Veeky Forums creates a setting

> Vampires are actually intelligent animated corpses that require the blood of the living to stave off their slow but inevitable decay.

Other urls found in this thread:

youtu.be/D10mHOqSfd8
twitter.com/NSFWRedditGif

> As the decay progresses, Vampires gain fearsome supernatural abilities, but their sanity begins to slip.

>Vampires are created when blood is spilled over a corpse, either accidently or in purpose. Those who are on the border of death are most likely to feel the call of vampirism.

> The blood cannot be spilled in the heat of battle and it cannot be the corpse's own blood, it must be the blood of another person, spilled on the corpse deliberately and intentionally, or accidentally and surprisingly.

>These powers are brought from the corpse's approaching proximity to the Border of Death, a semi-permeable metaphysical division between the incomprehensible void and the living world. The closer they get to the Border, the more outlandish and mindbending their powers become.

> The blood must also be applied within twenty-four hours of the corpse's death, before the Border of Death pulls the soul from the body.

> Newly reborn Vampires have total amnesia and cannot remember their previous life, but over time, snippets of their past return to their memory. Ancient Vampires are often driven further into madness with the knowledge that they will never be able to return to their old life, and Neophyte Vampires often suffer an identity crisis as they struggle come to terms with losing the entirety of their memory.

>The Border is both physical and not, and there are places in the world where it grows thin, bubbles of voidstuff swelling from the earth like a fungus.

> Sometimes unspeakable abominations from beyond the Border come into the living world in search of mortal souls

>This abominations can only be seen by vampires since they are undead. Killing one abomination can be a difficult task but if it is done the Vampire gains a little bit of his humanity/sanity/memories back. This process cannot make a vampire human again and cannot stop his inevitable demise

>Vampires have been known to wait until their dying days to go on an abomination hunt as some sort of challenge where the winner is the last survivor

All of this seems oddly familiar. Not that I'm complaining mind you.

So, since Vampires are essentially ticking timebombs of insane ghouls, is there any entity/organization that tries to regulate them and put them down once they start to decay and slip?

>The only known way to destroy a vampire is total dismemberment and exsaungination.
>as Vampires are phenomenally strong and have skin that's hard to even puncture, vampire hunter's weaponry is renowned for being almost comically brutal, with weapons that tear, dismember, bleed and break, usually simultaneously.
>the invention the combustion engine only made these weapons worse.

>An organization exists that locates vampires and sends vampire hunters to kill them
>This organization is one of the multiple branches of a bigger organization that regulates the supernatural

>using a vampire-hunting weapon on humans is considered as one of the worst crimes a person can commit and anybody who's caught in that act is most likely to be executioned or exiled

>Because the abominations can only be seen by vampires, the organization "recruits" the younger, less dangerous vampires to locate them

> These abominations target those who are vulnerable and close to death, the sick, crippled, and elderly are severely endangered by them, to the point that most nonviolent deaths are the result of an abomination. As Vampires have died and returned from the dead, abomonations are filled with a burning hatred for them and go into a killing frenzy upon witnessing them.

>In some cultures it is considered an honour to become a vampire
>There's whole religions based on the idea of vampires being superior entities whose fate is to attain true immortality and reign over all humankind
>In those places, it's common to keep at least one local known vampire to protect the people from abomiations in exchange for lesser sacrifices

>These vampires, often known as "Leashed", are often fed special consecrated tinctures that only the organization knows how to make. The tincture reduces the bloodcraving and slows the onset of insanity, but also dulls the strength of the vampire significantly

>Vampires don't actually exist

> as a natural species, they're an obscene perversion of nature's cycle of life and death

>it's unkwown how it all started, though, there's no written reference to the first vampire nor any other trace fo their history

youtu.be/D10mHOqSfd8

Alex jones already did it for us.

