/CofD/ & /wodg/ Chronicles of Darkness and World of Darkness General

Previous thread: >Pastebin:
pastebin.com/7HiVphFm

>News
theonyxpath.com/now-available-cursed-necropolis-rio/
paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/

This week's Monday Meeting Notes:
theonyxpath.com/a-purr-fect-start-for-monarchies-of-mau-monday-meeting-notes/

V5 info:
pastebin.com/pvAtApt1
pastebin.com/cp0r59da

>Question
What's that one WoD splat you always wanted to play, but never had the opportunity to do so?

Other urls found in this thread:

theonyxpath.com/a-purr-fect-start-for-monarchies-of-mau-monday-meeting-notes/
twitter.com/SFWRedditGifs

>What's that one WoD splat you always wanted to play, but never had the opportunity to do so?
Geist

Spicy werewolf edition?

>What's that one WoD splat you always wanted to play, but never had the opportunity to do so?

Demon. I like the idea of a supernatural spy thriller.

Orpheus or Geist. Dealing with spooky ghosts while being a pseudo-ghost yourself sounds fun.

Geist and hunter

Is a 500 year old 7th gen Lasombra Antitribu stronger than a Werewolf?

Sure. But the thing is that werewolves rarely, if ever, go anywhere on their own, you're dealing with more than one Garou at a time. Then again, this is an Elder Lasombra and God knows how much they focused on masterin Obtenebration, because that shit could probably tear apart a pack of Garou.

Yeah, I was RPing an elder Lasombra and the GM said I couldn't take on one werewolf

That's weird, but I suppose it could happen. Did he specify it was some kind of stronger variety of Garou? Did you make the mistake of trying to melee the fucker?

What's the opinion here about the new Endowments rules?

No, I was using 6 dot Obtenebration on a base werewolf

Then your GM clearly has some Garou bias, fuck if I know why. Might as well confront him over it.

They are just super early previews, man. But they seem versatile enough.

Those preludes for Android won't work on my phone. Is there a download for the pc version somewhere? I don't feel like paying twice for the same thing

Changeling in general.

Not to start and argument or anything but vampire elder can usually throw army of ghouls, childer and allied vamps at someone so its not like he would be stuck there fighting woof one on pack or one on one even

Loki's Mask is a Relic containing a Rank 5 Spirit of Mischief. Whoever wears it gains the following benefits, but suffers from a Persistent Urged Condition for as long as it is worn.

Attribute Bonuses: +5 Strength, +3 Presence, +2 Intelligence, +3 Dexterity, +7 Manipulation, +5 Wits, +5 Stamina, +2 Composure, +5 Resolve. These increase derived traits and may bring the Attributes beyond 10 dots.

Maximum Essence/Per Turn: 50/15

Influences: Mischief 5

Dread Powers: Fabricate*, Monstrous Resilience, Numen (Drain, Hallucination, Perfect Lie*, Speed, Weather Control* [Heavy Winds]), Reality Stutter, Regenerate 4, Swift, Unbreakable, Shifting*, Surprise Entrance

Ban: Can only be used at night.

Bane: Something associated with Heimdall (the god destined to slay Loki), maybe?

[cont]

[BTW, forgot to mention that the Spirit of Loki's Mask essentially Claims you while you wear the Relic]

Definitions:

* Fabricate: The creature can conjure objects from nowhere. By spending a point of Willpower and making a roll of an appropriate dice pool (minus the highest of the objects Availability, Size, or Weapon Bonus), the creature can produce equipment, items or weapons from thin air. The object is considered a typical item of its type and provides its standard equipment or weapon bonuses if applicable. Fabricated objects last until the end of the scene, at which point they vanish. Objects created with Fabricate typically have “flaw” (the objects might be fragile, deal less damage etc.)

*Perfect Lie: When this Numen is used successfully, its victim will believe anything it says, no matter how unlikely, as long as it isn’t utter fantasy or contradicted by anything the target knows to be true. The Numen costs one Essence to activate and is contested by Composure + Supernatural Tolerance. If the entity succeeds, the victim believes the lie for the scene.

