Exalted General - /exg/

What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world where hats are optional.
Start here: theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: mengtzu.github.io/exalted/sakuya.html
. It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on Veeky Forums.

Resources for Third Edition
>3E Core and Splats
mediafire.com/folder/b54o6teut3fx6/Exalted_3e

>Arms of the Chosen Previews
dropbox.com/s/15xddoahzedtkwu/Arms of the Chosen Preview.docx?dl=0
drive.google.com/file/d/0B7FqViticwNuam9lbVJBWFhJM2s/view

>Dragonblooded Charm Previews:
theonyxpath.com/dragon-blooded-charms-preview-exalted/
theonyxpath.com/the-elemental-aura-dragon-blooded-pt-2-exalted/

>Other Ex3 Resources
pastebin.com/fG1mLMdu

>Resources for Older Editions
pastebin.com/GihMPwV8

Previous thread
New NPCs and a Behemoth rework
pastebin.com/d8erArwm
pastebin.com/fPSSNQZL
pastebin.com/2pPpjjv5
pastebin.com/fLRD51Hf

Strawpoll on Mata-Yadh strawpoll.me/13041101

Other urls found in this thread:

strawpoll.me/13041101
youtube.com/watch?v=-Z_3hRm7K8g&t=402s
pastebin.com/nWSGkM8D
youtube.com/watch?v=BeBeJnqk6V0
youtube.com/watch?v=OYz0y5xUqmk
youtube.com/watch?v=e-k1PKbt5fI
youtube.com/watch?v=SiXTBe86T9w
youtube.com/watch?v=VEJ8lpCQbyw
youtube.com/watch?v=1muOeJ4fBps
youtube.com/watch?v=04F4xlWSFh0
forum.theonyxpath.com/forum/main-category/exalted/1096952-hundred-devils-might-parade-stat-block-concerns
twitter.com/SFWRedditVideos

>Strawpoll on Mata-Yadh strawpoll.me/13041101
Shit poll, no option for "Yes, but...". All in all I like Mata-Yadh, but there are some problems with the writeup. The problems are easy to fix, though, by just removing a Charm or two, so it's still a very useful antagonist that can easily be used in games. It can really fuck up a party if a well-meaning but inexperienced ST just uses it as is, assuming that official material can be used without adjustment, so just saying that I like it wouldn't be telling the whole truth.

I could use some inspirational music for DB's. What have you guys got?

mata-yadh is a terrible statblock

youtube.com/watch?v=-Z_3hRm7K8g&t=402s

>New NPCs and a Behemoth rework

And Harrowing Silence, because she's missing:

pastebin.com/nWSGkM8D

>youtube.com/watch?v=BeBeJnqk6V0
>youtube.com/watch?v=OYz0y5xUqmk
>youtube.com/watch?v=e-k1PKbt5fI
>youtube.com/watch?v=SiXTBe86T9w

I know this is an odd question to ask here but does anybody know any really good puzzles I can use as a way to deactivate a Manse's defences? Right now I am going with Agrippa's Magic Squares that they have to find throughout the Manse and use numbered tablets to figure out. One for each Incarne.

But I was looking for something to get the players thinking rather then just rolling. Might do a few riddles to obtain some of the stones as well.

Any help is greatly appreciated.

Can't go wrong with the classics.

youtube.com/watch?v=VEJ8lpCQbyw

Just remember that if the character is smarter than the player, its a dick move to not let them figure it out with a dice roll.

I'm of two minds when it comes to that. On one hand you're absolutely right, a smart character should be able to do and know things his player necessarily can't. On the other hand riddles, puzzles and such feel a whole lot more rewarding when you actually solve them yourself after thinking about them for a while. I'd say giving hints is preferable to outright giving the answer, though the ST should probably give the answer eventually if the player can't quite match his character's intelligence.

Take a lesson from bioware and throw a Tower of Hanoi at them.

How effective are the martial arts styles in 3e? And if you take one, should you use Unarmed and try to go for Maximum Synergy, or just stick to one style and just pick up a good artifact weapon and a bunch of useful evocations for it?

They've a number of benefits, such as being bought with Solar XP, which allows you to learn the charms at twice the speed, and being thematically focused, making you incredibly good at a certain type of combat.

