Ugh, dead thread again. Might as well try to give some feedback.
Anyway, Panda. Trying to simplify the shit out of this because I like the idea behind the effect and the flavor, but it is a nightmare mechanically. I'd like to keep the counter removal ability just so you can do something with them after you get them, but I realize that it does eat up space. And yes, I've never posted this before, and the idea for this card hadn't even occured to me before today, but I'm already on my seventh iteration. You know the card Epiphany Storm? That happens to me a lot.
I don't get it. Anyway, mechanical very strong. I think maybe you should bump up the cost a bit as well as the P/T.
So he doesn't do any damage if he hits an artifact? Weird. I'd like it more if it pinged for CMC. Also, it should probably have B in its mana cost somewhere, and maybe up the cost of the ability. Maybe. That's kinda tricky.
Eh... I guess technically it works, but it's still really weird.
Really not liking the first ability. Mana ability should have tap before paying 2 life. I think technically the mana ability works as-is, but I'd recommend this wording, which I'm making by looking at Cavern of Souls.
>[...] Spend this mana only to cast a creature spell, and that spell gains haste.
AFAIK, giving a keyword to a spell means the permanent the spell becomes will also have the keyword.
>Focus
No clause to help you out if you hit a land? Anyway, seems like it could be really good, but you'd need a bit of luck.
>Restraint
So, it's basically "I ran out of gas: the card" right? Seems cool. Though like with the last one, I have no idea how to cost it.
>Street Magic
No. Just no.
Well, Guide basically turns stuff into one-use auras, so I think it can definitely work, it just needs to have the right abilities and costs. Actually, now that I say that, seeing Guide on Auras would be kind cool. Aura-Embalm basically.