Infinity General: Crabitalism Edition

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where space crabs will drop a giant bug robot on your house if you don't pay your protection money.

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>Batreps:
youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm

>Terrain:
pastebin.com/Hy9SRkmJ
pastebin.com/PJaETXMV

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (brought to attention it's missing pages) www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Previous Thread

REMOVE HAQQEBAB

Are we going to start almost every thread exclaiming we should remove "X" faction?

It's an age old tradition

Do you reckon we'll ever see Free Agent AD or TO for early game combat group changing shenanigans?

Whats the best way to Utilise the Marut? I've never used one before and im thinking about getting one.

Run it as your Lt, despair at the points sink, murderize everything it. I actually thought it had MSV 3 though, sucks that it doesn't.

Lt. and Strategos lv3 for just 4 additional points.
Why would anyone take the non-lt. option.
Same bullshit as the Squalo without the HGL.

I was also under the assumption that it had MSV 3. You've changed my view. . .

I'm thinking of running it alongside proxies and some Mymodins for the smoke.

Utilize smoke to get at least some benefit from thw visor. Other than that standard TAG support. Don't let warbands close, some hackers and engineers in case things go south etc.

Good. Now follow these instructions and you should be golden.
Just make sure to now about all the benefits a TAG has, like ignoring most terrain.

Bring a ton of chain Myrmidons with it. They synergize amazingly together.

Strategos 3 is insanely good in certain match ups, for sure.

Laundry Day: Progress

Sforza takes down Fake Brand Market. The shit he has to put up with.

Colored paper was the way to go. Attaching them will be pretty simple, I'll just glue small wire-hooks to their back and hang them up. Only a couple pants will be wrapped, but that will be even easier, no glue-soaking shenanigans.

>implying remove kebab isn't just a good SOP

Play me. :/

I mean, there really isn't anything that needs added. The Kazaks are, and have more or less been since 2nd, a complete faction.
>Basic Line Troops + Doktor + Dozer
>Spetsnaz as our elite LI
>Colonel and Isobel as LI Characters
>Tankhunters for our MI
>Vet Kazaks for our HI
>Traktor Mul
>Scouts as our SK
>Dog-Warriors, Antipodes, and Irmandinhos for our WB
You could toss in one or two of the RPG characters -- the autistic Kazak bodyguard and the Scot-Kazak super scout -- I guess. But really, the only thing I even see a spot for would be a Motorcycle. We have all of our bases covered, and we really don't need anything but rejiggering the AVA's.

And yes. It is entirely bullshit that the Colonel isn't Strategos L3. If he was, I'd actually run him regularly. As is, fuck the chain-smoking bastard. Beautiful miniature, but I'd much rather have an Lt that can actually use his order.

Strat 3 is way too strong for such a cheap unit.

Derp, Typo. Meant L2. Apologies.

Does anyone have the collected scans of the rpg sneak peaks? Did they even gave a date

Nevermind, I just can't do it on mega

He could have 3, I just think he should also be beefed up so it's a higher cost to run him if he does. Way too easy to opt in otherwise.

Also the Unknown Ranger should have a Chain of Command Molotok profile and a Specialist Rifle one. That's pretty bullshit too.

Eh, I think L3 might be much given what other leaders are. I mean, if we suck off ALEPH enough to get a copy of motherfucking Suvorov? Give that bastard L3, no doubt. But I dunno that I can see giving the Colonel better Strategos than Sun Tze himself.

...Then again, I also think that giving Sun Tze L2 is kind of bizarre, since he's more than capable of Ramboing like a motherfucker and using that order himself to great effect.

I just can't for the life of me ever feel like it was a worthwhile inclusion to bring the Colonel as he is right now. He's a hilariously obvious Lt that isn't nearly as defensible as a Vet. He's got Sixth Sense L2, woo. And a skill that only helps him in CC which is a rare enough occurrence at my FLGS that I think my dogs are the only things I've ever seen engage in CQC. Oh, and the impressive armament of a basic Rifle. I'd not even object to him if they just tossed him the bone of Strategos L2. Tweak his cost up a point or three, if you have to. It's just a waste to have such a fantastic sculpt be so shit.

And while I know it'll never happen, I'd kill for any access to CoC in Rodina. Makes more than enough sense to make a Vet profile. And then I wouldn't even bitch about the loss of the Vet Kazak doctor. Well, not as much, at least.

I'm thinking about getting into infinity. I just moved and I asked the guys at the new game shop what factions people play and the response was everything except Tohaa. Should I get the 300 pt box? It has some models I'm not a fan of the look of (the frog pokemon) but there are other Tohaa models that look cool. What models have fun rules that aren't in the 300 pt box that I might get instead or in addition to?