Going unarmed means that you'll have no artefact weapons or Evocations, which could lower your offence significantly, so you need to decide if it's worth the trade off. Tiger and Ebon Shadow for exmaple, share a form weapon and go well together. Tiger and Snake also go well together, but share no common form weapons. Watch out for armour compatibilities as well.

What's the most Exalted thing you've seen lately?

For me, Thunderbolt Fantasy. Here's two solar half-castes getting wrecked by an abyssal:
youtube.com/watch?v=1muOeJ4fBps

youtube.com/watch?v=04F4xlWSFh0

The obvious one, for all the dying you're gonna be doing assuming you don't coddle the players.

>That whole post
kys

Well, what do you expect when you play the Yamcha of Exalted?

At least give them enough credit and make them Krillin

How would you stat Destructo Disc as a spell? Would you just port over Flying Guillotine from 2e and refluff it?

Mata-Yadh would be better if there was a way to reduce its soak. The Perilous quality on its defenses say "Keep it crashed, coordinate with your group and you can bring him down", but the Legendary Size and 25 soak say "get fucked".

Or just be Essence 3 and have 2 survival charms. And laugh at him as you kill him from the inside.

Really typically-anime over-the-top drama, but I'm so impressed they can make puppets move so well for the camera that I really don't care how poorly-written the dialogue is.

How does 2e compare to 3e?

Destructo Disc is supposed to cut anything. I mean, anything. Even Freeza knew to avoid that shit and Krillin might've well had been a fly compared to Freeza at that point. And before you "but Cell", that part wasn't in the manga, and was filler in the anime, which means not canon. Cell would've gotten his head lopped off if it hit him like that.

to be fair everything after the Frieza saga is filler

At least Super is trying to make everyone relevant again. They've done away with power levels completely by this point, and even Roshi is hurting Goku and the like.

Of course, who knows how that'll end up when the manga catches up. Hopefully the manga follows suit though, Dragonball really is at it's best when everyone can contribute.

It's shit.

You know how 2e's systems were a pile of crap you had to work incredibly hard on to make it work.

Yeah 3e you don't have to do that with.

*except for Craft. Fuck Craft.

...

What is this, tumblr?

Eh, dialogue is theatrical rather than poorly written. Realistic, life-like dialogue is not the only way to go.

Some dude on the OPP forum threw Mata-Yadh at his E3 Solar party. Description of the fight can be found in this thread: forum.theonyxpath.com/forum/main-category/exalted/1096952-hundred-devils-might-parade-stat-block-concerns

While the Solars won, it certainly seems like too tough a fight for what Mata-Yadh is. If it was of higher Essence and was described as some legendaary monster rather than a larvan Wyld behemoth, whatever that means, it would probably be fine. I think I'll probably remove Aurora Bleed and the bonus dice for its Decisive AoE attack if I ever use Mata-Yadh in my games. Maybe have Foe-Snatching Grasp count as its combat action, as well.

>Some dude on the OPP forum threw Mata-Yadh at his E3 Solar party. Description of the fight can be found in this thread: forum.theonyxpath.com/forum/main-category/exalted/1096952-hundred-devils-might-parade-stat-block-concerns

Looks like he forgot about the benefits of the Legendary Size merit...

So it does.

Question, anons: are there any charms in 3e that allow someone to ignore something's soak on a Withering attack? If so, I think they'd be really important when fighting something like Mata-Yadh that has an obscenely high soak along with the Legendary Size merit.

Some archery dude was talking about ignoring soak outside of cover yesterday

It was crashed by killing a leg which subtracts 3i and doesn't care about size.

Not all soak, I don't think. Here's a quick list of what charms I can find. Charms that ignore some amount of Hardness are a lot more common.

>Brawl
Fists of Iron Technique: Ignore (Essence + Intimacy) Soak

>Snake Style
Armor-Penetrating Fang Strike: Ignore all soak from armour

>White Reaper
Greatest Killer Attitude: Ignore all soak a battlegroup receives from its size

Ebon Shadow
Seven points of Weakness Strike: Ignore (Stealth) armoured soak. Unexpected attacks ignore (Stealth * 2) soak.

Other charms play with soak in different ways. Leaping Tiger Attack deals double damage after soak, for example. But otherwise it might be prudent to bring a heavy weapon with maybe the balanced tag.

