>Sea Swallower Why not use the Banisher wording? Why include Black? Why Leviathan?
>Stone's Chosen Golem? Why? Especially when this would work so much better as a Hydra. Seems OK.
>Thunder Winged Angel? Pirate? What? Card is... I dunno, I'm so confused.
>Whiteglass Blade Legendary? Uncommon? For a 4/4 with a shitty Lifelink? Whaaaa? I can't even
>They're also iconic in that they each have a unique creature type. I don't understand what most of this sentence means. And I don't think you do either.
Dylan Rogers
Dawn Evangel needs to only return small creatures.
2/4 is tiny for a leviathan.
Thunder Winged is too cute, seeing as you can fireball creatures for just XGU.
Kayden Murphy
>Dawn Evangel Yes, I know, that's why I was asking for help making it less broken. >Also, Phoenix, WTF? It's a flavor creature type, mainly. The god in question has a habit of ritually mutating his followers, as he believes the other races, which were created by the other gods, are 'impure'.
>Sea Swallower You make a good point about the Banisher wording. I included black mainly because of Anguished Unmaking and Utter End, which seem to indicate that exiling things is W/B.
>Stone's Chosen >Golem? Why? Golems are the green race of the set, and do a lot of +1/+1 counter shit.
>Thunder Winged Pirates are obviously a main theme of the set. The Angel comes from the storm god (also the god of slaughter) who blessed her for being especially good at killing things.
>Whiteglass Blade >Uncommon? Shitty version of Lifelink Yeah, I was unsure about this, but I really had a hard time finding a decent G/W mechanic involving lifegain that wasn't a shitty version of lifelink. I'm certainly open to suggestions.
>I don't understand what most of this sentence means They each have at least one creature type that no other creature in the set has. It seems pretty obvious to me.
Aaron Jenkins
Reposting these before I head to bed.
Austin Powell
Here's a second set of iconics. These are meant to convey the main 'themes' of the gods that they serve, and therefore the set as a whole. I'm not particularly good at coming up with new mechanics, so there's nothing particularly innovative here.
Noted. I mostly used Leviathan because I already have a few Whales and Kraken, and there's very few other 'large sea creature' types. I might have to rethink that plan.
Really dumb complaint, here, but these are all commons, yes? They seem awfully verbose. I don't mean to get all neo-WOTC on you, but many of your cards seem like slightly altered versions of already existent cards, and you literally have no vanilla creatures or reprints, as far as I can see.
Jack Reyes
MtG uses contractions where possible (~ can't be countered.)
I can't say that I care for any of them.
Hudson Davis
>They each have at least one creature type that no other creature in the set has. It seems pretty obvious to me. Thanks for the laugh, I needed that. This doesn't make them "iconic" though within the set, I suppose this does make them somewhat unique. Which I didn't consider before because you didn't specify it, which lead me to think that you thought these were unique creature types within all of Magic or something or something. Anyway "iconic" in Magic refers to something very specific. An "iconic" refers to a creature type that best embodies any particular color.
White has Angels. Blue has Sphinxes. Black has Demons. Red has Dragons. Green has Hydras.
Iconics can exist in other colors, but they're most often found in their respective colors. Sometimes certain types are dropped in sets if Wizards feels they don't make sense, like how Angels were replaced by Archons in Theros.
In addition to the iconics are the characteristic creatures. They don't embody a color as iconics do, but they do tend to follow it closely. However, the characteristics aren't as solidly defined as the iconics.
White has Humans, Knights, and Soldiers. Blue has Merfolk. Black has Zombies and Vampires. Red has Goblins. Green has Elves.
And same as before, sometimes they get dropped, like how there were no Elves or Merfolk in Innistrad. (Personally I think Merfolk could've worked as Creature from the Black Lagoon-esque creatures, but that's just me.)
>It's a flavor creature type, mainly. Yeah, not a great justification. Putting flavor above the color pie is something that should be done very sparingly.
>The god in question has a habit of ritually mutating his followers, as he believes the other races, which were created by the other gods, are 'impure'. Another "WTF?" Why is he White?
1/2
Zachary Fisher
>I included black mainly because of Anguished Unmaking and Utter End, which seem to indicate that exiling things is W/B. I wasn't entirely sure if you were new to Magic before, but this clinches it. The O-Ring effect of exiling stuff then returning it later is solidly White. WB, on the other hand, exiles stuff without returning it. If you wish to know more about the intricacies of the color pie, please feel free to ask.
>Golems are the green race of the set, and do a lot of +1/+1 counter shit. You put the race of unliving, magically-animated constructs in the color of life? Eh?
>Pirates are obviously a main theme of the set. Obviously.
>The Angel comes from the storm god (also the god of slaughter) who blessed her for being especially good at killing things. But not the god of Pirates? And why is she an Angel?
>Yeah, I was unsure about this, but I really had a hard time finding a decent G/W mechanic involving lifegain that wasn't a shitty version of lifelink. I'm certainly open to suggestions. Well, what do you want to do with it? It's your set, man, tell me what you want. Do you have an idea for a GW archetype? I can give you random ideas, but having a goal in mind helps a lot.
2/2
Jaxon Brooks
...
Jayden Ramirez
Yeah, I think I'm starting to see that criticism that your commons are too complex. Still not liking Enlightenment.
Good god these all look boring. And why the random can't be countered clause?
>neo-WOTC Most people refer to this as "NWO" aka "New World Order". I believe Maro used the term first, so everyone else picked up on it.