Board Game General /bgg/

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which are the three games that hit your table the most?

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A long 4 hr game can only get one play every 4 hours, while a 15-min filler will get 16 plays in the same amount of time.

Ok...was there a reason you said this?

>Go to my local game shop

>Seventy (70) Euros

>For this

How

>hit your table

How often a game gets played depends mostly on the time people have available to play it. So, the games that get played the most are usually shorter, lighter fare that some people may consider 'bad', 'unimmersive' or 'casual'. So for example, no matter how much you like fucking TI3, you'll be lucky to play it twice a year, and no matter how much I hate ONUW, I'll have to fucking play it 4 times a night.

>3 most played
Bang! Dice Game
ONUW
Coup (G54 if I'm lucky)

Because there are people who will pay 70 euros for that.

Because some people don't have a choice.
Ausfags will confirm.

I can tell you for a fact that

a) I won't pay 70 euros for that

b) I'd pay 30 euros for that

And therefore they lost a sale.

>Not Twilight Snuggle for OP pic
We agreed on this!

A guy is selling this edition of El Grande for 20 bucks. Good deal? Good game?

Yep and yep if complete and in good shape.

Because it comes with four, differently colored anal play toys that double as game pieces.

I like the camel piece.

Fucking amazing deal if you're American, good deal if you're in Europe. Assuming you can read German or are willing to paste up the cards.

The only alternative is the ~$90 El Grande Big Box where your paying for expansions of questionable value.

>flat pixie
Eww

Blame me I've been doing paperwork all day and someone else did the OP. Good news is I'm caught up for the month, and ahead on this week's so Friday is fully off and I'll have time to do the group rec chart, maybe update pic related, and start on the schadenfreude chart

Yeah, it's in German and I can't read it. There seems to be quite a bit of text.

The game itself has very little language dependency, and the manuals can be found online.

I understand gencon/summertime is when most games come out, but is it just me or has this year been a little lackluster?

gloomhaven, and century spice road look good though. i hope crusaders journey is good.

Always feels that way between GAMA and Gencon, you might see 1-2 releases at Origins, and the big hype machines don't get rolling til July.

Sentinels of the Multiverse, Small World, and... probably Elder Sign, but the first two are the most played by far. Been looking for a new game - I also own Tales of the Arabian Nights and Eminent Domain. Was thinking of another FFG game, not sure. Definitely not Settlers of Catan, that's all I know for sure. Any recommendationw from BGG?

>not appreciating chestless qt
pleb

Flat is suffering

player number, time of play, etc

...

yes but if other people will pay 70, they don't need your sale. You see if they sell it for 30 they need to sell over double as many as if they sell it for 70. So so long as they drive away less than half their potential sales raising it to 70 is a better move.

tldr; they don't care about losing your sale.

Eight, actually, in 2 players game each gets 2 pieces of the same color.

I play almost strictly 2 player because I can never get my friends together anymore.

1. Arkham horror lcg hits the table the most. Gf and I play 4+ times a month consistently. We also buy all the mythos packs.

2. 7 wonders duel is up next, coming in consistently at around 3 times a month

3. Patchwork is 3rd, at around twice a month.

I don't get to play games nearly as often as Id like

...

Cosmic Encounter is in the lead for being the game that got is into boardgames. Can't even keep track of how many times we've played that in the past 8 years, but it has slowed down in recent years as I've broadened my horizon. From there it's either amount of times played which is a tie between Onitama and Santorini, or playtime to number of times played which is Seasons and Baseball Highlights 2045.

mansions of madness is worth a peak. it has the same feel of elder sign where you take on one scenario, but there is just more "immersion". it will, however, kill elder sign for you.

>kill glorified Cthulhu Yahtzee.
Good. That crap shoulda been declared dead on arrival.

I liked elder sign because its a shorter version of arkham and eldritch (games that never seem to finish).
however, mansions of madness is longer by aboput 50%. but it steps up the theme alot more.
i found that setup and gameplay etc for elder sign took 2 hours. whereas for mansions you are lookin g at 3, depending on scenario.

