Planeforger 2: Planeforge Harder

Last thread right here: How it works: Roll a 3d36, the first for color, 1-6 White, 7-12 Blue, 13-18 Black, 19-24 Red, 25-30 Green, and 30-36 is Colorless. The second is for angle of expansion, and the third for the number of hexes filled.

Here's the basic basic gist of what we got so far:
>Plane, named Taoltesh, is half-baked, for reasons unknown to everyone, conflicting creation stories abound, though there is usually a Creator and Black usually fucks up/gets fucked up.
>Magic is done through the art of performance, from music and dance to art and storytelling, main goal of the various factions and peoples of the setting is to gather the Worldsong fragments and shape the world as they see fit.
>Main races are white Dragons and Viashino, black Angels and Humans, blue Hydras and Merfolk, red Sphinxes and Goblins, and green Demons and Elves. Monstrous races are known as the mythic races and generally stay in their color, humanoid races are the mortal races and can go to any color, though the majority stay in their own color. There are also things such as Thunderbirds in white and spirit animals across all colors.
>Colorless is the Unsung, beings and lands of untapped potential and shifting reality.
There's a doc, but it's messy and outta date, so if anyone from the previous thread(s) could talk about the colors and the important characters we have so far, that would be great.

Rolled 9, 11, 23 = 43 (3d36)

Spider angel along the lines of another user's idea. Angel scout sometime in the future, and the kachinas I promised OP.

Starting off with a few basics. We have five tentative mechanics, each primarilly in one color and bleeding into the wedge(?) colors. Exalted returns from previos sets, as do mechanics based around colorless spells.

>Black Faction
>Archetypal Creatures: angels, the Weeping Reverie
>Other Creatures: humans, spiders, and spider-angels

>Lore: Angels were originally helpers to the creator of plane, when something stopped that creator from finishing the plane and most likely killed it, the angels fell from losing their link to the creator. Maybe. Something happened and it wasn't good. Nobody is sure what. Now they're stuck on a world that's a farce to their creator's original vision, and they probably fucked up somehow, so they grieve and weep (hence the name). Later learn that the Worldsong actually still exists, if fragmented, and they have a chance to finish what their creator started. They then teach/give all the lesser races under the rule of the mythic races (which is to say practically all the members of the lesser races) absolute free will, the ability to choose, individualism, etc, partly out an actual desire to help out the lesser races, partly out of a dislike for nearly all the members of the mythic races, and partly out of a desire to get more people looking for the Worldsong that will give it to them.
>While the other mythic races began to create cities, civilizations, and empires, the Reverie became wanders. No central coordination, but with the promise of aid to any who would need it. They traverse the marshes and swamps, desert wastes and Unsung frontiers, finding meaning in themselves and guiding the lesser races. Some of the angels have begun to accept that they will never finish the plane their creator intended, and start to take upon themselves spider-like qualities.

Rolled 14, 24, 30 = 68 (3d36)

Spooky, though I imagine it's hard to balance on feet like that.

>Protagonists

>Hawagra, aka Bighorn.
>Viashino that is granted undue respect because of the horns on his head, a birthmark that his people believe makes him a great warrior, like the powerful Dragons. Despite such, is one of the worst warriors there is, like, he's unnaturally bad at fighting things. We're talking Wants to prove, mostly to himself, that he's worthy of the horns that he has.

>Thornheart, aka Lostfinger.
>Elf girl who has started and now rejected the road to becoming a wendigo, a vampire-like creature that eats the flesh of mortal races and can eventually become a big ol' demon. Did the road in the first place to conquer her fears of death, by, well, conquering death. Now seeks to do it by getting one of the Worldsong fragments. Ate her own finger to satiate the cannibalism requirement, earning her the nickname.

>??? the goblin.
>Possesses the Worldsong fragment of Destruction. Not much known besides that, throatsinger.

>??? the human.
>Guy semi-possessed by a hydra, joins up with the party to learn how to tell a damn good story, since they're the type that could probably lead into interesting situations.

>Antagonists
>Kowa, the BBEG.
>a B/W angel that feels the world is the way it is because of what she did, even if she's not right. Thinks the only right thing to do, the only way to make amends, is to reset the world to square one, and start over. Proper this time. The one who spread the word around about the Worldsong fragments, acts as the guide to the main party in the beginning.

(black continued)
>Notable Individuals: The BBEG, Nowa, a B/W angel that feels the world is the way it is because of what she did, even if she's not right. Thinks the only right thing to do, the only way to make amends, is to reset the world to square one, and start over. Proper this time. Personally and selfishly, also just wants to have things go back to before the fall as well. Mentor to the viashino Bighorn.
>unnamed spider spirit, that acts as a redherring BBEG during the first set as the party of heroes collects under Nowa's guidance

>Primary Mechanic: Exalted

Blue Faction
>Archetypal Creatures: the hydra
>Other Creatures: fish-like merfolk, snakes/serpents, fish

>Lore: All about gaining knowledge. The lesser species in service to this faction worship the race of hydra, though "race" is a bit of a misnomer, as their is only one, gigantic hydra, and many, many, many heads, due to their ability to subsume nearly anything and make it a head. "Sprouts" all have independence from each other, so the original hydra doesn't have to deal with all that sensory overload of manually controlling them, but they share the same basic goal, gaining enough to knowledge to figure out the Worldsong. Faction has a voodoo theme to it, such as hydras having the ability to temporary make a being a hydra head, possessing them in exchange for great power, like a loa riding someone. Lotta fishmen are part of this faction.

