Merits: Area Of Expertise (Deals, Lies), Eidetic Memory, Encyclopedic Knowledge (Subterfuge, Persuasion), Indomitable (Epic), Interdisciplinary Specialty (Deals, Lies), Professional Training 5 (Expression, Persuasion, Subterfuge), Closed Book 5, Iron Will, Pusher, Sympathetic, Table Turner, Untouchable, Untouchable Style 4
Willpower: 24
Defense: 7
Initiative: 14
Speed: 17
Health: 10
Potency: 10
Ban: Cannot refuse to uphold its part of bargain, nor make a bargain without consent.
Ban: Must undo harm caused by Miracle if the one who requested it redeems themselves.
Dread Powers: Eye Spy, Fiendish*, Immortal, Know Soul, Legion (Sin Wraiths)*, Miracle, Numen (Mortal Mask, Telepathy), Surprise Entrance, Vanish
*Fiendish: The Prosecutor possesses the Liar's Tongue, Total Control and Natural Aptitude of Unchained Demons.
*Legion: The Horror is followed and served by Brief Nightmares of a similar nature. The amount and power of these Brief Nightmares is roughly proportional to the Horror’s Potency. Use the following as a guideline: at Potency 1-3, a few Minions; at Potency 4-6, several Minions and a few Hordes, at Potency 7-9, several Hordes and a few Lone Terrors, at Potency 10, as many Lone Terrors as desired. If killed, replacements come within a few scenes at most. Most Horrors possess a weakness that prevents them from creating or commanding their Legions.
Sin Wraiths:
Best At: 10 (Spying, Instigating Vices)
Worst At: 2 (Understanding Virtue)
All Others Pools: 5
Aspiration: Serve The Prosecutor
Willpower/Scene: 6
Initiative: 8
Defense: 5
Speed: 15
Size: 5
Health: 12
Dread Powers: Eye Spy, Gauntlet Cloak, Influence (Vices 1), Numen (Mortal Mask, Telepathy), Surprise Entrance, Twilight Entity