/5eg/ Fifth Edition General:

D&D 5th Edition General Discussion - Paladin Edition

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Previously, on /5eg/:
How do you like your paladins?

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Huh.

I'm surprised no one's sperged out honestly.

>Starting a new thread when the old one's only on page 6
>Bait image

Fuck off.

Dumbest things your players did recently?

>OotA
>Instead of waiting for Yeenoghu, Demon Lord of Gnolls, to simply wander away and then have an easy fight against a half dozen gnolls
>My players decided to engage Yeenoghu in battle

I mean, they succeeded in getting the goristro heart and the demon lord blood, but 4 of them died in the process and they only survived thanks to plugging a small tunnel with wall of force bubble

>Black man
>Bait
Nobody invited /pol/.

Dumb good or dumb bad? I've got stories for both.

>monk gets arrested for associating with a wererat, actually innocent
>tries to escape from jail, kills some guards, eventually runs away from town
>next day willingly walks back
>gets arrested again, this time she'll be executed

Has anyone tried the oath of treachery yet?

>black people
>good fighters
pick one user

>kills some guard
You have to be grand-A retarded to do this as a monk, since you can just down them non lethally.

Hey man, Redguards are cool

>elder scrolls shit
You're gonna have to try harder than that

What did they think was going to happen?

Just like I like my men: big, black, and rock hard.

>literally only punch shit and have several ways of incapacitating your enemies
>kills some guards

Is this person retarded?
>she
Oh right.

You're just upset because you're a racist

Damn you got me. It must be because I hate all the fucking black people out there. Fuck.

...

You should learn to judge people by the content of their character, rather than the color of their skin. You will find life will be much more fulfilling to experience that way

Thank you, mr. goldstien, now I will be content with my life knowing that i will never succumb to your jewish tricks

Not him but I found life to be vastly more fulfilling after I became a turbo racist.

That's a retarded argument because you can play with whatever class is available.
The fact he's completely unashamedly biased means he's a complete shit as a person and he can't run games for shit.

How tough of a fight is Yeenoghu?

Obvious bait was obvious

Do you people actually believe the stuff you're saying, or are the rumors of Veeky Forums being contrarian /k/omrades true?

>continually grovelling to other races in the hopes they like you because you're so rootless and insecure that you never found any value in yourself

>>>/pfg/

What the fuck's happening with this thread?

...

It's /pol/ leaking again. They've been known to be easily startled, what with Reddit and the Washington Post airing their dox list recently.

These thread derailments have also been happening on /x/, for some reason.

>not having a Hitler tulpa with a MAGA hat

I think people are snapping after 5 threads of Basketball Paladins and Clerics of Sizzurp.

>you don't actually believe this do you?
wow, its almost like people can have radically different ideas that don't adhere to your idea of what is "normal" or "accepted"! gee wizz!

>way more posts about telling /pol/ to go away than actual post even remotely close to /pol/ content
>racism is evil, not funny and really bad!!! stop posting you meanie heads!!!!!!!!
>racism is entirely the cause of /pol/ posters

makes you think

>>post-modernism

can we please just be normal fucking people and talk about dice shit for once

jesus

Samefag

Nah, it was 1:1. Action-response. You and your friends are just being coy. Much like the one who leaked to the Washington Post, actually.

Okay /5eg/ I have a consumable magic item that gives the consumer 1 minute of a dragon's breath round. It is a magically enhanced dragon tooth. It's an action to use because it does the same amount of damage as the dragon that the tooth came from, should it have a recharge time? Or a limited usage? Or do less damage? Lower save DC?

>implying anyone who doesn't have Mountain Dew as their blood type reads WaPo
Quit spamming, no ones going to read your shitty article

You need high fives to the face wth several chairs with force.

Rate my character concept
>noble son whose always had anger issues
>kingdom under attack, gets assistance from a red dragon to help them
>dragon becomes crippled, takes over kingdom
>commands the son to go out and gather treasure for him
>son has undergone training styled after berserker warriors, uses it to calm his emotions on the grounds that he does not speak
>only speaks while raging
It's inspired by Caim from Drakengard, and I've never been one for character voices as much as I have been for general roleplay so there's some personality overlap. I'm hoping to switch it out with a current one who's an artificer wizard so he can be doing stuff like making magic items.

Polearm master is pretty good since Elven Accuracy will give you great Crit-fishing.