>Notable Individuals: blue human from

>Primary Mechanic: undecided, though the name Weave was being passed around last the topic was raised.

>Forgot to mention that the hydra was named last thread, the many headed Mishipeshu. As were the merfolk of this plane, the Mennagishi.
>homonculi were a possible creature type as well, replacing the voodoo zombie as a blue alternative

Green Faction
>Archetypal Creatures: demons
>Other Creatures: elves, wendigo-vampires, jaguar, giants
>Lore: "Led" by demons, though really all they do is laze about or go on destructive rampages. Demons focus more one the bestial and primal part of nature rather than the flora part, often going out a destroying other factions' shit, while trying to convert people to live a life free of the chains of responsibility and civilization. Contrary to regular demons, usually aren't the type to make elaborate plans or tricky contracts, focusing more on just being plain brutal. Not to say they're complete meatheads, they're dangerously cunning as well. Majority of faction is composed of wild elves, a number of which perform acts of cannibalism, giving them a form of vampirism not unlike that of the wendigo, eventually transforming them into demons. Mesoamerican and bit of amazon influence abound.
>The guiding spirits of the forest dwellers are jaguar-like, and just as brutal as the demons. Some lesser races, rather than tread the path of the wendigo, become skinchangers. These mages come is a few variety, some borrowing the forms of others, while some kill and steal the forms of others. Even the less violent skinchangers are influenced by the demons, simply choosing to worship and admire them in their own way.

>Notable Individuals: Lostfinger, mentioned , pictured in the previous post.
>Evergreen, the Blightseed. Wendigoturned demon turned archdemon, currently fucking shit up on the white island in the middle of the great river, and absolutely not going down. He spreads forest as a matter of course, and is overgrowing the plains his people invade. Smarter than his brethren, looks more like an orangutan than a monkey like the other demons.

>Primary Mechanic: Harmonize - Whenever you cast a spell with the same converted mana cost as this permanent, [do this].

Red Faction
>Archetypal Creatures: sphinxes, The Paisa Pantheon
>Other Creatures: goblins known as the Azebon, kachina-golem, foxes

>Lore: Has a West Coast Native American theme, both south and north. Mythic race is Sphinxes, who represent creativity and passion instead of knowledge hoarding, interact with the tribe(s) by providing things such as powerful constructs or beautiful art, in exchange for entertainment.
>The sphinxes act as patrons as muses, not so much ruling over their peoples most of the time as much as inspiring them. In some instances, only one of the mighty Paisa govern a whole goblin tribe, while other times there are several walking among the lesser races.
>While the goblins are not the only race under the tutalage of the Paisa, they are the most musically inclined of all races on Taoltesh. The Kachina dolls, magical golems brought to life by the Paisa and the few trusted with their secrets, act as performers, entertainers, and sometimes warriors.

(tutelage)
>Notable Individuals: the goblin mentioned .

>Primary Mechanic: Perform
>Not sure of the wording, since examples were given as ETB triggers, as well as activated abilities, but it went something this this:
>tap two untapped creatures you control: [do this]
>exact rules to be determined

White Faction
>Archetypal Creatures: thunderbirds and dragons (known as Haietlik)
>Other Creatures: viashino, birds

Lore: This tribe has two mystical creatures, the thunderbirds and Haietlik. When the races emerged, the thunderbirds sought a subordanate to lead with, and eventually entered "partnership" with the dragons. The thunderbirds rule from afar, making laws, sending decrees, and insistin on judgement. The Haietlik act as fuedal lords and warmongers.
>The dragons probably have the largest amount of influence on their tribe(s), by virtue of actually leading them. Dragons give order in a chaotic and savage world, as guidedby the thunderbirds, with the catch that that order is both heavily authoritarian and places dragons at the very top, near equivalent to gods. Inca themed, maybe something to do with rainbows.
>Few ever see the thunderbirds, sometimes not knowing who they are in relation to the Haietlik dragonlords. They are, however, extremely powerful.

>Notable Individuals: Bighorn, once again mentioned
>The greatest of the dragonlords, who used guile, force of will, and force to gain the highest standing among the Haietlik. Adorns himself in colorfuldressings, much like the thunderbirds.

>Primary Mechanic: Conduct - [cost], TAP: token permanents you control [do/get/are affected by this]
>Concept of this mechanic was debated, though it was centered around, if not tokens, a kind of reverse battalion; one creature hanging back and buffing others.

