Gonna critique the bits I feel could use some work or looking into. Anything I don't mention I either found fine or enjoyed (like the new Lotan).
>Merrow
The second positive should use the words "flexible" and "elastic" as opposed to "squishy" and "soft" as they better describe what her body can do, and having the second negative being her swallowing your boat rather than eating part of it both drives this further and has more comedic value.
>Shark
It might be better to change the second negative from "frenzies" to "excited" to make it more ambiguous and open to interpretations both silly and serious. I also don't know if we need "surprisingly" in the third positive, but it's fine as is.
>Squid
Shortening the second positive to "just plain fun to touch" should more than suffice. Not really sure where the third positive came from, but I think mentioning somewhere what she multitasks could make it work.
>Shadow
Grammatic error in first positive.
>Candy
The first and third positives should be switched around so that there's a "sweet-to-sour" transition between them. I also agree with in that I felt the "big tasty lollipop" negative was humorously effective.
>Dodo
Grammatic error in second negative.
>GM
Again, it was stated by Photo user back around the end of 2016 that GMP wanted GM Princess to remain a trap. I'm not sure if this choice is being made to avoid having two traps in one chart, but I don't think that would be an issue for most players.
>Bear
Not entirely sure about the first positive, but I think this card might work, even if it is a little predictable.
>Hare
Honestly, I find only the first negative (which I recommend changing to "won't admit she likes you") seems to fit with her design. Everything else just feels empty and uninspired. Personally, I had felt that she would turn out to be a bit more of a rogue or maybe borrow some inspiration from the Viera from Final Fantasy.
>Wyvern
Grammatic error in first negative.