Polearm Master will give you the +1.5 attacks and works very well with Barbarian Rage.

Then after that I guess just scale Strength up. Works best with Half-Elf so you can get 16 Strength because you'll be stuck with only 14-15 Strength as a regular Elf, waiting until 12 to start improving that is a bit tight.

>>IMG
>>phoneposter

Also, holy crap, delete some pics. 7k is too many, you hag.

If he's as antiscoial as Caim, it might not mesh well with the rest of the party. Unless you have some foils in the party to bounce interactions off of.

You said consumable so I imagine it would be one-use?

Look at the potion of fire-breath and go from there.

If the damage is high like that of a mature or older dragon, you might want to make it a one-time thing. 5e was predicated on the party not actually having magic items, so something with that kind of potential would strike me as limited use for balance purposes.

Not antisocial, but definitely lacking in charisma.
The other party members are-
>rehabbing rogue
>cheery aarakocra
>kensei monk with a greatsword that lets him RAGE
>incredibly boring abjuration wizard
The barbarian player left fairly recently and it'd be good to fill his shoes while offering some kind of background support.

>The barbarian player left fairly recently and it'd be good to fill his shoes

I mean, do you actually WANT to go Barbarian just because someone else was one? I'd personally prefer to build something different that fits the same general party role. Like a Paladin, or a Fighter. Or a Ranger if I hated the other players and wanted to sabotage them.

>being this mad about losing

That's where I started. The potion of fire breath last for 1 hour and can be used 3 times, DEX save 14, and deals 4d6 fire damage.

But these last for 1 minute, I'm thinking about making it like this user said one-time use as currently, came into possession of 4 of these, from a young sea dragon (5d10 Bludgeoning and 5d10 Cold + Prone + 30 feet pushing of failed save).

It looks like the rageaholic role would be filled in by the monk. Are you playing a barb because you want to replace the one that left, or are you just looking for off-tank potential?

Boy, it must be getting late... my party has come into possession of 4 of these. So I'm trying to make it so it's more of an emergency when you need to use it or if they REALLY want something dead.

>losing
The fuck are you even on about?

>incredibly boring abjuration wizard

probably carrying your scrub ass

INTELLIGENCE STAT USERS UNITE

Yeah, that's a lot of damage. Single use would be best in this instance. For reference, a 15+ warlock or wizard can lob a fireball twice with similar damage potential, and then have to take a rest. Your literal firepower outshines that.

Maybe also make use of a recharge effect during that 1-minute duration, so that these teeth aren't too overpowering.

I'd like to be able to play another character since we've been playing in this game for about four months and things have been going super slow in-game. I'm not so hot on the Artificer Tradition that I'm playing as since potions and scrolls use up slots/arcane recovery and it takes too long to do make magic stuff, even worse considering the slow-ass pace the game is in.
I had a paladin character earlier that I was going to multiclass into warlock for character reasons but the DM said he didn't like the idea of using warlock spell slots for cheap smites so I'm kind of wary about using him, even though he was from an earlier game the group was doing. Also we're going into some dwarven mines that demons have taken over, so I don't want to come off as 'this is too hard normally, I'm just gonna easymode.' He pretty much said he's making things more difficult because the monk player's really good, so I might say that it's to compensate for the high CR, but that's not entirely sincere.
No, really, he's fantastically boring. The most common phrase from the player's mouth is 'I haste the monk,' when my character said that he wanted a hot bath he just goes 'why not just use prestidigitation.' The player usually goes for boring characters that don't open up anyway. He even plays Blue in MtG.

How does this sound?

1 minute, 1 use, Action to use, DC= original dragon's breath save and DC.

I'm making a skill monkey. A Half-Elf (2) College of Lore (3) Bard (3) with any background (2) and the skilled feat (3) has 13 skills.

What are the 5 least good skills?

Skilled feat sucks, Prodigy is better comes with 1 skill, 1 tool skill, 1 language and +1 to any stat.

Also, being a skill monkey sucks major ass. If you want to be a "I can do that" do Knowledge Cleric.

Just for reference, how big would be a ruby worth 5.000 gp?

Sounds fair. I got a scroll of flamestrike (6d6 fire, 6d6 radiant) in a level 8 Curse of Strahd adventure in the League format as a major loot item, so I think that's pretty comparable.