I'd say new character(s), mid-tier light infantry unit, irregular SK unit, alternate MI or HI option and some kind of MP Commissar that keeps the other Ariadnan forces in line (which could be any of the above). Mixed Vet Kazak/Line Kazak links and one of the above to have a link option too. That's what I'd like - and no motorbikes but some unit that rides Antipodes into battle because why not.

Sun Tze made more sense with his X-Visor. Saladin is the Strategos unit that makes the MOST sense, because he's the one you take just for Strategos.

I feel Strat 2 and Strat 3 are a bit off power-wise but that is the upgrade I'd give the Colonel I agree: 3-4 points more, level 2. Nice and simple, gives him a niche, Ariadna players would love to have it.

So the Pokemon are Markers, not Troopers- thus you could really represent them with anything as long as you're 100% clear to your opponent what they are.

As for fun, good looking models not in the box?

Rasail Team
Kerail Preceptor team
Ectros HMG
Gao Rael Spitfire and Sniper
Sukuel K1 FO
Clipsos Sniper
Hatail Spec Ops for legal universal proxy

If the 50 euro sale is still on the Corvus Belli website (ends at the end of today?), that would get you Rasails, Kerails, and very useful Kumotail w/extra Chaksa that could have various uses on the cheap, even after shipping

The army box is an amazing deal and all the troops in it are useful.

The symbios looks better/less goofy with a dark paintjob too.

Yeah. It's the one thing holding back an otherwise glorious sculpt. I just can't justify running him otherwise.

As a Kazak main, I just can't see a lot of that either coming or even being needed. We already have 13 different units, including characters and excluding mercs. If you add in one or both of the RPG characters, we can easily get to 15 which is pretty much the standard cap. Toss in some Tugunska toys, maybe, and you're set.
>Mid-Tier Light Infantry
Why? We already have our cheap Line Kazaks, and our glorious Spetnsaz. If you're just looking for something that's in the mid-20's, just get more Scouts.
>Irregular SK
Fucking no. We already have a trio of irregular warbands. And the Scout is such a versatile tool, we really don't need another skirmisher, either. You want to give it a Minelayer profile? By all means. But we have what I'll call one of the best sniper rifles in the game for an infiltrator, loaded with mines or maulers, a very effective specialist, and D-charges for fun. You give us AVA 4 Scouts, and I'm set.
>Alternate MI or HI
Again, I just can't see a need for this. The Vet Kazak is just the Moblot but much, much better. And if I'm eating a porthouse, I don't get the craving for chop steak. As far as MI goes, no. Frogs get Biscards, Scots get Scot Guard, Rangers get Marauders and their damn Grunts, and we get Tankhunters. Again, I wouldn't turn down a Motorcycle, but I also play Rodina Kazaks rather than Tartary.
>Commissar
We already have that. It's called the Vet Kazak Paramedic, except he shoots you when you fall down instead of run.
>Antipode-Riders instead of Motorcycles
Fuck that. In addition to being retarded for obvious reasons, it's double-retarded for fluff reasons. Even in the sectorial, we will only likely get access to a single Assault Pack because the more antipodes you have in a local area, the smarter they become. To the point of building Tactical Bows. And then to the firearms usage. Bikes don't revolt.

I lost a great big post while spellchecking it. FUCK.

Super super short version. Don't pick Tohaa just because they are the only thing not played at the store. Most factions seem to have varied enough stuff that your force likely isn't going to look like your opponent's, even if same faction.

Also, unless you really wanna put a ring on those Tohaa models, I'd look into their special rules first so you have an idea of what you are getting into.
Me and my boys just started Infinity this last week and it is a handful. Not an easy game to learn, even if you have experience in other grognardy wargames like battletech or warmahordes. I couldn't recommend picking a hard-mode faction at the outset.

woah, then again, those fucker are pretty damn cool.

I think I'll play a few more demo games at the shop before I pull the trigger on the models then.

Tohaa are not the best army for new players.

There's as good as anything else to learn with. If you're going to play Tohaa, you need to learn Tohaa. If you recommend PanO to new players out of ease or something you need to unfuck yourself.

I've played plenty of other wargames before, so I'm not afraid to learn weird rules. I think I might buy a starter set of a different army if that would provide some contrast, like Yu-jing or the Scottish werewolves.

Cyberpunk Slum progress:
- building shading and highlights done
- laundry hanging out windows done

Up next:
- shopfront shading and highlights
- grating for some windows
- holes in plaster
- shopfront graffiti!

As a 3 year vet with infinity I wouldn't discourage you from playing Tohaa. Circus had a hit&miss relation with balancing the faction but they shaken most of the bad rep they got from people playing Tohaa. I would look up architoce blog. He is all about breaking the ins and outs of every Tohaa unit.

