/5eg/ Fifth Edition General:

According to the book you cast the spell on it for a year, then again it has that distinction in the spell itself so you'll have to get DM approval iirc.

You can succeed without being 100% optimized, but that also gives reason to why make an alternative so people can play whatever and still succeed.

Sure, you can succeed without being optimized, but being optimized makes it easier.

Ease of play doesn't make for a good character, though.

So we're in agreement then of making an alternative for those allergic to not being optimized glad we got that sorted.

>I deal one point less damage and hit 5% less!
>surely, this'll lead to all sorts of interesting roleplay opportunities

1d4chan.org/wiki/Stormwind_fallacy

>Part 3 of Phandelver takes a fuckton of time to get through with a moderately-tame group
>Part 4 is basically "jerk off a bit and win"
Did I do something wrong? I thought I had more content to work with, but my players are more/less steamrolling the entire thing to the point we'll be done probably next week. I tried raising hps for enemies, making npc interactions a bit longer, etc. We've only gone about 5 sessions. Also
>Might need to make another map before next week for the next part of Phandelver
>Can't draw worth shit
>[Dread intensifies.jpg]
My players aren't elitists or anything, but I'm still green as a DM and don't want to fail them.

Anyone have a list of mundane or low-magic items that are better than regular equipment but not too strong for a level 1-2 character? I'm running out of ideas

So I only saw this in the other thread but someone was talking about how to improve/balance Two Weapon Fighting.

What if we give it the same treatment as GWM and Sharpshooter? -5 to attack with both weapons, but in return you make two melee attacks with one Attack action, and can apply your attribute bonus on the off-hand attack?

In theory it should come to about equal to the -5/+10 that GWM and Sharpshooter give, but might be a case of, "rolling too much die + too much math" for the game.

Well then if they want to play a certain race but are afraid to just let them know that being very slightly less effective doesn't mean that they'll be useless. You can even offer to make encounters a little easier if you really want to.

As long as it's the player that wants to play that race. The way the OP question was worded it seemed like it was the all-too-common situation where a DM is whining about players wanting to only play the most effective characters all the time.