The Unsung, guiding spirits, and others
>The Unsung inhabit the shifting, dangerous lands; these colorless lands aren't just junkyards or wastelands, but rather untapped reality, lacking mana and lacking form, thus the name "Unsung lands." To get an idea for its appearance, imagine thick. swirling fog on a shifting, opalescent desert.
>Creatures from there are just as shifting as their homeland, but have the ability to act as distorted reflections against colored creatures. These creatures encompass spirits, shapeshifters, changelings, and more.
>The Unsung Lands are usually fatal to all bust the most skilled adventurers and casters. While the entire plane is somewhat shifting and unstable, these colorless regions are a constant assault on the body, mind, and spirit.
>The Unsung Lands can be tamed and brought into a stable, real form, but only by the will of the greatest of creatures on the plane.

>One notable guy that's somewhat important is a member of a lesser race that gained access to a piece of the Worldsong, and now has the ability to shape unsung land, and has created a kingdom smack dab in the middle of some unsung lands somewhere.


>Spirits were at the beginning of the world, reminiscent of the animals, and they still inhabit the world, protecting nature and guiding the lost. They come in various sizes and creature types, including but not limited to eagles, jaguire, snakes, spiders, and foxes.
>Another multi-color tribe are the Couatl, great serpents created by an accidental combining (and shattering) of the greatest of the thunderbirds, and the greatest of the dragons.

>One notable guy that's somewhat important is a member of a lesser race that gained access to a piece of the Worldsong, and now has the ability to shape unsung land, and has created a kingdom smack dab in the middle of some unsung lands somewhere.
Actually, I'd go with this idea from the last thread
>The Unsung Shaper is a shapeshifter spirit, a resident of the unsung lands itself, that happens to really want to be important or like the sentient races of the world, and so styles itself as immensely powerful and wise. It was some unsung creature at one point, but found a bit of the world song, so it decided, hey why not give it a try. So he fashions a disguise for itself, makes itself look human or elf or animal, and starts making a name for itself. The issue is of course is that it is merely pretending, and that might be a source of strife.
>A creature that wants to be anybody but itself.

General Mechanics
>Vivid [mana cost]: If you paid [mana cost] for the cost of this spell, [do this].
>hybrid-2 mana
>colorless nonartifact creatures and spells

Vivid is reminiscent of those Ravnica and Shadowmoore abilities where you'd get a bonus by paying with a mana of a different color to the spell (look up Boros Fury-Shield for an example). A card with a cost of 3W could have
>Vivid B
If you paid any black, it triggers
>Vivid WW
Meaning if you play the spell like it's cost was 1WWW, it triggers
>Vivid CCC
We've talked about using minor or heavy colorless costs on vivid, especially on the Unsung or related cards.

Hybrid-2 mana costs will allow a variety of things.
>alternative colorless costs for Unsung-related spells
>CMCs that can be manipulated with Vivid (like a 2/R cost creature with Vivid B or Vivid UU for instance)
>CMC matching with Harmonize (paying GGG for that 2/G 2/G G spell will trigger your big 5-cost harmonize creature for only three mana)

Colorless creatures that are not artifacts, or eldrazi represent the Unsung spirits and changelings. While he exact mechanics haven't been decided, they'd largely replace the normal artifact creatures in most sets, could be balanced with Vivid or other color costs, and may focus on color hate or absorbing since some of the Unsung act as violent mirrors.

>in an age of heroes, it plays hero better than some other heroes
I missed this last thread, wow. Sorry I didn't address it. It dumps the "Strong as a mythical creature Mortal" idea, but having it all revealed to be a farce is a better way to go, especially if it's not revealed in the first set like with Nowa.

Rolled 1, 19, 32 = 52 (3d36)

Hey everyone, just popping in quick for for the night. Been busy with furniture assembly.
Very nice! For the confused, the Spider Angels were something we suggested in the past couple threads as what happens when an Angel stops being mopey about the plane and the past, and instead contracts a spider-spirit and learns from them ways to try and fix the world as it is, hopefully eventually weaving the Unsung Lands into regular landscape. All of these are great, and I'll work on getting these together into a less terrible google document over the next couple days. And it is Kowa, not Nowa.

There was also an idea with the goblin about maybe having a little kachina assistant, which actually holds the worldsong fragment, but honestly we need to flesh out the goblins a lot more anyway.

See you all tomorrow!

Perform is basically a sort of "Convoke Kicker" in that you tap creatures to pay a "Perform cost"
no need to worry about color. Earliest versions of it were on Enchantment cards which would enter play do a thing, then later on you'd have creatures to perform with have being exiled as part of the performance cost.

>War Dance
When War Dance enters the battlefield creatures get +1/+1 until end of turn
Perform 4: Tap 4 Creatures, war dance deals 4 damage destributed among creatures your opponents control. Exile War Dance.

The reason for the exile bit on that first example was to avoid say... abusing it over and over again. But I guess it just made me realize, it limits it just to be used on enchantments or something.

I think the simpler the better.
Perform X: Tap X creatures Do a thing.