Elder Sign was the fast playing replacement for Arkham Horror, until Eldritch came around 2 years later, it's already been killed once, plus it was also killed later in the same year by King of Tokyo as a Yahtzee. Not to mention the app killed it, and then it was brought back by expansions copying said app, but not as well.

****mansions of madness is longer than elder sign by about 50%****

If Elder Sign is taking you two hours you need to get faster at setup/tear down/up keep. Ideally the game caps out at 90 minutes, keep yourself at 1-3p and max 4 investigators.

ya i got some expansions that make it take a bit longer. this also includes time to explain to people palying for the first time.

Carcassonne

Oh Lawd! I've created a meme. Heh!

>time to do the group rec chart

Oh Hell Yes! (And thank you too!)

>three games that hit your table the most?

We typically play a casual filler like:

Dixit
The Grizzled
Forbidden Island

For Meat & Potatoes...

7 Wonders
Roll for the Galaxy
The Arrival (And I will shank a biotch if I don't get to play this again soon...)

>which are the three games that hit your table the most?
From my collection? Rarely anything, although Shadow Hunters and Ankh Morpork got quite a lot of play a while back
So, wait, which app should I get again?

>So, wait, which app should I get again?
Yeah me no English good when tired, post is a clusterfuck. Elder Sign + dlc bosses app beats the snot out of the analog version though; better thematic feel with the sound and no fiddly bits to track. I'd buy the recent expansions for the tabletop version to get it back to par, but at $25 each...... better to finally break down, get KoT and Bang the Dice Game, gives more choice among my dice chuckers.

I've always wanted to pick up a copy of King Tokyo or one of its variants. Is there one that's preferred over the others?

I'd say get a copy of the 2nd edition of KoT, KoNY has more game/depth to it, but I think that keeps it from hitting the table as often; it's great because it's a quick dice chucker, and that comes from being simple and easy to teach. Iello doing the reprint was for app copy/pasting art, but they're also doing a better job of setting up expansion/character pack/integration between the two with the 2E. If you want the baby Gigazaur version (only difference is the art) that's still Target exclusive for another couple months I think.

Valve proved that less is more. If their game is good and not too expensive it will sell far more than an overpriced meeple collection.

Exactly. But with the difference that digital distribution of videogames costs literally pennies, since there are no physical components and packaging. And board gamers loooooooove their high quality components, which are costly, so finding a good quality/price ratio is trickier.
But yeah, fuck greedy french bankers.

What's The Grizzled like?

Bump

Help!

Is there anywhere to get the BSG expansions for a reasonable price? I really wanted to get Daybreak someday but holy shit, it's going for almost $100 on eBay...

Thoughts?

Is Arkham Horror Card version really worth spending 35 euros (yes, yuropoor here) for? Heard it was one of those recent hit games and it seems to be depleting quite fast, but I don't have much money recently.

There really is no such thing as standards for publishing anymore, is there.

Yes, thoughts of suicide

Its not a game you should ever bother with unless you have an expendable income desu. Its probably the best thematic rpg like 2 player game ever made, but only because of the steadily released content every month. You can only get a few plays out of the core box before you want more.

Right now Im
Core x2= $80
Dunwhich =$30
Mythos x 4 =$60
SAP x2 = $30

Total of $210 USD

By the time dunwhich is finished I will be in for $240. And when carcossa is finished $360.

I wish I could help user, but I don't know. I'm sorry pal

If one is interested, a Jaipur app has been released for download

>every ebay board game listing
>"buy used game for more than you could buy it new for on Amazon"
>sometimes more than you could buy it retail even
Literally why do people do this? Are these shit listings actually selling?

My thoughts are that this is a joke. IT HAS TO BE.