*Weather Control: Typically possessed by entities of Rank 3+, this Numen allows the entity to summon a brief but powerful weather storm. The Numen costs 3 Essence to activate. If successful, the entity may impose an Environmental Tilt over an area with a radius of up to [Power x 100] yards until the end of the scene. This area is treated as an Intensity 2 Extreme Environment. An exceptional success creates an Intensity 3 Extreme Environment instead. The entity may use their Influence to further augment the weather storm’s size, duration and Intensity (where appropriate). This Numen only creates one type of Environmental Tilt, but may be purchased multiple times.

*Shifting: As per the Idigam version (Werewolf: The Forsaken 2ED, page 222)

Yeah, that's a totally valid option too. Blood bond a few mortals, get them some firearms or explosives, use them to set up traps for the Garou, it's not like you have to have a direct confrontation with the treehuggers.

It looks a lot like the R and D system from 1e, but we'll see.

Do tracer rounds do fire damage to vampires?

>What's that one WoD splat you always wanted to play, but never had the opportunity to do so?
Freak Legion.

Is freak legion even playable or is it a joke/antagonist book?

Depends on the ST, I'd say a tracer round isn't enough fire to deal aggravated damage, but I'd give a stipulation that, if they target the head or heart they might have 1 damage upgrade to aggravated or something.

It has full flushed out rules for playing fomori. Probably more rules than anyone would ever actually need for them. I've thought of running a game where the players all play fomori working in an office that's under siege a lot. I still doubt the attached picture would be usable, but who knows, maybe a player wants to rape a werewoof to death..

It says you can shoot with your dick.
That's all they need to know.

How do I Demon?

It really gives a new meaning to 'concealed carry'.

With demon?

WoD or CoD?

There is any preview about the crunch of A Thousand Years Of Night?

Can someone double check my understanding of sympathetic casting.

Say my mage is in Seattle and he needs to go back to his sanctum in Chicago. He would naturally already have a sympathetic connection to his own home (Medium). He teleports to his house using his house keys as a symbolic yantra.

Later he needs to go to Anchorage. Having no connection to the area he remembers one of his cabal mates used to go fishing at a cabin couple hours away with her grandfather (Weak). He uses a Space 2 spell on her to transfer the link over to himself temporarily and borrows a lock of her hair to use as a symbolic yantra and then teleports there.

Why do variant Disciplines exist only at 6+ dots? Having some at lower levels could be more interesting.

Probably because they specifically wanted to make lower gen vampires more powerful.

You could make alternate disciplines on the same level of power as the normal one though.

Yeah, but increased utility means increased power as well.

>Why do variant Disciplines exist only at 6+ dots? Having some at lower levels could be more interesting.

That's basically what Combination Disciplines are for.

The main discipline powers (1-5) are meant to be the "core" powers, the "standard" of what each discipline revolves around, something that any vampire could fathom and master (excluding thinblooded and such).

The reason 6+ powers are so varied and different from vampire to vampire because they're meant to represent the olden times of vampiric domination, when each vampire elder was essentially a ruler of their own domain, where everyone else but your own brood was either an enemy or a potential enemy. This led to massive specialisation and large differences in how the powers were used because for these crotchety old windbags THERE WAS BASICALLY VERY FEW TRUE ALLIANCES OR SHARING OF POWER.

They lived at the top, developed their disciplines by themselves, and didn't share their secrets with anyone. They hoarded their powers.

In the modern era, especially with the coming of the Anarchs (who share Disciplines amongst themselves like regular mortals share party tricks), the Disciplines were experimented on and twisted into new shapes and sizes, often just for shits and giggles.

In fact, if I recall correctly, some combination disciplines can actually be used to outright *replicate* one or two level 6 discipline powers.

Will there any new V20 books be released?

Ew 6+ abilities
They were a mistake.

