Seeing as everyone else is having their own little faction chats, let's sit down and talk about the cogboys in the new edition.
Things are looking "okay", the army looks like it'll be mid to mid-tier overall, with allies being pretty useful. Individual units are generally looking pretty good (aside from a few dirt-poor ones), with the only major flaw being we have 1 HQ and our army strength lies almost entirely in lots of troops.
Elites are good, HS is good, troops are good. What do you guys think?
Blake Rogers
I think its irritating we won't get HH units.
Jackson Jenkins
We'll get some in Cyraxus, right? The old pictures they put out had some big boops and Knights.
I'm just hoping for Thallax and a triaros to ferry Electropriests into the fray.
Still kinda pissed at how trash rangers are tho
Cameron Reyes
I'm a little upset at how we lost Doctrina Imperatives and gained the weakest form of Canticles (and nothing else) as a replacement.
It seems like most things are slightly more expensive, save for Sicarians and Electro Priests. I am hoping that we will get a transport of some kind now, particularly since we lost crusader as an army rule.
Kataphrons seem ok, and I'm 100% fine with Grav Weapons being as they are now- I was never happy with how bad they were against lightly armored infantry.
I'm actually a bit confused, why do people say Rangers are bad? They're noticeably worse than necron warriors, who, at a similar points cost, get -1 AP all the time in addition to Reanimation Protocols, but what makes them bad (as opposed to worse than a similar but out-of-faction unit?
Charles Stewart
I wish the Magos got like 40 different weapon options and stat modifiers, they should be one of the most customisable units in 40k like they are in 30k
Hudson Kelly
Rangers aren't a bad unit, it's just Vanguard are better in pretty much every way other than range.
Ethan Phillips
To be fair to necrons, everyone can now wound anything on a 6 so their weapons had to be made special somehow, i was hoping for 2 wounds on a 6+, but -1 ap is much better
Landon Brown
I'm a little salty about the new book, but I still think we'll perform okay. Definitely looking forward to a full codex release soon to give us back some of our flavor. Also, does anyone have mathhammer on Dragoons effectiveness/survivability?
Evan Diaz
>Tech Priest Dominus Fewer options, higher point cost, but more wounds and their weapon skill got a bit better. not great, but OK Aura buff to shooting.
>Kataphron Servitors More wounds, slower, 6+ invulnerable, weapons seem to still be decent to good, higher point cost.
>Electro Priests Better in almost every way, almost entirely improved
>Kastelan Robots & Data Smith More wounds, Aegis gives them a 2+ and a 4++ but no more FNP, better at shooting, faster. The new wound rolls kind of dick them over, as s4 now wounds them on a 5+ as opposed to a 6+. Data smith now has to roll to change protocols, which is kind of dicks. IIRC, the shooty version is a bit cheaper now.
Aiden Morales
>Rangers and Vanguard Rangers guns got worse- their AP is now only on crits, and they lost precise shots. Vanguard are pretty much the same. Wargear seems slightly cheaper for some options. Leadership got way worse.
>Infiltrators and Ruststalkers Cheaper by a fair amount, Infiltrators lost a lot from their debuff bubble, both units are 1 inch slower, ruststalkers lost their grenade options.
>Ballistarii & Dragoons Pretty similar, the ballistarii even gained better guns. Much more expensive though, due to being vehicles. Slightly more durable due to having three times as many wounds as they did hull points, although now bolters and flashlights can kill them. Unlike other vehicles, it's actually more likely to happen.
>Onager Dunecrawler Compared to a Predator Tank, it's slightly more durable ( it has a 5++) and slightly slower for fewer points (gear depending). The Icarus array seems like a significantly stronger option, now that it no longer hits infantry on a 6. Firing 10 BS 2+ shots at a flier seems pretty awesome.