This could allow it to be put on any sort of Non Creature card. An instant can enter play and say have Perform to give it a bonus as it resolves.

Splitting the River 2U
instant
Target attacking creature deals no damage.
Perform 2- Tap 2 creatures target creature deals damage to another target creature.
(as if they're mixing it up and making it attack the wrong person)

Artifacts can have "Repeatable" performances, since there's say... a thing that exists to dance around.

Fightsong Totem 3GR
Artifact
Perform 4- Target creature you control fights target creature opponent controls.

And again the first "exile the enchantment" one can still exist, exiling it just becomes an addition to the cost of say... a more powerful performance.

>a kind of reverse battalion; one creature hanging back and buffing others.
again, i'm voicing I like that, since it also goes nicely as a reverse to Exalted.
Little guys working together, rather than one guy going it alone.

Thunderbirds are new when did this happen?

Rolled 9, 33, 4 = 46 (3d36)

Last thread, near the end. Basically, as described it, the thunderbirds pass down the judgement and the laws, the dragons are the enforcers and foot soldiers. Or at least, that's how it's supposed to be. As the thunderbirds are rare and reclusive since their great chief's death, the dragons end up as dominating warlords, the thunderbirds not caring what they do as long as it doesn't fuck them over and it furthers their interests.

In terms of the unsung lands, there was some discussion of using deserts, somewhat inspired by amonkhet, and something that came to mind in the previous thread(s?) were a cycle of "Dual" lands.

Unformed Mountain
Land- Desert Mountain
1&Tap: Add Two Mana in any combination of RR, CC, or RC

Basically filterlands from Shadowmoor, without the ability to tap for 1, but with a basic land typing to make it fetchable. I'm not sure if it needs an additional drawback because of the fetchability though. Like entering tapped.

Otherwise names that come to mind are.

Cloudy Hoodoo - Desert Mountain
Shapeless Sands -Desert Plains
Misty Oasis -Desert Island
Petrified Woods - Desert Forest
Shrouded Gulch - Desert Swamp

Alternatively Cloudy Peak would work for the "Desert Mountain", but I've been doing nature hikes a lot recently and seeing lots of hoodoos. and Hoodoos are the best.

Okay that's cool. Perhaps they'd be more multicolored, the actual creatures the "Chosen One's" outfit is meant to replicate. Big colorful thunderbirds.

and perhaps that might be the reason they send horned viashinos out on big dangerous quests. They'd be pretty good at contacting the Thunderbirds one day, and the Dragons would really perefer it if their bosses didn't catch wind and started supervising them again.

And just drawing this before going to bed.

Rolled 11, 12, 31 = 54 (3d36)

One bump in the night before sleep.

Rolled 5, 18, 29 = 52 (3d36)

>tiny spec of red in green

>tiny spec of red in white

Does red just like cockteasing areas?

We SERIOUSLY need to compile all of our lore into a cohesive document

Could be important mountains and such.

OP said he'd work on it, though doesn't mean anyone can't try to clean it up. I can give it a shot once I get back to my computer, though that won't be for a while.

>Middle management would rather let the interns fuck off for coffee than report to upper management
This is good.
Also, I adore that picture. Great work.

Those names are fine, assuming no one has an issue with deserts being used. We should also find some more color less lands for the Unsung territory. Maybe a reprint of the filter desert from Amonkhet, and some nondeserts.

Makes more sense to me now, okay.

And we still need something for blue. Something with +1/+1 counters maybe, since hydras. A Graft-like mechanic, but instead of spreading the counters you trade them in for card draws?

I was brainstorming ways to make colorless feel like it's own color recently, and came up with the Recall mechanic. An exiled card would have a Recall counter put on it with, "Pay 3: remove this Recall counter. If there are no more Recall counters on this exiled card, add it to your hand." The idea was to have an exile mechanic that colorless could use to gather additional resources (exile the top card of your library with an recall counter) or to temporarily remove things (exile target creature with a recall counter).

Just rename the mechanic to fit who the hydras.
>Exile the top card if your library, and put a Record counter on it. (Record counters have "3: remove this Record counter. If there are no more Record counters on this exiled card, add it to your hand.")

Maybe I try to compile it all over the weekend.

...

Rolled 32, 36, 32 = 100 (3d36)

roll bump

So we can all agree that the Elves, the Nunnehi, and the White faction are the bad guys, right?

Yeah, Green will eat you and haunt your ass, but "live free or die" right?

Rolled 12, 31, 32 = 75 (3d36)

I wouldn't say that any of the factions are straight evil, but white, green, and red would probably have the most antagonists out of the colors.
White with some too-tyrannical dragons, red with uncaring, dramatic, and volatile sphinxes, and green with the sect of cannibals and rampaging demons.

Rolled 13, 24, 34 = 71 (3d36)

No? Dragonlords are dicks and the wendigo are dangerous, but so far we haven't written them any more villainous than anyone else.