I forgot Azure Abacus Meditation in Righteous Devil, which ignores all the enemies soak if they're not in cover. So there's what you're looking for right there.

So, the ultimate trick to kicking the shit out of Tyrant Lizards is to shoot them in the face with a firewand? LOL.

Got to get them to repent for their sins somehow. That's what RDStyle is for anyway.

What Artifact rating would you assign to a table-mounted machine that displays battlefield movements as a crude RTS-style interface and lets you whisper orders to your troops, or at least their captains?

Four. It does a unique thing that isn't 'add dice' and makes certain things impossible without it, changing the nature of how a character can conduct war.

It's also supernatural communications without the need for spells or charms and hence, motes. Very powerful.

The Atlas of the Unconquered General from WotLA? It was a four dot artefact there, but with the changes to War and Artefacts in Ex3, it could be a three dot Artefact if that's all it does. It really all depends on what mechanical bonuses and Evocations it grants.

Puzzles don't work in Exalted, like proper dungeon exploration doesn't work, or any D&D toolset you are acquainted with.

Let's say that guy plays a Twilight with lore charms. You give him an easily solvable perfect square, or maybe a word game, or a sudoku, or something.

The character use his charms, strains a little, maybe even flashes his anima, and he gets 20 successes.

20.

20 is the number of successes needed to create Quantum Mechanics and General Relativity from scratch. Your sudoku has no chance in hell.

The only way to challenge an Exalted in puzzle solving is to create puzzles appropriately challenging him (maybe a word game in seven dimensions motonic physics when translated in Ancient Old Realm from a western dialect 200 people speak in Creation), one that your player, paradoxically, has no chance in hell to solve himself.

...

This would be perfect fight a light hearted comedy game.

That's why I always inform players that the puzzles I put forth are abstractions of a complex problem before their characters. They can solve it manually and get a reward, or they can roll for it.

Oh, I neglected to mention. The machine is in truth a semi-automated Gateway set. The tabletop adjusts itself to simulate the terrain and makes Gateway pieces of simulate the participating armies and their units.

tfw you will never actually play a game of this

How would the setting look with the Palinka Effect applied to it?

Exactly the same.

Exactly the same.

just like these comments

That merit needs to take a flying fuck off a bridge. That sort of shit just shouldn't be a thing in Exalted. As a GM and as a player, it's just bullshit. Being big has never prevented anyone from kowtowing you in these games.

Are there no abilities to roll for in 3.PFe that'd solve a puzzle too?

Speaking of music, apparently the music suite is starting to get movement on it. Does anyone actually care about that?

There is absolutely nothing wrong with the merit. Literally nothing.

This looks disturbingly like fetish art.

Of course it is.

What would you say are important elements of Exalted's tone and aesthetic?

>What would you say are important elements of Exalted's tone and aesthetic?
-Weaboo
-Fightan
-Majeeck

>bound chicks
>big tits
>showing off painted toenails
>This looks disturbingly like fetish art.
LIKE fetish art?

>Being big has never prevented anyone from kowtowing you in these games.
It was a bug, not a feature.

Those are naruto characters too

You're forgetting Ox-Stunning Blow, which ignores all soak except for stamina

Are there any stats out there for a 3E Ifrit or any other type of Djinn?

I'm brainstorming a character concept of a Southerner (or Treasure Hunter) with a Survival-boosted (sexy) Djinn companion and confidant.

>3 dots in familiar so you can have a girlfriend
that guy detected

Husbando

Though I guess Yuri-route is an option.

I was more thinking of the overprotective almost-Yandere familiar companion that burns things with jealous fire and otherwise provides snarky banter.

Being "big" has never nor should ever be a means of blanket protection from many systems in Exalted, let alone outright ignoring damage and the other bullshit this is doing. I'm fine with things being challenging because I'm a forever GM, but just seeing "lol big" as an excuse for pretty much ignoring a ton of systems is raw bullshit.

I put that in the same place I put "you can't grab things bigger than a human": In the fucking trash where it belongs. Exalt's (well, PC's really) damn well should be exempt from garbage like that in a system about playing larger than life mythic heroes.

>I was more thinking of the overprotective almost-Yandere familiar companion that burns things with jealous fire and otherwise provides snarky banter.