High tier capabilities were never mistakes. The insufficient ways they were previously implemented? Sure.

Imperial Mysteries is a good example of it being done right.
They're more of a storytelling element than big booming abilities and take work to get off with phenomenal results.

MASTERS OF THE ART SHOULD NOT EXIST

BRUCATO SAID SO

>BRUCATO SAID SO
And that's why we should all fuck dogs and yiff.

I'm glad that you finally understand user.

>theonyxpath.com/a-purr-fect-start-for-monarchies-of-mau-monday-meeting-notes/
>MMN dropped. Turns out Dave's been going through shit. Sounds like Signs has basically been largely on hiatus for the past year, but they've finally prodded him about it.

Holy shit it only took them a YEAR to prod him? Wow.

Calm down you insufferable fuckwad

No. It's stupid the way OPP does their business model. They let shit languish and it takes YEARS to release a (shitty) book. This Rio thing that other user was pissing himself about took FOUR AND A HALF YEARS after a KICKSTARTER to get published.

That hair is a material sympathetical connection to her, not the house.

You'd probably want her to draw a picture of it or something for representational sympathy for your target. Or print off a Google Maps street view image.

I could give less of a shit, to be honest. The core books are all that I need.

Help me here. Can a Werewolf game in a big city like New York work fine?

Of course. Why are you worried about it?

New York is a cesspool regarding Mages.

Get the hell out of there!

I still think WoD in general was just not built to handle high level play. Not in the system or in the setting.
I mean, even imperial mysteries isn't really anything that spectacular as far as mechanics go. The imperial practices themselves basically amount to going on a quest to find a ST determined plot device, and then doing a big magic thing. That really isn't a lot to work with and you can do that with any game.
Plus, while the imperial spells are crazy strong themselves, they're also oddly weak in the tier of game they're supposed to be in. Even a rank 6 thing is still rolling at least 30 dice + 5 automatic successes, and while higher levels of the common practices add a bit of extra power, it still turns into rocket tag very very fast.

Is this bait?

Werefag just wants some of that sweet mage boipucci

Because usually werewolves stay away from society.

Its going to be larger populations of city wolves like Glass Walkers and Bone Gnawers, and there will be a lacking of Red Talons, but as long as there is a Caern somewhere even in the city you'll find werewolves.

>Plus, while the imperial spells are crazy strong themselves, they're also oddly weak in the tier of game they're supposed to be in

I always took it as the opposite. Seven dot Practices and Transfiguration are exponentially overpowered in relation to pummeling any issue they face.
The broadness of the Arcana becomes ludicrously strong at the Imperial levels of play.

Yeah no I get that they're powerful, its just that each time you want to cast a new one you have to go questing for the quintessence. Meaning any time some archmages wants to go combat some rank 7 god or high level abyssal entity or anything else they have to first put everything on pause and go on this whole crazy arc to gather the item to let them actually beat them.

So, what are the major plot points in Beckett's Jyhad Diary so far?

Well I mean I doubt they're going to commute around, but theres nothing stopping them from getting some apartment on the far side of town and using that as a base of sorts right? Besides, cities have just as many spirits as forests and jungles do.

I just finished mastering a DtF oneshot, in the ending there was this elder tzimisce wtih 5 in vicissitude, auspex and insane attributes, like 5 in dex and 6 in wits, I also used terrifying form to make him even beefier and stronger, he was against 3 demons but with a really unlucky streak and with the help of aggravated damage they destroyed him without any casualties.

It was late so I wasn't doing any fancy moves or using WP to have automatic successes, was I stupid to don't give him fortitude and/or celerity?

Also, they were freshly created, without any fancy things, with max 3 dot in one Lore, and two of them weren't even suited for combat.

>you have to go questing for the quintessence

Quintessences aren't necessarily used up when deployed, as is explicit.
They're also extraordinarily powerful In the long run, being absolutely permanent.

You also only need to find the Quintessence for Transfiguration once.

So I'm going to be playing a light-hearted NMage game with the theme of "be a dick to all the other splats."