>Dragonland might suck to live in, but it's also orderly to a degree. You may be raised a soldier, but you're probably housed and fed.
>Elves worship demons not necessarily so they can eat babies, but because they represent nature and may eat them if they don't.
>Hydra may not be a bad guy... but brainstealing is a pretty powerful ability to not abuse when you're obsessed with using power to gain knowledge.
>Paisa patrons sound nice, but what happens when one gets bored of its entire village, burns it to the ground to watch the flames, and just moves to a new town?

Hell, our BBEG and red herring BBEG are from black. That being said, we do need to decide who'll make up the antagonists, and heavily white and green antagonists sounds most interesting.

>Having BBEGs before establishing the setting

Smooth

Rolled 7, 24, 34 = 65 (3d36)

I was getting a Ravnica vibe where each faction is just fucking terrible.

Rolled 5, 22, 15 = 42 (3d36)

Setting is established enough to have one. Worldsong fragments as major plot items, an incomplete plane as a setting, and the baselines of each faction/color is enough to get a basic gist of who or what the BBEG is. And we do. BBEG is an angel who wants the Worldsong fragments to reset the plane to square one, since she sees the incomplete plane as a colossal fuck up her/her people caused, and restarting is the only way she sees that can make amends. Comes from the black faction being angels who were originally helpers in creating the plane, and fell for various unknown reasons.
There you go, basic BBEG done.

Maybe this is me middle ground, gray moralitying everything, but I saw good in bad in all the colors, at least until we decided something like
>and hydra-ass decides to mind control his followers and hunt the party.
But yeah, we're kind of exemplifying white and green's worst qualities in our plane, and treading a line with red.

>you wrote about The Joker first before outlining how Goons A through G would be punched?
More or less. So far it seems that our antagonists will be in the way of the heroes as they try to stop Kowa. She's the ultimate problem, with the other factions acting as roadblocks and set pieces and hazards. But we do need more antagonists the her and the spider.

Rolled 28, 35, 26 = 89 (3d36)

I could see somebody trying to come and get Lostfinger to "finish what she's started" and complete becoming a wendigo. A gloryhog of some race would also be a good one. Not sure about what else.

Maybe after getting far enough from Lostfinger's own territory, there's just one wendigo/elf still tracking her. During a particularly dangerous time she has to decide whether she risks her own life or consumes flesh for more strength, and the one stalking her goads her on.

I feel like white or blue would make for a good gloryhog. Either a lesser dragonlord or one of the merfolk pulling strings in order to snatch fragments of the worldsong away.

Would anyone be into the idea that before he story proper, Kowa finds a faction leader has a fragment and kills them for it? The death of a prominent hero/figure in one group could spur tensions between groups initially as a backdrop for the heroes' quest. Also, named characters starting with worldsong fragments reduces the amount of writing and character needed ever-so-slightly.

>So far it seems that our antagonists will be in the way of the heroes as they try to stop Kowa.
Well its more like, they're trying to help Kowa as she plays mentor at first.

Then it becomes about out racing her for the rest of the stuff, or trying to unite the people of the world against her.

Rolled 6, 34, 32 = 72 (3d36)

Could be interesting, could be hoe are mystery goblin got his Destruction fragment as well.

Who on this world do you trust to help you steel a nuke without them turning around and steeling it from you?

Did she hide it in him for safekeeping? Accidentally loose it in him? Or did a death unrelated to Kowa give goblinfriend his fragment?

I'd go with "accidently losing it to him."
Basic idea I got is
>Kowa sneakily kills sphinx that has Destruction fragment
>When the fragment is let loose, it doesn't go to Kowa as she expects
>Instead, she finds out that the fragments choose their wielders from those available
>And besides Kowa, a goblin servant is nearby
>Goblin now thinks he's the hottest shit on the block
>And now a mysterious angel came to guide him after he got the fragment, yay!

Rolled 19, 19, 20 = 58 (3d36)

That simplification of Perform seems great and I like these kind of cards.
I'm entirely down for disgruntled middle management dragons.
Sounds good to me!

I figure that a lot of Dragon society revolves around creating/martyring heroes. They've got the big legendary traditions of all of these horned viashino, but if anyone would actually look at the statistics, the majority of them are dead of acute adventuring.

I'll be working on it tonight, but if anyone wants to help as well, that'd be great!

Recall and Record seem interesting, but I think they might be a bit too complex, and we might need to streamline how they work to be a bit more functional. Maybe base it all off time counters, for more synergy with prior sets? I'm not sure.

This might not be a bad idea, I can see it being someone from Lostfingers past who can't understand why she would want to stop her ascent into Demonhood, maybe a family member or former lover trying to get her to come back by killing the rest of the party.

I like this. I figure that Kowa is also super wary about that particular worldsong shard, since it basically embodies conceptual Destruction, and is basically as safe as a nuke covered in metallic cesium and roofing nails at the best of times. Better to let the goblin carry it.

Modified time counters? A record counter costs 1 to remove, and you dump X on an exiled spell? Or maybe you record exiled cards to permanents, like turning Oblivion Ring into a resource?
>Exile this card under target permanent. That permanent gains "3: add the exiled card to you hand."
Maybe still kind of complex.