>The unleashed are so drugged that they seem like dead even for a vampire. All desire from their body is lost
Fuck off

>this organisation is one of three organisations which rule this world: the guilds, the priesthood, and the supernatural.
>the priesthood sees the guilds as selfish and uncaring, and the supernat org as brutal and unregulated
>the guilds see the priesthood as busybodys and archaic, and the supernat org as a chaos sometimes as bad as the things they fight.
>the supernat org sees the priesthood as naive and the guilds as shortsighted

>An abomination that consumes a drugged vampire becomes drugged itself, getting slower and sloppier
>It's common practice amongst hunters to sacrifice their "leashed" when things get rough for an extra chance to kill the beast or run away

>the guild is the only organization that never uses vampires, as they believe in the power of mankind over everything else
>despite this, they aren't really into killing vampires either, simply seggregating them from living people

>Due to a curse known as "the original sin" the main goddess of the world, Sulis, has been locked away from her humans in punishment.
>as such, the nights are extremely long, and the days are weak and overcast.
>Many humans believe the original sin was making the vampires, and the only solution is to destroy them all.
>Others believe that the vampires are a part of the punishment itself.

> There is no concrete evidence that Sulis, or any other deity for that matter, exist, save for very persistent and compelling ancient myths and legends.

> The setting's overall technology level is similar to the early 1920's, with a few ahistorical anachronisms here and there

(Are we to infer Sulis is a sun goddess here?)

>The technology seems to have regional variants however, with certain regions relying more on altered biological beasts or organisms, while other more resource rich nations have diesel or steam powered technology, with some of the most advanced cultures possessing fully electric (albeit somewhat primitive) technology

>"The Original Sin" is believed to have been committed during The First Thaumaturgic War
>During the War many reality-altering events took place due to the heavy use of thaumaturgy distorting the fabric of the universe

>Due to historical and cultural reasons, magic had become rarer and rarer over the decades, leading to the decline of wizards.
>Societal reasons aside, there seems to be a more acute supernatural reason as less and less people are born with innate magical ability or affinity. Various guilds dedicated to merging science and magic have observed the effect with the Supernatural Order actively attempting to understand the mechanisms behind the decline

>The beings known as "ghosts" or "nobodies" by the inhabitants of the world are humanoids who have achieved their current state due to being displaced in reality
>They are cannot be perceived by any sentient being, including other ghosts.
>They themselves also cannot perceive any sentient being
>However, any action that affects other objects performed by a ghost is perceivable

>pouring vampire blood over a corpse creates a ghoul, which are similar to, but in many ways weaker than their vampire counterparts and are entirely subservient to their will.
>ghouls are in many ways even more wretched than their vampire "parents", requiring meat, not just blood to sustain themselves, and having a much faster degeneration rate. This leads to them having gluttonous appetites, and if not properly supervised, it is not uncommon for them to eat until they literally burst from the inside.

>Sunchasers
>due to the overcast days and weak sunlight, some people have turned to sunchasing, a cult where it's mumbers work to create flying machines, in a hope to break through the clouds and see the sun they've been so long denied.
>so far their efforts have not borne fruit, but money other interested groups offer them vast amounts of money for the use their machines have in surveying the landscape below, and as couriers.

> Ghouls are feared because any Human they bite will slowly lose their connection to the living world, and die when the connection is severed. Any freshly slain corpse that has Ghoul blood poured onto it, accidentally or intentionally, and never as the result of deliberate violence, will reanimated as a Ghoul following the Vampire that reanimated the original Ghoul.

>The oceans are inhabited by technologically advanced and roughly man sized giant isopods

Niggers are a subspecies of human.

There is a god that Vampires worship out of Fear! It is the God of the Sun for it holds the power to instantly destroy both them and their enemies

>make a setting for me Veeky Forums

I'm late to this party but just wanted to say I'd play the shit out of this campaign.
ya dun gud Veeky Forums

>some vampires around the workd have formed lose alliances often doing whatever they want and fucking off
>these range from helping humans, killing entire villages, and general deviance
>vampires are overall wildcards, but most will never trust a vampires word

> what is a community coming together to create something superior to what any individual could do alone thanks to the vast, (pardon the term), diversity of tastes, experiences, and ideas among them, that is entirely public, that anyone anywhere could take and use for themselves, either directly or as inspiration for their own works, the post

>Those vampires who have let themselves drift too closely to The Border and have lived for long enough become more and more vile and twisted until they become like the abominations themselves

>The oceans are, as a rule, inhabited by things beyond the scope of human sanity filled with malice beyond the scope of mortal morality. Such things are oft older than written language and more voracious than vampire or ghoul.

> Very few, living or undead, know how to swim, as the ocean will often attempt to grab non-native swimmers and drag them underwater.
> The implications of this horrify scholars everywhere.