It sounds like you do want an off-tank character, but you're afraid the DM will interpret you as trying to game the system.

First up, RPGs are about having fun. If you're not having fun, drop it. Second, you should make it clear to your DM (whose skill I am finding dubious - he won't allow the common locksmite build, but will allow a monk to rage? Huh?) that you're not intending to blow his system open, and that he should be more charitable in his interpretations. Third, just play what you want. You can try to convince your DM to let your pally back in the ring. If he won't allow your warlock multiclass, I'm sure you will find that going into sorcerer for those sweet melee cantrips, although not as flashy, will feel just fine.

Like an ostrich egg?

Great! Oh one more thing, do you think the range should be 30 foot cone like the potion or the same as the original dragon's range?

The DMG does not give the weight of gems, unfortunately, but it does say that they are lightweight compared to coins, so for my calculations, I used the same weight as coins: fifty to the pound. (DMG 133)

On the following page, there is a table to roll on for gems as treasure, and gives the value of each type. There's a lot of them, so they're listed at the bottom of the answer. What matters is they vary in price from 10 GP (e.g. Obsidian) to 5,000 GP (e.g. Ruby).

I'm considering making a Fey Knight (Ancients Paladin), and might do Noble (Knight) with Retainers but have the Retainers be Fey.

What are some fun ideas for some? Probably do one who's a messenger of sorts that can communicate with my boss (Something like a Fey Imp would be good, though I haven't looked through the MM to see what fits) and two lackeys.

Combat ability/CR shouldn't matter since I'd be keeping them out of combat and having the DM control them.

Same as the dragon's. You have a unique item now, after all.

Have all of them be fairies who preface every conversation with, "Hey, listen!"

They're Fey, They're not evil enough to belong in Hell, but they're not good enough to rise to the Heavens.

The monk raging comes from a magic item called Knife of Gruumsh, it's a greatsword that lets the user rage among other things I don't remember right now.

He didn't say he wouldn't allow it, just that it needs good justification, I'm more concerned about the justification(paladin worships the sun that appears and speaks to him in his dreams, turns out to be a space entity that looks like a sun, he's oblivious). I could probably make a different character with the same build with the paladin stuff then differ for Sorcerer stuff, like a dragonborn paladin/sorcerer.

Really, though, I'd like to play something different. Sorry for the blogposting and griping.

Sweet! Thank's! I hope my party members use the 4 of them wisely. They got a big encounter coming up.

One more thing, the DM's a Matt Mercer fan and he's putting in the work for character arcs and story. I'd like to be able to do the 'get the treasure and magic stuff' thing once in a while because I've never really gotten to do it, myself, and he's more of a story dude overall, does the milestone XP instead of per combat.

Are Mauls or Greatswords cooler? I know that everyone uses Greatswords but aren't Mauls technically the better damage type?

Oh, why didn't you say so? You can justify the smitelock by saying he's went down the Bloodborne route and misinterpreted the alien dreams he's been having as divine inspiration. Tell your DM it would be like Moses mistaking the light of a UFO invader for the light of the Ark of the Covenant.

Then you'll want to establish ties to other characters for any such justifications. Make your character's decisions stem from a desire to shield his allies and belabor his foes.

Hopefully they use good tactics to overcome it, then, and not rely too much on smart bombs!

Sorry about that, went from griping to wanting to be more fair on his end. I'll put up some options and see which ones he's good with.

Depends on setting. Bludgeon damage will help you against skeletons, while slashing is for zombies and oozes, off the top of my head. But if the main thing is cool factor, you would want whatever gives you greater access to witty lines. Like, you can say you got a maul from the shopping mall.

How would you fluff immunity to nonmagical attacks?

>you have to actively hate an entire race to be a racist

/pol/ack "intellectuals"

Either the wounds heal instantly, the bounce off their flesh without doing anything or the creature just simply isn't possible to kill through such mundane means. Something that's so powerful it's body isn't a part of it surviving, it can only be injured by magic weapons and spells tearing apart it's very life force.

I'm sorry you're a brainlet. It's ok really.

I was considering that, but I think having only one tiny flying dude would be best.

Maybe

>Darkling Elder well-cultured Bureaucrat type, is the one in charge of delivering messages from the boss
>Satyr lackey, always being scolded by (And kept out of trouble by) Darkling Elder
>either hardassed Sprite or Puck as a Pixie

>Gemstones are small, lightweight, and easily secured compared to their same value in coins.
If coins are 50 to the pound, then gems are probably way more "dense" relative to their worth. Even if we make then 100gp per pound, that'd mean the ruby would weigh 500 lbs, which is still too much.

