What makes a bad system?

So I'm a Newfag to ttrpgs in general and I've seen plenty of threads saying certain games are shit, but what makes a system shit.

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If people discuss it here and play it, it's not shit.
People will have alternate definitions, but it'll mostly be a definition crafted to exclude games they simply don't like.

The main point that most of us agree on, above all else, is that a bad system is any system where the mechanics don't support, and actively work against the goal of the system itself.

In fact, that's what a majority of our system arguments are about. Arguments between People who have tried to read/run the system and it didn't support their goals/the written goals of the system, and people who have learned the system and are able to run and enjoy the games that it does well.

Anything in D&D 3.5. That game is all entirely shit, literally everything about it is bad. It is literally unplayable, fighter as a class does not even function and is basically impossible to even play, even at level 1 wizards beat fighters pretty much 99% of the time. Also it is basically impossible to play as RAW because there are so many rules it is impossible to learn them all.

A bad game is one where there's supposed to be a focus on one thing, but the rules fail to support it. A game supposedly about peaceful slice-of-life stories where two thirds of the rules are about combat and you get XP based on scalps collected would be a perfect example of a shitty game. Contrast with a good game, where the mechanics are set up in such a way that playing to the intended focus is mechanically enjoyable for the players and rewarding for the characters.

You could at least put some effort into your false flag and/or shitpost.

This sums up good game design and signs of a bad game.

>false flag and/or shitpost
It would be funny if you actually thought that.

3.5 does a number of things wrong, but it hardly deserves being called all that. "Terrible in every way" is FATAL.

I'll be honest, there are very few actual "bad systems". People on the internet, specially Veeky Forums, will call anything below a 9/10 shit because they already have their personal 10/10. That's true for most veteran communities with many options. You're new to the medium, so pick a well-known, common option for what you want. Stuff only gets famous if it's at least good in executing its premise.

You want fantasy medieval? Pick D&D. 3.5 has the most content, 5e is the most noob-friendly. Want space fantasy? D20 Future is a basis for everything, and Warhammer 40k has a strong lore and very cool universe. Want an apocaliptic world with fantasy and sci-fi all meshed together? Rifts is a great system for all that. Multiverse-traveling mess with travel between all the above? -Strange- is kinda shit but fun as well.

Decide what's your jam and pick what seems to suit it the most.

Can you stop trolling already? It's unsightly to see you be constantly upset about a game that's actually pretty great.