Aren't those both basically how vamps/undead in general work in Pillars of Eternity?

OP here, can you give me a quick gesalt on Pillars of Eternity?

>Due to longer nights and darker days, the planet gets very little sunlight
>This results in the climate being much colder than on Earth

>All this has done realistically is cause people to be paler than usual, except near the equator where the populace is as dark as one would anticipate. Most plants and animals have adapted one way or another, as this change was nigh prehistoric

A question: is this an Alt Earth or an entirely fictitious world?

>The mimics are fungus-like animals that prey exclusively on humans and domesticated animals
>They hide inside man-made objects both to camouflage themselves and use them as exoskeletons

>Wizards don't say cursewords because they are literal curse words

I think an alt-earth might be interesting, but an alt-world has its advantages... Which do you think is better?

>There is a small island that has remained uninhabited since the world began. Any living being that steps foot on it begins to wither away and rot over the course of a single day, leaving nought but their skulls, which inexplicably remain perfectly intact. Superstitious pirates have dubbed it 'The Ivory Island', due to the many piles of pristine, white skulls that shine brightly in the tropical sun.

I'm honestly stuck in the middle.

Alt-Earth seems overdone, but originality isn't the objective here really. Interesting and fun is. But it's also a hell of a lot easier to work with than building up a world from scratch then justifying 20's era tech and cultural aesthetics.

Then again a world from scratch gives us unlimited freedom on what we want to do.

Perhaps the compromise is having an Alt-Earth so Alt that we can do whatever the hell we want with it?

I like the idea of a totally seperate world to be honest, and I think we should explore this gothic horror setting more, this is great so far.

Communities native to the seaside observe a variety of ritual practices, and sacrifices both minor and major to soothe the ocean, and allow their fishermen to trawl the waters and catch fish mostly undisturbed.

For this reason, fishermen and sailors are regarded with equal parts fear and respect all over the world.

>as one of measure meant to stop decline of magic, wizards started to use eugenics program
>one predicted result of this program is creation of supreme wizard of great power that could break the curse of "Original Sin"
>genetics studies indicate that he may be born soon
>other factions do not want it to happen

>A group of clergy men believe that birthing the mega wizard would be an even greater sin, as it would be humanity trying to surpass the powers of the gods
>the clergy is constantly putting wrenchs in the wizards plans making nigh impossible to ccomples
>this storyline will be meaningless in the grand scheme of things unless a third party steps in

>a symptom of the decline in magical ability is found in sourcerors, people who SHOULD have magickal ability, but completely lack the spark necessary to actually perform spells.
>This existance is maddeningly torturous to them, and most die in early childhood.
>The ones that survive to become adults invariably become obsessed with trying to gain magickal ability through other means, and frantically search for new sources of power. Hence the name, "sourcerors".
>In an even more tragic twist on the tale, those that do find new magickal sources, often drink far too deep and too readily from their new found power and rapidly and usually fatally overload themselves.

>Werewolves are vampires made using dog blood

...

>Magic affinity is so rare in part due to being a recessive gene

>Any freshly slain corpse that has Ghoul blood poured onto it, accidentally or intentionally, and never as the result of deliberate violence, will reanimated as a Zombie

Continue the degeneration theme.
>Zombies are weaker, more a slave to their hunger and degenerate almost constantly unless feeding.

You know, I've always wondered, can it really be called unnatural if it's happening in the natural world?

>Ghosts are created when living humans consume vampire blood

>the reason that blood raises vampires who raise ghouls who raise zombies is because souls are actually contained in blood
>this was not always the case, and doing this was the original sin, but humans do not know this.

>Long ago, in fear of the things that stalk the excruciatingly long nights and feast on the small lives of man, a blacksmith of great skill and power broke off a piece of The Border, using it's incomprehensible nature and boundless power to forge several magic weapons
>However, these weapons could not be wielded by any man, due to influence of The Border any living being who deems to try and touch these weapons is instantly liquefied
>Thus the blacksmith went to work once more, and instead, forged knights of metal to wield these magic weapons, crafting the suits around these weapons so they are one in the same.
>The Border shard's influence brought life to these forged knights, and as the blacksmith hoped, they could wield these incredible weapons.
>However, as soon as the knights came to life, they slew their creator, and marched off into the night to return to The Border
>Now, this band of lifeless knights, commonly referred to as "The Border Guard", stalk the edges of the world, phasing in and out of this and the next, seemingly driven by unknown goals. Sometimes they slay entire towns and drag the bodies through The Border, other times they simple stand there where The Border is bleeding through, silently keeping watch, whatever it is they do, and whoever, or whatever, is commanding these knights, is beyond mere mortals to understand