In the same way Evergreen's card abilities were inspired by a desire for fucking up white, maybe this wendigo ends up a natural counter/opposite to however we design Lostfinger.

Is is either a super great way to get Kowa to start the whole Heroic Party farce, or the premise for my next slashfic. Or both.

On and, ahem, unrelated note, Unmake reprint in set 2 or 3 with an image of Kowa.
"Don't you fret. Remake is the next, and greatest verse."

The best slashfic premise.

As a further note on Kowa, looking towards the final confrontation, I figure that half the whole fight is the party trying to talk Kowa down. She's been their mentor and friend and guardian and savior for the past (some length of time, probably a few months to a year) that they've been together, and they just want her to stop. Kowa on the other hand is getting progressively more upset during this too, because in the end she just wants things to be *right* again and she's trying to fix this whole fucking mess, why can't they see that?

I like the idea of this wendigo being a natural counter to Lostfinger, though I'd say we should probably design them based around a kind of mutual rivalry of power, kind of like how Jeska and Kamahl or Kamahl and his second form's cards were. Both could kill each other, it really just mattered as to who could do it first.

Better way to end it then some magical beam struggle, or a one-on-one fight given with goblinfriend presumedly depowered at that point none of the main characters could take her in a straight on fight anyway. Kowa slowly unraveling as hints of moral dilemma surface in her mind, the negotiation breaking down as she does, as her students break down. Maybe a moment where she sees exactly what she was doing wrong right before she fails, a final moment of clarity.

I like that idea a lot. We'll have to design them in tandem, even if the wendigo isn't in the first set. Or at least that'd be a good idea.

And have a Reverie scout before I pass out. Armor of wood, hide, and dry grasses. Blades made of a crystal or stone or bone. I figure that most the Angels would be scouts, clerics, shamans, or warriors. An advisor or wizard here or there. Deciding if I want to do something cute or imposing for a pic of Kowa.

Just did a potential sketch of the goblin guy. Trying to figure out a good look for them. I'm getting a sort of Tarkir or Paliano hairier goblinoid kind of idea.

Designed him a bit older. Clothing is sort of a quick sketch.

I imagine yeah Kowa really fucks up
this goblin guy, it will leave only his kachina golem, which has mostly been all quiet and unassuming in his place. Perhaps his "spirit"
self comes back to help the party in some way.


yázhí iiʼniʼ translates to "small thunder" in an incredibly rough way. So perhaps he's Iini, the golem is Yazhi.

FOrgot to ask this in the previous post but any quick requests?

He's adorable. I'm picturing him voiced by Danny Devito or Paul Sorvino, and I really like the Tarkir/Paliano-styled scruffy goblins. Makes them look a little bit more like the Sphinxes. Iini and Yahzi sounds good too.

Just an idea for his post-death nonsense. The Destruction fragment is more accurately termed the Disassembly fragment, in that it's magic is less about removing things (white mana exiling) and more about splitting things apart (red mana damage). As his final act of insane bullshit, he figured out Kowa's deception before the rest of the party, and split the his fragment of the Worldsong into two pieces, hiding one within his golem. His spirit comes back partially to reveal this, as a giant masterwork "fuck you, bitch" to an increasingly confused and aggravated Kowa

Hrmm, how about a thunderbird, or some ideas for other magic staple wildlife, like Wurms or Beasts?

I thought the Instant/Sorcery version kept the delayed version, like a kind of "Convoke Flashback". The original idea was that your creatures are "retelling" the story of when the spell was initially cast.

>And we still need something for blue.
I was digging through some of the mechanics that have already been printed, sort of hoping to come across something like we've done with Exalted.

With one of the "fluff" items for the blue faction being "writing things down" and having "hydra heads" ride them, I was thinking Cipher or some variation on it would be neat. Its a spell you cast once, but then it can be "written" onto another creature, effectively giving it another ability. Feels in line with flavor somewhat beyond the name, which is about secret codes. Regardless it feels like a nice way to represent "Recording Knowledge" almost. And since the mechanics are less "exclusive" to the monocolor factions and more heavilly weighted into them, you could in theory have red or white or green cards with cipher as well.

Alternatively, what could be cool is if there was a version of cipher that could say... be recorded onto opponents creatures. Like you use a blue counterspell to bounce a creature back to an opponents hand then "wrote" that same spell onto another creature your opponent controls, and it fufills a condition, that then lets you "Cast it" on the recorded creature. Which again could also be good stuff. An instant that gives a creature flying, could then be "recorded" onto one of your other creatures and once you ... I dunno "draw a card beyond your first this turn" it activates.

If we end up actually designing cards, I can make a custom Cockatrice set.
Just an idea, it probably wont go anywhere.

Maybe we could attach it to lands somehow, borrowing from the idea of the blue faction leaving totems/markings all over the place.
Like after casting a spell you can attach it to a land and when it's tapped again you get to cast it again (or a lesser version?)

