Previously, on /5eg/: Forge cleric gets heavy armor, abilities to help him go into melee and fight, improved divine strike, but no martial weapon proficiency. What gives?
Holdover from old editions where clerics aren't allowed to use maces
Julian Jenkins
How to fix Forge Cleric:
Pick Dwarf, Elf or Half-Elf (Variant) to get a weapon proficiency.
Easton Williams
If you go back long enough they were even more restricted in weapons and armor, but based on deity.
Ryan Nguyen
But war clerics, death clerics and tempest clerics do get martial weapon proficiency.
Kevin Reed
Just take Stone Sorc archetype on Cleric and refluff some other domain's Channel Divinity?
Eli Smith
>Pick Dwarf I fell for this meme not so long ago. The trouble is, our campaign is pretty hardcore, and we spend a lot of time running away and retreating. This 25 feet speed is a real bummer, and it nearly killed me on numerous occasions.
Noah Flores
I'm DM'ing Curse of Strahd, and I'm having trouble running Strahd an organic NPC like character that has a life and goals and plans which he works on day to day while the adventurers are having their game play
I thought about doing a campaign journal for him, detailing his abilities and day to day details as he reacts and acts proactively in response to the adventurer's specific ways that they interfere in the world, but that feels like Micro managing, which isn't very much Strahd's style, but then again, neither is waiting around.
Luke Howard
Anybody have suggestions for additional types of "Indefinite Madness"?