I come to the source of all magewankery for ideas of what to accomplish in this game. Basically, we set goals and try to achieve them while "keeping score." We should have 3 goals at any given time.

So far I have "Slap the Prince in the face with my Magestic cock in front of Elysium" and "Force the local Freehold to watch the Human Centipede."

The Yaoi fangirl already took "Plunder Werewolf Boipucci" as her first goal, so that's out.

Yeah I know, that's why I said new spell.That and the arcane experience you need for the spells if I remember right.

>"Force the local Freehold to watch the Human Centipede."
You mean "Force the local freehold to live the Human Centipede" right?

Fuck, knew I should have gone Thrysus...

The guy in the film didn't need magic to make it happen...

>Plunder Werewolf Boipucci
The tables have turned I see

Goddamn you

I've thought of doing a lazy monster of the week mage game, this is a much better way of doing it.

I need to come up with an interesting Children of Gaia Theurge/Galliard/Philodox. Any ideas?

Like I said, it's light-hearted.

In a serious game we would not be able to get away with these things, because we're not spergy enough to cover every possibility and our ST isn't a noob.

Could I use Spirit Transfiguration to give myself Rank 8 Influences?

Yes, but you really aren't thinking very big limiting your self like that.

I forgot to mention the other three players are rolling Seers, and we will be competing both as individuals and teams.

Whens the fucking WoD dating sim paradox you fucks.

Anything that challenges mage x werewolf is heresy

No. Several different VN's, one for each game line, about normal human or maybe human with super special OC powers thrust into romance situation with each type of each splat.

Is this mage x werewolf mainly a cWoD or a nWoD thing?

It started here. Some sick fuck is responsible. Haven't seen him in a while though.

Hey, does anyone have information on how the different splats operate in Canada? Looking to run a crossover game set in the Golden Horseshoe area of Ontario, set mostly in the Hamilton area, and I'll take all the ideas I can get

But is it in reference to some of the stupid CofD werewolf male pregnancy fetish shit or incomprehensible 90s cWoD insanity?

No. Magefags were just being sexually mocked by werefags during one of their boasts and it stuck.

Tsundere magefag x yandere werefag

CWoD or nWoD?

Canadian Mages are slightly nicer than their American counterparts.

They actually apologize when they ruin your game or turn you into lawn furniture.

Chronicles

werewolf kuruth triggers are hockey-based

... I can imagine a Canadian Legacy that has a +1 Legacy Yantra for apologising for what you're about to do.

Or a +2 Yantra for going to efforts to use a spell that causes a minimal amount of harm or inconvenience to the target, but puts you at risk instead.

oWoD.

Vancouver is held by a Ventrue Independent Prince who also has an alliance with the Lupines. Otherwise Canada is very Sabbat.

Jeez Louise guys, come on
Please don't confuse them, please. I'm trying to run CWOD, unless you are running one, too, in which case, best of luck man! Always nice to see a fellow Canadian

During the 70s the entire city of Mississauga was teleported to Mesoamerica for a week.
>Dark Ages page 244

>Jeez Louise guys, come on
How can Uratha get in on the fun. Lodge of the Moose?

A Moose based Kith for Changelings? Maple Syrup Elementals?

What about a kind of Promethean who feel that apologising for everything is the surest path to completing the Great Work?

Vampires who bury their way into the Perma-Fost, then hybernate until they can pop out and wisper seductive apologies into the ears of natives until they swoon into their arms.

How about "teach a Promethean to be an annoying sperg"?
"Make a Beast relive his sad bully-riddled middle school days"
"Take ownership of a Mummy and have him carry out your will"

And then the storyteller can end your little dick waving game when he brings in a cell of LSD tripping Hunters that know the Awakening itself is a lie, a power fantasy has blinded your cabal, and your magic has no effect anymore?

>And then the storyteller can end your little dick waving game when he brings in a cell of LSD tripping Hunters that know the Awakening itself is a lie, a power fantasy has blinded your cabal, and your magic has no effect anymore?
Would that even work in NWoD?

