MAKE TYRANIDS GREAT AGAIN
ITT we discuss and post 8th edition tyranids.
after 10 years of dogshit rules written by retards, are we finally viable again?
warhammer-community.com
MAKE TYRANIDS GREAT AGAIN
ITT we discuss and post 8th edition tyranids.
after 10 years of dogshit rules written by retards, are we finally viable again?
warhammer-community.com
swarmlord looks really awesome.
finally actually looks scary
Don't count your rippers before they hatch.
Those fucking swarmy stats though jesus dick
From this I guess we can assume the toughness value of most monstrous creatures isnt changing but they might gain more wounds to counter the abundance of weapons that deal multiple wounds.
now IF ONLY he had a cool fluff and a really unique model...
stealers getting 5++ and 8M is pretty huge too.
i bet almost all the nids units will get 8M.
fexes and such wont tho
I agree except the 12 wounds mean he will be shot to pieces. Can he no longer be targeted when he goes BELOW 11 wounds? Still, charging out of a spore pod with him or running him with some carni's should be great fun.
They said Feces were faster than they were, so it's gonna be 7+ or have the same advance and charge thing.
Zoanthropes are the only thing I could see staying slow
yeah i have always assumed that MCs would have 8-12 wounds
i really like his fluff, one of the few thigns i have genuinely enjoyed in the latest editions. a millions of years old super nid with extra galactic crystal swords and psychic powers. and you can never kill it, because its mid just gets absorbed back into the hive mind and they regrow his body.
the whole nemisis match with magnus calgar is sweet as fuck.
everythign about him was awesome in fluff but the latest rules for him have been miserable dogshit and a real let down.
hive guard, tyrant guard, trygons, tyrannofex, biovores, thropes staying at 6 for sure