>The laws by which magic operates for a given user are based on the user's perception of it
>This is unknown to humans
>The only reason why magic users need spells, rituals and the like is because they think they are an integral part of magic

>>During the War many reality-altering events took place due to the heavy use of thaumaturgy distorting the fabric of the universe
ahahahha oh fuck

>mostly undisturbed.
>The Deep one known to the fishermen as Da'vid Jon'es
>is an ancient and terrible being, during the first war the oceans were a safe haven for those who would flee rather than fight for the "Undriven" but a foolish mortal sought to use this ocean to end the war, He enchanted a drop of pure Hydrogen 2 parts Oxygen with his life essence and flung the vial far out into the ocean. there his essence spread and the entity known as Da'vid Jon'es was wrought.
The area around where the vial landed is so dimensionally stable that it can be used to lock in beings to powerful to be destroyed, it's called Davy Jones's locker.

>One such event is commonly referred to as the Dae-lands. An expanse of country that was once lush and beautiful with rolling hills of green, but now the land has been twisted, broken. Physics no longer exist here, hell, concepts break down as well. Few people return from the Dae-lands, let alone return sane, and those that do return, describe it as "an abstract land devoid of sense"

>Being able to harness magic is a rare art to learn
>Being born naturally attuned to magic is even rarer
>Being born with a magic affinity is also an almost certain death sentence, as magic is extremely volatile and reckless, so it's impossible to guarantee a child born with a magic affinity won't just explode in a pillar of fire or dissolve into a pool of acid the moment they are born
>Those few children who survive long enough to start learning to harness magic will grow up to become forces of nature, so powerful and twisted by their magical nature.

>This is of course, ancient traditional belief.
>The truth of the matter is that Lycanthropy or Therianthropy is a joint pathogenic and psychological effect, Dubbed "Wendigo Syndrome" named after the mythic creature of the same name.
>Therianthropic creatures are, as a rule, absolutely infested with various diseases, parasites, and plagues their enhanced immune system offering them nigh invunerability from said ailments. Amongst these is a mildly infectious family of viruses that when interacting with uninfected blood will begin to repurpose the body of the infected individual.
>The freshly infected will enjoy increased strength, stamina, speed, healing as well as enhanced sensory input and a highly increased sexual drive and a higher Fight response (these last two symptoms are simply the illness attempting to increase infectivity). Unfortunately these booms come at a great cost at the incessant hunger for human flesh. This is due to the viruses need for Wulvsen Bacteria, a harmless colony of creatures that live in most populations. The virus will use the Wulvsen Bacteria to put the biological changes into overdrive, using them as fuel and workers faster than they can reproduce in the intestine (thus the need to feast upon others).
>Once the Therianthrope has feasted upon enough victims it will, grossly engorged, hunt down a few more victims, tearing them apart and nesting in their remains, as the disease takes over their body entirely, turning the carnage into a cacoon from which the budding Were will draw nutrients vital to the transformation.

>However ghost is a bit of a misnomer. Humans that, through sick addiction (vampiric blood is twice as addcitive and thrice as potent as oppium when dried and smoked or snuffed) or accident, dine upon vampiric "blood" will slowly transform into semi-corporeal Wraiths, as they drift evercloser to the Border

>Those who fought in The First Thaumaturgic War and were lucky enough to live to the end of the war, but not lucky enough to die, have been twisted into immortal, abstract abominations untied from reality known as "Revenants", still fighting their long-ended war between each other
>Revenants are few in number, but each possesses horrifying reality-bending powers derived from concepts, ideas and the like intersecting with the universe
>Revenants are only partially immune to their powers, and as such most are twisted into inhumanoid abominations, ranging anywhere from flesh-covered statues to living castles to sapient armies
>Most of these forms are unbearably painful to the revenants themselves, but their immortality prevents them from stopping the pain