>standards for publishing
user you are really behind the times.

amazon.com/Helicopter-Man-Pounds-Dinosaur-Billionaire/dp/1517103150/

amazon.com/Jennifers-Throbbing-Intergalactic-Dinosaur-Invasions-ebook/dp/B071YRMFYX/

amazon.com/HALF-MAN-HALF-HORSE-LOVE-Stix-Hiscock-ebook/dp/B01FSUNM74/

Use the boardgamegeek market. I've gotten killer deals on stuff new and old.

So, now amazon made autism self publish their fetish?

I am confuse /bgg/. I like Heroes of Normandie, and I do like 40K (but haven't played / collected since 5th edition). Can't tell if interested or not...

>Shit, people are buying our overpriced wargaming cancer anymore, what do we do?
>Metastasize!

I have no plans on buying any product made by or stamped with the name of Games Workshop.

What the damn hell?

People want to sell their games because they didn't like it, but since it's usually in good condition and shipping is so expensive, they charge close to retail.
The best option is really to math trade, but that can take months or years, if it ever gets traded at all.

Not surprising, the base system and the army building are both really solid and could be easily ported to any number of games. Didn't expect 40k, but I did figure we'd see it in either a generic fantasy or sci-fi universe before long.

Six. Only the Blue and Pink ones have two pieces. Black and Orange there's only one each.

Agreed, the system can only benefit from a greater variety of units and abilities that a non-historical setting invites. I've got no particular brand loyalty to 40k, especially a core set as bland as ultrasmurfs vs orks, but knowing DPG they'll branch out pretty aggressively. I hope.

Yeah, I'm also convinced they could easily change the scale either up or down, making one of those army frames a single person with skill/weapon/magic/etc upgrades, or up to Commands and Colors/Memoir scale; without too much work.

They've always referred to the engine as "Heroes System: Tactical Scale" so there's certainly an implication that they've thought about adapting it for other scales.

Chaos in the Old World is legit good game though.

Opinions on Sellswords? user from last thread never responded

I figured you might be interested in that.

I can see that. I'm just not sure how well the 'every army has there own "special" rules' GW mentality will port over to the HoN system. That said, if the artwork is good and the system ends up being fun to play I'd be interested. Between the train-wreck the rules became with 5th on forward *AND* the retarded prices of the minis I dropped 40K. Still play using the old 4th ed rules occassionally along with Necromunda, but I just couldn't justify getting anyone else into the newer 40K versions, nor continuing to play myself.

I have tabletop sim on Steam and I googled like "best solo tabletop games" and everyone said Mage Knight

The rules are very complex, is it actually any good?

I think so, but for some people it's too much of a smorgasboard of inter-related mechanics and systems. But yeah, it's a little complex and the rulebooks aren't the best.

There's a spiritual sequel to it, Star Trek: Frontiers, that has better rulebooks and slightly cleaned up mechanics, but it's still close enough that I wouldn't recommend it over Mage Knight if you're not into Trek.

So, does /bgg/ hates starlit citadel because they are womyn or because they are lesbian?

What? No.
If we hate a review show it's because they're insufferable to listen to. We're not prejudiced, just hateful.

I enjoy it a lot. I don't get it played very often because I almost never have just one other player.

If you like any of the 'Triple Triad' games from the Final Fantasy series of video games then this would probably serious tickle your fancy. Has the same base premise of using numbered cards to flip opponents cards but each card has a unique ability and it's about area control instead of just raw number of cards held.

Good and cheep.

Because they're Canadian

can someone recommend me a game to play for 6 to 9 players?
there is a group i play with once a month that just plays resistance/avalon all the time, and its gotten old.
i do already have mysterium, captain sonar, and shadows over camelot, but that does not always work.

some games I am looking into are space cadets dice duels, cosmic encounter, telestrations, beyong balderdash.

ideally something on the lighter side.

thanks in advance anons.

Lesbian is my #1 searched porn tag. Why should I hate them?

cosmic encounter
citadels (fantastic with 9)

I use their physical store but don't watch their reviews because they're aligned with SUSD whom I consider to be SJW pandering retards.

played citadels, wasnt enamored by it.

for cosmic encounter:
what would you say the best expansions are? seems like these are good: Cosmic Incursion, Cosmic Dominion.
from what i hear its phenomenal at 6, is it also great at 7 or 8 players? also, if i get to that 7 or 8 player count its in a more "party setting"

Cash N Guns
Wits and Wagers
Any number of social story/selling games like Snake Oil.