Feedback requested on this Horror I made for CoD.

THE PROSECUTOR

The world would be a lot simpler if everyone was who they claimed to be. Unfortunately, deception is a necessary tool for everyday survival in society. But many people take it too far, and have even started to believe the lies they tell themselves. Everyone wants to believe they would do the right thing, and as long as there is no temptation to do wrong, being a saint is easy. That’s where the Prosecutor comes in. It wants to see if all these pretenses hold up when it arranges opportunities for all kinds of selfishness and wretchedness to be rewarded.

To do this, it is capable of wearing any guise that is best suited to the situation, and has no standard appearance. While it has a profound knowledge of human nature and doesn’t really judge the prosecution, it loathes admitting defeat and will use whatever tactics it can to win the game. The prize is not taking away the prosecution to some realm of eternal torment, but showing them the path to ruin in this life and watching them walk there on their own.

It is possible to reason with the Prosecutor and even outsmart it. However, it has had a very long time to perfect its craft. Defeating it is less about pure cunning and more about proving the trueness of one’s principles, even when they are inconvenient or dangerous. While the Prosecutor is not a friend by any means, it recognizes when it has been beaten fairly, and may show respect toward those who have bested it.

Virtue: Understanding
Vice: Proud
Aspirations: Test People’s Worth

Mental Attributes: Intelligence 7, Wits 9, Resolve 7
Physical Attributes: Strength 5, Dexterity 7, Stamina 5
Social Attributes: Presence 7, Manipulation 9, Composure 7

Skills: Academics (History) 7, Investigation 5, Occult 8, Politics 7, Empathy (Vices) 6, Expression (Rhetoric) 7, Intimidation 6, Persuasion (Deals) 8, Subterfuge (Lies) 8

[Cont]

It'd be like translating True Faith over, I imagine. Or the Hunters could actually be Demons hacking away at reality. Not like any of this shit is real anyway

Merits: Area Of Expertise (Deals, Lies), Eidetic Memory, Encyclopedic Knowledge (Subterfuge, Persuasion), Indomitable (Epic), Interdisciplinary Specialty (Deals, Lies), Professional Training 5 (Expression, Persuasion, Subterfuge), Closed Book 5, Iron Will, Pusher, Sympathetic, Table Turner, Untouchable, Untouchable Style 4

Willpower: 24
Defense: 7
Initiative: 14
Speed: 17
Health: 10
Potency: 10

Ban: Cannot refuse to uphold its part of bargain, nor make a bargain without consent.

Ban: Must undo harm caused by Miracle if the one who requested it redeems themselves.

Dread Powers: Eye Spy, Fiendish*, Immortal, Know Soul, Legion (Sin Wraiths)*, Miracle, Numen (Mortal Mask, Telepathy), Surprise Entrance, Vanish

*Fiendish: The Prosecutor possesses the Liar's Tongue, Total Control and Natural Aptitude of Unchained Demons.

*Legion: The Horror is followed and served by Brief Nightmares of a similar nature. The amount and power of these Brief Nightmares is roughly proportional to the Horror’s Potency. Use the following as a guideline: at Potency 1-3, a few Minions; at Potency 4-6, several Minions and a few Hordes, at Potency 7-9, several Hordes and a few Lone Terrors, at Potency 10, as many Lone Terrors as desired. If killed, replacements come within a few scenes at most. Most Horrors possess a weakness that prevents them from creating or commanding their Legions.

Sin Wraiths:

Best At: 10 (Spying, Instigating Vices)
Worst At: 2 (Understanding Virtue)
All Others Pools: 5
Aspiration: Serve The Prosecutor
Willpower/Scene: 6
Initiative: 8
Defense: 5
Speed: 15
Size: 5
Health: 12

Dread Powers: Eye Spy, Gauntlet Cloak, Influence (Vices 1), Numen (Mortal Mask, Telepathy), Surprise Entrance, Twilight Entity