recruiters will find them (a) unlikable and (b) forgettable, just like most people do.

In addition any blanks which are discovered and have the genetic potential to withstand the implantation of marine gene-seed wold probably be better used as recruits for the culexus temple. Chapters that know about blanks and are able to identify them would probably rather 'trade' them to the assassins in exchange for favours.

Hey. Is there any talk about them removing the dumb fucking armor save from 40K and combining it with the damage roll into one roll? It seems so ridiculous to me that you have to make a minimum of three rolls every single time anybody shoots anything.

>>Your daily duncan
But OP... That's not my daily Duncan...

Nope no word on that.

8th is stirring things up enough as it is they aren't going to do something that drastic

Armor saves are confirmed to stay, and some would argue they're even more important since AP doesn't negate it altogether now

No they are keeping armor saves. AP does work differently but that's about it.

Also some weapons now do dx damage so technically there's even more rolls.

>Is there any talk about them removing the dumb fucking armor save from 40K and combining it with the damage roll into one roll?
nope

>inb4 why?
I remember an article where they explained why the armour save happened after the to eound roll, which is unintuitive thinking about it, the answer was that it provided suspense and a sort of cinematic focus on the events related to it.

I suppose it's the same reason for them being separate rolls.

Mentally the fact that the owner of the model gets to attempt to 'save' his model from death is more fun than your opponent killing it without you being involved. In the same way, the ability of the opponent to rob you of a kill you rolled for also gives a psychological difference which is meant to make it better.

Mostly I'm looking forward to knowing if units can shoot out of transports. Even if my army (guard) will have a way to shoot either way.

Really hoping that conscripts stay in the game come 8th edition, I want to to have some empire flagellants, some genestealer hybrids with pig iron heads, and going to imperial-up some chaos cultists to represent militias and citizens. These would look very different to my organised chimera mounted vets.

No, they are actually increasing the number of rolls needed to represent how hard something hits.

Before, we had the roll to wound and maybe a save, plus possibly feel-no-pain.

Now we have the roll to wound, almost certainly a save, a roll to determine how many wounds you do and possibly several unique rules to replace feel-no-pain.

Also, blast weapons now roll a dice to decide how many dice they roll to hit.

What's really weird is, they keep producing really elegant boardgames with simple but interesting mechanics. So they obviously have someone in the office who understands game design. They just can't seem to transfer that to the main systems.

>armor saves are dumb
>in a game all about guys wearing power armor

This isn't Flames of War where everyone might as well be wearing T-shirts, user. Armor saves, since they're taken by the defending player, make you feel like your power-armored dudes actually are tough as nails when you succeed.

>Da Boss just don't understand me.

Reminder not to let yourself get fat

Thin your body, thin your paints
Lift your models, lift your weights

>Also, blast weapons now roll a dice to decide how many dice they roll to hit.

Surely you're not suggesting that this represents a less elegant mechanic than a blast template?

But you can do that all by simply having the attacker roll to hit and then the defender roll to see if their dude survives.

Seems like a cool idea. I'm gonna use beastmen and catachan bits for mine.

This sergent, in the middle...

This results in a system with less granularity, though, since armor and toughness now collectively modify the same roll.

Dunno, just doesn't sound 40k to me.

It's so goofy though

>did I hit him?
>did I hurt him?
>but did I really hurt him though?

The second "did I hurt him" is so superfluous and every time I do it I silently ask myself why the fuck do I have to do it. Just make it so that target's armor makes the damage roll harder. You'd cut like an hour of game time if you just got rid of that.

Those aren't the only options. If you want to get rid of templates (and I see why you might) you can easily generate a random number of hits with a fixed number of shots the same as other weapons.

In a d6 system the modifiers would get ridiculous

>Did I hit him?

>Did I hurt him?

>Did I hurt him anywhere that matters?

Cause if you graze him, you still hurt him, just not enough to actually do any damage.

>Thin your body

>not eating big to get bug

When I was putting him together I got some koscielny vibes from him, maybe this sergeant is a stereotypical French bloke.

All wrong, that's The Master.

They work well together because they are the most powerful armies you can play.

That's it.

They don't fill holes in each other's armies or anything complimentary like that. They are both over powered mobile shooting armies.

They can't ally in 8th.

Fragile manbabies try to live out their power fantasies with minimal effort and/or social interaction. They hate any real challenge or even the idea to improve themselves.

Inb4
>dude 40k is shit game! No need to be tryhard!
I'm not the tryhard trying to impose external rules to others just to feel good for myself
>dude epic stories! Your dudes!
Yeah, can't be epic story if you lose, your dudes are perfect, just like in your fanfic. Forge a story of bitter defeat and epic struggle against superior enemy, how will your dudes recover? Why did the let this happen?

>It's so goofy though

It's so people can feel good about their hulking suits of power armor actually letting Their Dudes wade through enemy fire.

This is pretty elementary psychology, user.

Also, rolling toughness and armor together onto the same D6 roll doesn't leave much room for differentiating tough, but poorly-armored units from well-armored, normal toughness units.

Just squat all armies but space marines

You mean Horus Heresy?

Still has daemons.

And yet heresy players tend to be stuck up snobs all the time

>forgetting the auxilia

You don't do a lot of math, do you?

That would be far too simplified for a d6 based game. You would lose a ridiculous amount of granularity in the crunch for making different weapons effective against different types of targets.

Also
>You'd cut like an hour of game time if you just got rid of that.
Maybe if you're playing with fucking cerebral palsy and it takes you several minutes to pick up and roll your dice. I don't know how the fuck you're going to cut an hour of game time when an average game in 8th is only going to last 40 minutes. Armour saves take up maybe 5% of the total game time unless you're physically handicapped or retarded.

and so it was!

ded in 2 seconds

When I was young I had test on my nerves done

I was way below average but just above the cerebral palsy range

Anything that helps is a blessing

>Forgetting the Mechanicum, they of the amazing models.

I'm leaning towards them still being a thing. They talked about Heavy Weapon Squads being more useful, so I assume the platoon structure we're used to will still be used. There's no reason to completely reconstruct that.

I use 30 Catachans right now as penal legion Conscripts, but I got some Cultists that I want to add to the blob as hive gangers. So it's a big blob of gang members and prisoners.

that sounds like a great mate, my dudes are supposed to be from a mining planet thats holy as fuck. Hard to get that across in the vet squads.

>he didnt paint his hair blue and make him point his slugger at his own head.

Step it up son

I was thinking about buying a militarum tempestus getting started box because i really like the models. In terms of 7th edition gameplay should I field them with Astra Militarum? Which combinations are fun to play? I'm not looking for min-max stuff, just a solid army.

They get slightly more interesting orders when they are through an allied detachment, but your main detachment is best if it's Guard.

The best role I've found for them is their speed to make up for how slow Guard are. The Start Collecting box comes with a formation called the Hellrain formation and it's really nice.

I agree.

Just fucking roll 2d6. 1-3 is no damage. 4-8 is a glancing blow. 9-12 is full damage.

Any armor dude is wearing is a +x modifier to the roll.

An extremely simple example which can obviously be expanded with extra dice etc.

And people ask why 40k isnt more popular, its this multiple rolling and measuring obsession which does nothing but make it more complicated than it needs to be.

Hurting the quality of the game for the other 99% of players is a stupid move though

I'm sorry user