Rough Ideas.
Idea 1:
>Record: When you cast this spell exile and encode it onto a permanent, when it leaves the battlefield you may cast this spell again without paying its mana cost.
They write stuff down on anything, including themselves, their items, and homes. Leaving the battlefield can mean anything, being bounced back to the hand means they "returned home" to tell hydra. Dying meaning the hydra spirit within them is running off. Basically it encourages bouncing and dying a lot... the former is on color for blue and white, but not so much the latter.

Idea 2:
Inspired by clue tokens somewhat.
>Inscribe: When you cast this spell create a totem artifact token, with this spell encoded on it.
Haven't figured out the wording but it amounts to "Tap and destroy this token, exile the spell from your graveyard and play it again"
or alternatively "Tap 3 totems, destroy this one, to play the spell again.

Typing this one out makes me realize its a lot more complicated than cipher.

I have a bit of a weakspot for cipher since its from the first set I've ever played.

I think I prefer the first idea honestly. I don't think colors are too far off for blue if we include some synergistic bounce costs for activated abilities. Also what's the deal with white? I didn't realize there would be much interaction between specific color combinations.
I like cipher too, good memories of playing the Dimir intro pack against my brother with the Gruul one

a quick thunderbird sketch.
Thoughts?
I know they're what the white faction answers to... but I imagine them as being one of the big WUBRG/multicolor entities on the plane.
Yeah my first "intropack" was the Krenko one on advice from my buddy. Lost pretty badly. I liked the flavor of izzet, and then got dimir in gatecrash, and decided upon pulling out mythic niv mizzet, that I'd make a 3 color flying grixis deck with lots of ciphering. It was quite frankly an utter mess.

So record is basically a more modular blue Haunt? I like it. Lots of fun interplay with blue bouncing and lockdown stacking. I can see some hilarious stuff with using Ice Prison style "enchantment that dies when it's the target of something" to get doublecasts.

Cipher always struck me as a keyword that, much like Hellbent, was a cool idea with very little actual card support. It had its moments, but the cards that use it are few and far between ,and most aren't great.

I stared playing back in 7th Core, and now I'm feeling all old.

If we go hardcore on making a full set, feel free. I know for a full set there's about 15 mythics per set, usually at least one of each color and then free for all on the rest, and we'd be aiming between 150 and 180 cards or so.

The deal with blue was people talking last thread about the antagonist relationship between blue an white, but if I'll be honest, the feeling I get from everything is more that there's an antagonistic relationship between every single color in this setting.

Quick idea for one sphinx. Mana cost and ability text could use some work.

Planeshift frame just because the five major creature types are all color-shifted to an enemy color.

Rolled 27, 29, 15 = 71 (3d36)

>I know they're what the white faction answers to... but I imagine them as being one of the big WUBRG/multicolor entities on the plane.
Eh, I prefer keeping 'em white, but that could represent those Couatl (Coatl? Quoatl?)/the big thunderbird guy that got split into a bunch of colors mentioned last thread.

There were two "coatls" on Alara, though they were typed as snakes. Should we stick to that spelling?

Might as well, see no reason to change it, minor thing anyways.

Rolled 5, 1, 10 = 16 (3d36)

ooh, pretty!

I like it, but for a rare I'd probably make it cheaper, and change its keyword to all players, because it's a sphinx and it's gonna get bored with you too.

I forgot that card existed, damn. Alara had some cool shit.

Rolled 33, 20, 4 = 57 (3d36)

Quick bump roll, and also posting some of the best card art.

Rolled 16, 8, 24 = 48 (3d36)

bump!

Rolled 24, 27, 9 = 60 (3d36)

Jund's rat goblins were always my favorite, and Tarkir's had a great look to them. I like the look for Iini so far.

This was why I originally was confused; Perform can be triggered when cast, when in play, and in the graveyard as of now. One way or another it seems like we'll have to word it in such a way that it won't get printed ins all card types and have all the modes we thought up.

So like said, make it Haunt but with the "encode" wording? Simple enough. Could even print some creatures with things like "+1/+1 if encoded." or something that would u exile your encoded cards for other benefits.
>unencode an exiled spell yo control: draw a card.


So what colors are we putting the keywords into? We're ultimately going wedges, so having Perform in say red, white, and blue might makes sense, I think putting it in red, blue, and green wold be better. They archetype creatures were originally suppose to be in wedged headed up by their sterility local color (jeskai for dragons, abza for demons, etc.) so printing the mechanics like that even in the mostly monocolored set would make sense, right?

Rolled 31, 34, 25 = 90 (3d36)

Haunt was explicitly on creature though, and only when it went to the graveyard. I would say we word Record as "cast this spell, then exile it recorded onto target permanent. When that permanent leaves play, do it's effect again". Sort of a more generalized haunt, and one that you can trigger without deaths.

I think our keywords should start heavily focused on a single color, with slight branching out into the other two colors as the sets go on. Set one is pretty much monowhite conduct, but then set two has one or two red or blue conductors, and set three has more still.

