Last thread right here: How it works: Roll a 3d36, the first for color, 1-6 White, 7-12 Blue, 13-18 Black, 19-24 Red, 25-30 Green, and 30-36 is Colorless. The second is for angle of expansion, and the third for the number of hexes filled.
Here's the basic basic gist of what we got so far:
>Plane, named Taoltesh, is half-baked, for reasons unknown to everyone, conflicting creation stories abound, though there is usually a Creator and Black usually fucks up/gets fucked up.
>Magic is done through the art of performance, from music and dance to art and storytelling, main goal of the various factions and peoples of the setting is to gather the Worldsong fragments and shape the world as they see fit.
>Main races are white Dragons and Viashino, black Angels and Humans, blue Hydras and Merfolk, red Sphinxes and Goblins, and green Demons and Elves. Monstrous races are known as the mythic races and generally stay in their color, humanoid races are the mortal races and can go to any color, though the majority stay in their own color. There are also things such as Thunderbirds in white and spirit animals across all colors.
>Colorless is the Unsung, beings and lands of untapped potential and shifting reality.
There's a doc, but it's messy and outta date, so if anyone from the previous thread(s) could talk about the colors and the important characters we have so far, that would be great.