>The dead were not safe from the effects of The First Thaumaturgic War either.
>Some of the poor folks who suffered especially gruesome and magical deaths, such as when the walking tower Grandfell, exploded, removing an entire mountain range in the process, were infused with the pure, raw magic power. Some of these people just exploded in a shower of burning gore, but a very unlucky few became Lich
>Lich are accursed undead beings, their souls having been melted to their bones by an ethereal super nova caused by such magical cataclysms, now their souls are engines of sorts, pouring out magical energies like a broken faucet
>Lich are seen as walking figures of melted and charred bones, great stars thumping away in their chests
>What makes Lich so terrifying, is that they are unliving memories of those cataclysmic events, their bodies infused with all that destructive power, and controlled by a lost soul that is constant, rending agony.
>Lich are unstable beings, and few exist long before they erupt into a brand new cataclysm, which may spawn more Lich, renewing the cycle.
>But in return, Lich are unquestionably powerful spell weavers, if they can be coherent enough to do anything with that power.

>Gunpowder weapons are incredibly common, to simple muskets and blunderbusses to more advanced chambered weapons. Hunters of the supernatural organization and the Church have little use for them, as most paranormal and supernatural creatures are nigh impervious to most rounds of lesser calibre, leading to the iconic and nearly comical weaponry they use. High calibre weapons, such as antiarmour rifles are common amongst these hunters, however right at home with overly large chainsaws and jackhammers. Most hunters rely of mechanical apparatuses akin to diving suits or arcane or scientific enhancement to properly utilize these weapons, although there is a school of thought that eschews such means and some hunters instead rely on the strength of their own arm, leading some hunters to look like circus strongmen in stature and demeanour

>One of the positive results of the First Thaumaturgic War was the creation of a new element Bymetal
>Bymetal is a rare element that in infused with chaotic magics. In it's raw form it resembles an oil slick stone, but when heated and forged, it becomes similar to a liquid.
>Bymetal is attracted to magic, like a magnet of sorts, and thus forged Bymetal can be shaped using magic infused objects. Since magic is a rarity, Bymetal weapons are incredibly rare
>However, a crude form of Bymetal weaponry can be crafted, where raw Bymetal is used to shape forged Bymetal, but the results are usually very flimsy, more like whips of liquid than swords for example.
>The Church, however, has numerous Bymetalsmiths, and use them to craft Byshells and Byknives which are fully capable of killing supernatural creatures
>However, Bymetal is also toxic, and being in it's presence can make mortals very sick, long time users of Bymetal come down with 'Bydisfunction' and become increasingly weaker, as well as becoming allergic to magic itself

>The priesthood serves under the non-supernatural being known by priests as The Radiant Magnificence, believed to be an angel of Sulis sent to restore order to the world
>The Radiant Magnificence has been around for an incredibly long time, having been mentioned in the earliest of records
>It's true shape is not known, as it is obscured by a brilliant glow that causes illness, tumours and death in any who witness it, believed to be due to Sulis deeming the person unworthy
>Blasphemous scientists claim that the effects of the holy glow of The Radiant Magnificence are caused by "radiation", but the true believers know the truth and deny the blasphemies

Jews secretly manipulate or run all world powers behind the scenes.

>Those historians who are familiar with religious texts made before The First Thaumaturgic War and are not blinded by religion consider The Radiant Magnificence to be just as related to Sulis as a cow is related to a windmill

>There exists a religious cult who worship the First Thaumaturgic War. They do not see the war as a battle between people, nations and cities, but as a god in and of itself. There symbol is that of the first major moment of the War, The Rending of Ires, an explosion of magical power so enormous it could be seen from other countries and across the sea. The continent of Ires was completely obliterated, reduced to shattered islands, desolate wastelands, and constant ocean storms.
>The cult is known as The Cherished Welcomers of The Desolate Dawn
>They are zealots with an intense fervor for their doctrine, and their doctrine is to insight a second War, in the belief that a second War will bring forth the true form of their god, and purge the 'unfinished business' of the first War

>The largest human capital of the world is simply known as "Bastion" and was once a military base that expanded over the many years since the end of the Thaumatrgic War.
>It is a remote oppressively built fortress backed into a mountainside, with thick walls covered in shooting windows over it's surfaces. Life inside is cramped, noisy, and frequently violently short, and the goivernment of the city is quick to oppress any rebellion under the banner of "vampire hunting".

