[Passive] Snuff - a cold, heavy, malevolent aura seeps into everything within {undefined radius} around the point of origin (caster). Candlelight, lanterns, and illumination spells (cast by lesser levels) are extinguished and targets experience prickly chill and sense of dread.
[Cast] Anachronism - illusionary reality bending that removes caster from the present time and space to another time and space that enables the caster to temporarily see and use contraptions and constructs that no longer work.
(Ex.: caster comes to wide chasm and sees remains of old rickety bridge that now hang down the opposing sides of chasm. Caster distorts reality to a point in time where the bridge still exists and may cross. Caster disappears from the present while crossing the bridge, reappears upon reaching the other side of the chasm.)
[Cast] Reversal - caster instantly mirrors the direction they are facing.
(Ex.: caster hears a noise from behind them. Upon casting Reversal, caster may immediately face behind them. Eliminates the turning motion.)
[Cast] Flicker - caster creates an illusory image of themselves within the peripheral vision of [target].
[Ritual] Manifest Aura - caster performs sacrificial ritual upon target site (shrine, dwelling, abode). The nature of the sacrifice determines the aura that now permeates the target site.
[Ritual] Manifest Weather - caster performs ritual to summon weather (storm, blizzard, hurricane, tornado, cloudless sky) to their location. Requires preparation and time; how quickly the weather manifests depends upon the caster's mana/magic reserves. What kind of weather manifests depends upon the complexity of the ritual and the caster's skill.
Calling a hurricane to FL may take several hours, while a snowstorm may take weeks.
[Cast] Acquire - teleport target immediately to your hand. Caster must understand the nature of the target; must possess greater will/conviction than whoever may be holding target.