I'm thinking 200 gp per pound, that sounds reasonable, right? 25 lbs is still massive.

Possibly. No idea, user

>joined my first ever game of D&D, only one friend connection, one of the two GMs
>arrive at first session, everyone looks kind of like your TV D&D player: pasty, poor fashion sense, bad skin
>One guy literally in a trench coat, the other guy is pudgy, has a shitty goatee and long greasy hair
>game gets going, everyone is actually getting into character pretty well, people are very willing to cooperate and compromise
>except goatee guy
>rolled his stats at home, has a 20 and an 18, roleplays an edgy, incessantly eye-rolling rogue
>almost immediately splits off to do his own thing, until the very end of the session
>gets vocally upset and argumentative when the GM rules against his overt meta/powergaming
>sneaks around murdering a bunch of the guys the rest of the party is trying to make friends with
>only joins in the big critical fight after sitting and watching for a few rounds (two of our characters almost died)
>Our group was 6 people, we found 3 magic items, he immediately claims 2 of them (despite not being able to use either), says "I found them I get them." When it's mentioned that he cant really use either, "I know, but they're valuable so I'm going to hang onto them and trade them for better items we find later"
>Whines for over a literal hour about the GMs magic item auction/distribution system that rewards giving away items you think might not be right for you/might be better for someone else

I didn't believe the That Guy stories, I didn't think people could actually be so autistic. If you're here due, I hope you read this, you're the kind of guy that scares people away from the hobby.

Please subscribe to my blog

How do you feel about real life holiday themed sidequests/mini adventures. For example, the town suddenly gets terrorized by scarecrows with pumpkin heads.

I guess knowing what words mean makes me a brainlet, you really got me there my dude

Yeah, when you go to your first game you think it can't possibly be that bad. It can be though.

I've spoken on here a handful of times about my party's Revenant Oathbreaker who is just so retardedly edgy it doesn't even make sense. We caught a guy who my character specifically needed info from that was related to my back story.

He decides to not only kill the guy (After we knocked him out and had him tied up) but he did it by drowning him and screamed out "I AM THE GOD OF DEATH" while he did it.

He also refused to come back to town for our week of downtime and is instead going hunting for a week with his Greatsword.

I have a feeling that the GM in this story is a massive asshole, because a monk shouldn't straight up kill when attacking with fists. If the GM just said "Hit 0 hp, head explodes lololol" then I feel sorry for the player, and hopes she finds a less retarded GM in the future.

Met far too many GMs who does this against all logic and common sense.

>because a monk shouldn't straight up kill when attacking with fists
It's perfectly possible to kill a man with your bare hands, hard as shit though.

The thing to remember with Monks is that they trained for years to be deadly with their bare hands in close combat by using magic, meanwhile anyone else just picks up a weapon. One could argue that Monks being able to kill bare handed is related to their Magic Punches and is them disrupting Ki in their enemies body enough to kill them.

My DM doesn't like playing with tiles. I don't mind this, but it makes opportunity attacks almost never happen. Any tips for keeping track without tiles?

He(she?) was restating your argument so you could see your own autism. We understand it's difficult for you to handle making sentences that convey your feelings, but you should try harder you lazy Luigi.

Speaking of autism, wow. Did no one ever tell the guy to stop beforehand?

As long as they're fun, they're fine. I can see some purists would want to see how such holidays could fit in a game world in which they might not belong, but eh.

>Did no one ever tell the guy to stop beforehand?
In a lot of groups people just don't want to start shit, real life drama is a sure fire way to ruin everything. Even if every other member of the group hates the guy, they might not feel certain enough about other members hating him to bring it up. If you tell the DM you hate a guy he doesn't mind he's more likely to ask you not to come back.

Are you playing on some online table?

Roll20 has a ruler tool and if you're within 5 feet of an enemy token we rule you're vulnerable to opportunity attacks.

"Melee Combat and Opportunity Attacks

When characters engage in melee combat, we can make the assumption that they are within five feet and risk opportunity attacks if they try to move to another enemy or somewhere else. If a character wants to get within five feet of more than one enemy, the player can state that intent and the DM can adjudicate how many enemies that character might engage. Most likely this is two.