Christ, can you imagine being the mortal lover of literally any kind of Exalt? It would be so much more intense than anythig else in Creation.

as far as grappling goes, picking up a 10kg ball of cotton would be harder than a 10kg ball of iron, just because the cotton ball would be so huge you couldn't get a proper grip

Make it require a stunt and call it a day.

That is fucking dumb. Charms are there to allow Exalted pull off all that larger than life shit. Base system doesn't have to do that. Really fucking huge critters being hard to damage makes sense fluffwise and fits the role of such creatures pretty damn tough opponents, and the Legendary Size merit is a perfectly acceptable way of representing the benefits of size. Your complaints are completely ridiculous.

>Really fucking huge critters being hard to damage makes sense fluffwise and fits the role of such creatures pretty damn tough opponents

And they could represent that in a bunch of ways other than "You must be this tall (read: damaging) to ride the rollercoaster". Shit, just give it a few more -0 HL's if they need to be "tough". Ignoring onslaught penalties makes no sense (see how well your big ass does VS a swarm of bees, for example), neither does mysteriously ignoring crash unless you are of similar size. Shit, neither does ignoring damage past a certain point, because you're dealing with (say it with me here) mythic fucking superman. Handling big critters is literally mythic hero 101.

tl;dr It's a shit, poorly thought out rule that does poorly thought out things to the system, in ways that don't make sense and then tries to justify it as "big means it hurts less for some reason".

Do you think 3E is fine for mortal campaigns or should I use or should I use another system?

Especially because of the lack of individualisations for mortals.

>And they could represent that in a bunch of ways other than "You must be this tall (read: damaging) to ride the rollercoaster".
They could've, sure, but since the way they chose works just fine, there is no actual issue here. Legendary Size is not applied to creatures that are pretty big, they apply to creatures that are kaiju-tier, creatures that are supposed to be tough fights. Exalts are supposed to be able to deal with such creatures, sure, and guess what? They can. They just have to work for it a bit. Not necessarily even all that much. A Dawn can take a tyrant lizard down withotu having to spend hours chipping at its health, and without being in any real danger of losing. For Mata-Yadh, Legendary Size is such a tiny, tiny part of what makes it as tough as it is that it doesn't really have any practical significance.

Stat him.

Exalted was designed around high power play. You can certainly run it in lower power levels if you want, there are plenty of people who have had tremendous fun running heroic mortal games. But all the same it was designed for epic myth heroes, so it's going to require a bit more work, and parts of the system you're going to miss out on.

There are many ways to deal with Legendary Size with the combat system, and its certainly possible to kill something with it in one round. It just means that X thing is really really fucking big and its damn hard to hurt, so its a real achievement to bring that sucker down.

Well, it also applies to creatures that are pretty big, like Tyrant Lizards, which are T-rex sized.

Prety much things that have a limb you couldn't get your arms all the way around.

What charm-based dice tricks or non-charm bonus dice/successes can be added to sorcerous working rolls? I feel like there's so few.

Like, literally none in Occult, Fate-Shifting Arete in Larceny that applies to anything, and Words-as-Workshop which is 7 charms into Craft(which I'm not a fan of) and just gives you free, temporary artifacts that you might be able to use, rather than the charm itself providing anything.(admittedly, I do like it just because it's such an enabler for stunts) I get the sense that there was one in Lore, but I don't remember, and can't think of anything else beyond those.

How do I sorcery good? Just with specialised artifacts?

I think sorcery is specifically one of those things you aren't supposed to be able to boost to supreme levels, simply because of how amazing it is.

Fate Shifting Arete does not apply to workings.

Anyone know any really cool Spirit Charms one can pick up via Divine Mantle (Integrity), especially since it bypasses the Eclipse restriction within a theme?

There doesn't seem to be enough Spirit charms or splats printed yet.

Six Eternities Travail in Miracles is the only one.

You're missing the *scale* of the issue. Imagine that in Pathfinder, all the DCs and so on were the same, your puzzle still required, say, a DC20 Intelligence check or whatever, but player characters could casually pump out rolls of 200+. The issue is that a Solar responds to any problem in their area of specialisation with hilarious overkill.

Don't know if this is an old problem that can't be fixed or circumvented because I haven't been to one of these threads in a long time, but when I try to download Anathema I can't do it. "This site can't be reached. anathema.butatopanto.de took too long to respond." Any solutions?