As your first buy I would suggest things you really want to paint and as you start getting comfortable in your local meta then you start buying what you need or what speaks to your playstyle.

Of note you should know that Yu Jing is overall a very capable faction with stunning models that recently finally managed to solve the point cost of their very pricy Agents that made it very hard go any upstanding citizen to take pride in playing ISS.

Scots tend to be hard mode on certain tables since they like going into melee and that requires some tutoring on top of the fact that Scots are generally very unrully and unfocused unless you bring William Wallace

Buying two starters doesn't usually bring any contrast between factions. Since almost every faction can use the same toys. The contrast starts in the upper 200-300 points when factions bring certain unit combos and the magnitude of some more powerful gadgets across the faction

You're veiw of the Scots is very 2015. HSN3 opened a lot of doors for CHA.

>You're
Fuck me, I need to reread shit before I post

Are you sure you don't mean tagline?

not a bad box,but like others said tohaa is an army for veteran/hardcore players .

To make things simpler. Most factions can do smoke grenades + MSV. Some can do it as if it was Tuesday. And some consider smoke grenades to be a sin unless the stars align.

Can you explain further senpai? I see it as almost the exact opposite.

Tagline didn't give CHA a wulver haris, scots guard duos and FOs, or volunteers links with a BS 16 ApHMG.

Not that guy, but Tohaa has it's own unique special rules and the models tend to be finicky.

Oh shin that made me realise we will be getting Caledonian volunteers box in July probably.

Still waiting those/that extra Aco Regular(s).

Triads are easy mode link teams
Beyond that you have:
Symbiont armor, symbiomates and symbiobombs.

That's not exactly a huge mountain to climb.

Still wish it was a Grey box on deck instead of volunteers.

It's harder to say what you don't have.

I think Tohaa are a lot easier to play with the N3 symbiont armor rules.

Looking good. Can we get a scale with a unit if thats cool ?

Returning player here.

Any releases from the last six months really shaking things up? Any rule changes or clarifications?

The past few months of releases have been mostly garbage unless you're USA in which case you can actually run something other than grunt spam now.

Cool, cool. What happened with tag pilots? Are they making tags good or was that a flash in the pan?

Oh? Bad rep from people playing Tohaa?

lol

They're the most useless releases. Like the new Raicho pilot when only an absolute retard would ever take one.

Tohaa performed very well when they were first released, mostly because people had no idea how to counter multiple cheap fireteams and cheaper specialists. They got a reputation as a waac faction, similar to how new players feel about steel phalanx.
They're still incredible, and in my opinion broke to bits. But bad players still lose with them, which keeps them under the radar.
t. Artichoke

Well TAGs are mandatory in certain missions, but they are still basically tax in those. Pilots didnt change a whole lot.

Not really. It's a nice little buff if you're using them anyway and some are quite useful (Szally gets a killer hacker and Gecko gets twin assault pistols) but it doesn't do that much. The bad TAGs are still just as bad.

>Szally gets a killer hacker
That's fucking dope. Too bad I'm not a dirty tumblr-in-space nomad

Reminder that Bakunin is where the /pol/ motherfuckers live too, it's all acceptable as long as you pay their rent and don't cause trouble for other habs.

Not that such things are relevant to Tunguska anyway. They're the space mafia bankers, not the unhinged internet people.

>tumblr-in-space nomad
That's Bakunin, Tunguska are the Russian Mob.

Same shit, different ship. Aleph stronk.

Speaking of which, any work on OSS sectorial? That davanas hacker looks delicious.

The new Mk 4 and 5 post humans are out.

I thought I remember seeing that it was supposed to be released this year independently on any expansion books, sort of like how USARF was. We'll probably have to wait for Gencon for any news on it, but I haven't really seen any official confirmation of it yet.

Danavas is serviceable; sort of like a slightly worse Interventor, which while still being really, really good, doesn't really do a whole lot new for Aleph. It's supposed to have linkability with Dakinis in OSS, though.

Though honestly post humans in OSS is probably less than a 50/50 prop.

I'll be honest, I'm attributing the lack of Davana hype to how bad a deal the Asura hacker has always been since it requires wasting a 70 point rambo on a combi rifle. You Aleph guys don't seem to appreciate what a HD+ can do, especially for such a low price. Even with the terrible repeater net of CA super hackers are still incredible, and ours are all expensive.

The changes in N3 gave them serious advantages (I don't understand have symbiont armor is justified in points at all now) and they have several units that are basically super units, completely ideal at what they do. As a Haqq player I get salty at some of the toys and unit compositions Tohaa get for sure.

I've been waiting for an affordable HD+ since the interventors were released. It's fucking time to hunt some bitch-ass riot girls and intruders

Well Human Sphere N3 was already out for a while since six months but besides the shake up from that a couple decent new units came in.