Or just, ya know, split into two groups?

Dice Duels is solid if you want Captain Sonar but with a lot more yelling. The expansion for it is also great.
Cosmic Encounter really starts to suffer at larger playercounts. By the time you're up to 8 the game can easily end before the last player gets a turn, and most won't get more than one.
Cosmic still handles that better than most games would, because players can be so involved in each other's turns, but a great many of the unique aliens powers are only used on their own turn, so players with those are likely to feel glossed over.

Mostly for that many I'd be recommending social deduction games. Mafia de Cuba, One Night Revolution, Avalon, Deception: Murder in Hong Kong, Cash and Guns, Mascarade, Dead Last, Not Alone, Saboteur, are a few I don't feel bad about recommending.

>Dice Duels is solid if you want Captain Sonar but with a lot more yelling. The expansion for it is also great.
is it more streamlined and simple? and jesus, really more yelling?

>Cosmic Encounter really starts to suffer at larger playercounts.
does it suffer at 7? or is it at 8 or 9 where its bad.(idk if thats possible). i heard 5 is good, 6 excellent idk about more. if you elaborate you are doing me a favor.

thanks for the other suggestions.

>for cosmic encounter:

CE is dogshit.

didnt know /v/ browsed Veeky Forums

Anyone tried out the Dark Souls boardgame? How's is it?

Plenty of truth to that.

I have a big problem with anything that adds length to a game without adding a proportional amount of depth - for exactly this reason.

>And therefore they lost a sale.
If it's priced at 70, your lost sale may well have been at a loss. "You missed an opportunity to sell me your product at cost" is not convincing anybody.

>I've always wanted to pick up a copy of King Tokyo or one of its variants
I have the original one. It's a pretty good fast casual game.

Dice Duel doesn't have the hidden information and deduction of sonar, instead it has everyone repeatedly rolling dice over and over as fast as they can to get the results they want to power up the ship systems they're assigned, and then yelling at the engineer to roll HIS dice faster to give them more power to roll more dice. It's incredibly chaotic. I love it.
And no, it's not simpler than Sonar either, unfortunately.

>Cosmic
It's still playable at any of those counts (except 9, even with all the +Player expansions you only get to 8), just each player gets progressively fewer turns the more people you add.

He's not wrong the game DOES have issues. Too often the endgame is just a question of who does or doesn't have the right asspull fuck you card, a problem shared by the rightfully-derided Munchkin. CE fares much better in the early to midgame, but it's still not what anyone would call a refined or cerebral experience. Whether that matters to you is a matter of taste. I loved it eight years ago, and while I've mostly grown out of it, I'm still glad to see it hit the table on the occasion that I'm in the right mood, usually to finish off the night after something with more meat on its bones.

They aren't too bad in my opinion. What I really like is how the don't spend fucking 15 minutes teaching me to play the game. They gloss over the general gameplay which takes only a couple of minutes and then they talk about the pros and cons which goes beyond "I had a lot of fun so it's great"

Yes, I also like that the reviews are like 10 min videos instead of 30-40 minutes.
Is a shame they cancelled their reviews and don't make anything since like a year

thanks. last Q. is this good for people who are somewhat familiar with games? i.e. they have played catan, resistance, dominion and other entry level stuff and ready for something more.

Aspie with no social skills detected

Either of those would be fine for a group with a little experience.

What is your favorite gipf project game?

Need opinions on the recent Teenage Mutant Ninja Turtles game? Is it just another dice chucker dungeon crawler?

Yinsh, but Lyngk looks sexy as hell

General opinion is yes dice chucker ameritrash but fun. Also of note it's IDW not Cryptozoic, less chance of it being awful

>no ZERTZ
absolutely disgusting