Can raksha and ghosts have sex?

Yes to the first if they have the bits for it. Yes to the second.

Yeah, no. I'm fairly sure that Anathema is just straight up abandon-ware nowdays, which means that there's no chargen system for 2e.

Kay, thanks for replying.

Nope, I can't even find some powerful enough spirits who share my Defining Principles so I could get anything. Mind you, my ST also said I couldn't use solar sorcery to create a spirit who would give me their abilities.

That literally sounds like a Flame Butterfly.

In 13 places stand the Quiet Fires, mute witness to a long-ago world-spanning holocaust. The sky-reaching pillars of flame burn silently, but so hot that none but fire spirits can approach. Sparkling creatures born of the Quiet Fires, fire butterflies usually swarm around their birthplace till death, but some flutter out into the wider world and bring back reports of everything beautiful.
Fire butterflies hate other pretty spirits with a burning passion that will never die. These lovely palm-sized insects, which seem made of solid black-spotted flame, cant handle the idea of anything more gorgeous than they. In particular, they resent flame ducks (see pp 116-117), who arent (theyre quick to point out) even that beautiful—so why do they always get all the ifrit attention? Not that the butterflies dont also dislike ifrit (see pp 119-120)—after all, those human-loving jerks are just so full of themselves. But the thing fire butterflies loathe most is gold (or orichalcum), which most butterflies secretly feel is the loveliest thing in the world. Just seeing a golden earring or bracelet can drive a fire butterfly to fury.
When flying across Creation, these elementals pause to observe each beautiful creature, learn everything they can, then seek out their new victims enemies and reveal all her secrets. Near the Quiet Fires, attractive men and women go hooded in hopes of evading the butterflies notice.
The hottest of sensual passions come to life in fire butterflies. In insect form, their mere touch ignites nothing—but if one loses its temper, itll become a fiery human who sets everything possible aflame. The powder coating their lower wings can be mixed in oil and used as body paint that causes 24 hours of violently sexual hallucinations in any human the butterfly decorates. On the bright side, this also gives the victim the ability to set fires with a glance. When dissolved in water, this powder cures fevers; its also a useful ingredient for explosives

Summoning: For obvious reasons, some sorcerers like having fire butterfly consorts (at least, if they also have powers that make them immune to fire). They make excellent Courtesans, but will inconveniently attack the summoner’s other lovers if given half a chance. Most sorcerers avoid fire butterflies entirely, especially since they’re not good for much besides… ahem.
Motivation: Be the prettiest.
Attributes: Strength 1, Dexterity 3, Stamina 2;
Charisma 4, Manipulation 4, Appearance 5; Perception 2,
Intelligence 2, Wits 3
Virtues: Compassion 2, Conviction 3, Temperance 1,
Valor 4
Abilities: Athletics 3, Awareness 2, Dodge 3,
Linguistics 3, Performance 2, Presence 3, Socialize 3
Backgrounds: None
Charms:
Dematerialize—Costs 40 motes
Dreamscape—Sends passionate dreams
Essence Bite—4L fire damage
Fire Dragon’s Embrace—Lust that burns
Hoodwink—Passionate visions
Malediction—Reduce Appearance by one dot (does
not stack)
Natural Prognostication—Find beauty, or lust
Shapechange—Fiery humanoid
First (Ability) Excellency—Dodge, Presence, Socialize,
Stealth
Join Battle: 5
Attacks:
Fiery humanoid form:
Punch: Speed 5, Accuracy 4, Damage 1B, Parry
DV 3, Rate 3
Kick: Speed 5, Accuracy 3, Damage 4B, Parry
DV 1, Rate 2
Clinch: Speed 6, Accuracy 3, Damage 1B (P), Parry
DV –, Rate 1
Soak: 1L/2B
Health Levels: -0/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap
Dodge DV: 4 Willpower: 6
Essence: 2 Essence Pool: 50
Other Notes: In butterfly form, fire butterflies fly to get
from place to place, at their full movement speed.
In fiery humanoid form, fire butterflies have a tendency
to ignite any combustible materials that they touch.
Fire butterflies absorb fire elemental damage per Blessed
Fire Body (see pp. 163-164).
Sorcery 4 - Rolls of Glorious Divinity