Knauf, Mercenary sniper for all human generic armies (plus Merovingians). In a weird spot where he's better than some equivalents for 32 points like a Grenzer but is still not a totally optimized unit and is noticeably a "pass" in armies with Nisses and Intruders chiefly.

Yu Jing has a new sniper, almost a good one that makes up for their weaknesses in the Sniping department. Major Lunha. Works for ISS and Generic Yu Jing. Has viral, limited Camo, mimetism.

Tech-Bee's new. She gives moral support to PanO troop engineers, looks cheesy on the table, and is 5 points irregular specialist.

Lots of TAG pilots got released, they
re all various specialists now, and the G:Remote Presence TAGs have little bots that come out to push buttons if they need it.

New HD+ for Aleph at around twentish points.

New Starters: Bakunin and Scots.

Some two blisters have been repacked into one.

The Fat Yuan Yuan finally got a model. Box of two. Probably can still find some. Intended to be fielded as a regular Yuan Yuan but there are some joke missions they've got in a .pdf to field a loadout for him. Pig Catching, Beer Drinking, and sneaking into a noodle shop are the missions. Turns out cans of beer can count as stun grenades.

Optimal units from HSN3 are out, the Hassassin Ayyar, PostHumans, and Tohaa I don't care to remember the name of. Blackjacks aren't coming until 2018. Nexus Operatives and Shikami are coming this year (they've been dossiered). No one cares about Andromeda to complain about missing her.

Nothing really game breaking, but not garbage either. A bunch of pilots have indeed been taking a few prime slots for releases.

A 23-26 point dedicated superhacker is the envy of any faction. It's cheaper than the Deva equivalent while being a better hacker, at the cost of the Deva's NWI and better combat stats. Add the 'hits on 14' Pitcher, and that's really self-contained.

>She gives moral support to PanO troop engineers, looks cheesy on the table, and is 5 points irregular specialist.
Moral support means +1 WIP for engineers and crabbots (not just repair rolls, all rolls)

RIP in peace Deva hacker. With Mk1 Posthumans and now these guys there's no reason at all for it.

About Camo and not being allowed to try to discover the same model twice or more in one turn.

If in the reactive turn, model A fails to ARO-discover enemy camo marker B, with B proceeding to reveal itself later in its own turn, then re-camo, still in that same turn. Is A still forbidden to try to discover it? Even if it has seen B revealed in-between the two camo-instances?

I think it was allowed to try rediscover at that case in previous editions and don't know why it would have changed.

There's a reason for the Deva Hacker... she's the best hacker in PanO. Devas are so underused in NCA...

>Devas are so underused in NCA
I think you haven't been playing enough NCA to make that claim. Devas are a bit of a staple, whether it's Sensor, Hacker or MSV Spitfire.

Which book is latest?
Human Sphere N3
or (just) N3?

They compliment each other. N3 is the basic rules, HSN3 is extra rules.

Oh. Thank you.

What about fluff?
Same thing or can I get complete version of it in HSN3?

Same thing: N3 has basic fluff, HSN3 is sectorial focused (so for example Ariadna section is exclusively about USARF and Caledonia).

Dang it. Looks like I'll have to buy both.

Thanks for the info.

Any NCA player who knows what he is doing uses the deva as a staple.
They have great lt. options and the msv loadout is a brutally cheap camohunter.

>Multi HMG, HF
...Where?

BRING BACK THE CASKUDA

REEEEEEEEEEEEEEEEEEEEE

Do Blackjacks even exist?

Should I just make my own "artist's rendition" of the tag?

Gun hands

I'd just get an Azra'il and paint it up like a seppo.

Not yet, and apparently not before 2018.

Oh well, I can at least take refuge in the fact that Ariadners will eventually have a native Mech.

That's some bullshit.

>Acheron Falls 2016

Anyone know of any alternative models good for the Blackjack?

I've seen people use the haqq Azra'il or whatever they're called same S value.
They're supposed to be older generation like the 'jacks and the one even has a HMG that you could probably convert into a sniper by slapping on a scope and cutting off the ammo belt.
Just add a chest mine if you're adventurous and you're solid.

Eh, it sucks but 2 years isn't a totally unusual time to wait between profile and sculpt.

I don't think anything will top Tikbalang and Uhlan though. Profiles came out with the original Human Sphere in 2009, models were released in mid 2016.

Azra'il and Al Fasid both fit the aesthetic. They're good proxies.

you can use a gecko with a mk12 .

I don't want to use an Azra'il or any other recognisable Infinity model. I was more talking about third party models.

Are there any titanfall scale figurines?

Because titans look very Ariadna IMO.

Maybe these guys with some work. They might be to small though.