Jund's goblins were great, with pic related being a particular favorite of mine.

Rolled 24, 33, 27 = 84 (3d36)

>Perform in red, blue, and green
That was the original idea, actually
Since red/sphinxes got preform and their wedge is red/blue/green, starting with red.

>Temur Sphinxes

Does this mean that later set sphinxes get access to Surrak Dragonclaw style "Things can't be countered" effects?

3RGU for a 4/4 flags flying uncounterable Sphinx hat twincasts an instant or sorcery.

So for example, red getting 80% of the Perform cards, blue getting 15%, and green getting 5%?

>flags
Flash

Rolled 2, 23, 8 = 33 (3d36)

Here's a quick map update, damn is it really coming along.

Rolled 31, 32, 35 = 98 (3d36)

So is the whole map just one continent? And if not, how do we decide to split the map?

Rolled 23, 17, 27 = 67 (3d36)

Kind of? I think we had it that this map is kind of just a rolling landscape, since the plane is still both young enough and barely-formed enough to not really have proper continents. It's a lot more about being the kind of mythic landscape that stories at the beginning of time happen in. There are landmarks sure, but not really defined continents and countries, just cities and villages and strongholds ruled by various figures and archetypes.

>Haunt was explicitly on creatures
What are Benediction of Moons and Cry of Contrition?

I worded that badly. I mean to say that haunt specifically TARGETED creatures, not just permanents in general. You couldn't haunt enchantments or lands or artifacts.

I think the ability should be "Recall" as and its "recorded" onto target permanent.

This is entirely semantic, mostly going off of the archetype set up by "Cipher" where the spell is "Encoded" onto to target creature.

this is Recall, where it's Recorded onto target permanent. which again seems fitting since its "Recalling old knowledge or a previous spell"

Rolled 17, 10, 31 = 58 (3d36)

Let me help it along.

I think continents will just form naturally, kind of like that lake island in the east, and this cluster of great lakes to the northwest.

It's a crying shame that you can't haunt Ghost Quarter.

One idea was for the edges of the map to end in nothingness. Though, I feel like a landplane or single continent would work better.

Rolled 27, 9, 1 = 37 (3d36)

Can't wait to see what the finished product looks like

Rolled 14, 14, 23 = 51 (3d36)

Bump to keep on forging.

Rolled 4, 10, 15 = 29 (3d36)

happily.
sorry its been a little bit since i've drawn stuff. been a bit of a stressful day.

Rolled 35, 18, 25 = 78 (3d36)

Rolled 33, 29, 1 = 63 (3d36)

Rolled 34, 22, 26 = 82 (3d36)

Here's an update before I head off for the night and attempt to work some more on the compiled doc!

How is it coming along?

And is the Couatl thing canon?

The map could just be the region of the plane where most of the story takes place.

Confirmed not reading the threads.

One more bump before I head off.
Going on brief trip for the weekend so it'll be a while before I draw stuff again.

Rolled 11, 27, 12 = 50 (3d36)

Why do I keep forgetting the dice?

Rolled 18, 20, 29 = 67 (3d36)

I, a random nobody, say it could be canon. Doesn't conflict with anything we already have, and I like the idea of two giant rainbows that rotate in the sky. Don't have any other WUBRG creatures besides them either. Other colored Coatls are neat as well, and the story is a nice "Don't be an arrogant dick" kind of story to teach.

What I mean is that the agreed upon cannon thus far is that this land is Ur, one of the largest stable landmasses in the cosmic ring of Taoltseh orbiting a giant ball of Unsung

I was under the impression that this was a mostly land ball of land with unsung orbiting IT in rings like saturn. The rings being like the measure of a musical scale.

Nay. However the musical scale could be an interesting concept

...

How goes the doc, op?

Rolled 29, 20, 17 = 66 (3d36)

Barely, at the moment. I'm working the second of two back to back overnight shifts, and it's been busy. I've got the past two threads open on my laptop to comb through, but I won't really be able to get back to working on it until later tonight.

I like the coatls! I say if no one object's, they're a good addition to canon.

You know what, that's super cool. Maybe we could kind of have both? Like the musical-scale rings around the planet are an Aurora Borealis made of resonating Unsung matter as the landmass orbits around the center core.

One user posting ring-lore and decided eldrazi did it does not make it "cannon" when there were two or three other ideas floating around. But the rings upon rings idea is bonkers enough that I like it. Plane having a distinctly visible cosmology would add to the early-history feel. The people would worship the archetypal creatures, and creator, the humming rings in the sky they interpret as gods, the spirits.

Followup thought: if the landmass of Ur is on an aether ring, what are the edges of the map? Do the rivers and land feed into an ocean, or does the map end and you fall into Unsung? Can you see the ring, or is it only the flying creatures that can get high enough to notice telling everyone?

And yeah when posted your coatl idea it was a good one. We should keep them as out five-color creatures.

Rolled 6, 34, 11 = 51 (3d36)