Likewise, when the DM runs monsters, they will describe who the monster gets close to so the player will recognize that their character will take an opportunity attack if they try to move away.

This is one area where miniatures can help out quite a bit. Even though we aren't concerned with specific distances, we can show the relative position of monsters and characters with miniatures on the table so everyone can see. It's not required but it can certainly help."

From slyflourish.com/guide_to_narrative_combat.html

How do you fellow DMs describe combat?

I'm usually trying to make it descriptive and sound like a struggle, every attack being described with how the hit connects and scratches the opponent or bruises it (as more grievous wounds would sound silly appearing on a yet-alive combatant), then noting the damage afterwards. Same goes for misses, I usually think of what part of the AC covers the blow (rolling 8 for attack is a complete miss on the attacker's part, but 17 vs 18AC is just barely glancing off the armor, while an opponent's miss due to the paladin's protection is stopped by the interposed shield. A running joke is the barbarian flexing his muscles to misdirect a blow, due to Unarmed Defense using CON), but you can only do so many different descriptions before getting too repetitive. The criticals are usually true wounds, while crit failures become missteps, and bad positioning, giving attackers advantage against the one who crit-failed (hitting yourself and tripping are too slapsticky unless used very sparingly).

I was also thinking of maybe having everybody roll for the entire round, then describing it as if it happened simultaneously afterwards, but that seems extremely difficult.

I don't want to just read out the damage, as it becomes a robotic numbers game rather than a struggle.

Also, what are some cool monster and NPC abilities I can use to ramp up the difficulty? Most of my current mobs were homebrew beasts with pretty much one flag ability each, like pack tactics or resistances, but I'm drawing a blank on other cool abilities that could become deadly while fun - but could also be nullified once the players find clever ways to counter them, for example using damage types that the creature is not resistant against, or splitting the pack to disable pack tactics.

Need advice on a character concept.

I am making a white dragonborn Paladin. He is a hermit who exiled himself to avoid the evil tendencies of his bloodline, and worships Tamara as his deity.

What would the best specialisation be? I cant quite figure out which is the most appropriate between Ancients (It is a Dragon after all) and devotion.

Baring that, which option is "better" for a group sorely lacking a support character? We have a Fighter, Monk, Warlock, and me.

PHB options only. If it matters, I am going sword and board with him.

>I'm sorry you're a brainlet
How is this even remotely a restatement of my argument, goodness /pol/acks and their like are truly skilled at mental gymnastics

>The thing to remember with Monks is that they trained for years to be deadly with their bare hands in close combat by using magic, meanwhile anyone else just picks up a weapon. One could argue that Monks being able to kill bare handed is related to their Magic Punches and is them disrupting Ki in their enemies body enough to kill them.
Which also means that Monks are exceptionally good at doing exactly what they want with their attacks. They shouldn't "accidentially" kill. Accidentially killing with a sword is understandable (he dodged the wrong way and grabbed the blade with his neck), but with fists? On a monk, whose entire concept regardless of subclass, is about how controlled try are?

Nah man.

Actually, unbeknownst to them they did around 2/3 of his HP and a few of the players sat it out/were tying to get the heart.

I have SEVEN players though so take note of that but they were only level 11

I've found that 5e CR math seems to severely underestimate players.

Yeenoghu is pretty tough - his chance to paralyze is devastating and he can do a lot of raw damage and he can move pretty fucking fast at 50ft. as well use the legendary action move and rampage move and bite

I think Demon Lords should resist magical weapon damage as well however

Nope. He just finds it bothersome and thinks it can mess up the vibe of the game.
I'll ask about using miniatures. It seems quicker and doesn't distract from the rp.

Oh, sorry. I didn't see who you were replying to and thought you were trying to say that Monks shouldn't be able to kill unarmed at all.

Any melee attack can knock someone out, are there DM's that really don't allow it?

>5e CR math seems to severely underestimate players

I guess Wizards didn't plan for the unrelenting powergamers.

Maybe Oath of Devotion if he's actively trying to be good to denounce his evil bloodlines.
You can go Cleric or Paladin since you'll have light healing powers to start with, so you can go either 'consistent damage with healing support,' especially if you pick the dueling fighting style and regularly prepare Cure Wounds, or forgo greater healing abilities for regular Divine Smite and just using Lay On Hands.