/5eg/ Fifth Edition General:

D&D 5th Edition General Discussion - Cleric edition

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Previously, on /5eg/:
Forge cleric gets heavy armor, abilities to help him go into melee and fight, improved divine strike, but no martial weapon proficiency. What gives?

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still wish for an earth cleric

Holdover from old editions where clerics aren't allowed to use maces

How to fix Forge Cleric:

Pick Dwarf, Elf or Half-Elf (Variant) to get a weapon proficiency.

If you go back long enough they were even more restricted in weapons and armor, but based on deity.

But war clerics, death clerics and tempest clerics do get martial weapon proficiency.

Just take Stone Sorc archetype on Cleric and refluff some other domain's Channel Divinity?

>Pick Dwarf
I fell for this meme not so long ago. The trouble is, our campaign is pretty hardcore, and we spend a lot of time running away and retreating. This 25 feet speed is a real bummer, and it nearly killed me on numerous occasions.

I'm DM'ing Curse of Strahd, and I'm having trouble running Strahd an organic NPC like character that has a life and goals and plans which he works on day to day while the adventurers are having their game play

I thought about doing a campaign journal for him, detailing his abilities and day to day details as he reacts and acts proactively in response to the adventurer's specific ways that they interfere in the world, but that feels like Micro managing, which isn't very much Strahd's style, but then again, neither is waiting around.

Anybody have suggestions for additional types of "Indefinite Madness"?