What OP proposed is pretty standard.
What you suggested is done in certain settings, like Elder Scrolls, but honestly I hate it. I think that consuming more blood should make a vampire stronger, not weaker.

He said nothing about blood consumption

OP said
>that require the blood of the living to stave off their slow but inevitable decay.
By that logic, if a vampire skimps on drinking blood, their decay will advance faster, and therefore, by 's logic, they will gain "fearsome supernatural abilities" faster.
Drink less blood = get more power. Not really my cup of tea, but whatever floats your boat.

New idea: what kind of abilities a vampire has depends on how decayed the vampire is, but the power is based on how much blood the vampire has

I like this. We can work with this.

Now we need to determine what kind of abilities are associated with which level of decay. Low decay grants more physical abilities, high decay grants more magical abilities? Just one potential idea. The sky is the limit.

>One of the most securely guarded relics is a revenant whose form is a sword

I think it should be the other way around. The more the vampire decays, the weaker their flesh, but the more powerful their presence becomes
Each stage could even have multiple abilities that aren't consistent across all vampires
>Full decay-full blood= Nightmare Self: The vampires very presence is a omen of death and destruction, sending all but the most hardened of mortals into mind rending terror

>Once, every three years, during the dead of winter, The Border will swallow the sun, plunging the world into darkness for the whole of winter.
>During this time, known as Dentersalia, or "The Dead Days", The Border is particularly solid, and things from within come and go freely. In some ways, this is a wondrous time, as the dead are able to step over for this brief window and reconnect with their loved ones. But there is a great horror in this moment, as this is the time of The Border Hunt
>From within the Border, strange beings, wearing skulls on their heads, and riding nightmarish steeds, ride out in great numbers. There goal is always the same: Slay as many mortals and undead as they can before Dentersalia ends.

>it is said that the order of the Strangled Thane possesses many secrets
>nuggets of blasphemous knowledge regarding the nature of the original sin and The Border
>what secrets, if any are lost. The order's chapel- erected over the site of a hangmans graveyard sits on the fringe of a Border incursion
>constant exposure to The Border and the order's practice of self-hanging has left them bizarre and frightening

>Long before The War, there were two towns next to each other
>In those two towns were two boys
>These two boys hated each other, they always competed over everything possible, and always found any excuse to call a draw, or to hate each other more
>When The War started, the two boys joined separate sides, and on the battlefield they chose to end their life long competition
>They clashed many times across the War, and every time they could not finish their battle, they were each too strong to kill the other.
>Before they realized it, the war was over, and they had lost their chance to kill each other
>In frustration, the two marched back onto the scarred, ravaged earth, to end their feud once and for all
>But they were not alone. For every one step they made, a thousand feet marched, for every one hand gripping their weapon, a thousand hands drew their own
>The two men had become Revenants, two massive armies of identical soldiers
>So the two armies fought, over and over, endlessly, fueled by their obsession to beat the others, oblivious to the reality that neither will ever be able to win.
-The Tale of the Immortal War

>While the Thaumaturgic War is arguably the most impactful war in recorded history, it is also so old it is has begun to slide into myth.
>Fresh in the minds of the world, however, is the Great War.
>The war dragged nearly the entire world in, a global conflict not seen since the times of the First War. The Great War is also the first time firearms have been used en masse, as well as other technological horrors such as chemical, alchemical, arcane, and far more exotic modern engines of war. This war slaughtered millions and left thousands more with wounds sometimes transcending the physical. Everyone knows a veteran of the Great War, and none of them came back the same.
>Besides the man-made horror at play, the war offered the supernatural a limitless playground, vampires, Therians, and other monstrosities having been birthed or awakened in the wake of the conflict.
>Since then various transnational organizations have risen and fell to preserve lasting peace but their failings have only exacerbated the feelings of xenophobia, culturalism, racism, and isolationism.

>It is said that The Border is actually the "shadow' of some ancient, malign, -thing- older than all of time that lies beyond and underneath all material existence. The Border pressing in upon material reality in places where the veil thins are the fever dreams of the Eternal Night leaking over into our world, the creatures that come from these relatively small wounds naught more than mere antibodies.

Is there any hope in this world at all? It's a miracle humans are even still alive going by how this setting is turning out